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Revenant Esports crowned champions of OMEN VALORANT Challengers South Asia Split 2; to represent South Asia at VCT Ascension: Pacific

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Putting up stellar performances, Revenant Esports emerged victorious in the LAN playoffs of the OMEN VALORANT Challengers South Asia Split 2, securing their spot at the VALORANT Champions Tour (VCT) Ascension: Pacific.

Organized by NODWIN Gaming, the leading South Asian gaming and esports company, in collaboration with Riot Games, the tournament’s playoffs witnessed fierce competition amongst Revenant Esports, Velocity Gaming, True Rippers, and Orangutan at the NODWIN Gaming Arena in Chattarpur.

Revenant Esports, featuring India’s top VALORANT players including in-game leader (IGL) Jayanth Ramesh (skillZ), Ganesh Gangadhar (SkRossi), Kasif Sayyed (Paradox), Prish Valvani (Tricky) alongside Kazakhstan’s Dastan Zhumagali (dos9) and Sultan Akbay (sultan), remained unbeaten throughout Split 2. After winning three straight games in the league stage, the team sustained their momentum in the LAN playoffs.

They defeated Orangutan 2-0 in the upper bracket semi-finals, followed by a 2-1 win over True Rippers in the upper bracket final. In the grand finale, Revenant Esports secured another decisive victory over True Rippers with a commanding 3-0 win. The LAN playoffs were contested in a double elimination bracket, with all matches played in a best-of-three format, except the lower bracket final and grand final, which were best-of-five.

Expressing his enthusiasm for the victory, Ganesh Gangadhar aka SkRossi of Revenant Esports stated, “Winning the OMEN VALORANT Challengers South Asia Split 2 is an incredible milestone for us at Revenant Esports. We faced numerous hurdles in Split 1, but those results only made us stronger and more determined to prove ourselves on the main stage again. Personally, returning to the South Asia circuit after competing internationally was a rollercoaster journey, but I have always believed in the potential of our region. This win reinforces that belief and motivates us to aim even higher. A huge shoutout to all our fans for their constant support. We promise to keep pushing our limits and make you proud at VCT Ascension.”

OMEN VALORANT Challengers South Asia 2024 boasted an overall prize pool of $130,000 (approx. INR 1 crore) across Split 1 and Split 2. The total prize pool of Split 1 was $66,000 (approx INR 55.11 lakhs) distributed evenly across Cup 1 and Cup 2.

In Split 2, Revenant Esports took home $ 20,000 (approx. INR 16.68 lakhs) from the overall $ 64,000 (approx. INR 55 lakhs) prize pool while fellow finalists True Rippers secured $12,500 (INR 10 lakhs). Velocity Gaming were awarded with $10,000 (approx. INR 8.34 lakhs), and Orangutan received $7,000 (approx. INR 5.84 lakhs). OMEN by HP was the tournament’s title partner and Philips was the styling partner.

“Congratulations to Revenant Esports for demonstrating their prowess against the top teams in the region. Through OMEN VALORANT Challengers South Asia, NODWIN Gaming and Riot Games have dedicated themselves to establishing a sustainable ecosystem for the title, providing a platform for the nation’s best talent to shine. The invaluable support from our partners and the overwhelming response from fans, has made this event truly unforgettable. We are proud to have played a role in elevating the VALORANT esports scene in the region and look forward to Revenant Esports representing South Asia on the global stage,” said Gautam Virk, Co-Founder and CEO of NODWIN Gaming.

The dual split format of the OMEN VALORANT Challengers South Asia 2024, initiated earlier this year by NODWIN Gaming and Riot Games, has been instrumental in showcasing the skills of South Asian teams and players. The tournament saw an impressive online viewership of 8 million across Split 1 and 2, recording a total footfall of 30,000.

“The OMEN VALORANT Challengers South Asia 2024 has been an incredible journey. The intense competition and high level of gameplay we have witnessed has been truly inspiring for the viewers as well as the next generation of esports athletes. We are excited to see Revenant Esports take on the best teams from across APAC at the VCT Ascension Pacific and wish them the very best. We look forward to continuing our support for the region’s growing esports ecosystem,” commented Sukamal Pegu, Esports Lead, India & South Asia, Riot Games.

As the sole Indian representative, Revenant Esports will compete against nine other leading teams from the continent at the VCT Ascension: Pacific which is set to take place in Tokyo, Japan, this September. The winner will secure a coveted spot in the Pacific League 2025.

The post Revenant Esports crowned champions of OMEN VALORANT Challengers South Asia Split 2; to represent South Asia at VCT Ascension: Pacific appeared first on European Gaming Industry News.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Fast Track releases new AI Player Churn Model

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Fast Track has announced the release of a new AI-driven Player Churn Prediction Model, now available to all partners within its CRM platform. The model enables operators to identify players at risk of churning as early as the first day of inactivity, supporting more proactive and efficient retention strategies.

Built on Fast Track’s proprietary machine learning platform, FTML, the model uses seven sub-models to analyse player behaviour and make accurate predictions tailored to each operator’s player base. The system continuously trains itself on live data, ensuring predictions remain relevant and effective over time.

The Churn Model is already in use by several Fast Track partners and is fully integrated into the platform’s core workflows. Once activated, operators receive clear, actionable insights into which players are likely to churn, along with data-informed recommendations on timing and incentive levels for re-engagement.

“Churn is one of the most impactful use cases for AI in player engagement,” said Simon Lidzén, Co-Founder and CEO of Fast Track. “With this model, operators can focus their efforts where it matters most; targeting players who are truly at risk with the right offer at the right time. It’s a smarter, more cost-effective approach to retention.”

The Churn Model addresses a common challenge in the industry – overuse of reactivation bonuses – by helping teams deliver more relevant and timely incentives based on predictive insights, not guesswork.

To support the launch, Fast Track will host a live webinar on Thursday, 10 July 2025 at 16:00 CEST, offering a walkthrough of the new Churn Model and its practical applications. Save your spot at app.livestorm.co/fast-track/save-your-players.

 

The post Fast Track releases new AI Player Churn Model appeared first on European Gaming Industry News.

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Evolution and Hasbro sign exclusive online live casino and slots partnership agreement

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Evolution today announced it has signed a multi-year agreement with Hasbro, a leading games, IP and toy company, to be their exclusive licensing partner for online live casino and slot games for MONOPOLY and other Hasbro Games titles.

The worldwide deal, including the USA, covers online content from all Evolution brands, including Evolution, Ezugi, NetEnt, Red Tiger, Big Time Gaming (BTG), Nolimit City and Livespins.

The new exclusive partnership for MONOPOLY and other Hasbro Games titles builds on a highly successful working relationship between the two companies. Evolution has already developed MONOPOLY Live and MONOPOLY Big Baller, two innovative online live casino game shows based on Hasbro’s world famous board game. Both are at the top of Evolution’s game line-up and are two of the best-performing games in all of online gaming.

As a result of the new partnership, Evolution will be the exclusive licensing partner for online casino games based on much-loved Hasbro Games properties. New games will launch from January 2026 onwards and will be showcased at ICE Barcelona 2026. Amongst the new Hasbro-based titles from Evolution brands will be Game Night, MONOPOLY Filthy Rich, MONOPOLY Roulette (all live online games with live presenters), and a number of online slot titles.

At Hasbro, we’re all about play—whether it’s classic board games or casino experiences. After a thorough RFP process, we’ve chosen Evolution as our exclusive partner for online live casino and online slots for Hasbro Games titles,” said Claire Hunter Gregson, Director Gaming Relationships. “We trust them to bring our brands to life in fresh, exciting ways for our adult fans and look forward to our partnership.

Todd Haushalter, Evolution’s Chief Product Officer, commented: “The combining of Hasbro and Evolution just feels right — we will make magic together! The bidding process was extremely competitive, but showing our commitment to innovation and excellence with MONOPOLY Live and MONOPOLY Big Baller, really helped! The team and I are incredibly excited to bring the Hasbro Games brands to all our various brands. I think MONOPOLY is the world’s best casino game brand, and we can do so many great things with it, and, of course, with many other Hasbro Games brands. It is hard to believe, but these are still the early days of online gaming, and with Hasbro we will forge a new chapter in our industry.”

 

The post Evolution and Hasbro sign exclusive online live casino and slots partnership agreement appeared first on European Gaming Industry News.

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Expanse Studios (GMGI) Obtains Croatian iGaming Certification

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Expanse Studios, the B2B game development division of Golden Matrix Group Inc. (NASDAQ: GMGI), has received official certification from Croatia’s Ministry of Finance for its flagship game Super Heli, with additional titles in the company’s 56-game portfolio expected to receive approval in the coming weeks for the EU member state.

The certification marks a strategic entry into a market that generated US$484.70m in 2024, with projected growth at a CAGR of 8.4% during 2024-2030. Super Heli, Expanse’s most popular crash-style game, becomes the first of the studio’s titles approved for the Croatian market, paving the way for broader portfolio distribution.

Tapping Into High-Growth European Market

Croatia represents a compelling opportunity for B2B gaming suppliers, with the Online Casinos segment alone projected at US$218.10m in 2024. According to iGamingToday’s latest market research, Croatia’s gambling market will reach €720.42 million by 2025, making it one of Europe’s fastest-growing regulated markets.

Among the key market benefits are:

  • Accelerating digital adoption – Internet penetration jumped from 76% in 2020 to 83% in 2023
  • Over 20.6 million tourist arrivals in 2023 following Schengen Zone entry
  • Over 500,000 Croatians expected to engage in regular online gambling by 2027

Strategic Value for the Company

The certification strengthens Expanse Studios’ European footprint at a critical juncture. With 56 proprietary titles and 500+ B2B partners globally, Expanse is expected to capture a meaningful share in the growing EU market.

“Croatia certification is more than market access—it’s validation of our content quality and compliance capabilities in demanding EU jurisdictions,” said Damjan Stamenkovic, CEO of Expanse Studios. “With our flagship title Super Heli already approved and more games in the pipeline, we’re very excited for the opportunities this markets brings us”

Competitive Advantage in Regulated Markets

Croatia’s regulatory framework favors established, compliant B2B providers. Operators must obtain licenses requiring significant capital investment, and only licensed casino games operators who have at least one brick-and-mortar casino can offer online gambling. This creates high barriers to entry and positions certified B2B suppliers like Expanse as essential partners for operators.

The post Expanse Studios (GMGI) Obtains Croatian iGaming Certification appeared first on European Gaming Industry News.

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