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Association of Gaming Equipment Manufacturers Records All-Time High Membership

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The trade group now comprises 162 members from all over the world, an all-time high.

 

The new additions comprise companies from the US, Canada, Argentina, United Kingdom, Belgium, South Africa and China; and reach across portfolios as varied as sports betting, e-sports, casino management software, event management and banking and investment solutions, among others.

The Association of Gaming Equipment Manufacturers (AGEM) has announced on December 13th that its Board of Directors has approved the membership applications of nine new companies, bringing the trade group comprised some of the world’s leading gaming suppliers to a total of 162, an all-time high.

The organization has expressed ‘these new additions stregthen our commitment to continue creating benefits for every company within the organization.’

So far, AGEM has assisted regulatory agencies and participated in the legislative process to solve problems and create a business environment where our members can prosper while providing a strong level of support to education and responsible gaming initiatives,” the NGO added.

 

The new AGEM members are:

– Betson Enterprises, based in Carlstadt, New Jersey, supplier of VLT market solutions and location-based entertainment industry.

– Dominode, based in Boca Raton, Florida, designer of verified identity and licensing solutions for gaming businesses and professionals.

– DR Gaming Technology, based in Aalst, Belgium and with offices around the world, supplier of integrated casino management and jackpot system solutions.

– Genlot, based in Shenzhen, China, provider of goods, services and technology to the Chinese lottery.

– GET IN GLOBAL, based in Buenos Aires, Argentina, a global gaming events company with 16 years of experience in the industry.

– Jackpot Digital, based in Vancouver, Canada, a leading electronic table games manufacturer for the cruise ship and regulated casino industries.

– JP Morgan Chase, based in New York City, with its comprehensive portfolio of global banking solutions and investment services for mid-tier companies up to large corporations.

– Kiron Interactive, based in Johannesburg, South Africa, supplier of virtual sports content, sports betting and gaming services for deployment online or in retail venues.

– Visualplanet, based in Cambridge, UK, designer of large-format touch-sensor technology.

In their press release, AGEM has pledged to “continue working to further the interests of software, banking and gaming equipment suppliers throughout the world through political action, regulatory influence, trade show partnerships, educational alliances, information dissemination and good corporate citizenship.” 

For more information on the organization’s activities and mission, please visit www.agem.org.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Disparities in Brazilian Gambling Market Expose Socioeconomic Inequities

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The Brazilian gambling market is a dynamic and ever-growing industry that attracts individuals from various socioeconomic backgrounds. 

However, a closer analysis of the market by ENV Media reveals significant disparities, highlighting how certain segments of society are overrepresented while others are underrepresented. This article examines the distribution of active real money gamblers across different household brackets in Brazil and sheds light on the underlying socioeconomic inequities that contribute to this phenomenon.

 

The Overrepresentation of A-Level Households

Comprising only 2.9% of Brazilian households, A-Level households surprisingly make up 12% of the Brazilian gambling market. This overrepresentation raises questions about the factors driving individuals from these households to engage in gambling activities more frequently compared to their counterparts in other socioeconomic groups. 

It suggests that A-level households may have a higher disposable income or a greater inclination towards risk-taking behaviour, making them more prone to participating in gambling activities.

 

B1-B2 Households are Overrepresented yet Underrepresented

While B1-B2 households constitute 21.8% of the Brazilian population, they make up a striking 40% of active real money gamblers in the country. This disparity indicates that individuals from B1-B2 households are significantly overrepresented in the gambling market compared to their representation in the general population. It implies that this particular socioeconomic group might have easier access to gambling opportunities or possess higher discretionary income, allowing them to participate more actively in the industry.

 

C1-C2 Households Have Near Representation

In contrast to the overrepresentation of A-level and B1-B2 households, C1-C2 households demonstrate a nearly proportionate presence in the Brazilian gambling market. Comprising 47.4% of the Brazilian population, they account for 48% of active real money gamblers. This alignment between the population distribution and the gambling market participation suggests that individuals from C1-C2 households are engaging in gambling activities in line with their demographic representation.

 

Socioeconomic Factors at Play

The observed disparities in the Brazilian gambling market can be attributed to several underlying socioeconomic factors. A-level households, characterized by their higher income and potentially greater disposable wealth, may find gambling more accessible due to their financial resources. B1-B2 households, although overrepresented, may face financial constraints that prevent them from participating more actively. However, their higher representation could indicate the allure of gambling as a potential means to improve their economic situation.

The overrepresentation of certain socioeconomic groups in the Brazilian gambling market underscores existing inequalities within the country. It highlights disparities in income distribution, access to disposable income, and opportunities for upward mobility. Such imbalances can perpetuate a cycle of socioeconomic disadvantage, as individuals from lower socioeconomic backgrounds may be lured into gambling as a means to attain financial stability or escape their circumstances, further exacerbating their vulnerability.7JP

 

Addressing Socioeconomic Inequities

To address the disparities in the Brazilian gambling market and reduce socioeconomic inequities, a multifaceted approach is needed. Firstly, initiatives should focus on enhancing financial literacy and providing support to individuals from lower socioeconomic backgrounds, equipping them with the knowledge and tools to make informed decisions about gambling. 

One aspect that ENV Media has been working hard on pushing through its new casino brand, 7JP.com, is to focus heavily on responsible gambling practices. According to ENV Media’s COO, Shane Hand, it’s of vital importance that any and all brands that enter the Brazilian market have this front of mind.

Previously, we have worked extensively in the Indian gambling market and one thing that become very clear is that it is of utmost importance to safeguard players, especially those who fall into the lower wage earning brackets. These individuals are the most vulnerable to developing unsustainable gambling habits. It’s extremely important that brands considering entering the Brazilain market focus on promoting awareness campaigns and implementing stringent regulations to protect such people

Conclusion

The overrepresentation of A-level and B1-B2 households in the Brazilian gambling market, coupled with the near-representation of C1-C2 households, sheds light on the socioeconomic inequities that persist within the country. 

While A-level households and B1-B2 households are overrepresented, this indicates that certain socioeconomic factors, such as income and accessibility, play a role in shaping gambling behaviours. 

Recognizing and addressing these disparities is crucial to fostering a more equitable society and ensuring that gambling remains a form of entertainment rather than a path to socioeconomic distress for vulnerable individuals.

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Login Casino is drawing tickets for Russian Gaming Week!

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Login Casino is the media-gambling sponsor of the most anticipated event for all the stakeholders of gaming industry in Russia in 2018 – XII International gambling-entertaining exhibition forum Russian Gaming Week. The event will be held on 7-8 June in Moscow.

Russian Gaming Week is a global platform where the gaming industry “heavyweights” will gather in order to discuss the most important aspects of the sector: betting influence on eSport promotion, gaming zones development in Russian Federation, experience of Russian and foreign casinos, bitcoin and its benefits for gambling, usage of chat-bots in gambling and many other topics.

On this occasion, Login Casino has prepared presents for its readership. The online magazine is drawing two tickets for Russian Gaming Week 2018. Anyone can take part in the draw! In order to do this, one has to register on the landing-page of the magazine. The winner will be determined on June 1. Good luck!

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Yggdrasil partners with Snaitech

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Yggdrasil Gaming has further extended its reach in Italy with a deal to provide content to leading Italian gaming operator Snaitech.

 

The agreement will give Snaitech, leader in betting retail, access to award-winning Yggdrasil titles certified under Italian regulations. Snaitech will receive Yggdrasil’s collection of in-game promotional tools, BOOST™ and social sharing tool BRAG™, enabling the operator to increase and complete its online casino offer.

Yggdrasil CEO Fredrik Elmqvist, said: “To agree a deal with Snaitech, one of the most respected names in European gaming, shows that our approach is being welcomed by both operators and players in Italy.

This partnership with Snaitech is the latest step in Yggdrasil’s ambitious plans for the Italian market.

Snaitech CEO Fabio Schiavolin said: “We always work to offer our customers the best selection of content available. So it is with great pleasure that we are able to add Yggdrasil games to our offering. The new titles, the promotional infrastructure and above all the smart approach of Yggdrasil team, will add a further innovative boost to provide a complete, safe, engaging and entertaining gaming experience to our customers.

Yggdrasil plans to have more than 30 games certified for the Italian market during 2018.

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