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Cross Party Committee calls for Betting Tax Reforms
Poland’s Ministry of Finance is under pressure from Members of Parliament to review how gambling tax is structured in the country. A cross-party committee has expressed concern over the current legislation and is looking to rekindle the licensed bookmaking sector of the economy. They want to see more income generated but believe the current taxation system is repressing growth in the industry.
The cross-party committee is compiled of members of Sejm. Sejm is the lower house of the national legislature of Poland. The committee represents Polish consumers and entrepreneurship. It has submitted a proposal calling on the Ministry of Finance to “abandon the 12% turnover tax applied to sports betting”.
The committee wants the country to adopt the tax system favoured by most EU member states. The standard system applied across the EU to tax gambling services is based on Gross Gambling Revenue (GGR). Poland’s current system is on total turnover.
The European Betting and Gambling Association are supportive of the move, and in a statement on their website, Martin Haijer, Secretary-General, said, “EGBA welcomes the ongoing discussions on the future of Poland’s online gambling regulation and supports changes to the tax base for online sports betting. The current turnover tax is punitively high and not conducive to a viable online gambling market that meets the needs and expectations of Polish players. Poland is a large gambling market and has a great love for sports, and a sensible GGR-based tax would be an incentive for virtually all Polish players to play with regulated websites and for more of Europe’s betting companies, including EGBA members, to consider applying for an online sports betting license. These companies would not only support Polish sports through sponsorships and other revenues, but also pay gaming taxes and contribute to a more viable market which is attractive to Polish bettors and offers them a safe and regulated environment to play in.”
Between 2011 and 2016, a liberalised online gambling market operated for betting and online casinos in Poland. However, following the election of Andrzej Duda’s PiS (Law and Justice Party) to Government, the sector was radically overhauled. As a result, the Treasury was sanctioned to implement radical reforms to Poland’s gambling codes. This led to the remodelling of the makeup of the market in 2017. The changes included the imposition of a 12% turnover tax across all the gambling verticals in the sports betting market. As a result, the activities of online casino gaming were restricted and the domain of the state monopoly in the sector, Totalizator Sportowy, was limited.
The changes in the legislation post-2017 required all licensed operators to have a physical presence in Poland and for the companies to log databases of their players with the Ministry of Finance. This led to many international operators, including William Hill, Olympic Entertainment Group, Bwin and bet365, ceasing to operate in Poland.
The Sejm Committee regards these reforms as regressive compared to other European nations and has urged the Ministry to reconsider its tax policies. The Polish sportsbook trade association, called the PIGBRiB, has previously lobbied the Government. The Sejm Committee has recommended that the Government implement the recommendation of taxing sportsbook activities on GGR and not turnover. The advice is to introduce a flat 22% rate of taxation on sportsbook GGR.
Members of the Sejm Committee are drawn from across the political spectrum. Poland is one of only six European nations that tax betting based on turnover, not GGR. The committee members believe that the current regime suppresses the potential tax-earning income of the sector. The EGBA has carried out independent calculations that show Poland’s 12% turnover tax is equivalent to around a 65% GGR tax rate. This means that, by comparison, Poland has one of the highest online sports betting taxes in the EU.
There was also a question by the committee as to whether the size of the market could be accurately calculated, given that the current data is based on taxed income and not gross proceeds.
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The World of Esports Unites: 136 Nations Registered for 2025 Season
The International Esports Federation (IESF) is thrilled to announce a major milestone as 136 nations have officially registered for the National Qualifiers of the 2025 esports season. This record-breaking level of participation underscores the remarkable growth and global appeal of esports, uniting athletes and fans from every corner of the world under one shared passion.
The National Qualifiers, which commenced on January 15, 2025, mark the start of an exciting journey for millions of athletes. Competing across a diverse range of PC, mobile, and console titles, these athletes are fighting for the opportunity to represent their nations on the largest stage of esports.
Highlighting the significance of this achievement, IESF General Secretary Boban Totovski stated:
“The participation of 136 Member Federations in this year’s National Qualifiers is an extraordinary accomplishment. It reflects the deep passion, dedication, and unity within the global esports community. We eagerly anticipate witnessing the emergence of this year’s national champions and the incredible talent that will define the 2025 season.”
As IESF celebrates its 16-year legacy, the 2025 season is another step forward in showcasing esports as a powerful unifying force. The federation remains committed to supporting the growth of the esports ecosystem, encouraging the next generation of athletes, and celebrating the diversity within the global esports community.
The 2025 season will bring nations together to honor the competitive spirit and creativity of esports. With 136 nations involved, IESF reaffirms its dedication to fostering collaboration, inspiring excellence, and showcasing the exceptional talent of athletes from all over the world.
The journey to an unforgettable year in esports has begun, as IESF continues to bring the world closer through the shared passion for competitive gaming.
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Exclusive Collaboration: Digitain and Museum LEGENDS: The Home of Football Presented by LALIGA
Digitain announces an extraordinary partnership with the Museum LEGENDS
Digitain, is proud to announce an extraordinary partnership with the Museum LEGENDS, presented by LaLiga, debuting at ICE Barcelona 2025. As pioneers of this unique concept, Digitain is bringing football history to life by hosting an exclusive pop-up museum right at the heart of its stand 5J30.
For the first time ever, visitors will have the opportunity to marvel at iconic memorabilia from football legends and timeless icons, including Pele, Maradona, Messi, Ronaldo, Figo, and many more. This once-in-a-lifetime experience will showcase treasured items that define the legacy of the world’s greatest footballers.
The Museum area at Digitain Stand will be open to the public from January 20th to 22nd, 2025. Whether you’re a fan or simply curious, this exhibit is must-see.
Laura Valdeolivas, CEO of LEGENDS: “We are thrilled to partner with Digitain for this groundbreaking initiative. Bringing the rich history of football legends to life at ICE Barcelona 2025 aligns with our mission to celebrate the beautiful game and its icons. This collaboration with Digitain represents an innovative way to connect fans and industry professionals with football’s storied past.”
Aregnaz Hakobyan, CMO of Digitain Group: “Digitain has always been at the forefront of innovation, and this exclusive partnership with the Museum of Legends powered by LaLiga exemplifies our vision of creating unique, memorable experiences. Hosting this pop-up museum is not just about showcasing history; it’s about inspiring fans and celebrating the legacy of football legends. We can’t wait to welcome visitors to our stand at ICE Barcelona.”
Don’t miss out on this groundbreaking collaboration and the opportunity to explore the magic of football history.
The post Exclusive Collaboration: Digitain and Museum LEGENDS: The Home of Football Presented by LALIGA appeared first on European Gaming Industry News.
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