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AML IN GAMING: A MANUAL AGAINST CRIMINAL INFILTRATION IN THE INDUSTRY


Written by Antonio Arrotino, AML Manager and MLRO of SKS365, and Prof. Ranieri Razzante, President of the Ass. Italian Anti-Money Laundering Officers, the book photographs the current legal system and measures to prevent and combat organized crime incursions in offline and online markets
Il GAMING – Prevenzione e contrasto alle infiltrazioni mafiose (GAMING – Prevention and fight against mafia infiltrations) is the title of the guide written by Antonio Arrotino, lawyer, AML Manager and MLRO of SKS365, together with Professor Ranieri Razzante, President of the Italian Anti-Money Laundering Association, professor of Anti-Money Laundering Legislation at the University of Bologna and vice-president of the supervisory body of SKS365. With a further contribution that always comes from SKS365, or that of Luca Grisci, Director of Retail.
A guide for operators and all professionals who make up the gaming industry in Italy, to gather in a single volume what concerns the subjects involved, the current legislation, the types of risk and the measures to be taken to prevent potential inferences by crime within such a delicate and changing system and, therefore, particularly exposed to illicit interests.
“The purpose of money laundering deriving from criminal activity, as is known, is to reintroduce into the legal economic circuit those resources which have been drained from it through criminal activities, and which return to it in different forms and features, to allow reinvestment in lawful activities – is written in the Preface signed by Roberto Fanelli, head of the Central Legal and Litigation Department of ADM, italian gaming authority – The volume of Razzante, a well-known expert on this subject, and Arrotino, expert and operator in the sector, systematically deals with these issues, providing a complete picture and flanking the necessary legal framework profiles with those who preside over concrete operations.”
The objective that Arrotino and Razzante aim in making the guide stems from two considerations: the size of the damage that the crime of money laundering entails for the Italian economic system – almost 120 billion a year – and the evidence that infiltrations criminals in the gaming chain occur to the detriment of the concessionaires themselves and almost never, however, with their complicity. Nonetheless, the false myth has been created that associates the game with the crime on several levels (political, journalistic and social). This has led to see the gaming sector as an enemy rather than as an ally of Authorities and Institutions.
“The gaming sector, like other sectors that generate high money movements, is of very high interest in crime. Only in Italy the illegal game is worth a fifth of the legal collection – commented Antonio Arrotino – However, more and more in recent years, a fundamental contribution in the fight against crime has come precisely from the operators of the sector, primarily from the concessionaires themselves, who are become authentic sentinels of illegal or potentially such behavior, as evidenced by the significant increase in reports of suspicious transactions, to the police. This is a twofold commitment: on one hand the State Authority, on the other the operators and dealers, in a relationship based on trust, involvement and above all awareness of the tools to defend the clean system.”
“We wish that this book will help to dismantle some prejudices, in the Authorities and Institutions, according to which the gaming sector is dominated by crime where, on the contrary, crime would find easy way in a market that is not sufficiently manned – added Prof Ranieri Razzante – For a long time I’ve been supporting the need to issue a Single Text on the Game, which collect all regulatory sources, now dispersed in a thousand streams, and which allows operators and the police themself to follow their technical and legal evolution.”
This book reconstructs the entire ecosystem around the game in Italy, institutional actors, entrepreneurial subjects, typology of existing products and services, deepening the business circuits to identify the potential vulnerabilities of the industry, i.e. the areas in shadow where the concrete risk of criminal infiltration lurks. To conclude with a detailed regulatory overview of the obligations of dealers and operators, together with reporting methods and authorities in charge of surveillance and intervention.
The volume is published by Pacini Giuridica, specialized in the publication of manuals in the artistic-cultural field and in-depth scientific, academic and regulatory study.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: AML IN GAMING: A MANUAL AGAINST CRIMINAL INFILTRATION IN THE INDUSTRY

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Jelly, True Rippers BGMI star, speaks out against cyberbullying: calls for a safer, more respectful ecosystem
Jelly, one of India’s leading Battlegrounds Mobile India (BGMI) athletes, representing Infinix True Rippers, has issued an appeal to the esports community to stand against cyberbullying and threats in the esports ecosystem.
Following the BMPS 2025 Semifinals 2, where Jelly was performing with the sole goal of helping his team qualify for the grand finals, the player faced a wave of online hate, including abusive messages and death threats, all for eliminating a rival and his former team.
In a heartfelt statement, Jelly explained: “I am here to qualify just like every other team. If there is a fight against GodLike, I cannot just put my guns down and I also don’t know who is in front of me. Every team on this stage is here to play for victory. I wanted both teams to qualify, theirs and mine, but because of mistakes, neither of us made it. It is not because of one fight alone that things went wrong.”
Jelly also condemned the personal attacks he has faced and appealed for a safer esports ecosystem:
“No player deserves hate or threats for doing their job and competing. We put in countless hours to train, just like any athlete in any sport. We need to stand for fair, safe, and respectful esports, without fear of abuse.”
With esports continuing to grow as a mainstream sport in India, the need for stronger measures to protect players from cyberbullying and online harassment is more crucial than ever. Jelly emphasized that athletes, content creators, and fans deserve a positive, supportive environment to thrive.
The 24-year-old pro has pledged to use his platform to promote safe gaming practices and challenge toxic behavior within the gaming community.
Infinix True Rippers, the team Jelly represents, also extended their support to his statement, reiterating their commitment to building a culture of fairness, mental well-being, and respect in Indian esports.
The post Jelly, True Rippers BGMI star, speaks out against cyberbullying: calls for a safer, more respectful ecosystem appeared first on European Gaming Industry News.
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Optimove Ignites APAC Expansion with Leading iGaming Operators Joining Platform
Magency Life, WeClub Malaysia, and 2up.io sign on following Optimove’s regional launch
Optimove, the creator of Positionless Marketing and the #1 Player Engagement Platform in iGaming, today announced that three leading APAC iGaming operators: Magency Life, WeClub Malaysia, and 2up.io have selected Optimove as their player engagement platform. This follows the company’s formal launch of operations in Asia-Pacific and underscores its momentum in the region.
The announcement comes immediately after Optimove’s appointment of iGaming veteran Jack Wheeler to head the APAC region. Wheeler and team are driving regional growth and supporting operators in scaling player engagement strategies through data, personalization, and AI-driven orchestration.
“Our rapid adoption in the region is validation that iGaming operators in APAC are forward thinking, with a deep commitment to meaningful player engagement,” said Jack Wheeler, Senior Account Executive and Head of APAC. “Optimove’s ability to empower operators that embrace Positionless Marketing to increase marketing efficiency by 88% is ushering the APAC iGaming industry into an era where real-time marketing execution is scalable.”
Optimove’s Positionless Marketing Platform gives marketing teams the power to independently launch and optimize campaigns across channels without waiting on engineering, creatives, or analysts.
The company’s Optimove Ignite+ program, played a key role in accelerating adoption across the region. The comprehensive program is designed to accelerate growth for emerging iGaming and sports betting operators. It offers exclusive access to Optimove’s #1 Player Engagement Platform, along with expert CRM guidance, actionable insights, and proprietary industry benchmarks. Optimove Ignite+ empowers operators to enhance player engagement, improve marketing efficiency, and scale efficiently in a highly competitive market.
“These partnerships mark a major step forward in our mission to help operators across APAC build deeper, longer-lasting relationships with their players,” said Motti Colman, VP of Revenue at Optimove. “It underscores that Positionless Marketing, and its ability to free marketers to execute personalized player journeys without bottlenecks, is a key to growth in competitive markets. We’re honored to be chosen.”
With regional operators facing rising competition and evolving player expectations, Optimove provides the tools to act instantly on data, deliver personalized experiences, and drive lifetime value all from a single, AI-powered platform.
The post Optimove Ignites APAC Expansion with Leading iGaming Operators Joining Platform appeared first on European Gaming Industry News.
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PepsiCo Returns as Main Partner of the Esports World Cup 2025
PepsiCo brings back Pepsi and introduces Mountain Dew, energising the global gaming community at the world’s largest esports event.
The Esports World Cup Foundation (“EWCF”) today announced its renewed partnership with PepsiCo, establishing Pepsi and Mountain Dew as Main Partners of the Esports World Cup 2025, set to take place this summer in Riyadh, Saudi Arabia. With Pepsi and Mountain Dew joining the EWC, both iconic beverages will fuel and energize the worldwide gaming community.
The renewed partnership marks the continued expansion of PepsiCo’s footprint in gaming and a bold step forward in delivering world-class experiences to fans in Riyadh and around the globe.
Following its debut as a Founding Partner in 2024, Pepsi returns to the Esports World Cup with an expanded presence across the 2025 festival. Activations will include immersive fan zones, large-scale product sampling, and co-branded content with artists, creators, and players.
Mountain Dew, joining as a Main Partner for the first time, is levelling up players’ game in EWC 2025 to EWC 2025. A long-standing supporter of gaming, the brand will deliver immersive on-site experiences, exclusive merchandise drops, and branded competitions that resonate from grassroots to pro. With a digital-first campaign themed “Dew levels up your game,” Mountain Dew will activate across KSA social channels, broadcast, and festival touchpoints — reinforcing its ambition to lead in gaming culture and power the next generation of players.
Both brands will feature prominently throughout the event — from the Opening Ceremony to hospitality areas — with branded fridges and product placement across esports venues, the Players’ Lounge, and festival grounds, uniting music, gaming, and entertainment to deliver high-energy fan experiences.
Mohammed Al Nimer, Chief Commercial Officer at Esports World Cup Foundation, said: “We’re excited to have Pepsi and Mountain Dew back as Main Partners for the second year. These are brands that truly get gaming and its fans. With their support, this year’s Esports World Cup will be an even bigger celebration of community and creativity”
Returning to Riyadh, Saudi Arabia, from July 7 to August 24, 2025, the Esports World Cup will unite global gaming communities for a celebration of esports culture. With 25 tournaments across 24 games, 2,000 elite players, and 200 Clubs from over 100 countries, the EWC will feature the largest prize pool in esports history, over $70 million. Fans can expect exclusive experiences, from high-stakes competition to live music, anime cafes, retro arcades, cosplay, and more, drawing millions of fans online and in person.
To learn more about EWC, visit esportsworldcup.com and follow Esports World Cup Foundation on LinkedIn.
The post PepsiCo Returns as Main Partner of the Esports World Cup 2025 appeared first on European Gaming Industry News.
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