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AML IN GAMING: A MANUAL AGAINST CRIMINAL INFILTRATION IN THE INDUSTRY
Written by Antonio Arrotino, AML Manager and MLRO of SKS365, and Prof. Ranieri Razzante, President of the Ass. Italian Anti-Money Laundering Officers, the book photographs the current legal system and measures to prevent and combat organized crime incursions in offline and online markets
Il GAMING – Prevenzione e contrasto alle infiltrazioni mafiose (GAMING – Prevention and fight against mafia infiltrations) is the title of the guide written by Antonio Arrotino, lawyer, AML Manager and MLRO of SKS365, together with Professor Ranieri Razzante, President of the Italian Anti-Money Laundering Association, professor of Anti-Money Laundering Legislation at the University of Bologna and vice-president of the supervisory body of SKS365. With a further contribution that always comes from SKS365, or that of Luca Grisci, Director of Retail.
A guide for operators and all professionals who make up the gaming industry in Italy, to gather in a single volume what concerns the subjects involved, the current legislation, the types of risk and the measures to be taken to prevent potential inferences by crime within such a delicate and changing system and, therefore, particularly exposed to illicit interests.
“The purpose of money laundering deriving from criminal activity, as is known, is to reintroduce into the legal economic circuit those resources which have been drained from it through criminal activities, and which return to it in different forms and features, to allow reinvestment in lawful activities – is written in the Preface signed by Roberto Fanelli, head of the Central Legal and Litigation Department of ADM, italian gaming authority – The volume of Razzante, a well-known expert on this subject, and Arrotino, expert and operator in the sector, systematically deals with these issues, providing a complete picture and flanking the necessary legal framework profiles with those who preside over concrete operations.”
The objective that Arrotino and Razzante aim in making the guide stems from two considerations: the size of the damage that the crime of money laundering entails for the Italian economic system – almost 120 billion a year – and the evidence that infiltrations criminals in the gaming chain occur to the detriment of the concessionaires themselves and almost never, however, with their complicity. Nonetheless, the false myth has been created that associates the game with the crime on several levels (political, journalistic and social). This has led to see the gaming sector as an enemy rather than as an ally of Authorities and Institutions.
“The gaming sector, like other sectors that generate high money movements, is of very high interest in crime. Only in Italy the illegal game is worth a fifth of the legal collection – commented Antonio Arrotino – However, more and more in recent years, a fundamental contribution in the fight against crime has come precisely from the operators of the sector, primarily from the concessionaires themselves, who are become authentic sentinels of illegal or potentially such behavior, as evidenced by the significant increase in reports of suspicious transactions, to the police. This is a twofold commitment: on one hand the State Authority, on the other the operators and dealers, in a relationship based on trust, involvement and above all awareness of the tools to defend the clean system.”
“We wish that this book will help to dismantle some prejudices, in the Authorities and Institutions, according to which the gaming sector is dominated by crime where, on the contrary, crime would find easy way in a market that is not sufficiently manned – added Prof Ranieri Razzante – For a long time I’ve been supporting the need to issue a Single Text on the Game, which collect all regulatory sources, now dispersed in a thousand streams, and which allows operators and the police themself to follow their technical and legal evolution.”
This book reconstructs the entire ecosystem around the game in Italy, institutional actors, entrepreneurial subjects, typology of existing products and services, deepening the business circuits to identify the potential vulnerabilities of the industry, i.e. the areas in shadow where the concrete risk of criminal infiltration lurks. To conclude with a detailed regulatory overview of the obligations of dealers and operators, together with reporting methods and authorities in charge of surveillance and intervention.
The volume is published by Pacini Giuridica, specialized in the publication of manuals in the artistic-cultural field and in-depth scientific, academic and regulatory study.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: AML IN GAMING: A MANUAL AGAINST CRIMINAL INFILTRATION IN THE INDUSTRY
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MSSA CONFIRMS ITS ENTRY TO WEC25
Mind Sports South Africa’s President, Colin Webster, today confirmed that MSSA has entered International Esports Federation’s (IESF) 17th World Championships which is to be known as WEC25.MSSA has been a staunch, and loyal member, of IESF since 2009, and has participated in every single IESF World Championship since 2009.
MSSA has always advocated greater inclusion of events for females at such World Championships. With Colin Webster having served on IESF’s Board from 2013 to 2020, the number of events specifically for females has grown in number. It was in 2018 that South Africa fielded the first all female Counter-Strike team at IESF’s 10th World Championships – an act which many see as a forerunner of IESF implementing an all female Counter-Strike event at its 14th World Championships.
It is therefore not surprising that MSSA has thus entered all IESF esports titles on offer at IESF’s 17th World Championships – especially the female events.
The esports titles entered by MSSA are:
- Counter-Strike 2 (open)
- Counter-Strike 2 (female)
- DOTA 2 (open)
- eFootball (Open)
- Mobile Legends: Bang Bang (open)
- Mobile Legends: Bang Bang (female)
- PUBG mobile (open)0
Colin Webster stated, “This is the largest entry that South Africa has ever made, and MSSA is confident that the 2025 Protea Team will be the strongest team ever to represent South Africa as the Protea Team’.
Colin then added, “The teams that attended both AEC24 and WEC24 have left solid foundations on which to build. MSSA is thus excited to see the performance of the teams that will be selected in March 2025 to represent South Africa”.
The post MSSA CONFIRMS ITS ENTRY TO WEC25 appeared first on European Gaming Industry News.
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Groove Prepares to Celebrate a Decade of Innovation at ICE Barcelona 2025
2025 marks a major milestone for Groove as it prepares to celebrate its first decade of shaping platform and aggregation technology in the iGaming industry. With ICE Barcelona 2025 as the official start of this celebratory year, Groove is ready to showcase its journey of success, technological innovation, and unwavering commitment to empowering operators worldwide.
As the team gears up for ICE Barcelona next week, the excitement is palpable and Groove is gearing up for a second decade of success. Celebrate Groove’s decade of excellence at ICE Barcelona 2025 and witness the beginning of a new era in iGaming innovation.
Since its inception, Groove has revolutionised the iGaming space with its powerful aggregation platform, offering an unparalleled selection of over 15,000 titles and cutting-edge tools designed to drive operator success. From pioneering back-office software and service solutions to building partnerships with over 100 top-tier studios, Groove has consistently delivered on its promise to be a pioneering force in iGaming.
As the premier global gaming exhibition, ICE Barcelona serves as the perfect platform for Groove to launch its 10-year celebrations. Groove’s forward-thinking philosophy has been underpinned by a focus on service, adaptability, growth, and collaboration.
By anticipating industry trends and operator needs, Groove has enabled casino managers to stay ahead of the curve in a fiercely competitive market.
Groove’s newest innovations include AI-powered technology and features that enable operators to enter new markets with confidence, backed by Groove’s deep expertise in market-specific solutions.
Yahale Meltzer, COO and co-founder of Groove, shared his excitement: “Reaching our first decade is a significant milestone. It’s a testament to the hard work, dedication, and innovative spirit of the Groove team and our partners. ICE Barcelona 2025 is the perfect stage to reflect on our journey and set the tone for the rest of this seminal year.”
From its modest beginnings to becoming a global player, Groove’s achievements over the past decade include empowering over 100 operators, driving innovation in every area of platform technology and best-in-class B2B service.
The company’s consistent growth is a result of its focus on collaboration, whether through partnerships with emerging studios like Speedy Tomatoes or its engagement with established tier-1 industry leaders like Sisal.
Groove invites partners, operators, and innovators to join in the celebrations and explore the solutions that have defined its success. “Together, we’ve accomplished so much, but the best is yet to come,” added Meltzer.
The post Groove Prepares to Celebrate a Decade of Innovation at ICE Barcelona 2025 appeared first on European Gaming Industry News.
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Kambi Group plc repurchase of shares during 15 January – 21 January 2025
The objective of the Programme is to achieve added value for Kambi´s shareholders and to give the Board increased flexibility with Kambi´s capital structure by reducing the capital. The Programme is being carried out in accordance with the Maltese Companies Act, EU Market Abuse Regulation No 596/2014 (“MAR”) and other applicable rules.
During the Buyback Period, Kambi repurchased a total of 50,000 ordinary shares at a volume-weighted average price of 122.84 SEK. From the beginning of the Programme, which started on 6 November 2024, until and including 21 January 2025, Kambi has repurchased a total of 490,500 ordinary shares at a volume-weighted average price of 107.69 SEK per share.
During the Buyback Period, Kambi has repurchased shares as follows:
Date | Aggregated daily volume (number of ordinary shares) |
Weighted average share price per day (SEK) |
Total daily transaction value (SEK) |
15 January 2025 | 10,000 | 119.93 | 1,199,336 |
16 January 2025 | 10,000 | 125.09 | 1,250,913 |
17 January 2025 | 10,000 | 123.69 | 1,236,866 |
20 January 2025 | 10,000 | 124.41 | 1,244,055 |
21 January 2025 | 10,000 | 121.11 | 1,211,051 |
All acquisitions have been carried out on Nasdaq First North Growth Market in Stockholm by Carnegie Investment Bank AB on behalf of Kambi. Following the acquisitions and as of 21 January 2025, Kambi’s holding of its own shares amounted to 490,500 and the total number of issued shares in Kambi is 29,903,619 ordinary shares. Under the Programme Kambi is authorised to repurchase a maximum of 3,127,830 ordinary shares, up to a maximum amount of €12.0 million.
The post Kambi Group plc repurchase of shares during 15 January – 21 January 2025 appeared first on European Gaming Industry News.
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