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Family/Indoor Entertainment Centres Market Growth Driven by Availability of Diversified Gaming and Entertainment Options

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Family/Indoor Entertainment Centers Market: Dynamics & Forecast

 

The family/indoor entertainment centers are designed to engage each and every member of the family at very low prices. Family/indoor entertainment centers provide a variety of entertainment to individuals of all ages. Family/indoor entertainment centers follow strategies such as loyalty programs, the offering of gift cards, bonuses, and incentives that expire after a particular period. This helps boost the number of visitors to a particular family/indoor entertainment center.

The family/indoor entertainment centers market is estimated to grow at a CAGR of 13.5% during the forecast period. The family/indoor entertainment centers market was valued at US$ 22,783.9 Mn in 2018, and is expected to grow significantly to reach US$ 80,641.5 Mn by 2028 due to the diversified gaming and entertainment options available in the family/indoor entertainment centers market.

Family/Indoor Entertainment Centers Market: Segmentation

In this report, PMR has segmented the global family/indoor entertainment centers market by type, by facility size, and by region. By type, the family/indoor entertainment centers market is segmented into arcade studios, VR gaming zones, indoor go-kart tracks, sports arcades, and trampoline and indoor adventure parks. The arcade studios subsegment of the global family/indoor entertainment centers market is expected to register a 30.3% market share at the end of 2018. Moreover, the VR gaming zones subsegment is estimated to register a CAGR of 14.9% in the family/indoor entertainment centers market over the projected period. In addition, the arcade studios subsegment is expected to create an opportunity of US $ 17,300.4 Mn in the family/indoor entertainment centers market from 2018 to 2028.

By facility size, the global family/indoor entertainment centers market is subsegmented into <5,000 Sq. Feet, 5,001 to 10,000 Sq. Feet, 10,001 to 20,000 Sq. Feet, 20,001 to 40,000 Sq. Feet and > 40,000 Sq. Feet. The > 40,000 Sq. Feet subsegment is estimated to grow at a CAGR of 15% during the forecast period and the 20,001 to 40,000 Sq. Feet subsegment is projected to create an opportunity of US $ 17,179.2 Mn between 2018 and 2028 in the family/indoor entertainment centers market.

Family/Indoor Entertainment Centers Market: Regional Analysis

The report also offers insights as well as analysis regarding the growth opportunities in the family/indoor entertainment centers market across all the regions worldwide, which include North America (Canada & U.S.), Latin America (Mexico, Brazil, & the rest of Latin America), Europe (France, Germany, Spain, Italy, U.K., Russia, & the rest of Europe),  East Asia (China, Japan, and South Korea), South Asia (India, Thailand, Malaysia, Indonesia, Philippines, and the Rest of South Asia) and MEA (South Africa, GCC Countries, Israel, & the rest of MEA). The family/indoor entertainment centers market in East Asia is expected to increase at a CAGR of 14.3% over the projected period. Increasing disposable income and increasing middle-class population are among the factors boosting the family/indoor entertainment centers market in this region.

Family/Indoor Entertainment Centers Market: Competitive Landscape

As per PMR analysis, strategic developments, such as product innovations, the addition of new attractions, as well as others, are estimated to contribute to revenue generation in the family/indoor entertainment centers market. Some of the key players in the global family/indoor entertainment centers market report are Dave & Buster’s, Smaash Entertainment, Time Zone Entertainment, CEC Entertainment, Scene 75 Entertainment Centers, Bowlmor AMF, Main Event Entertainment, Legoland Discovery Center, Lucky Strike, Amoeba Services, Kidzania, Funcity, Nickelodeon Universe, Bandai Namco Entertainment, Tenpin, Toy Town, and Walt Disney. Among these, Main Event Entertainment is focusing on improving its market share by introducing new games and attractions in the family/indoor entertainment centers market. Dave and Buster’s is one of the strong players in the family/indoor entertainment centers market owing to its strong presence in the North America region.

These insights are based on a report on Family/Indoor Entertainment Centers Market by Persistence Market Research


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Family/Indoor Entertainment Centres Market Growth Driven by Availability of Diversified Gaming and Entertainment Options

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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OPAP Updates Coronavirus Impact on its Business

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Greek gaming operator OPAP has provided an update on the impact of coronavirus on its business. OPAP revealed that almost all its revenue had been wiped out by the closure of its outlets due to coronavirus lockdown in Greece and Cyprus.

Greece reported its first coronavirus case at the end of February.

“We have responded quickly to protect our employees and agents, taking a number of necessary mitigation steps,” Damian Cope, Chief Executive of OPAP, said.

The company estimates that the monthly earnings before interest, tax, depreciation and amortisation (EBITDA) will be 50–53 million euros lower if the shutdowns are extended beyond April.

OPAP said in a statement that Cope will step down at the end of May when his four-year contract ends and that it has begun looking for a successor. If none is found by that date, Chief Commercial Officer Jan Karas will take over as acting CEO.

“I am confident that OPAP will bounce back strongly once this unfortunate period comes to an end,” Cope said.

OPAP reported a 62% rise in fourth-quarter net profit to 61.8 million euros as a result of its new video lottery operation and lower taxation.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: OPAP Updates Coronavirus Impact on its Business

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Pariplay Appoints Andrew Maclean as its New Sales Director

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Pariplay Ltd, a leading provider of internet gaming systems, has appointed Andrew Maclean as its new sales director.

Maclean is having more than 15 years of experience in the iGaming industry. He served as the director of commercial account management at SG Digital, the digital division of Scientific Games. Other senior roles which he held include head of partner management at Ongame and commercial director at NYX Gaming Group.

“I really look forward to working for Pariplay and bringing my extensive experience from the iGaming industry to further strengthen their brand and extend their increasingly strong footprint on the B2B market. Pariplay has a cutting-edge product and I cannot wait to be part of their successful journey. As well as their strong proprietary games content, I will be engaging customers with Pariplay’s stellar aggregation platform, all available by a single, swift implementation of Fusion,” Maclean said.

“In addition to his unparalleled reputation, Andrew brings a wealth of experience to the role that will help Pariplay continue to strengthen its presence across regulated iGaming regions. We expect this to be another landmark year for the company and look forward to the expanded role that our sales team will play in meeting that objective,” Adrian Bailey, Managing Director of Pariplay, said.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Pariplay Appoints Andrew Maclean as its New Sales Director

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William Hill Announces New CFO and COO

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William Hill has appointed Matt Ashley as its chief financial officer and executive director to the board. He will take over the new positions on 6 April.

William Hill announced earlier that its current CFO, Ruth Prior, would be leaving to join Element Materials Technology.

Prior would leave William Hill at the end of its annual general meeting on 15 May and would remain as CFO until that date.

The board said Prior and Ashley would work together in the intervening period to ensure a smooth handover.

Ashley is joining William Hill from FTSE 250 passenger transport operator National Express, where he gained chief financial officer experience before leading their North American business as president and chief executive officer. Most recently, he held the position of group business development director.

William Hill also announced that Stephen Parry would join its executive committee as chief operating officer later this year. Parry is currently the integration director of Flutter.

“These two key appointments reinforce our focus on building a high calibre team. Matt and Stephen bring significant strengths to the company. Matt has a wealth of international financial and US experience as well as being an experienced CFO of a FTSE 250 listed company,” Ulrik Bengtsson, chief executive officer of William Hill, said.

Parry, meanwhile, came with a first-class track record of driving digital change, operational focus and customer experience in senior roles at Vodafone and Flutter, Bengtsson said.

“I look forward to welcoming them both to William Hill,” Bengtsson added.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: William Hill Announces New CFO and COO

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