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CEEGC2016 Budapest

CEEGC 2016 Budapest Speaker profile – Alexandre Tomic – Virtual Reality in the Online Gambling environment



Monday, 18 July 2016, Budapest – The organizers are proud to announce that Alexandre Tomic will be among the speakers of the “Hot Topics of the Online Gambling Industry in Europe” panel at the CEEGC 2016 which will take place in Budapest on the 20th of September 2016.

The conference is specially designed to bring the most recent legal news and discuss the current hot topics which is relevant for online gambling operators, investors, online gambling software developers, gaming press reporters and regulators.

Alexandre Tomic has over ten years’ experience in the industry after working his way up from affiliate network owner to casino operator. He and Charles Gross, his partner and ALEA co-founder, are well known in the industry, and their passion for what they do drives them to create innovative products to provide the very best for their users.

Product owned and operated by Alexandre and his team are: and

In some recent interviews, among which one conducted by, Alex has as been showased the latest results of ALEA’s drive for cutting edge technology at SlotsMillion: the first real money, multiplayer, virtual reality casino and discussed the challenges and opportunities of the next big thing in the online gambling industry, Virtual Reality(VR)

EEGaming(Zoltan Tundik): Since VR is a trend that is growing within the iGaming industry, with more and more software suppliers looking to tap into the market, in your expert opinion, how mainstream is this technology really going to be?

Alexandre: VR has huge potential to revolutionise every industry, which means it has the potential to become extremely mainstream. Platforms like desktop, internet and mobile, all of which revolutionised technology as they developed, were virtual reality’s predecessors and each one has been accepted into wide usage at a faster pace than the last. Facebook, as Mark Zuckerberg described, is becoming increasingly immersive over time, with the popularity of text posts being overtaken by photos, videos and now 360° panoramic videos too. Virtual reality may take five or ten years to enter widespread use, especially since the goggles are still quite expensive and a high-spec gaming PC is necessary for them to work properly, which pushes the costs up – but it does seem to be the next logical step. From what we have seen, VR is always well received, and though people’s acceptance of it will depend also on the rate at which the technology develops, it seems to us that the main thing stopping VR from entering mainstream use right now is the cost.

EEGaming(Zoltan Tundik): I have seen the SlotsMillion VR Casino and after taking the goggles off, it felt like coming out of the Avatar movie. Will VR really be about more than games or do you see it enter more niches?

Alexandre Tomic: Virtual reality definitely has enormous potential in gaming, but it also has huge benefits in other areas. Medicine is one example, where it can be used to help surgeons train and patients overcome fears, and create opportunities for disabled people, among other things. It could also be useful in education, for example to provide an immersive environment free of distractions, and to enable students to virtually attend school from distant locations.

VR also has uses in tourism; in the military for training programs; when building cars to visualise prototypes; and by architects to create virtual models or view the user’s surroundings from a different perspective. Astronauts can also use it to help prepare for their trips into space or to control robots in space from Earth. Even in industries less based around technology, VR could still be a game-changer; HR managers could hold virtual meetings to interview prospective new employees, or could use VR in the training of new employees. Reducing business travel is another benefit of VR, as is offering retail customers a better experience by letting them really examine the product in question properly before agreeing to buy it. The possibilities are endless!

EEGaming(Zoltan Tundik): Can our bodies and minds really cope with VR?

Alexandre Tomic: VR offers players a level of engagement they have never experienced before, so it is natural that people are going to be concerned about its physical and emotional effects. Firstly, there is still an issue with motion sickness at the moment, as the brain perceives movement where there is none. However as the technology improves, this will hopefully become less of a problem.

Being as immersive as VR is, anything that happens while the user is playing feels so much more realistic than it does in all the other games that are out there at the moment. The player feels everything that happens in-game as though it were real, and this, though obviously heightening the player’s engagement and thus enjoyment of the game, amplifies all the negative sensations as well. This, however, is the beauty of VR – it is immersive, it is engaging, and it is ultimately as close to real life as we can get while still being able to live experiences that real life does not afford us the opportunity to enjoy. That’s what VR can offer us – a real experience.

EEGaming(Zoltan Tundik): As usual, Google is stepping up the pace commercially – so are other brands such as HTC, and recent rumours claim that Sony is working on the technology for PlayStation. Has the wild wild west era started for VR?

Alexandre Tomic: To a certain extent, yes. Everybody wants to be the company that people will look to when VR starts entering mainstream use, which means offering the best product. VR is not an unknown concept – the idea has been around since at least the eighties, and therefore it will not need as much introduction or explanation as other platforms of similar scale that have been released over the past few years, such as internet or mobile. However as previously mentioned, it is still going to be a while before VR becomes truly widely used.

Be sure to save the date and secure your ticket to the CEEGC 2016 Budapest, which will be held on the 20th of September 2016 at the Hilton Westend City Budapest Hotel in order to hear the fresh and recent information Alexandre Tomis is going to discuss about Virtual Reality in the online gambling industry. The “Hot Topics of the Online Gambling Industry in Europe” panel is going to start at 14:45(Hungary local time) and brings together top names of the industry, such as Mark McGuinnessTal Itzhak RonTom LightIvan Kondilenko and will be moderated by Paul Davis.

The conference provides an efficient way of meeting new and prospect clients in the special networking session and sit down lunch.

Special reports and exclusive updates will be given by the top 20 speakers of the industry and the event is limited to 150 delegates to maximize the engagement among the peers.

The tickets can be purchased at an Early Bird rate of €200 by the end of July on the following link:

Should you have any questions, please don’t hesitate to contact us on +40 735 559 234 or by mail on

For more details please visit the official website: or book your tickets online



CEEGC2016 Budapest

PostEvent – CEEGC2016 PowerPoint presentations part 1



Thursday, September 29  2016, Budapest – The organizers would like to thank each delegate for honoring them with their presence once again and promised they have published all the presentations that are available.

In their recent post you will find the Power Point presentations of the following speakers and panels:

Hot topics of the online gaming industry in the Balkans – Moderated by Rita Gyaraki(GamblingCompliance)

Mirjana Acimovic – President @ the first Serbian representative association of gaming industry JAKTA

Presentation of the online gaming market in Serbia. For further details, Ms. Mirjana Acimovic can be contacted on the following e-mail address:

Stjepko Čordaš – CEO @ NSoft

Presentation of the online gaming market in Bosnia and Herzegovina. For further details, Mr. Stjepko Čordaš can be contacted on the following e-mail address:

Odeta Nestor – President @ The National Office for Gambling in Romania

Presentation of the online gaming market in Romania – Updated legislation – Results. For further details, Ms. Odeta Nestoro can be contacted on the following e-mail address:

Hot topics of the online gaming industry in Central Europe – Moderated by Gabor Helembai (Bird&Bird Law Office) – Panel was cancelled due to the unplanned break

Gabor Helembai – Senior Associate in the Corporate and Commercial team @ Knight Bird & Bird

Presentation of the online gaming market in Hungary – The future of the Hungarian online gambling market. For further details, Mr. Gabor Helembai can be contacted on the following e-mail address:

PowerPoint Presentation will be available shortly.

Jaka Repansek – Partner @ RePublis Slovenia

Presentation of the online gaming market in Slovenia – The online gambling industry of Slovenia and its opportunities. For further details, Mr. Jaka Repansek can be contacted on the following e-mail address:

PowerPoint Presentation will be available shortly.

Mirjana Acimovic – President @ the first Serbian representative association of gaming industry JAKTA

Presentation of the online gaming market in Croatia. For further details, Ms. Mirjana Acimovic can be contacted on the following e-mail address:

The SEO Arms Race – Artificial Intelligence competing with Artificial Intelligence – Presented by Paul Reilly (MediaSkunkWorks)

Paul Reilly – founder and CEO @ Media Skunk Works

For further details, Mr. Paul Reilly can be contacted on the following e-mail address:

Upcoming Event Announcements – Moderated by Zoltan Tundik (EEGaming) – Panel was cancelled due to the unplanned break

Eman Pulis – Founder and CEO @ SiGMA, the Summit of iGaming in Malta

Invitation to SiGMA2016 and results of 2015 – For further details, Mr. Eman Pulis can be contacted on the following e-mail address:


Ian Larcombe – Head of B2B Media Sales @ iGaming Business

Upcoming events by iGaming Business Events. For further details, Mr. Ian Larcombe can be contacted on the following e-mail address:

Hot topics of the online gambling markets in Europe part 1 – Trends, vision and results – Moderated by Paul Davis(Counting House)

Ivan Kondilenko – CEO @ Casexe Limited

The effects of Bitcoin in the online gambling market. For further details, Mr. Ivan Kondilenko can be contacted on the following e-mail address:

Tom Light – Vice President of Business Development @ SBTech

The impact/results of In-Play betting on Euro 2016 and the importance of being present in emerging markets. For further details, Mr. Tom Light can be contacted on the following e-mail address:

Paul Davis – Managing Director @ Counting House (IOM) Ltd.

The effects of the Brexit on the online gambling industry in Europe. For further details, Mr. Paul Davis can be contacted on the following e-mail address:


Hot topics of the online gambling markets in Europe part 2 – Tech and rising niches  – Moderated by Paul Davis(Counting House)

Tal Itzhak Ron – Advocate and Notary @ Tal Ron, Drihem & Co. Law Firm

Forex and Binary Options companies in the EU. For further details, Mr. Tal Itzhak Ron can be contacted on the following e-mail address:


Valéry Bollier – CEO @ OulalaGames Ltd

Daily Fantasy Sports in Europe. For further details, Mr. Valéry Bollier can be contacted on the following e-mail address:

Stuart Trigwell – UK Sales Director @ Global Bet, Virtual Sports

Virtual Sports, what next? For further details, Mr. Stuart Trigwell can be contacted on the following e-mail address:


The presentations can be viewed on the following link:

We hope to see you all next year as well in a two day conference which will gather +40 speakers and +250 delegates.

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CEEGC2016 Budapest

SBTech Wins Best Sports Betting Provider CEEG Award



September 21st, 2016 | SBTech, the leading global provider of Sports Betting and iGaming platforms, has won the award for  Best Sports Betting Provider at the first edition of the Central and Eastern Europe Gaming Conference, held in Budapest on September 20th.

In addition to this success, SBTech client NetBet took home the award for Best Online Sports Betting Operator. SBTech supports NetBet’s operations with a fully managed sportsbook, and their award therefore represents further confirmation of SBTech’s success in providing sports betting platforms and services.

Richard Carter, CEO of SBTech, commented: “We are absolutely delighted to have won the award for Best Betting Provider. The Central and Eastern European markets are vital in terms of realising our vision of providing software and services in every regulated market. The majority of our people are based in Sofia, Kiev and Plovdiv, and this award is testament to their talent, professionalism and deep knowledge of Eastern European markets. I’m certain that the CEEGC is going to become a key event in the global gaming industry calendar in the years ahead and I’m proud that we have been recognised for our achievements at the very first event.”

NetBet, powered by SBTech’s technology, has already achieved a position of dominance in the Romanian market and is growing rapidly in other CEE territories.

Alexandre Mangaud, CMO of NetBet said: “Our evolving relationship with SBTech is central to our strategy for growth. The company’s approach to everything from R&D to regulatory compliance is defined by inventiveness, flexibility and thoroughness. It was our very great pleasure to be awarded alongside our providers and I hope that these successes will be the first of many at the CEEG Awards.”

– Ends –

About SBTech:

SBTech is the industry-leading provider of Sports Betting solutions and services in regulated markets. The company’s complete Omni-channel offering includes an innovative, dynamic and customisable suite of fully managed solutions, specifically designed for top gaming operators, existing bookmakers and land-based networks. SBTech’s expertise in live betting has also been recognised at the2016 eGR Awards, winning the accolade of Best In-Play Betting Software.




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Casexe Press Releases

CASEXE wins two awards at CEEGC 2016!



CASEXE is proud to tell you that it has won two awards as part of the first ever Central and Eastern European Gaming Conference, which took place on September 20 in Budapest. At the event, CASEXE has been determined the best in “Casino Product Quality” and “Service/Price ratio” nominations, represented in the “Best online casino software provider” category.

We’ve also taken second place in the “Product support” and the third place in “Open business relations” categories.

As part of the CEEGC 2016 conference, Ivan Kondilenko, CEO at CASEXE, has made a presentation in the “Hot topics on the European gambling markets” section relating the issues of Bitcoin and online gambling interaction. Event guests had a chance to find out whether this “perfect couple” is really so great and what to expect from such trend.

Ivan Kondilenko enjoyed the theme event, saying that CEEGC 2016 has managed to gather interested gambling market players, including the leading providers, developers, owners of casinos and betting venues, in addition to representatives of regulation authorities from Romania, Czech Republic, Hungary, Austria, Bulgaria, Ukraine etc.

400x400_ceegc-2016_22sept16-300x300 CASEXE wins two awards at CEEGC 2016!“For us, it’s a great honour to win two awards in such significant category as “Best online casino software provider”. We are the only company to win in several nominations,” said the expert. Ivan also mentioned that CASEXE has been a Bronze Sponsor at CEEGC 2016 and thanked everyone who participated in the online voting process.

CASEXE expresses many thanks to all gambling industry experts who highly appreciated the provider’s operations. “We’ll keep on moving towards the set direction focused on high quality of software, as well as providing of the best service for gambling operators,” reported the company representatives.

By the way, CEEGC 2016 has been memorable for one incident that led to a 4 hour break. According to Ivan Kondilenko, it has become an icebreaker possibility to get to know all iGaming segment representatives, thus the conference participants discussed all the questions in store.



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