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Betinvest sets sights on expansion in 2020

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Betinvest has seen its profits rise by 27% year on year, and experienced a 9% growth in net revenue in 2019. According to COO Max Dubossarsky, the company is keen to invest in its future by “actively building a presence” in the new markets that it has been researching this year. Looking ahead with 2020 vision, Dubossarsky reports on the company’s successes of 2019, its plans for ICE London, and why the brand is prioritising its client-led approach.

What has defined the past 12 months for Betinvest?

Throughout 2019, we have proven ourselves innovators in the betting industry by bringing our brand-new approach of providing Sportsbook as a Service (iFrame API) to the market. Not only have we seen an increase in profits from our pre-existing products and partners, our client network has expanded thanks to our new SaaS solution, making it one of our biggest revenue drivers and also inspiring other positive changes in our annual financial results.

We are delighted with this so far and predict more long-term commercial success as we continue to invest in people and innovation.

We also formed our eSports department, launched a new platform for our partners OMG.BET – providing up to 1,000 events for live betting and up to 3,000 events for pre-match betting every month. In addition, we became the first supplier in the gaming industry to use Oracle Monetization Cloud. This solution provides our B2B partners with a single system through which they can manage player information, currency balances and digital wallets, and track all transactions and financial activity.

This year also saw our sports betting solutions shortlisted for widely respected awards such as Global Gaming, SBC and EGR B2B Awards. It is a big honour for us to be named among the best providers in the industry and it motivates us to keep doing what we do best.

By the way, we entered this year with a new creative concept: Betting Genesis. It underlines what our company is all about – we know what is needed to successfully start a betting business and we have all the necessary resources and experience to create and develop one in any region. And we continue to provide our partners with a single entry point into the industry.

You’ve focused a lot of resources on international expansion, what lies ahead in terms of building your global footprint?

During the course of the year, we have been striving to learn as much as we can about markets all over the world and ensure that we have sufficient understanding of their key features and how best to fulfill their needs with our solutions.

We find that flexible solutions are always required and have therefore developed an approach to providing our Sportsbook as a Service, which has been another important step for us in our mission to develop international gambling markets in 2019. We ensure that our solutions are flexible and customisable for our clients around the globe.

Our team has been reinforced with competent new C-level managers, meaning that we are well prepared for 2020 to be a year of further expansion.

Outside of new markets, are there any other areas of primary focus going forward?

Maintaining a client-centred approach continues to be a priority for us. With this in mind, we are working on our approaches for providing the sports betting solutions. Technology is always evolving and unearthing new possibilities for business, so our aim is to stay up to date with these changes.

Are you hoping to branch into any new areas in the new future?

Our expertise and years of experience in the betting industry is a vital part of our product. Our clients know that they can trust us to provide them with reliable odds on absolutely any event, as well as to manage the risks. As a result, we are always looking to continue developing in this area and perfect our current software, developing new products and approaches to business operations.

With regard to new areas, we plan to present all our new 2020 releases at ICE London, so we will be sharing these with you very soon!

How do you want Betinvest to be seen by the rest of the international gaming industry in 2020 and beyond? 

With our experience in the industry, and the range of sports betting solutions we offer, we can be a single entry point into the gaming industry for our clients. We offer them a fully integrated solution and support with any issue – from launch to day-to-day business operations.

We strongly believe that our success is possible only thanks to the success of our clients, and that is why a client-centered approach plays a key part in our strategy.

Next year is likely to be a year of expansion for Betinvest. By this I mean that, while 2019 was a year where we predominantly studied emerging markets, in 2020 we will be aiming to actively build a presence for ourselves in those markets.

What is more, given that the company is developing, our product range is expanding, and that our client base is increasing – and thus so are our staff numbers, we are making concerted efforts to iron out our internal processes. This is important so that we can be adaptable and are able to react quickly to the demands of the market and the demands of our partners and the times that we live in.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Betinvest sets sights on expansion in 2020

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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GAMING’S CHEATING CRISIS REVEALED IN FULL BY PLAYSAFE ID

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– 80% of gamers encounter cheating in online games –

– Over half of gamers (55%) have either reduced or stopped spending on in-game purchases because of cheating

Four out of five gamers have faced cheating in online play, exposing a crisis that threatens the integrity of the global games industry. That’s the headline finding from new research by PlaySafe ID, the platform dedicated to keeping cheaters, bots, and predators out of video games. Based on a survey of more than 2,000 gamers in the UK and USA, the results are detailed in Gaming’s Cheating Crisis Report, a landmark whitepaper revealing the scale, impact, and risks of unchecked cheating.

The effects of this on gamers, and therefore for game studios alike are stark. The data reveals severe implications for studio revenue with 55% of gamers admitting to having either reduced or stopped spending on in-game purchases because of cheating. A further 42% of gamers said that they have considered quitting a game entirely because of cheaters. These numbers make one thing clear, cheating isn’t just a player experience issue; it’s a direct threat to revenue. Studios can no longer afford to overlook it.

The data clearly shows that the vast majority of gamers are ready for change. With 83% saying they would be more likely to play a game that promotes itself as cheater-free, more than just an empty promise players are willing to take actionable steps if studios get on board with 73% comfortable verifying their identity to ensure a cheater free experience. This desire for accountability extends beyond a single title, as 79% believe cheating penalties should apply across multiple games.

Andrew Wailes, Founder and CEO of PlaySafe ID, commented: “I hate cheating in video games, it’s a serious issue that undermines player trust and directly impacts developer revenues. From looking at our data it’s clear that gamers agree and that they are not only aware of the problem, but they’re ready to be part of the solution. Gamers are ready, the responsibility to address cheating now falls squarely on studios and developers with robust, effective and most importantly transparent measures.”

Key findings of Gaming’s Cheating Crisis Report:

  • Cheating is a problem: 80% of gamers encounter it in online games. Only 20% of gamers have never come across a cheater.
  • The hidden cost: cheating has a direct financial impact on the games industry, as 55% of gamers have either reduced or stopped spending on in-game purchases because of it.
  • Retention risks: 42% of gamers have considered quitting a game entirely because of cheaters.
  • Solutions and accountability: 83% would be more likely to play a game that is credibly promoted as being cheat-free. The gaming community is highly receptive to identity verification: 71% would be comfortable verifying their identity with an accredited verification company.

Given the deeply ingrained nature of cheating and its negative effects on players, the PlaySafe ID whitepaper explores opportunities for developers and publishers to retain players and protect revenue, highlighting the potential for fairer gaming environments. The whitepaper outlines current trends in player sentiment towards anti-cheat measures, including identity verification and cross-game penalties, which can be utilised to unlock the potential of a more accountability led gaming ecosystem. Gaming’s Cheating Crisis Report is available to download here.

 

The post GAMING’S CHEATING CRISIS REVEALED IN FULL BY PLAYSAFE ID appeared first on European Gaming Industry News.

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Newzoo x Tebex Report: How Gamers Are Spending in 2025

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How players pay is changing, and so is how much they spend.

Tebex, the leading payments solution for gaming reaching $1Bn in processed payments, is launching the first industry-wide look at payment trends in EU and NA with Newzoo on Tuesday, August 12 at 09:00 AM CEST.

Unlocking Games Revenue: Player Behavior and Payment Trends in the West”

Key Findings:

  • NA is the top spending region globally:

    • NA average: $324.9 per payer

    • EU average: $125.4 per payer

  • Motivations for spending differ by region:

    • NA has a desire for expression:

      • 34% of players spend to unlock exclusive content and 29% to personalize characters

    • EU has a value-driven behavior:

      • 28% of players citing special offers or good prices as their top reason to spend.

  • EU: DLC, microtransactions, and subscriptions account for nearly 50% of PC game revenue (and 1/3 of console game revenue)

  • NA: leads in Buy Now, Pay Later adoption with $80 ATV, tied with Crypto.

  • In LATAM, Africa, and APAC: local wallets  are becoming the go-to payment method

 

The post Newzoo x Tebex Report: How Gamers Are Spending in 2025 appeared first on European Gaming Industry News.

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Nazara Doubles Q1FY26 Revenues to ₹498.8 Cr; EBITDA Up 90% to ₹47.4 Cr and PAT Increases by 118% to ₹51.3 Cr

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Board approves stock split and 1:1 bonus issue

Nazara Technologies Limited (“Nazara”) posted a sharp growth in Q1FY26 with revenues of ₹498.8 crore (+99% YoY) and EBITDA of ₹47.4 crore (+90% YoY). The core gaming business achieved a 24.4% EBITDA margin, reflecting strong execution of its IP-led gaming strategy.

PAT in Q1FY26 was ₹51.3 crores, marking a 118% YoY increase and underlining the company’s continued ability to generate sustainable profits even as it invests for growth.

Growth was led by strong performances from Fusebox, Animal Jam, and Curve Games, supported by the company’s Centers of Excellence in User Acquisition and Analytics. “We are seeing early results from our sharpened focus on IP-led gaming and are reinvesting this momentum into expanding our IP portfolio and strengthening UA to drive sustained growth. We have also strengthened our leadership team with recent appointments bringing deep expertise in gaming,” said Nitish Mittersain, Joint MD & CEONazara Technologies Ltd.

The board also approved Sub-division of equity shares and issue of Bonus Shares as follows:

  1. Sub-division of 1 (One) equity share of face value of Rs. 4/- (Rupees Four) each fully paid-up into 2 (Two) equity shares of face value of Rs. 2/- (Rupees Two) each fully paid-up; and
  2. Issue of bonus equity shares in the ratio of 1:1 i.e., 1 (One) bonus equity share of Rs. 2/- (Rupees Two) each for every 1 (One) equity share of Rs. 2/- (Rupees Two) each fully paid-up.

 

The post Nazara Doubles Q1FY26 Revenues to ₹498.8 Cr; EBITDA Up 90% to ₹47.4 Cr and PAT Increases by 118% to ₹51.3 Cr appeared first on European Gaming Industry News.

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