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French Ruling On Copyright Flies In Face Of Established EU Law

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A French court ruling on 17 September in a case brought by the French consumer group UFC-Que Choisir against Valve found that purchasers of video games on Valve’s digital platform, Steam, are permitted to resell them. This ruling contradicts established EU law and should be overturned on appeal.

Simon Little, CEO of ISFE, said: “This French ruling flies in the face of established EU law which recognises the need to protect digital downloads from the ease of reproduction allowed by the Internet.  Far from supporting gamers, this ruling, if it stands, would dramatically and negatively impact investment in the creation, production and publication of, not just video games, but of the entire output of the digital entertainment sector in Europe.  If Europe’s creators cannot protect their investments and their intellectual property, the impact on both industry and consumers will be disastrous.”

According to EU copyright law, when it comes to digital and streaming services, every use must be subject to the authorisation of the rightholder and copyright does not expire with their first sale, as it does with physical goods. Physical goods are subject to the “distribution right” and to the “exhaustion doctrine” which means that the purchaser has the right to resell the goods if they were first put on the market with the authorisation of the copyright owner. This is not the case with digital downloads which are subject to the “communication to the public right”, meaning that the purchaser does not have a right to sell them on, without the copyright owner’s permission.”

 

Gamers are at the heart of what we do.

ISFE ensures that the voice of a responsible video games ecosystem is heard and understood, that its creative and economic potential is supported and celebrated, and that gamers around the world continue to enjoy great gaming experiences.

 

Video games are creative works with an interactive element. Video games have been recognised as complex works by the Court of Justice of the European Union and are protected by copyright for both their non-software elements (music, audiovisual, graphics) and their software elements).

The 2001/29/EC Directive on Copyright and Neighboring Rights provides that:

(29) The question of exhaustion does not arise in the case of services and on-line services in particular. This also applies with regard to a material copy of a work or other subject-matter made by a user of such a service with the consent of the rightholder. Therefore, the same applies to rental and lending of the original and copies of works or other subject-matter which are services by nature. Unlike CD-ROM or CD-I, where the intellectual property is incorporated in a material medium, namely an item of goods, every on-line service is in fact an act which should be subject to authorisation where the copyright or related right so provides”.

 

Current case before the CJEU (Court of Justice of the European Union) – judgement expected end of 2019

The recent Opinion of the Advocate General in the Tom Kabinet case (concerning the resale of e-books) that is currently before the CJEU confirms that the exhaustion doctrine is limited only to tangible, physical supports and has no application whatsoever to digital downloads (which are covered by the communication to the public right and not by the distribution right).

The Opinion concludes that:

“Article 3(1) and Article 4 of Directive 2001/29/EC of the European Parliament and of the Council of 22 May 2001 on the harmonisation of certain aspects of copyright and related rights in the information society must be interpreted as meaning that the supply of e-books by downloading online for permanent use is not covered by the distribution right within the meaning of Article 4 of that directive but is covered by the right of communication to the public within the meaning of Article 3(1) of that directive.”


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: French Ruling On Copyright Flies In Face Of Established EU Law

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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BETBY TO POWER SOFTLABS’ ESPORTS PORTFOLIO WITH BETBY GAMES

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BETBY, a leading sportsbook supplier, has announced a strategic partnership with iGaming provider Softlabs, in an agreement that will further increase the reach of its proprietary esports product. Through this partnership, BETBY’s award-winning esports solution, BETBY Games, will be made available to all operators on Softlabs’s partner network.

Softlabs will be seeking to to leverage the BETBY Games proven content that delivers fast-paced wagering action on a content lineup, which includes eSoccer, eBasketball, eFighting, eCricket, eShooter, eHorse Racing, eTennis, and eStreet Soccer. This will provide its partners with over 60 tournaments featuring over 350 markets, and 245,000 live matches per month.

“Softlabs has built a strong reputation in the industry and we are thrilled to join forces with them,” said Kirill Nekrasov, Head of BETBY Games. “This partnership allows us to extend the reach of BETBY Games and provide Softlabs with an even richer esports portfolio. Together, we’re pushing the boundaries of innovation in the esports betting landscape.”

Dmitrii Borodint, Chief Product Officer at Softlabs, commented: “Partnering with BETBY marks an exciting new chapter for us. The exceptional quality and variety of BETBY Games content will provide our clients and their players with a highly immersive and customizable esports experience, helping us to stand out in an increasingly competitive market.”

The post BETBY TO POWER SOFTLABS’ ESPORTS PORTFOLIO WITH BETBY GAMES appeared first on European Gaming Industry News.

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REEVO Announces Strategic Partnership with YEEBET Gaming

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REEVO, a leading innovator in the iGaming industry, has announced a strategic partnership with YEEBET Gaming, a trailblazing game provider renowned for delivering cutting-edge, immersive entertainment experiences. This partnership marks a significant step forward in REEVO’s mission to connect players with world-class gaming content while providing unparalleled value to its partners.

“At YEEBET Live, our commitment to innovation and delivering the highest-quality iGaming experiences drives everything we do. Our partnership with REEVO is a testament to our shared vision of enhancing player journeys and redefining what online gaming can be. Together, we are setting a new benchmark for entertainment excellence,” said Michael Lee, Chief Executive Officer of YEEBET Live.

Through this partnership, YEEBET’s cutting-edge content will be seamlessly integrated into REEVO’s aggregation platform, offering operators a diverse and innovative portfolio designed to captivate players worldwide. This collaboration empowers both companies to leverage their unique strengths, driving the evolution of the iGaming landscape.

Daniel Cuc, Head of Account Management at REEVO, said: “Our collaboration with YEEBET aligns perfectly with REEVO’s vision of delivering extraordinary gaming experiences through innovation and creativity. By bringing YEEBET’s groundbreaking content to our platform, we are enabling our partners to offer players an experience that goes beyond expectations. This partnership is a bold step forward in shaping the future of iGaming, and we couldn’t be more excited about what lies ahead.”

The post REEVO Announces Strategic Partnership with YEEBET Gaming appeared first on European Gaming Industry News.

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Go on an intrepid slot adventure with Jenny Nevada and the Diamond Temple

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Embrace the spirit of adventure in Jenny Nevada and the Diamond Temple, the latest slot from the in-demand content provider, Rival.

This is a game that will appeal to intrepid explorers, those willing to venture into the darkness to discover the glistening gems and potentially big wins that await.

Players join Jenny Nevada as she makes her way through the jungle to the Diamond Temple where they can claim some of her loot for themselves.

But there are plenty of surprises along the way, too. This includes Wild symbols that can appear on any base game spin and substitute for all other symbols to help form more win combos.

Jenny is the Scatter symbol and when 3, 4, or 5 land in the base game, players unlock a Free Spins frenzy with 10, 20, or 50 Free Games up for grabs..

But the most valuable diamonds and biggest wins are found deep within the temple, and this can only be reached by taking on the Temple Maze Bonus Round.

This sees players stack huge rewards as they uncover the treasure hidden throughout the temple.

For players who want to head straight to the action, there’s the option to Buy the Bonus and choose between Free Spins or the Temple Maze.

Jenny Nevada and the Diamond Temple quick stats:

Reels: 5 reels, 3 rows

RTP: 95.93%/94.75%/92.52%

Paylines: 20 ways

Volatility: Extreme

Bet range: $0.20 to $20

Max win: 10,004x

Ryan Maclean, Head of Games at Rival, said: “Jenny Nevada and the Diamond Temple takes players on a thrilling adventure in search of precious gems and big wins. Those who venture deep into the temple will find the greatest treasures and will be helped on their quest by some gripping bonus features. 

“Wilds, Free Spins and the Temple Maze Bonus Round promise to get the adrenaline pumped with the extreme volatility bringing unprecedented anticipation to each. 

“As will all Rival slots, Jenny Nevada and the Diamond Temple has been developed and produced to the highest standards, ensuring a quality player experience from the first game round to the last.”

The post Go on an intrepid slot adventure with Jenny Nevada and the Diamond Temple appeared first on European Gaming Industry News.

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