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YGAM progress gaming debate at Parliamentary Symposium

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YGAM progress gaming debate at Parliamentary SymposiumReading Time: 2 minutes

 

YGAM has used the insight and experience gained from its successful work with the gambling sector to help inform its recent Parliamentary Symposium entitled Lootboxes, Apps and Freemium Content.  The Symposium, which was held in the Jubilee Room situated in the annexe of Westminster Hall, was Chaired by Ian Lucas MP, a member of the Digital, Culture, Media and Sport Select Committee and featured a speaker panel comprising Dr Jo Twist OBE, CEO, the Association for UK Interactive Entertainment (Ukie), Shahriar Coupal, Director of Committees, Advertising Standards Authority, Dr Henrietta Bowden-Jones OBE, consultant psychiatrist in Addictions, CNWL NHS Trust, former gaming addict, James Good, and  YGAM’s Founder and Chief Executive, Lee Willows.

Reflecting on the success of the Parliamentary Symposium, which was attended by close to 70 stakeholders, Lee Willows said: “There has been increasing concern from parents, teachers, youth workers and medical professionals about time spent playing video games, monetary transactions within games and the potential mental and economic impact that this has on day to day life.  In response to this feedback and to coincide with the Digital, Culture, Media and Sport Select Committee’s current inquiry into immersive and addictive technologies, as well as the launch of the Gambling Commission’s National Strategy to Reduce Gambling Harms, and the launch of the YGAM Prevention and Education Strategy, we invited senior professionals from the advertising, gaming and medical industries, people with lived experience, parliament and government to discuss how we can work together to protect and safeguard young people.  The outcomes of the discussion will help YGAM tailor approaches to gaming companies, inform educational outputs and encourage further collaboration.”

Dr Twist, emphasised the many positive benefits of gaming, highlighting data showing only 1% of the population are classified as being vulnerable.  Dr Twist was clear in calling for a focus on digital navigation skills, empowering parents to enforce video gaming/online restrictions and increasing the evidence base of gaming disorder.

Dr Bowden-Jones explained that video gaming is increasingly recognised as a space for addiction and that educating the wider public in digital skills can help people tackle addictive habits. She highlighted that tech can be useful in handling such habits and called for more research, including the establishment of a gaming think-tank.

Lee Willows believes there are lessons from the gambling industry that can help drive the debate.  He said: “Key themes of the discussion focused on developing an evidence base to better understand the characteristics of gaming disorder, the need for education, digital skills and learning from successes in gambling sector regulations.  YGAM is keen to work with Dr Twist on resources and education, sharing information and advice that has already been created and explore the development of any new ideas or collaborations to achieve a greater reach.”  He added:  “There is the appetite for a further Symposium and/or gaming think-tank which will be planned for the autumn to coincide with the publication of YGAM’s latest academic impact assessment.”

The full report form YGAM’s Symposium will be available to download from www.ygam.org in June.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: YGAM progress gaming debate at Parliamentary Symposium

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Arena Racing Company awarded United Arab Emirates Gaming-Related Vendor License

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Arena Racing Company (ARC) has been granted a Gaming-Related Vendor license from the United Arab Emirates’ General Commercial Gaming Authority (GCGRA), an independent entity of the UAE Federal Government with exclusive jurisdiction to regulate, license, and supervise all commercial gaming activities.

The license, operational with immediate effect, affords ARC the opportunity to provide its products and services to licensed operators in the region. Notably, the Racing1 Markets service, an all-in-one horse and greyhound racing solution delivered in conjunction with Racing1 alliance media rights partners at 1/ST CONTENT, Racecourse Media Group (RMG), and Tabcorp, alongside technical partner Pythia Sports. ARC has been added to the list of licensed vendors as per the GCGRA website.

Jack Whitaker, Commercial Manager at ARC, said: “Obtaining this license is a great achievement for ARC and its Racing1 partners. The emerging regulated UAE market is incredibly exciting, and we look forward to showcasing our innovative products and services in the region.”

The post Arena Racing Company awarded United Arab Emirates Gaming-Related Vendor License appeared first on Gaming and Gambling Industry Newsroom.

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Play’n GO games now live with Ivy Casino in the UK

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Swedish gaming giant’s industry signals commitment to the UK regulated market by launching it leading portfolio of games with Ivy Casino 

Play’n GO, the world’s leading casino entertainment provider, has today announced that its industry leading portfolio of games is now live with Ivy Casino in the UK. 

Ivy Casino’s players in the United Kingdom can now access global smash hits from Play’n GO, including Book of Dead, Legacy of Dead, and Rise of Olympus 100 among many others. 

Ivy Casino is a UK-facing online casino brand that launched in 2024 with a focus on delivering a premium, player-centric experience tailored specifically for the UK market. 

The brand operates alongside two sister sites, Rose Casino and O’Reels, which also serve UK audiences and share the same commitment to high-quality entertainment, strong user experience and robust responsible gaming standards. 

Play’n GO has been one of the leading game suppliers in the UK for many years and is steadfast in its commitment to regulated markets globally. 

Magnus Olsson, Chief Commercial Officer of Play’n GO, said:

“We are delighted to launch with Ivy Casino in the UK who, like us, are focused on all the key elements of operating within a regulated market framework. I’m sure this is just the beginning of a long and fruitful partnership.” 

Mark Good, representing Ivy Casino, said:

“This partnership with Play’n GO forms part of Ivy Casino’s ongoing strategy to enhance its content offering for UK players by collaborating with leading studios known for creative, engaging gameplay.” 

Play’n GO is a proud sponsor of the Moneygram Haas Formula 1 team, and recently launched a fashion brand, Play’n GO Shop, to sit alongside its existing Play’n GO Music brand to give fans more ways to connect with Play’n GO. 

In October, Play’n GO set a world record by launching everyone’s favourite slot character, Garga, into space reaching a height of over 35,500m as part of the launch campaign for Reactoonz 100 which instantly became one of the biggest game launches of the year for the company. 

The post Play’n GO games now live with Ivy Casino in the UK appeared first on Gaming and Gambling Industry Newsroom.

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Esportes da Sorte strengthens brand presence during New Year’s Eve celebrations across four Brazilian capitals

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Esportes da Sorte, one of Brazil’s leading online betting platforms, will be the official sponsor of New Year’s Eve celebrations in four Brazilian capitals: Salvador, Recife, Natal and Maceió. The initiative reinforces the brand’s growing presence in the national cultural calendar and its strategy to connect with large-scale public celebrations beyond the digital environment.

New Year’s Eve is one of Brazil’s most significant annual moments, marked by intense domestic travel, international tourism and mass public participation. By supporting celebrations in four key destinations, Esportes da Sorte aligns its brand with tradition, culture and shared experiences that resonate deeply with local communities.

“Sponsoring New Year’s Eve celebrations in four capitals reflects our commitment to being present in moments that bring people together,” said Marcela Campos, Vice President of the Esportes Gaming Brasil Group, owner of the Esportes da Sorte brand. “Supporting these cities means valuing their cultural identity, strengthening local ecosystems and celebrating the people who keep these traditions alive year after year.”

Across all four capitals, the brand will activate its presence through immersive experiences, public-facing activations and the distribution of branded giveaways — a hallmark of Esportes da Sorte’s engagement strategy at major events. The activations are designed to enhance the festive atmosphere while reinforcing the brand’s connection with culture, entertainment and responsible enjoyment.

The New Year’s Eve sponsorships build on Esportes da Sorte’s broader cultural engagement strategy, which includes long-standing support for large-scale events such as Carnatal, in Rio Grande do Norte — a key fixture in the state’s tourism and cultural calendar. Together, these initiatives reflect the company’s commitment to expanding its footprint in cultural sponsorships nationwide.

Esportes da Sorte’s participation also mirrors a wider trend within Brazil’s regulated betting market, as operators increasingly diversify their sponsorship portfolios beyond football. Music, festivals and cultural celebrations have become strategic platforms for brands seeking broader visibility, deeper community ties and more sustainable engagement with the public.

The post Esportes da Sorte strengthens brand presence during New Year’s Eve celebrations across four Brazilian capitals appeared first on Gaming and Gambling Industry Newsroom.

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