Updates
Leverage Player Emotions to Increase Retention by Optimove
We have found a really informative article posted on the Optimove Blog, by Moshe Demri, it is a really good read so we had to share it, the original post can be found here: http://www.optimove.com/blog/leverage-player-emotions-to-increase-retention
At its heart, real-money gaming is an emotional experience. In that suspenseful moment right before finding out whether you’ve won or lost, your pulse quickens, your palms sweat, your mind focuses. The thrill of winning releases endorphins and creates a feeling of near euphoria, while the agony of a loss causes frustration and disgruntlement.
For gaming operators and developers, it is important to understand the emotional responses of players and use them to their advantage. By striking the right balance between positive and negative emotions, it is possible for gaming operators to keep their users playing longer, engaging more deeply and monetizing more effectively.
As a child growing up in a small town near the Sea of Galilee, every week I’d travel with my mother to the local grocery store. After finishing our shopping, she’d give me a bit of money and I’d immediately buy a few lottery scratch cards and, with a thrill, scratch to see if I’d won a prize.
I distinctly remember the different emotions I felt as a child, depending on the outcome of the scratch card:
- Frustration – If I lost all my money after buying the scratch cards, I’d feel lousy, stop playing and not return to the grocery store that day.
- Happiness – If I won a small amount from one or more of the scratch cards, I’d feel pretty good and would try my luck at another round of buying tickets.
- Euphoria – If I hit the jackpot and won a lot of money from one of the cards, I’d shriek with delight and immediately run to buy candies. At that point, I’d never dream of squandering another cent on an additional scratch card – I wouldn’t want to push my luck!
The Three Main Emotional Gaming Personas
To understand how my childhood experience is reflected in the world of real-money gaming, we studied data from our network of gaming clients. We analyzed the behavior of thousands of players across dozens of gaming operators in a variety of categories, including casino, bingo, sports and slots.
Based on our research, we identified three main player personas. The first persona we’ll call Losers, or players who lose most of their money, similar to when I would fail to win anything from any of the scratch cards I bought. These players are likely frustrated and disappointed, and as a result, they tend not to return to the game.
On the opposite end of the spectrum, we have the Winners. These are the players who succeeded in winning large amounts. Similar to when I won the jackpot with the scratch cards and didn’t want to push my luck by taking any more chances, these customers feel so euphoric from their experience that they don’t want to risk losing that feeling—or their winnings—and they often decide to pocket their money and quit the game permanently.
In between these two personas we find the Break-Even players. Just like when I won a small amount from my scratch cards, these are the players who’ve either won or lost in moderation and have therefore had a good enough experience that they continue returning to play the game time and again.
Of course, we don’t have a way to identify customers based on their emotional experiences directly, but we can identify these personas through their behaviors, using data. For our research, we based our clustering on the players’ payout ratio (the win amount divided by the wager amount) during the first 15-20 days after a player’s first deposit. This is how we defined each cluster:
- Losers – players that had a payout ratio between 0% and 70% in the measured timeframe (for example, a player who wagered $100 and won $30 will have a 30% payout ratio, and will be placed in this cluster)
- Break Evens – players that had a payout ratio ranging between 70% and 170% in the measured timeframe
- Winners – players that had a payout ratio above 170% in the measured timeframe
In this chart, we can see the average payout ratio of players in each cluster, during the measured timeframe:
After their first 15–20 days playing a game, the payout ratio for Winners was 316%, meaning that for every dollar they played, they won back $3.16. For Break-Even players, the payout ratio was an average of 112% after 15–20 days, meaning they won a more modest $1.12 for every dollar they played. Losers, meanwhile, only won back an average of 16% of their wagers, or $0.16 for every dollar they played. You can imagine the different psychological affects that winning big or losing big would have on a player versus someone who either won or lost in moderation. It’s very similar to my childhood experience with the scratch cards.
In order to examine the long-term effects of this initial experience, we can take this analysis a step further by conducting a survival rate analysis on all three groups, as we’ve done in the following chart.
As we can see, the survival rates of the Break-Even players are notably higher than those of either the Losers or the Winners. The survival rate of Break-Even players 18 days after their first deposit is 70%, meaning that 70% of Break-Even players still remain active after 18 days. That is 1.26X better than the survival rate of Winners, and 1.19X better than Losers. This difference remains fairly constant, as Break-Even players show a 27% increase in survival rates over both Winners and Losers as late as five months after their first deposit.
It is worth noting that the survival rates of Winners and Losers are approximately equal. Losers do have a slightly higher survival rate in during their first couple of months, which might indicate that the agony of defeat is not as powerful a trigger in forcing them away as the thrill of winning is. However, the survival rates converge after 60 days and remain fairly constant thereafter.
Maintaining Positive Emotional Experiences
Gaming operators should ask themselves which marketing actions might prevent the two groups on the extremes from churning with such high frequency. Losers, for example, could be enticed into playing again with a campaign offering a certain cover for all losses for a limited time. This type of campaign may be successful in gaining back the confidence of these players, giving them a better experience and encouraging them to continue to play.
On the other hand, operators want to try preventing Winners from withdrawing their money and leaving, so they might want to craft a campaign offering them additional wins on top of what they would otherwise receive. This type of campaign might convince players to push their luck and not withdraw all of their money – at least not yet.
Once we understand customer behavior more deeply, we gain a better understanding of players’ emotional states as they play, and we can leverage those insights to drive increased player engagement, retention and lifetime value. While the nature of real-money games necessitates a certain number of Winners and Losers, we must find ways to mitigate these extreme cases using relevant engagement campaigns that keep players happy and prevent them from leaving for good.
Conferences
We are sponsoring the prizes at ASEAN Gaming Summit Poker Freeroll
We are excited to announce our first event sponsorship and we would like to thank our friends at All-In Translations for the opportunity and initiative. As a strategic partner of Asia Gaming Brief (organizers of ASEAN Gaming Summit), the honor is even higher. (see EEGMedia/EEGEvents engages in strategic partnership with Asia Gaming Brief)
It was great to see that All-in Translations will once again host the official poker tournament of the ASEAN Gaming Summit in March and we want to make it even more interesting for the players by giving some prizes on behalf of our company.
The tournament is a freeroll for delegates attending the conference and we will be sponsoring the prize pool with no less than three packages of great value.
Prize 1 (worth $1600): 1 Seasonal ticket for a company representative which includes access to 5 EEGEvents in 2018.
- Prague Gaming Summit – 29.03.2018
- Mare Balticum Gaming Summit – 08.05.2018
- Vienna International Gaming Expo – 30.05 – 01.06.2018
- Central and Eastern European Gaming Conference and Awards– 25-26.09.2018
- European Gaming Congress – 16.10.2018
The ticket includes access to the conference/seminar, complimentary lunch and access to all networking sessions.
More details about the events can be found on the official landing page of the events division: www.eegevents.org
Prize 2 (worth $550): Tickets for 2 EEGEvents in 2018 for a company representative.
The winner can choose from the above list of events.
Prize 3 (worth $900): Featured radio spot for 3 months and interview on iGaming Radio
The player who wins this gets the opportunity to present the company with a radio spot which will be streamed during peak hours on iGamingRadio.com. The radio spot can be created by the representative’s team or by the team at the first online radio dedicated exclusively for the b2b sector of the online gambling industry. A selected representative will also get the chance to take part in the Innovation Talks monthly show and discuss the latest innovation in the industry.
As you may already iGaming Radio is the first online radio streaming gaming related news exclusively through daily shows, interviews and press releases. The aim of the station is to keep its audience connected 24/7 with the online gaming industry by playing awesome music and serving the news first hand.
You can tune in on www.igamingradio.com
About ASEAN Gaming Summit
TECH TRENDS, CONVERGENCE, STRATEGY, RETURN ON INVESTMENT
20-22 MARCH, 2018, CONRAD MANILA, PHILIPPINES
The ASEAN Gaming Summit draws together the region’s leading operators, regulators and suppliers, who are successfully developing the next generation of gaming offerings, both terrestrial and online.
From new-style integrated resorts, addressing the premium mass market, to sports betting innovations and online gaming, this event is for anyone with an interest in this dynamic region.
Mark your calendars for 20 -22 March, 2018.
For any questions about the 2018 conference, send an email to [email protected] or visit the official website www.aseangaming.com
About All-In Translations
All In Translations is the only Language Service provider offering such a large variety of languages (70+) combined with a true enthusiasm for iGaming, hence their slogan “We speak your iGaming language”.
They are now a market-leading provider of language services to the iGaming industry. Their high-quality standards and service level are ISO certified and trusted by several of the biggest platform providers, developers, operators and affiliate marketers. The team helps companies like Playtech, William Hill, Betfair, Microgaming, Interblock, Betsson and many more to boost their online presence and grow their brands internationally.
The subject of iGaming has been their bailiwick since the company started up in Malta in 2008, meaning that all their linguists and project managers have both a strong knowledge of and a genuine passion for casino games, poker, sports betting, lotto, bingo, trotting, backgammon, roulette and more.
Visit their official website for more details: www.allintranslations.com
News
European regulators to ban binary options and crackdown on spread betting
European regulators revealed plans to outlaw one of the most popular trading products available to the public.
The European Securities and Markets Authority (ESMA) wants to ban the sale of binary options to retail clients.
The prohibition is part of a wider clampdown on the spread betting sector that would also see contracts for differences leverage (CFD) limits – the amount of risk/reward a retail investor can expose themselves to – dramatically reduced.
One year ago, City watchdog the Financial Conduct Authority (FCA), surprised the spread betting sector by unveiling its own plans to protect retail investors. A number of other European regulators followed suit and during this summer the matter was passed onto ESMA, so changes could be imposed Europe-wide.
ESMA said it will conduct “a brief public consultation in January 2018” on its plans. Once put in place, it would be the first time ESMA has used so-called “intervention powers” in financial markets.
The changes may come as a blow to some spread betting firms, which have booked bumper profits during 2017.
Others, of which CMC Markets has been very vocal on several occasions, believe the clampdown will help business by forcing rivals that focus on “lower-value” customers out of business.
EEG iGaming Directory
William Hill airs concerns over NYX-Scientific Games deal
William Hill has said that it is to consider its options regarding Scientific Games’ proposed acquisition of NYX Gaming Group.
In September, Scientific Games agreed to acquire NYX for approximately CAD$775m (€525m/US$609.2m), in a deal it said would lead to the creation of a “global digital gaming and lottery powerhouse”.
However, William Hill has now said it will look in detail at the deal in regards to contractual rights it obtained when it enabled NYX to purchase OpenBet.
William Hill said “no decision has been made at this time” and, despite reports, “refutes in the strongest terms that any anti-competitive measure have been requested or is being demanded”.
The company added: “William Hill confirms that it has issued a conversion notice to convert its holding of convertible preference shares and has commenced legal action in order that it may also vote such shares at the special meeting of shareholders.
“William Hill does not wish to make any further comment on those proceedings at this time, other to confirm that it will continue to act in the best interests of its shareholders.”
William Hill owns and controls 6,800,000 ordinary shares of NYX and £80m of preference shares of NYX Digital Gaming, an indirect wholly-owned subsidiary of NYX.
Theses shares are initially convertible into approximately 40,723,339 ordinary shares of NYX, based on an initial conversion price of CAD$3.67 per ordinary share.
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