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Study reveals the game releases of 2024 that most gamers will take time off to play

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recent study by gaming and tech retailer Currys asked 1,000 gamers whether they take time off work to play newly released video games, to which 41% said they did. The same study asked participants to select which future game releases they would want to take time off to play when they were released. 

The survey found that in 2024 the game most gamers would take time off to play was Assassins Creed Codename Red, with 14.8% looking to skip work for this release. Although the official release date has not been confirmed, Arisa Lagunzad, who works in brand management for Ubisoft noted on LinkedIn that Codename Red will be the “biggest blockbuster for 2024” leaving fans hopeful for a 2024 release. This latest game in the Assassins Creed line-up will take place in Japan, a location highly requested by fans for many years. 

Next, with 12.4% booking time off to play is Star Wars Outlaws. With a fandom as huge as Star Wars has, it’s no surprise to see this game make it onto the list. This game is said to be the first-ever open world Star Wars game, which will be set between the events of The Empire Strikes Back and Return of the Jedi. The ability to explore the lands of this beloved franchise openly will no doubt attract both gamers and Star Wars fans. 

And just behind Outlaws with 12% of people taking time off is Final Fantasy VII Rebirth. This is the highly anticipated new story in the Final Fantasy VII remake project, a reimagining of the iconic original game into three standalone titles from its original creators. In Rebirth, players will enjoy various new elements as the story unfolds, culminating in the party’s journey to “The Forgotten Capital” from the original game. 

 

 

 

 

 

 

Game 

 

 

 

 

 

% taking a day off for that game 

 

 

 

 

 

Release date 

 

 

 

 

 

Assassin’s Creed Codename Red 

 

 

 

 

14.8% 

 

 

 

 

2024 

 

 

 

 

 

Star Wars Outlaws 

 

 

 

 

12.4% 

 

 

 

 

2024 

 

 

 

 

 

Final Fantasy VII Rebirth 

 

 

 

 

12.0% 

 

 

 

 

29/02/2024 

 

 

 

 

 

Mario Vs Donkey Kong 

 

 

 

 

9.8% 

 

 

 

 

16/02/2024 

 

 

 

 

 

Tekken 8 

 

 

 

 

8.9% 

 

 

 

 

26/01/2024 

 

 

 

 

 

Suicide Squad: Kill the Justice League 

 

 

 

 

8.1% 

 

 

 

 

02/02/2024 

 

 

 

 

 

Silent Hill 2 remake 

 

 

 

 

8.1% 

 

 

 

 

2024 

 

 

 

 

 

South Park: Snow Day 

 

 

 

 

7.5% 

 

 

 

 

31/12/2024 

The same survey also revealed, however, that not all these gamers may ask for their boss’ permission to take time off to play these games. 28% have called in sick to work for the sole purpose of playing video games. 

 

Most anticipated video game releases according to Google searches 

The study also analysed the search volume for 144 video games that have been announced, using the terms “release date” “when is released” and “when does come out?” being looked at. 

The game that sped into first place (which isn’t all that hard to guess) had to be omitted from the study at the request of the game’s publisher, however in second place was the eighth instalment of the Tekken franchise, with 67,460 monthly UK searches around Tekken 8’s release. This highly anticipated game will be released on the 26th of January 2024.  

Another game, with a vastly different vibe to Tekken, was the peaceful game of adventure, exploration and meditation, Europa, with 33,370 monthly search volume.  

Ark II was another that ranked highly with 27,180 UK monthly searches for terms around its release. This may be due to it being delayed until 2024, but with Vin Diesel on board as the executive producer and gameplay that promises “Souls-like melee combat”, it is undoubtedly also one gaming fans are anticipating.  

 

 

 

 

 

 

Game title 

 

 

 

 

 

Monthly UK Search Volume 

 

 

 

 

 

Tekken 8 

 

 

 

 

67460 

 

 

 

 

 

Europa 

 

 

 

 

33370 

 

 

 

 

 

Ark II 

 

 

 

 

27180 

 

 

 

 

 

Star Wars Outlaws 

 

 

 

 

25760 

 

 

 

 

 

Suicide Squad: Kill the Justice League 

 

 

 

 

23630 

 

 

 

 

 

MultiVersus 

 

 

 

 

22580 

 

 

 

 

 

Blue Protocol 

 

 

 

 

16840 

 

 

 

 

 

Final Fantasy VII Rebirth 

 

 

 

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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From ‘Mummyverse’ to Crash Games: Belatra Reviews a Landmark 2025

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Editor’s Take

Why this matters: Belatra has been a steady hand in the slots world for a long time, but 2025 marked a distinct shift in strategy. By entering the Crash vertical with Goose Boom Bang and winning big at SiGMA Africa, the studio is clearly pivoting to capture the high-growth, high-frequency players in emerging markets. They are no longer just a “classic slots” developer; they are diversifying the portfolio to ensure relevance in regions like LatAm and Africa.

The Full Story

Belatra Games, the specialist online slots developer, has issued a strategic review of its 2025 operations, celebrating a 12-month period defined by entry into new game verticals, significant franchise expansion, and high-profile industry recognition.

The year was characterized by a dual strategy: deepening engagement in established markets while aggressively expanding its content portfolio to suit local preferences in emerging territories.

Portfolio Evolution: Crash and Battles 2025 saw Belatra move beyond its traditional slot roots. The company made its debut in the high-demand Crash game vertical with the launch of Goose Boom Bang, a title designed to tap into the fast-paced gameplay preference of younger demographics.

Additionally, the studio introduced a fresh game concept with the launch of Battles, a new format unveiled for the first time in 2025, with further development planned for 2026.

The ‘Mummyverse’ Expands For fans of classic slots, the highlight of the year was the aggressive expansion of the Mummyverse. Belatra nearly doubled the size of this franchise over the year, making it the most extensive game universe in their entire catalog.

The developer also focused on B2B localization, releasing a number of exclusive bespoke games created specifically for selected operator partners to meet specific local market tastes.

Awards and Recognition The company’s strategic shifts were validated by industry accolades. Belatra secured over 30 nominations throughout the year, with standout wins including:

  • Best Slot Provider (awarded by BitStarz).

  • Most Played Game of 2025 for Make It Gold at the SiGMA Africa Awards.

  • Player’s Pick Award.

Management Commentary Misha Voinich, Head of Business Development at Belatra, commented on the studio’s momentum:

“This year has truly defined who we are as a studio – ambitious, creative and focused on building long-term partnerships. We’ve expanded our universes, launched new ones and entered exciting new markets that will all help us carry this momentum into the New Year.”

The post From ‘Mummyverse’ to Crash Games: Belatra Reviews a Landmark 2025 appeared first on Gaming and Gambling Industry Newsroom.

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‘Chaos and Soul’: Ebaka Games Plots Global Expansion After Viral Launch

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Editor’s Take

Why this matters: The “Instant Game” vertical (Crash, Plinko, Mines) is becoming crowded, but Ebaka Games is cutting through the noise with a distinct brand personality. By securing BMM Testlabs certification so quickly after launch, they are signaling to Tier 1 operators that despite their “chaotic” marketing vibe, the math underneath is solid and compliant. The backing of industry veteran Dmitry Belianin also adds immediate commercial credibility to the startup.

The Full Story

Ebaka Games, the fledgling studio that promises to bring “chaos and soul” to the iGaming sector, has outlined an aggressive growth strategy for 2026 following a landmark launch period in late 2025.

The studio, which officially debuted in November, reports that its initial rollout reached more than five million people worldwide. The launch saw its portfolio go live with the operator Menace, serving as the initial testbed for its mechanics and “Ebaka modes.”

The Product: Instant Games with Personality Ebaka is bypassing traditional slots to focus on the high-growth vertical of fast-paced, instant-win games. Their initial lineup includes:

  • Plinko

  • Mines

  • Tower

  • Limbo

  • Crash

Differentiation is achieved through unique mascots and signature gameplay tweaks designed to offer high win potential and distinct visual identities, moving away from the generic interfaces often found in this genre.

Regulatory Milestone Crucially for its 2026 roadmap, Ebaka Games has confirmed it has secured certification from BMM Testlabs. This accreditation validates the fairness and integrity of its RNG (Random Number Generator) and game engines, removing a major barrier to entry for regulated markets. With this certification in hand, the studio plans to launch with a number of “major brands” in the coming year.

Management Commentary Vitalii Zalievskyi, CEO of Ebaka Games, commented on the studio’s unorthodox approach:

“It’s only been a few weeks since we first introduced Ebaka Games to the world. The feedback has been breathtaking, and it vindicates the decision for us to take a different path to the rest of the industry. You don’t need huge marketing budgets to grab people’s attention if you are building something truly innovative.”

Industry Backing The studio describes itself as being “created by players for players” but boasts significant industry firepower in its corner. The team includes Dmitry Belianin, a well-known figure in the sector who is the co-founder of Blask and Menace, as well as Managing Partner at Already Media.

The post ‘Chaos and Soul’: Ebaka Games Plots Global Expansion After Viral Launch appeared first on Gaming and Gambling Industry Newsroom.

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Racing Meets Nightlife: SBK Backs ARC’s New ‘Friday Night Live’ Series

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Editor’s Take

Why this matters: British racing has a well-documented demographic problem; its core audience is aging. “Friday Night Live” is a direct attempt to fix this by blending high-stakes racing with the “experience economy” (DJs, nightlife vibes) that appeals to Gen Z and Millennials. Bringing SBK on board—a mobile-first, app-only sportsbook—is a perfect demographic fit, while the Racing Post adds the necessary credibility to ensure the actual racing product remains the focus.

The Full Story

Arena Racing Company (ARC) has unveiled the strategic commercial lineup for its upcoming Friday Night Live series, confirming SBK as the Exclusive Betting Partner and The Racing Post as the Official Media Partner.

Set to launch in January 2026, Friday Night Live is a new initiative created in collaboration with youth-focused events company INVADES. The series is designed to overhaul the traditional race day experience, featuring fast-paced fixtures under floodlights, DJ sets, and significant entertainment elements sandwiched between races.

The Commercial Deal

  • SBK: As the exclusive betting partner, the Smarkets-owned sportsbook will take naming rights and on-course branding for all 35 races. Crucially, these races will be broadcast live on mainstream television via ITV Racing as well as Sky Sports Research.

  • The Racing Post: As the Official Media Partner, the publication will provide content, coverage, and promotion across its digital platforms, aiming to bridge the gap between established racing purists and the new audience ARC hopes to attract.

A High-Stakes Experiment The series is not just a marketing exercise; it carries serious sporting weight. Each of the five scheduled nights will feature over £200,000 in prize money. The fixtures will rotate across three of ARC’s all-weather tracks: Wolverhampton, Newcastle, and Southwell.

Management Commentary David Leyden Dunbar, Group Director of Commercial Strategy at ARC, was clear about the target audience:

“We have been very clear that one of the aims of Friday Night Live is to engage the next generation of racing fans… Both [partners] have shown real enthusiasm to work with us… as well as using the platform that these fixtures will offer them to also engage with more established racing and sports fans.”

Adam Baylis, Marketing Director at SBK, added:

“Friday Night Live [is] a fresh and engaging concept that brings a new energy to British racing. SBK has always been built around sport… our focus is on enhancing the live race day experience in a fun, social and responsible way.”

The 2026 Schedule The series kicks off immediately in the new year:

  • 9th Jan: Wolverhampton

  • 6th Feb: Newcastle

  • 20th Feb: Southwell

  • 20th March: Wolverhampton

  • 27th March: Newcastle

The post Racing Meets Nightlife: SBK Backs ARC’s New ‘Friday Night Live’ Series appeared first on Gaming and Gambling Industry Newsroom.

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