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Women in Games Annual Global Conference: A Question of Disruption in Games and eSports
Women in Games Annual Global Conference will take place virtually on Tuesday, October 10 – tickets available now
Join hundreds of other women and allies from around the world for a full day of discussion and networking
The Women in Games Annual Global Conference will next month examine the idea and reality of disruption as its theme; asking direct questions to look forward and build a better, progressive future for women in games and esports around the world.
Taking place via the Hopin online platform on Tuesday October 10, the Women in Games Annual Global Conference will ask what is being done to disrupt existing norms and bring fairness to the playing field for women.
Tickets are priced at just £30 but there are ‘early bird’ discounts on a first come-first served basis. Women in Games is a not-for-profit organisation and any money it receives from ticket sales covers the cost of the per-delegate cost incurred from the Hopin platform as well as supporting the continuation of its work.
From questions based on original research about representation such as ‘What’s going wrong with women’s dialogue in video games?’, to questions from returning innovators about pay such as ‘Salary transparency: breaking the game or path to success?’, the Women in Games Annual Global Conference will offer abundant challenges to the prevailing lack of fairness, whether that be in work or play environments. Mental health and toxicity are addressed in a series of sessions, from ‘Accountability and repair: A new framework for addressing toxicity?’ to an examination of the intersectional nature of Mysoginoir revealed through a new research report from Glitch.
Every session will pose a significant question, focusing on the Women in Games Priority Spheres of Action:
Fairness: equity and parity of pay and opportunity
Toxicity and Harassment: within workplace and gaming spaces
Entrepreneurship: opportunities, investment and funding
Talent Development: developing talent and fostering leadership culture
Education: all types and at all levels: school, training, colleges, universities, research institutes
Diverse Creative Representation: of women and their ideas in platforms, products and services
Advocacy and Awareness: raising awareness about the importance of gender equality in the global gaming ecosystem and challenging harmful stereotypes and biases
Research and Data Collection: conducting research on the state of gender equality in gaming; using data-driven insights to inform strategies and measure progress
Community Building: fostering safe and inclusive gaming communities, provide resources to support women and girls, and encourage positive behaviours
Industry Collaboration: partnering with game developers, publishers and other stakeholders to create inclusive games and work environments that promote diversity and equality
“There are still huge challenges facing women working in games and eSports and women and girls playing games online,” the Chief Executive Officer for Women in Games, Marie-Claire Isaaman, said. “Our work at Women in Games is to address these significant challenges and look to find solutions. Our Women in Games Annual Global Conference provides us with the chance to ask difficult questions, to disrupt, in the hope of collectively seeking answers.
“Women in Games’ continuing mantra is that no-one should be disadvantaged because they are a woman and our speakers will share their perspectives on how and why their efforts at disrupting the status quo are a reason for optimism about positive change in the worlds of games, eSports and beyond.”
Women in Games events are not possible without sponsors and this year’s Women in Games Annual Global Conference is supported by Dovetail Games, Amiqus and Keywords Studios. Additional sponsorship opportunities are available to suit all budgets. Contact Sponsorship@ WomenInGames .org to find out more. To find out more about the Women in Games Annual Global Conference, visit https:// Hopin .com/Events/Women-In-Games-Annual-Global-Conference-2023/Registration.
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The post Love is in the Air at SlotsCapital.lv Casino with a Sweet 150% Deposit Bonus on the Mystical Forest of Forbidden Treasures Slot appeared first on European Gaming Industry News.
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Esports World Cup Welcomes FATAL FURY: City of the Wolves to Club Championship
The Esports World Cup Foundation (“EWCF”) and SNK Corporation, a global leader in game development and publishing, today announced a landmark three-year partnership that brings the anticipated FATAL FURY: City of the Wolves to the Esports World Cup 2025. The legendary fighting game franchise’s first new entry in 26 years will rev its way onto the global esports scene at the world’s largest gaming and esports event in Riyadh, Saudi Arabia, this summer.
Credited with shaping the fighting game genre, FATAL FURY will connect its storied legacy with the future of esports, uniting its classic appeal with the excitement of modern competitive play. The EWC’s Club Championship will play a pivotal role in reigniting FATAL FURY’s competitive spirit, introducing the brand-new entry to a new generation of players, and fostering its growth on the global esports stage. The partnership will accelerate FATAL FURY: City of the Wolves’s debut in competitive gaming, leveraging the global stage of the Esports World Cup to introduce the iconic franchise to new audiences worldwide.
“FATAL FURY is a cornerstone of fighting game history, a franchise that helped ignite the competitive spirit of the 1990s arcade boom and set the stage for the genre’s mainstream revolution,” said Fabian Scheuermann, Chief Games Officer, Esports World Cup Foundation. “As fighting games and retro titles experience a global resurgence, fueled by nostalgia, competitive depth, and community-driven passion, we are thrilled to partner with SNK for the next three years to bring this legendary series to the Esports World Cup stage. Together, we aim to reignite FATAL FURY’s competitive legacy by introducing it to a new generation of players and fans, elevating its place in the world of esports and supporting the growth of competitive gaming as a truly global sport”.
SNK’s FATAL FURY, first released in 1991 on the NEOGEO arcade system, has captivated fans for over three decades. Garou: Mark of the Wolves, released in 1999, has served as the franchise’s most recent installment, with SNK recently announcing the new release, FATAL FURY: City of the Wolves, to launch in April 2025 – 26 years after its predecessor. Renowned for its innovative gameplay mechanics, compelling characters —such as Terry Bogard, who also appeared in other games like Super Smash Bros.—and rich storytelling, the franchise has spawned multiple sequels, adaptations, and an animated series, cementing its legacy in gaming history.
Its inclusion in the Esports World Cup is set to revive its competitive spirit while fostering the game’s global growth and inspiring the gaming community worldwide.
“This partnership marks a historic milestone for FATAL FURY, a title loved around the world for 30 years, as it steps into the competitive gaming arena,” said Kenji Matsubara, CEO of SNK Corporation. “The Esports World Cup provides the perfect platform to showcase the franchise’s enduring legacy while engaging a new generation of fans, including those watching the great fights live in Riyadh arenas and on screens around the world. With the upcoming release of City of the Wolves in April 2025, this collaboration paves the way for an exciting future, blending the series’ rich history with incredible new possibilities. Together with other landmark titles in SNK’s rich fighting game library—such as THE KING OF FIGHTERS XV and SAMURAI SHODOWN—we will continue to be a leader in the ever-expanding world of esports for years to come. We’re thrilled to work with EWCF to deliver an unforgettable experience for players, fans, and fighting game community members around the world.”
The FATAL FURY’s announcement adds another revered title to the Esports World Cup’s multi-year lineup, joining a prestigious roster of the world’s most popular games spanning a variety of genres, including first-person shooters, MOBAs, battle royales, strategy and fighting games, as well as one of the most enduring games of all time: chess. With the addition of Fatal Fury, the 2025 event features 20 tournaments across 19 game titles, with more titles set to be revealed in the coming weeks.
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique Club Championship cross-game format will reward Clubs and players with points based on their success in the games, crowning the top Club in the final standings as the Esports World Cup Club Champion in the largest-ever celebration of esports. The inaugural EWC in 2024 featured 200 Clubs and 1,500 elite athletes from 100 countries, competing in 22 tournaments across 21 games for a $60 million prize pool. The eight-week competition and festival drew 500 million viewers online and saw 2.6 million people attend.
The post Esports World Cup Welcomes FATAL FURY: City of the Wolves to Club Championship appeared first on European Gaming Industry News.
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Play Booming Games’ brand new Valentine’s slot
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As with all of the provider’s titles, Burning Love has been certified for launch in core regulated markets including the UK, Sweden and all Malta jurisdictions.
Nemanja Živić, Director of Games at Booming Games, said: “Burning Love is the sizzling new slot that’s the perfect Valentine’s Gift from us to you. The game may be based on a former flame, but it captures all of the fire and all of the passion to deliver a classic that you’ll never forget.”
The post Play Booming Games’ brand new Valentine’s slot appeared first on European Gaming Industry News.
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