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Women in Games Annual Global Conference: A Question of Disruption in Games and eSports

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Women in Games Annual Global Conference will take place virtually on Tuesday, October 10 – tickets available now

Join hundreds of other women and allies from around the world for a full day of discussion and networking

The Women in Games Annual Global Conference will next month examine the idea and reality of disruption as its theme; asking direct questions to look forward and build a better, progressive future for women in games and esports around the world.

Taking place via the Hopin online platform on Tuesday October 10, the Women in Games Annual Global Conference will ask what is being done to disrupt existing norms and bring fairness to the playing field for women.

Tickets are priced at just £30 but there are ‘early bird’ discounts on a first come-first served basis. Women in Games is a not-for-profit organisation and any money it receives from ticket sales covers the cost of the per-delegate cost incurred from the Hopin platform as well as supporting the continuation of its work.

From questions based on original research about representation such as ‘What’s going wrong with women’s dialogue in video games?’, to questions from returning innovators about pay such as ‘Salary transparency: breaking the game or path to success?’, the Women in Games Annual Global Conference will offer abundant challenges to the prevailing lack of fairness, whether that be in work or play environments. Mental health and toxicity are addressed in a series of sessions, from ‘Accountability and repair: A new framework for addressing toxicity?’ to an examination of the intersectional nature of Mysoginoir revealed through a new research report from Glitch.

Every session will pose a significant question, focusing on the Women in Games Priority Spheres of Action:

Fairness: equity and parity of pay and opportunity

Toxicity and Harassment: within workplace and gaming spaces

Entrepreneurship: opportunities, investment and funding

Talent Development: developing talent and fostering leadership culture

Education: all types and at all levels: school, training, colleges, universities, research institutes

Diverse Creative Representation: of women and their ideas in platforms, products and services

Advocacy and Awareness: raising awareness about the importance of gender equality in the global gaming ecosystem and challenging harmful stereotypes and biases

Research and Data Collection: conducting research on the state of gender equality in gaming; using data-driven insights to inform strategies and measure progress

Community Building: fostering safe and inclusive gaming communities, provide resources to support women and girls, and encourage positive behaviours

Industry Collaboration: partnering with game developers, publishers and other stakeholders to create inclusive games and work environments that promote diversity and equality

“There are still huge challenges facing women working in games and eSports and women and girls playing games online,” the Chief Executive Officer for Women in Games, Marie-Claire Isaaman, said. “Our work at Women in Games is to address these significant challenges and look to find solutions. Our Women in Games Annual Global Conference provides us with the chance to ask difficult questions, to disrupt, in the hope of collectively seeking answers.

“Women in Games’ continuing mantra is that no-one should be disadvantaged because they are a woman and our speakers will share their perspectives on how and why their efforts at disrupting the status quo are a reason for optimism about positive change in the worlds of games, eSports and beyond.”

Women in Games events are not possible without sponsors and this year’s Women in Games Annual Global Conference is supported by Dovetail Games, Amiqus and Keywords Studios. Additional sponsorship opportunities are available to suit all budgets. Contact Sponsorship@ WomenInGames .org to find out more. To find out more about the Women in Games Annual Global Conference, visit https:// Hopin .com/Events/Women-In-Games-Annual-Global-Conference-2023/Registration.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Department of Trust set to meet challenges of new affordability checks

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Department of Trust (dotrust.co.uk), the award-winning provider of financial risk assessments for safer gambling is poised to meet the challenges of the newly announced regulations on frictionless financial checks by the UK Gambling Commission and Betting and Gaming Council.

Under the new rules published by the Gambling Commission, operators have until August 30th to implement frictionless checks on all customers making £500 net deposits in any rolling 30-day period. These frictionless checks form part of a new regime designed to protect players at risk of financial harm and replace the current ad hoc approach to affordability checks.

Department of Trust also welcomes the interim voluntary code published today by the Betting and Gaming Council (BGC), the standards body representing over 90% of UK-regulated market operators. This code focuses on how responsible operators should support customers spending above the lower threshold set out by the Gambling Commission.

The supplier’s DoTrust Complete solution offers an integrated suite of frictionless and enhanced financial risk checks with a high level of automation capability -the only such tool built solely for safer gambling – and is perfectly positioned to help businesses navigate the newly regulated waters.

Charles Cohen, CEO of Department of Trust, said: “These important announcements flag the end of gambling’s ‘sus law’ where players faced seemingly arbitrary requests for personal information, operators were placed under a significant burden, and no one won

“We now know that in 120 days, every operator will need to perform frictionless checks on all players with net deposits in a 30-day rolling period of £500. A few months later this will fall to a much lower level.

“If operators want to protect their business, keep their customers and reduce costs, smart automation is the only answer.

“Department of Trust has spent over two years building the leading plug-and-play solution specifically for the gambling industry. Complete already automates over 90% of the processes required in both the new LCCP and BGC code. Now we know what the requirement will be, we are today committing to the goal of 100%. We want every operator and player to have instant assessments and sensible decisions cost-effectively. No one needs to lose sleep over this.”.

The post Department of Trust set to meet challenges of new affordability checks appeared first on European Gaming Industry News.

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Energame appoints Nicholas Tymoshchuk as CEO

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Energame, a global business consultancy and investment firm in online entertainment, announces the appointment of Chief Executive Officer Nicholas Tymoshchuk who will provide strategic direction for the company at an exciting time of growth and expansion for Energame and the iGaming industry.

Nicholas’s background includes 15 years of managerial experience and 6 years as a CEO. His career in business spans multiple sectors: energy, tech, real estate and investment management. He has represented international majors, built asset managers from the ground up, scaled up businesses and overseen international M&A.

Nicholas was previously Energame’s Corporate Affairs Director, a role in which he built Energame’s relationships with stakeholders worldwide, helping to steer the company through the industry’s rapidly changing landscape and playing an integral role in strategy, and business development.

Nicholas Tymoshchuk, CEO of Energame said: “Energame has an amazing team and a great entrepreneurial culture. We work across four continents and in some of the most dynamic and fast growing markets in the world. iGaming is one of the largest yet undiscovered industries in the global economy, and we at Energame believe it has an enormous potential. I’m very lucky to be leading our team into our exciting future.”

The post Energame appoints Nicholas Tymoshchuk as CEO appeared first on European Gaming Industry News.

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Tequity agrees RGS licensing deal with Fantasma Games

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Listed Swedish studio to benefit from increased speed to market

Tequity, the up-and-coming iGaming software pioneer, has agreed an integration deal with innovative studio Fantasma Games.

The integration of Tequity’s agile, licensed modular platform is expected to boost the speed-to-market capabilities of Fantasma, as the studio aims to grow its presence in key markets including North America.

Tequity’s platform incorporates a Remote Gaming Server (RGS) that increases operational efficiencies. Once live, Fantasma will be able to reach the next level by adding partners at a quicker rate, as it looks to meet operator demand for fresh types of content including increasingly popular sweepstakes.

The latest deal, with a studio listed on the Swedish stock market, follows on from successful launches of Tequity technology with sports betting-focused Parlaybay, multiplayer specialist BeyondPlay and slots supplier AvatarUX.

Tequity offers founders, start-ups, scale-ups and established companies across the iGaming sector a wide range of software modules that can be hand-picked to meet the needs of specific projects.

Krzysztof Opałka, Chief Technology Officer at Tequity, said: “We are excited to be working with Fantasma Gaming, to help further their growth in key markets worldwide.

“This partnership illustrates the power of our platform in delivering an efficient RGS solution that speeds up the launch process of their top-quality content. The Tequity platform offers a strong foundation for licensees wishing to create and deliver unique content to operators.”

Fredrik Johansson, CEO and Founder of Fantasma Games, added: “Thanks to the Tequity platform, Fantasma Games is working faster and smarter across a number of areas, allowing us to bring innovative content to our partners at speed.

“This integration significantly boosts our growth potential, as we look to increase the number of operator partners we work with around the world and deliver them relevant, localised and exciting games.”

The post Tequity agrees RGS licensing deal with Fantasma Games appeared first on European Gaming Industry News.

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