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Twain Sport continues European expansion with STS partnership

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Twain Sport, the newly launched live sport vertical from the Hybrid Sports League and BetGames, has expanded its reach across Europe following an agreement with the leading Central and Eastern European brand, STS.

The partnership grants STS exclusive access to Twain Sport’s revolutionary hybrid sports product including its hugely successful launch game, T-basket, in the Polish market, adding to an impressive portfolio which includes sportsbook, virtual sports as well as a wide range of esports betting.

Due to its dynamic development over the last few years, STS has increased its revenue over 10-times and has more than 400 betting shops in Poland and offices located in Katowice, Warsaw, Prague and Malta.

With plans for further geographic expansion, the high-frequency entertainment popular with next-gen players is set to meet the increased demand for live sport products, servicing over one million customers in the region.

Twain Sport’s initial offering, T-Basket, delivers head-to-head basketball tournaments every hour, with a match every three minutes, totalling 6300 matches monthly, and has enjoyed great success across the global markets it has already launched in.

In addition, the deal includes exclusivity for Twain Sport’s highly anticipated, T-kick which is set to release in February 2023 and delivers the same exciting head-to-head tournament format but uses football as its inspiration.

Commenting on the deal, BetGames’ CEO, Andreas Koeberl said: “We’re extremely proud of the progress Twain Sport has made since the debut launch in June 2022. Watching the growth in popularity of T-basket amongst players has been great to see, and now partnering with STS we can bring that experience to over a million players in Poland.

“The potential of this partnership is significant and as STS becomes another of our highly valuable partners, we are delighted to award it exclusive Polish rights to both T-basket and our exciting upcoming release T-kick – two ground-breaking hybrid sports that we’re sure will perform strongly.” 

Mateusz Juroszek, owner and CEO at STS said:STS is not only the largest Polish bookmaker, but we are also one of the biggest technology and data-driven companies in the iGaming industry. One of our advantages is our own technology and the ability to easily implement the most attractive tools from the best suppliers. We are constantly improving the customer journey at STS, and in-play odds, powered by Genius Sports will be a pillar of this.

“We are delighted to be partnering with BetGames and to be able to offer our loyal customers access to the first of their kind hybrid sport products they are producing. I have no doubt that T-basket and the upcoming T-kick will be a huge hit amongst players in Poland.”

Twain Sport delivers a similar sporting schedule to Esports and Virtual Sports and offers best-in-class integrity measures using Sportradar’s Fraud Detection System. This sits alongside stringent anti-match fixing protocols, providing operator partners with the world’s very best protection.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Google I/O 2024 Project Gameface Android Showcase Powered By Made-in-India Indus Battle Royale

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At Google I/O 2024, Google and SuperGaming showed how developers can empower over three billion Android devices with an unprecedented level of accessibility. The Project Gameface for Android showcase was also powered by SuperGaming’s upcoming made-in-India-for-the-world battle royale, Indus.

“We believe that with Project Gameface and Google AI, developers have the opportunity to bring gaming to everyone,” says Roby John, CEO and co-founder, SuperGaming. “We’re proud to partner with Google to showcase the fullest expression of accessible gaming through Indus at Google I/O 2024.”

Accessibility is crucial because it allows for games to be enjoyed by a wider range of players — regardless of their cognitive, physical, or sensory abilities. With Project Gameface, players can raise their eyebrows to click and drag, or open their mouth to move the cursor, making it possible for anyone to pursue gaming.

The post Google I/O 2024 Project Gameface Android Showcase Powered By Made-in-India Indus Battle Royale appeared first on European Gaming Industry News.

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Introducing Blask — Revolution iGaming Analytics Service with AI-Powered Insights.

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Blask, a pioneering company in iGaming analytics, is excited to announce the launch of its groundbreaking AI-based market analytics tool designed specifically for the iGaming industry. This cutting-edge solution empowers iGaming operators, affiliates, and platform providers with unparalleled clarity about the market and their performance within it, revolutionising how they approach brand marketing and other GGR-driving activities.

Blask has already secured the support of strategic partners Yolo Investments and Oakvale Capital and early adopters of the product, including Sportingtech, BC.Game, bet365, and Already Media.

One of Blask’s most innovative features is the Blask Index. This revolutionary metric serves as a barometer for the iGaming industry, similar to how the Nasdaq Composite and Dow Jones Industrial Average gauge the U.S. stock market. By analysing extensive search data, the Blask Index provides a comprehensive overview of the iGaming market’s size and individual brands’ market share within a particular country, offering valuable insights into the industry’s overall health and sentiment.

In addition to the Blask Index, the platform offers a range of powerful tools, including Relative Market Share, Market Dynamics, and Gross Gaming Revenue (GGR) prediction. These features enable brands to benchmark their performance against competitors, identify areas for improvement, and uncover potential expansion opportunities.

The platform is powered by two SOTA (state-of-the-art) models that work in tandem to extract features from over 1 billion data points, including 450 active brands. Our custom-built Computer Vision Model is designed to identify and classify iGaming-related websites with exceptional accuracy of up to 91%. In addition, our Natural Language Processing (NLP) Model is fine-tuned to understand the unique language and terminology used within the iGaming industry and has multiple language capabilities. With the automated brand discovery and up to 1 hour of data granularity, businesses can make informed strategic and tactical decisions, from analysing a Sunday football match’s impact on market performance to deciding which new markets to enter.

“We are excited to introduce Blask to the iGaming industry. This is the product that I wish I had access to when I acted as the CMO of a leading iGaming company. The clarity it provides leaders to make informed decisions can drive significant GGR increases,”said Dmitry Belianin, Co-founder of Blask.

Co-founder and CEO Max Tesla added,“Our team has worked tirelessly to develop a solution that offers unparalleled market insights, with a cutting-edge use of AI technology.”

The post Introducing Blask — Revolution iGaming Analytics Service with AI-Powered Insights. appeared first on European Gaming Industry News.

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GROSS GAMING REVENUES UP 18.5% TO PHP81.7 BILLION IN 1Q

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The Philippine Amusement and Gaming Corporation (PAGCOR) today said the country’s Gross Gaming Revenues (GGR) in the first quarter of the year reached Php81.70 billion, an 18.54% increase from the Php68.92 billion in the same quarter last year.

The latest GGR is another new record, sustaining an upward trend for the local gaming industry since the post-pandemic recovery started in the last quarter of 2022.

PAGCOR Chairman and CEO Alejandro H. Tengco said the Electronic Games (E-Games) sector continues its record-breaking performance, bringing in Php22.5 billion or more than six times the 2023 first quarter revenues of Php3.5 billion.

“The E-Games revenue performance continues to exceed our projections, and this reflects how gaming technology and the proliferation of mobile devices is influencing not only our daily lives but our entertainment choices as well,” he said.

“With the way technology is constantly shaping our lives and the way we do business, and even the way we choose to be entertained, the future of gaming clearly lies in this sector,” Mr. Tengco added.

The PAGCOR chief said the state-run gaming agency’s improved regulatory policies and reduced fees also contributed to the success of the E-Games sector.

“We are confident that with our new regulatory policies, more gaming companies both here and abroad will continue to look at business and investment opportunities in the Philippine gaming industry,” he said.

The biggest contributor to the 1Q GGR is still the country’s licensed casinos which brought in Php49.7 billion, although it is lower than the PhpPhp54.15 billion year-on-year.

PAGCOR-operated casinos under the Casino Filipino brand brought in Php4.69 billion, also lower than the previous year’s Php5.13 billion, underscoring the challenge faced by the segment as more players continue to migrate to online platforms.

Bingo operations contributed Php4.81 billion to the GGR, also lower than the 2023 first quarter take of Php6.13 billion.

The country’s projected full year GGR is Php336 billion and the first quarter total is more than 24% of the target. Gaming revenues traditionally spike in the last quarter of the year.

The first quarter GGR for 2024 is however still higher than the previous record of Php80.12 billion set in the last quarter of 2023, when full-year GGR reached Php285.27 billion.

The post GROSS GAMING REVENUES UP 18.5% TO PHP81.7 BILLION IN 1Q appeared first on European Gaming Industry News.

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