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Underdog Teams GOG Esports and Dragon Esports Set for a big leap as they seal a berth for ESPL 2 LAN Finals

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In its bid to give promising gamers a chance to showcase their skills on a national platform, the second edition of the Esports Premier League organized the Underdog Phase, where Team GOG Esports and Dragon Esports put up a stellar display of talent to conquer the open qualifiers. Both teams finished in the top two positions with their dominant performances in the open qualifiers.

ESports Premier League envisioned this “Underdog Phase” to ensure that non-established BGMI Esports players and teams from across the country get an opportunity to show their talent and ability. This will be for the first time such an initiative was taken to give opportunity for the Underdogs only via open qualifiers.

Led by Manish Jangid, team GOG Esports topped the chart with a total tally of 142 points (Finish Points – 52 + Position Points – 90) while Team Dragon Esports led by Ritik Rawat finished second with 130 points (Finish Points – 70 + Position Points – 60). Both teams registered one WWCD (Winner Winner Chicken Dinner) each to their name too.

GOG Esports played their first major tournament during BMPS (Battleground Mobile Pro Series) and finished that mega event with the 21st rank. Buoyed by other talented members in Nick, Bullet, and Trex, the team is currently prepping for the mega final in a Boot Camp in Bhopal. The whole team is practicing for about 13 to 14 hours daily to give a tough competition to the best teams during the grand finals of the ESPL Season 2.

The team is excited to play in their first ever major LAN event as Manish Jangid, the team leader for GOG Esports added, “This moment gives me a sense of accomplishment and honor that our team’s diligence and commitment finally paid off. We are grinding really hard together at our bootcamp and are really excited as this will be our first LAN event. The open qualifier was an eye-opener as multiple underdog teams were playing like pros and I am sure all other teams learned a lot and will continue their grid in the upcoming events.”

Team Dragon Esports leader Ritik, son of a retired army officer opted out of education after 12th to pursue a career in gaming. His journey began in 2018 with PUBG. With Sanket Salam, Krishna Sharma, and Ashish Singh, Rawat formed the team Dragon Esports which is his third esports team. The 22-year-old also participated in the PMCO Open qualifiers 2019. He also joined NADE gaming in 2020 and now the Dehradun-based gamer is focused on the upcoming LAN event in Delhi.

Speaking on the success and response of the Open Qualifiers, ESPL director Vishwalok Nath noted, “We have seen multiple tournaments only catering to top teams on an invitational basis, and opportunities for underdog teams are very less in regards to bigger platforms. So, to give equal opportunity to all the teams, we conducted open qualifiers for underdog teams across the country to give them a bigger platform to perform. The Underdog phase was one of its kind, as it provided budding gamers with a promise to get a chance to showcase their skills on a national platform. Both the teams that won thoroughly deserve their success. Now, these teams will get a chance to put their skills and strategies to test against the top names in BGMI Esports. Who knows, we may get our new BGMI heroes out of these two underdog teams.”

This year’s league which carries a massive prize pool of Rs. 1 crore is set to engage esports athletes across the country in a high-voltage action of the most popular battle royale game, BATTLEGROUNDS MOBILE INDIA.

The league is being played in two separate stages in the initial phase — online qualifiers and invitational qualifiers — to shortlist the top 16 teams. ESPL has already got their 2 top Underdog teams from online qualifiers. The invitational qualifiers are being played in two phases; the first phase will select top 5 teams whereas in the second phase, 8 top teams will be chosen from the leaderboard. The finals will also witness one direct invited team competing and vying for the title.

Recently, ESports Premier League (ESPL) extended its association with youth icon and renowned Bollywood actor Tiger Shroff as the face of India’s first-ever franchise-based Esports league for the second consecutive year. India Today Gaming has also roped the Global smartphone brand, TECNO Mobile as Presenting Sponsor for the tournament. The smartphone maker is committed to supporting and helping aspiring underdog esports players with its gaming-focused smartphones like the latest, Tecno Pova 3. Esports fans can also watch the BGMI action live on India’s leading streaming platform, LOCO, the exclusive digital broadcast partner for ESPL Season 2. The tournament organizer has also signed Ishq FM as the exclusive radio partner for the ongoing tournament.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Flutter receives formal approval of its science-based targets

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Flutter Entertainment Plc announced that the Science Based Targets initiative (SBTi) has formally approved its near and long-term science-based emissions reduction targets. The SBTi has also verified Flutter’s net-zero science-based target by 2035.

Flutter’s net-zero target conforms with the SBTi Corporate Net Zero Standard and has been classified to be in line with a 1.5°C trajectory, aligning to the levels required to meet the goals of the Paris Agreement.

Scope 1, 2 and 3 targets approved by the SBTi are as follows:

Overall Net-Zero Target:Flutter commits to reach net-zero greenhouse gas (“GHG”) emissions across the value chain by 2035. This is broken down as follows:
Near-Term Targets: Flutter commits to reduce absolute scope 1 and 2 GHG emissions 45% by 2030 from a 2022 base year. Flutter also commits to reduce absolute scope 3 GHG emissions 45% within the same timeframe.
Long-Term Targets: Flutter commits to reduce absolute scope 1 and 2 GHG emissions 90% by 2035 from a 2022 base year. Flutter also commits to reduce absolute scope 3 GHG emissions 90% within the same timeframe.
Flutter will provide regular reporting on progress against these targets, in addition to the approach to managing climate-related risk and opportunities.

Flutter’s Group Director of Sustainability and Regulatory Affairs, Sue Albion, said: “At Flutter, we are committed to playing our part in moving toward environmental sustainability, for the health of our planet and the future success of our business. Around the world, our brands are taking steps to track their carbon footprint and reduce emissions, and we’re collaborating with partners across our supply chain to support them to do the same. Setting clear, science-based targets and holding ourselves accountable to deliver against them is a key part of this journey.”

The post Flutter receives formal approval of its science-based targets appeared first on European Gaming Industry News.

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Bragg Gaming Launches Metric Gaming Sportsbook with Betnation in The Netherlands

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Bragg Gaming Group announced the launch of the Betnation sportsbook, utilising technology developed by Metric Gaming across the Dutch market for the first time.

Under the terms of the extension agreement, Bragg provides access to Metric’s sportsbook technology through its existing relationship with the developer, with Bragg working to integrate this technology into Betnation’s current set up.

The integration benefits Betnation further through access to Bragg’s in-house regulatory reporting tools, as well as access to cutting-edge marketing and promotional tools available through Bragg’s Fuze toolset.

The agreement marks the first usage of Metric’s sportsbook technology via Bragg Gaming Group to a Bragg client, with similar launches with other Bragg clients set to follow.

This relationship aims to allow an operator to have all the autonomy and control of an in-house developed sportsbook but through an outsourced solution which is more cost effective for the operator, making it easier for operators to focus on customers.

The launch follows the award of a sports betting license to Betnation by the Dutch Gambling Regulator, the Kansspelautoriteit (KSA) last month, following an extensive application review process and building on Betnation’s prior iGaming license award.

The sportsbook debut comes at a crucial time in the sporting calendar, with the UEFA European Championship Football tournament kicking off in Germany on June 14, 2024, and with the Paris 2024 Olympics beginning a month later in July.

Betnation are a long standing client of Bragg Gaming, first agreeing a turnkey technology, content aggregation and managed services deal covering the Dutch market in April 2022.

Betnation currently utilizes Bragg’s constantly updated, cutting-edge Player Account Management (PAM) platform in the Dutch market, as well as Bragg’s iGaming content aggregation services, which include casino content from multiple in-house studios as well as exclusive content from multiple studio partners.

Betnation also uses the Fuze customer engagement toolset in its iGaming, benefitting from market leading tools proven to increase user engagement through enabling automated, real-time in-game gamification, conversion and retention mechanisms.

Tools available to iGaming operators under the Fuze toolset include an AI-powered Game Recommendation System, Game-based leaderboards, tournaments and quests.

Matevž Mazij, Chief Executive Officer at Bragg, commented: “We’re delighted to help Betnation expand their existing iCasino offering into sportsbook for the first time, in this first-of-its kind agreement.

“We hope that this arrangement with Metric Gaming will offer our operator clients a unique, game-changing way to offer sports betting but in a way which removes many of the associated financial and operational concerns.”

Robert Schouten, Chief Executive Officer at Betnation, commented: “We’re grateful to the KSA for granting us a sports betting licence, and we’re looking forward to launching our debut sportsbook offering with Bragg and Metric.

The upcoming summer of sporting events will undoubtedly be a busy one for Dutch bettors and we’re looking forward to being able to offer a wide range of betting opportunities for our customers.”

The post Bragg Gaming Launches Metric Gaming Sportsbook with Betnation in The Netherlands appeared first on European Gaming Industry News.

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Kambi and Abios Join ESIC as Anti-Corruption Supporters

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The Esports Integrity Commission (ESIC) has announced Kambi and Abios, its esports data subsidiary, as new ESIC Anti-Corruption Supporters. This partnership signals the alignment of Kambi’s longstanding commitment to corporate probity and sports integrity with ESIC’s ongoing battle against match-fixing and corruption in esports.

Kambi and Abios join a distinguished class of other Anti-Corruption Supporter stakeholders who have historically worked with ESIC to ensure that attacks against the competitive integrity of esports competition are appropriately reported and dealt with. Anti-Corruption Supporters assist ESIC in investigating suspicious betting activity, supporting ESIC’s broader mission to combat cheating and betting fraud in the esports industry. Kambi and Abios’ entrance into the Anti-Corruption Supporter class will see the entities actively work with ESIC to assist in ESIC’s mission to disrupt, prevent, investigate and prosecute all attempts to compromise competitive integrity in esport competition.

Abios’ Managing Director and Founder, Anton Janér, commented: “Our mission at Abios has always been to enable the sustainable growth of esports. As such, we’re incredibly excited to join ESIC in their mission to future-proof esports through combatting match-fixing and other integrity-related malpractices. Fair play is a crucial component in ensuring the viability of esports as a long-term community and investment and we hope to be able to support the industry together with ESIC going forward.”

Stephen Hanna, ESIC’s Chief Executive Officer, commented: “We are pleased to welcome Kambi and Abios as Anti-Corruption Supporters. Kambi and Abios are well trusted and recognised operators in their respective industries, and their entrance into the Anti-Corruption Supporter class of ESIC membership emphasises their shared commitment to upholding the highest standards of integrity and fair play within the esports industry.”

The post Kambi and Abios Join ESIC as Anti-Corruption Supporters appeared first on European Gaming Industry News.

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