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Global $192 Billion Online Gambling Markets, Opportunities and Strategies, 2015-2020, 2025F, 2030F
The “Online Gambling Global Market Opportunities And Strategies To 2030, By Game Type, Device” report has been added to ResearchAndMarkets’ offering.
The online gambling market reached a value of nearly $76,792.7 million in 2020, having increased at a compound annual growth rate (CAGR) of 13.7% since 2015. The market is expected to grow from $76,792.7 million in 2020 to $127,451.4 million in 2025 at a rate of 10.7%. The market is then expected to grow at a CAGR of 8.6% from 2025 and reach $192,264.4 million in 2030.
Growth in the historic period resulted from strong economic growth in emerging markets, growing adoption of smartphones with improved internet accessibility, increasing popularity of digital payments and rise in disposable income.
Going forward, increasing gamer involvement during the covid-19 pandemic, increasing consumer acceptance for fintech, technically advanced platforms, legalization of gambling and changing consumer gambling habits will drive the growth. Factors that could hinder the growth of the online gambling market in the future include global recession, regulatory restrictions to curb gambling addiction, demographic changes and security challenges
The online gambling market is segmented by game type into betting, casino, lottery, poker, online bingo, and others. The betting market was the largest segment of the online gambling market segmented by game type, accounting for 46.7% of the total in 2020. Going forward, the lottery segment is expected to be the fastest growing segment in the online gambling market segmented by game type, at a CAGR of 16.8% during 2020-2025.
The online gambling market is also segmented by device into desktop, mobile and other devices. The desktop market was the largest segment of the online gambling market segmented by device, accounting for 57.9% of the total in 2020. Going forward, the mobile segment is expected to be the fastest growing segment in the online gambling market segmented by device, at a CAGR of 17.4% during 2020-2025.
Asia Pacific was the largest region in the online gambling market, accounting for 31.9% of the total in 2020. It was followed by Western Europe, and then the other regions. Going forward, the fastest-growing regions in the online gambling market will be Western Europe, and, Asia Pacific where growth will be at CAGRs of 10.83% and 10.81% respectively. These will be followed by South America, and Middle East, where the markets are expected to grow at CAGRs of 10.7% and 10.5% respectively.
The online gambling market is fairly fragmented, with a large number of players. The top ten competitors in the market made up to 23.15% of the total market in 2020. The key players in the market are focusing on continuous product innovations, mergers & acquisition to expand its market presence and to gain competitive edge in the market.
Flutter Entertainment plc was the largest competitor with 6.06% of the market, followed by bet365 Group Ltd. with 4.80%, Entain plc with 4.66%, Kindred Group plc with 1.96%, William Hill PLC with 1.55%, 888 Holdings PLC with 1.06%, International Game Technology PLC with 1.03%, Betsson Ab with 0.96%, DraftKings Inc. with 0.61% and Betfred with 0.46%.
The top opportunities in the online gambling market segmented by game type will arise in the betting segment, which will gain $21,415.9 million of global annual sales by 2025. The top opportunities in segment by device will arise in the mobile segment, which will gain $35,462.1 million of global annual sales by 2025. The online gambling market size will gain the most in the USA at $8,453.8 million.
Market-trend-based strategies for the online gambling market include investing in AI technology to enhance user experience, integrating cryptocurrency as a payment mode, building mobile apps, investing in AR and VR technology, sponsoring sports events with large viewership, tie-up with celebrities and influencers, offer free access to games with certain main features and offer cross platform support for games.
Key Topics Covered:
1. Online Gambling Market Executive Summary
2. Table of Contents
3. List of Figures
4. List of Tables
5. Report Structure
6. Introduction
6.1. Segmentation By Geography
6.2. Segmentation By Game Type
6.3. Segmentation By Device
7. Online Gambling Market Characteristics
7.1. Market Definition
7.2. Segmentation By Game Type
7.2.1. Betting
7.2.2. Casino
7.2.3. Lottery
7.2.4. Poker
7.2.5. Online Bingo
7.2.6. Others
7.3. Segmentation By Device
7.3.1. Desktop
7.3.2. Mobile
7.3.3. Other Devices
8. Online Gambling Market Trends And Strategies
8.1. Use Of Artificial Intelligence In Online Gambling
8.2. Blockchain In Online Gambling
8.3. Mobile Gambling
8.4. Virtual Reality/Augmented Reality To Enhance User Experience
8.5. Online Gambling Companies Sponsoring Sports Teams
8.6. Celebrity Endorsements
8.7. Freemium Models In Online Gambling
8.8. Cross Platform Gambling Games
9. Impact Of COVID-19 On The Online Gambling Market
9.1. Introduction
9.2. Impact On Major Regions
9.2.1. North America
9.2.2. Asia-Pacific
9.2.3. Europe
9.3. Impact On Sports Betting
9.4. Conclusion
10. Global Online Gambling Market Size And Growth
10.1. Market Size
10.2. Historic Market Growth, 2015 – 2020, Value ($ Million)
10.2.1. Drivers Of The Market 2015 – 2020
10.2.2. Restraints On The Market 2015 – 2020
10.3. Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)
10.3.1. Drivers Of The Market 2020 – 2025
10.3.2. Restraints On The Market 2020 – 2025
11. Global Online Gambling Market Segmentation
11.1. Global Online Gambling Market, Segmentation By Game Type, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)
11.2. Global Online Gambling Market, Segmentation By Device, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)
12. Online Gambling Market, Regional And Country Analysis
12.1. Global Online Gambling Market, By Region, Historic and Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)
12.2. Global Online Gambling Market, By Country, Historic and Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)
Companies Mentioned
- Flutter Entertainment plc
- bet365 Group Ltd.
- Entain plc
- Kindred Group plc
- William Hill PLC
- 888 Holdings PLC
- International Game Technology PLC
- Betsson Ab
- DraftKings Inc.
- Betfred

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Tom Horn Gaming Unveils Book of Azure – Max Gold’s Next Epic Adventure
Tom Horn Gaming, a leading iGaming software supplier, announces the release of Book of Azure, the second slot in its Max Gold series.
This Egyptian-themed online slot takes players to Ancient Egypt, combining the proven appeal of the classic ‘Book of’ mechanic with new features designed to maximise player engagement, boost retention, and increase operator revenues.
Played on a 5-reel grid with 9 winlines, the game offers medium volatility, an RTP of 94.99%, and a maximum win potential of 500x the bet. Its combination of steady payout potential and multiple win opportunities encourages longer player sessions and repeat visits.
Classic ‘Book of’ Mechanic Meets Coin Collection
Book of Azure combines the timeless charm of a ‘Book of’ formula with Shatter Mode – Tom Horn’s signature feature – and enhances it with a popular Coin Collection mechanic to create richer and more rewarding gameplay.
When Book symbols land in the base game, they contribute to a Coin Pot above the reels. The bonus round – 10 retriggerable free spins – can be triggered either by landing 3 Book symbols during Shatter Mode or randomly via the Coin Pot, adding unpredictability and fresh win potential at any moment.
Once triggered, one symbol is chosen at random to act as a special expanding symbol throughout the bonus game. This expands to cover reels when part of a winning combination, boosting the chance of solid hits. A progressive multiplier increases from x1 up to x4 during the free spins round.
Cascading Wins and Multipliers
The game’s Shatter Mode brings fast-paced, cascading win sequences. Each win removes symbols from the reels, with new ones falling into place and a win multiplier increasing up to x4 with each consecutive cascade.
The feature ends when no new wins appear or the maximum multiplier is reached.
For players eager to get straight to the action, the Bonus Buy option allows instant access to free spins for 50x the total bet. “With Book of Azure, we wanted to evolve the classic ‘book of’ gameplay by fusing it with mechanics players love – cascading wins and coin collection – while continuing Max Gold’s story,” said Ondrej Lapides, CEO at Tom Horn Gaming. “It’s an action-packed game with a familiar feel, but enough innovation to keep players coming back for more.”
Max Gold’s latest adventure opens up new opportunities for operators looking to offer players trusted mechanics with fresh, engaging twists. Book of Azure is available to Tom Horn Gaming partners as of 14 August 2025.
The post Tom Horn Gaming Unveils Book of Azure – Max Gold’s Next Epic Adventure appeared first on European Gaming Industry News.
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From Warehouse Raves to Fortnite Waves: CRKD™ NEO S 5-FRET deadmau5 FORTNITE FESTIVAL EDITION™ Drops The Beat, Compatible with Fortnite Festival!
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CRKD™, the premium collectible gaming brand behind the award-winning Nitro Deck™ and NEO S™ collectible controllers, announced today the NEO S 5-Fret deadmau5 Fortnite Festival Edition, a licensed, special edition NEO S controller, designed for use with Fortnite Festival and other rhythm-based games.
Electronic music producer deadmau5 has made guest appearances in video games before, and from August 5, deadmau5 and his legendary mau5head will be appearing in Fortnite. To celebrate this exclusive engagement, controller connoisseurs CRKD have created a special deadmau5 version of the 5 Fret NEO S controller.
The NEO S 5-Fret deadmau5 Fortnite Festival Edition is compatible with both PC and Nintendo® Switch™, and is a limited edition drop inspired by the instantly recognizable mouse head worn by deadmau5 at his concerts – known as the mau5head. When these controllers disappear off the shelves, they’re gone, so the mau5horde had better be quick off the mark if they want this EDM-tastic peripheral in their lives!
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Designed and engineered by team members behind the much-loved hardware for Guitar Hero™ and DJ Hero™, the NEO S will also work with other rhythm-based community games, opening up a whole world of possibilities for music lovers.
Available for pre-order today, the NEO S 5-Fret deadmau5 Fortnite Festival Edition is expected to ship in October 2025, so begin preparing your gaming area now for its grand arrival!
The NEO S 5-FRET dEADMAU5 FORTNITE FESTIVAL EDITION is available for pre-order today at go.crkd.gg/fnfestival and go.crkd.gg/nsdm5.
Shipping is expected to start in October, for a suggested retail price of $59.99 / €69.99 / £59.99.
This collaboration was facilitated by Fortnite’s licensing agency IMG Licensing.
For more information, and to order your NEO S 5-Fret deadmau5 Fortnite Festival Edition, please visit: crkd.gg/
Stay up to date with all the latest news, product releases, and more by following CRKD on all social media channels @crkdgg or visiting go.crkd.gg/social
To join the CRKD Discord, a growing community of engaged gamers and collectors please visit: go.crkd.gg/discord
To read our latest blog post to the rhythm community please visit: https://go.crkd.gg/rhythm
The post From Warehouse Raves to Fortnite Waves: CRKD™ NEO S 5-FRET deadmau5 FORTNITE FESTIVAL EDITION™ Drops The Beat, Compatible with Fortnite Festival! appeared first on European Gaming Industry News.
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Seeking to enhance operational efficiency and meet evolving AML requirements, INSPIRE Entertainment Resort sought a faster and more accurate solution. The resort, which features a high-volume casino catering exclusively to foreign guests, needed a system capable of recognizing passports from around the globe with minimal friction.
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“As the team responsible for passport scanning at the casino, we’re very satisfied with the improvements Regula has brought. The speed of document processing has noticeably increased, and guest entry has become much smoother. It’s a reliable solution that has elevated the efficiency of our daily operations,” says Dr. Ilnam Lee, IT Director at INSPIRE Entertainment Resort.
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The post Faster Guest Entry at Korea’s INSPIRE Entertainment Resort’s Casino, Powered by Regula’s Technology appeared first on European Gaming Industry News.
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