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Niko Partners 2022 Asia Video Game Industry Predictions
1. MENA-3 games market revenue will surpass $2 billion in 2022
Niko Partners initiated coverage on Saudi Arabia, the United Arab Emirates and Egypt for the first time in 2022. We call this region MENA-3 in our reports and expect combined games revenue across all platforms to surpass $2 billion this year. Growth will be driven by higher spending per user, additional government support across games and esports, and more gamers entering the market.
2. India will have over 400 million gamers in 2022
We predict India will surpass 400 million gamers this year, accounting for over ¼ of total gamers in Asia. We also believe that India, the fastest growing market in Asia, will be the next market to reach $1 billion. Niko Partners has often talked about how the ITV markets, referring to Indonesia, Thailand, and Vietnam, would be the next billion-dollar games markets. These three markets have surpassed $1 billion individually over the past two years.
3. Game approvals in China will restart in early 2022
China’s video game regulator has not approved any new titles since July 22, 2021. There were only 755 titles approved in 2021, compared to 1,411 in 2020. With the roll out of the national anti-addiction and real name identification system now complete, we expect approvals to restart in early 2022.
4. China’s regulatory approach will shift from reform to enforcement
China’s video game regulator introduced new policies in 2021, primarily aimed at curbing gaming addiction among minors. We expect the regulator to shift away from policy reform in 2022, as it looks to ensure compliance with current regulations. We are already starting to see a crackdown on companies that are curbing regulations and we have upgraded the risk of a Steam International ban in China to high.
5. Game companies in China will increase focus on exports
Chinese game companies have dominated their home market and found success overseas with mobile games. With increased investment in AAA game development, local indie studios and the ongoing regulatory risk at home, we expect Chinese game companies to start finding success on all platforms overseas in 2022 and beyond.
6. Esports will become more legitimate in 2022
In 2017 the International Olympic Committee recognized esports as a sport, in 2018 esports was a demonstration event at the Asian Games in Jakarta, Indonesia and in 2022 Esports will be a medal event at the Asian Games in Hangzhou, China. This will lead to more investment in esports player pipelines and player development. 2022 will enjoy an increase in esports training, education, subsidies aimed at esports management, player development.
7. Cross Platform and Cross Play will be a staple of new titles in 2022
The success of multi-platform titles such as Genshin Impact, the widespread adoption of scalable game engines such as Unreal Engine and Unity as well as the demand for interoperability between devices has led to players valuing cross platform experiences with cross play. We expect some of the largest game studios in China, South Korea, and Japan to introduce titles that run across PC, Console, Mobile and Cloud with cross play enabled.
8. 5G will be available across all 14 markets we cover in 2022
5G has been rolling out across numerous markets in Asia since South Korea launched 5G services in April 2019. This has led to increased download speeds, lower latency and helped enable cloud gaming on the go. Malaysia, Vietnam, India and Egypt are the four markets we cover that have yet to roll out 5G. We expect them to start their roll out by the end of the year.
9. M&A / Investments / IPOs will continue to play an important role
2021 was a record year for game related investments, especially in China where the number of transactions doubled compared to the prior year. Tencent alone invested in or acquired more than 100 game related companies last year. We expect M&A / Investments to continue playing a notable role in 2022 and beyond as the value of IP, development talent and new technologies become more important. While there may be a lower number of deals closed in 2022, we believe the overall value will continue to remain high.
10. Gaming companies will capitalize on the metaverse trend better than tech companies, but it’s still too early for the concept
Metaverse became a hot word in 2021 with numerous tech and gaming companies embracing the concept. Niko Partners believes that live service video games have been building towards the metaverse concept for several years and that companies with experience in both video game development and social media platform operation will have an advantage when entering this space. We expect game focused companies to see the initial benefits of the metaverse trend while tech first companies will struggle to offer value to users. However, we don’t expect to see a true metaverse experience in 2022 based on the currently accepted definitions.
11. The convergence of video games and the entertainment industry further engages gamers
The video game industry is building on the concepts of metaverse, pan-entertainment and transmedia which is leading to a convergence between games and entertainment. We expect to see more traditional brands, entertainment properties and artists take advantage of live service games in 2022. On the flip side, we expect to see more collaboration between video game IP holders and traditional entertainment such as movies, TV, and comics. This bi-directional approach will further engage gamers in the future.
12. Blockchain game adoption increases, but the space remains experimental
Blockchain based games made headlines in 2021 and VCs have invested billions in them. The past year has seen the rise of blockchain based non-fungible tokens (NFTs) in games and the exploration of the Play to Earn (P2E) model. We expect to see new innovative game projects in 2022 and increased adoption of blockchain games. However, the numerous barriers to entry, lack of regulation and questions around sustainability will keep the space experimental in 2022.
13. The local game development scene will grow in developing markets
Of the 14 markets we cover, Japan, South Korea, and China are considered game development powerhouses due to the hit titles released by domestic developers. The success of Vietnamese studio Sky Mavis (publisher of Axie Infinity) and a 2x increase in local game development studios in India since 2019 shows there is growing talent in these emerging markets. We expect to see the release of a hit game ($100m+ revenue) released by a studio from Southeast Asia or India in 2022.
14. The conversation regarding app store take rates will extend into 2022
The Epic v Apple case made headlines in 2021 and it indirectly led to Apple and Google reducing take rates for developers that earn less than $1m per year. In South Korea, a new bill required Apple and Google to offer alternative in app payment options. In China, TapTap made headlines for offering a 0% take rate and numerous developers have invested in direct distribution to avoid app store fees. As pressure continues to build, we expect platform holders to make further concessions in 2022.
15. Increasing government support towards local game development across SEA
In 2021, governments became increasingly supportive of the video game sector. Vietnam’s government took an active role in the creation of Vietnam Online Game Developers and Publishers Alliance (which will be formally established in 2022), Indonesia’s government showed support towards local game developers through fundings and infrastructure support, and Malaysia’s government continue to allocate specific national budget for gaming and esports. We anticipate more of this in 2022.
16. Korea and Japan to continue deregulation of the gaming and esports industry
Following Korea’s abolishment of the 10-year-old Shutdown Law and looking at Japan’s increasing interest in esports, we expect that both countries will continue to ease regulations or even move towards deregulation of certain laws or ordinances that hamper the growth of the gaming and esports industry. While an overhaul of the regulatory environment might not be feasible, small changes will be possible to occur in 2022.
Check our 2021 predictions accuracy here. All our predictions came true, except for #7 as a freeze on game approvals in China led to a lower number of import games being approved in 2021 vs 2020.

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Meet the Sponsors Powering the European Gaming Congress 2025 (HIPTHER Warsaw Summit)
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As the European Gaming Congress 2025 (HIPTHER Warsaw Summit) approaches, the stage is set for what promises to be the most ambitious edition in the event’s history.
This year marks a major leap forward for HIPTHER’s flagship conference in Central Europe — featuring two stages running in parallel, the launch of the HIPTHER Academy, and an expanded network of partners and supporters spanning the iGaming, tech, and compliance industries.
“This year is special! For the first time, we’re adding a second stage and launching the HIPTHER Academy.
We’re honored by the strongest support to date from industry stakeholders. We’re proud to welcome so many sponsors, underscoring a simple truth: there’s a real need for quality over quantity.” — Zoltan Tuendik, Co-Founder & Head of Business, HIPTHER.
Grand Stage Sponsor
Promatic Games
With over 27 years of expertise in slot machine creation, Promatic Games brings innovation to both land-based and online casino gaming. The company’s proprietary technologies — GamePRO, Promatic ONE, and its in-house RNG — power an extensive portfolio of slots and iGaming experiences across four continents.
Registration, Badge & Bracelet Sponsor
DATA.BET
A premium tech provider offering advanced esports and sports data feeds, DATA.BET covers 35+ disciplines, 12,500+ monthly events, and 2,000 markets. Their ultra-low latency feeds, AI-assisted modeling, and personalized data solutions make them a go-to partner for forward-thinking operators.
Lanyards Sponsor
DSTGAMING
With a decade of experience in white-label and turnkey casino solutions, DSTGAMING delivers technology for operators worldwide — from aggregation platforms and game development to secure payment gateways.
Scandinavian Legal Expertise Sponsor
Nordic Legal
A full-service law firm with a strong focus on gambling, Nordic Legal provides tailored legal strategies and compliance support for businesses navigating the Nordic region’s complex regulatory landscape.
Pen & Paper Sponsor
Evoplay
Known for redefining engagement in iGaming, Evoplay offers 250+ slots, instant, and table games — and is now expanding into bingo and lottery. Renowned for creative design and innovative promotional tools, Evoplay continues to set trends in player experience.
General Sponsors
NuxGame:
A robust B2B platform offering turnkey casino solutions, crypto payments, gamification tools, and a sportsbook covering 370,000+ annual events.
RM Legal:
A trusted Polish law firm specializing in gambling law, AML, fintech, and new technologies, supporting both operators and regulatory bodies.
Gaming In Poland:
The only company providing multidisciplinary representation for gambling entities in Poland, combining law, IT, and tax expertise.
Bukmacherzy Razem – The Polish Bookmakers Association:
Representing legally operating bookmakers in Poland, strengthening the industry’s image, and combating the grey market.
PIGBRiB – The Polish Chamber of Commerce for the Entertainment and Bookmaking Industry:
Promoting transparency, compliance, and cooperation across the sector.
Graj Legalnie Association:
Dedicated to eliminating the grey market and promoting ethical standards in Poland’s gaming and betting landscape.
7777 Gaming:
A next-generation B2B provider with 200+ innovative titles — from classic slots to multiplayer crash games and digital lottery experiences.
ComplyGuard:
An AI-driven SaaS platform by Mediastream AG designed to empower regulators and authorities in enhancing oversight and enforcing responsible gaming practices.
A Celebration of Collaboration
The unprecedented number of sponsors this year underscores a growing commitment across the iGaming and tech industries to support collaboration, education, and responsible innovation.
Each partner plays a vital role in advancing iGaming, technology, and regulatory excellence across Europe and beyond.
Still Not Registered?
There’s still time: join the European Gaming Congress 2025 in Warsaw — where leaders, innovators, and experts come together to connect, debate, and shape the future of gaming and technology.
The post Meet the Sponsors Powering the European Gaming Congress 2025 (HIPTHER Warsaw Summit) appeared first on European Gaming Industry News.
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Garga becomes first slot character in space
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To celebrate the launch of Reactoonz 100, Play’n GO’s iconic slot character Garga reached a max altitude of 37,753 metres (117,300 ft) in a two-hour flight to set a world record and become the first slot character ever in space
Play’n GO, the world’s leading casino entertainment provider, has today announced that one of the most iconic characters in slots, Garga, has set a world record by becoming the first slot character in space.
To celebrate today’s launch of Reactoonz 100, the latest game to feature Garga and the rest of the Reactoonz clan, Garga was sent on an out of this world voyage that reached a maximum altitude of 37,753 meters (117,300 ft) in a space flight that lasted just under two hours.
Ebba Arnred, Chief Marketing Officer of Play’n GO, said: “The Reactoonz, and Garga in particular, are some of the most iconic characters in slots that have brought entertainment to millions of players all over the world.
“When our games department told us Reactoonz 100 was on the way and it was going to be one of the biggest games of the year, the brief I gave to our brilliant marketing team was simple – I want an out of this world launch. They took that brief extremely literally.
“The Play’n GO brand has fun as one of its core tenants, and we always like to include an element of surprise in everything we do. Garga in space does all of that and more.
“Garga in space gives our fans a chance to see their favourite character reach new heights and gives our operator partners a platform from which to launch this incredible game. Will there be more surprises in the coming days? Count on it.”
The original Reactoonz, featuring the iconic Garga, charmed players with quirky alien animations and chain-reaction wins becoming one of the most played online slot games of all time.
Reactoonz 100 keeps that charm but dials up the unpredictability, stacking in fresh Quantum Features and big win potential for those who love fast-paced multiplier slots.
Garga’s space flight to celebrate the launch of Reactoonz 100 has been verified as a world record by the World Record Certification Agency (WRCA). Based in London, WRCA is a global authority in world record certification. Every WRCA certificate represents the highest verified achievement in its category, symbolizing excellence, innovation, and perseverance.
The post Garga becomes first slot character in space appeared first on European Gaming Industry News.
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Industry Expert David Lucas to Chair a Seminar Session During EAG Expo 2026
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David Lucas, a specialist in gambling, alcohol and entertainment, will chair a power-packed one-hour seminar session on “Working with Licensing Authorities” as part of the expanded EAG Expo, incorporating the Social Immersive Entertainment Expo and the London Casino & Gaming Show.
Lucas – who is a Director of Best Bar None the respected consultancy which provides training to licensing authorities on all aspects of licensing and gambling, has played a pivotal role in shaping modern licensing law. His fingerprints are on both the Licensing Act 2003 and the Gambling Act 2005, and his published works remain go-to references for operators and authorities alike.
The session, taking place at midday on Wednesday, January 14, is a rare opportunity to learn directly from one of the sector’s foremost authorities. It will be a hands-on, practical panel discussion, chaired by Lucas and joined by three panellists representing Bacta, the broader industry, and a licensing authority – all bringing frontline experience to the table.
Together, they’ll tackle the three big themes every operator needs to master: applications, local risk assessments, and premises inspections.
EAG Chairman Nick Harding said: “There are few subjects more critical to gambling operators than licensing – and no-one better equipped to explain its intricacies than David Lucas. It’s a must-attend for anyone serious about ensuring they remain compliant and competitive.”
The post Industry Expert David Lucas to Chair a Seminar Session During EAG Expo 2026 appeared first on European Gaming Industry News.
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