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Gaming in Central and Eastern Europe in focus at #EGC2020VE with +10 industry experts from the region

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EGC2020VE Gaming in Central and Eastern Europe in focus at #EGC2020VE with +10 industry experts from the region
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Central and Eastern Europe in focus at European Gaming Congress VE (Virtual Edition).

#EGC2020ve  The CEE gaming industry has been in the highlights of many media outlets and believe it or not there is always something big happening in this region.

In the Czech Republic: Just one week ago, Czech Lawmakers have voted in favor of a new decree to ban all electronic and mechanical gaming machines in the Czech capital. The decree awaits a nod from the city council.

If it gets the council’s approval, it will mean the end of all legal slot machines and video lottery terminals in the Czech capital once the current licensing period completes in 2024.

In Austria: The Austrian Financial Police have carried out a total of 278 inspections on suspected black-market gambling venues since January, resulting in the confiscation of over 660 gaming machines. Over half of the seized machines were found in Vienna, the capital city of Austria.

In a statement issued on July 28, Austria’s financial police set out the progress it has made this year towards a reduction in illegal gambling in the country. It made clear that the majority of illegal gambling activity is taking place in larger urban centers such as Vienna and Linz.

In rural areas, illegal gambling has been largely reduced – for example, in the states of Burgenland, Styria and Vorarlberg combined, only two devices have been found since January.

In Poland: The new figures published by Poland’s finance ministry have revealed that while the gambling revenue decline for the year to date, newly regulated products helped mitigate the falls in online betting and land-based gaming.

The gross gaming yield projections provided by H2 Gambling Capital revealed that the total for the year to June 11 is expected to fall 9.5% from 2019’s figures. This is significantly lower than the 19.6% decline projected across all EU markets.

Poland’s lower projected decline was due to the development of newly regulated verticals such as online casinos and land-based arcades. Online casino revenue grew 96.7% for the year to June 11, aided by growth from Totalizator Sportowy’s Total Casino site.

Also in Poland, ace football striker Robert Lewandowski has signed an investment deal with Movie Games, in a Polish manufacturer of sports-related video games, which has gained publicity during the coronavirus lockdown.

According to Movie Games, Lewandowski will become a shareholder in a company that is going to be started in launched by September to develop sports video games.

Lewandowski said in a statement released by Movie Games: “I see a huge potential in this segment.”

In Bulgaria: The National Revenue Agency (NRA) has officially assumed the power of regulating the gambling industry in Bulgaria. The country’s National Assembly passed a resolution to this effect last month. It replaces the State Commission on Gambling (SCG).

NRA Director Galya Dimitrova, who has the option to nominate a deputy to oversee the regulated gaming market, will be in charge of all proceedings.

The previous licenses will remain valid until they expire. NRA will process license applications and renewals within six months.

SGC was dismantled from the gambling regulation responsibility following several scandals, leading to the resignation of Chairman Alexander Georgiev in February after he was questioned in connection to an investigation into Vasil Bozhkov, owner of Bulgaria’s oldest betting operator, Eurofootball.

The is plenty of news to share about the Hungarian, Slovakian and Romanian gambling industry as well, but we will leave that to the professionals who will join the 3 special panel discussions at the virtual edition of European Gaming Congress 2020.

The virtual edition of European Gaming Congress 2020 is taking place between 6-7 October and gathers top names of the gaming industry who will present their insights to create Europe’s largest gaming compliance gathering.

THE EASY AND FREE REGISTRATION PROCESS IS SPONSORED BY ALTENAR AND YOU CAN REGISTER FOR FREE HERE!

The conference will cover +28 jurisdictions and you have the opportunity to dive into quality information about the CEE region via 3 special panels.

The “GAMING REPORT: CENTRAL EUROPE (PART ONE)” panel discussion will focus on the Czech Republic, Slovakia, and Poland. The discussion will be moderated by Jakub Kolomicenko (Head of the legal department at Endorphina) and will be joined by Jan Rehola (Director at IFGR and Partner at PS Legal), Ewa Lejman-Widz (Head of Polish Desk at WH Partners), Anna Wietrzyńska-Ciołkowska (Legal advisor, Local Partner at DWF Poland), Jakub Myszkorowski (Chief Commercial Officer at STATSCORE) and Dr. Robert Skalina (Senior Advisor at WH Partners).

The “GAMING REPORT: CENTRAL EUROPE (PART TWO)” panel discussion will focus on Hungary and Slovenia under the moderation of Dr. Robert Skalina (Senior Advisor at WH Partners).

The discussion will be joined by Helembai Gabor (Attorney-at-law at Bird & Bird Hungary) and Jaka Repansek (Media and Gaming Expert, Partner at Hipther Agency).

The third panel discussion is going to focus on the updates from Romania and Bulgari and is titled “GAMING REPORT: EASTERN EUROPE”.

The discussion will be moderated by Ana-Maria Baciu (Managing Partner Simion & Baciu Law Firm) and will be joined by Dan Iliovici (Vice President of ROMBET – Romanian Gambling Organizers’ Association) and Georgi Dimitrov (Legal counsel at EGT Interactive Ltd).

You can find more details about the speakers’ and moderator bios below.

AS MENTIONED ABOVE THE EASY AND FREE REGISTRATION PROCESS IS SPONSORED BY ALTENAR AND YOU CAN REGISTER HERE NOW!

The HIPTHER FESTIVAL includes a full week of conferences that are designed to bring together innovation with compliance via several talks and discussions in multiple industries and will run between 5-9 October.

The festival includes the following conferences:

  • PICANTE Marketing Summit (#MS2020ve) – 5 October
  • European Gaming Congress (#EGC2020ve) – 6-7 October
  • PICANTE TECH Conference Europe (#TCE2020AutumnVE) – 8-9 October

The registration is free and you can attend all three conferences with just one registration!

You can find more details about the Agenda here or you can register here!

For further inquiries about the speaking/sponsoring options, make sure to send an e-mail to Andrada Marginean (B2B Sales Executive at Hipther Agency) or subscribe to the weekly newsletter on the following link.

For media-related inquiries, please contact Alexandru Marginean (Marketing Specialist at Hipther Agency).

Ana-Maria Baciu – Managing Partner Simion & Baciu Law Firm

Ana-Maria Baciu is a regulatory and intellectual property lawyer, assisting clients in various industries, including gambling, IT, e-commerce or pharmaceuticals, for more than 20 years.

In the gaming field, Ana-Maria has been guiding betting & gaming companies, solution providers, marketing affiliates, other companies with an interest in this sector and industry-relevant associations, on the full range of regulatory and operational gaming aspects.

Read in full here…

Ewa Lejman-Widz – Head of Polish Desk at WH Partners

Ewa is heading the Polish Desk of WH Partners as part of the strategic partnership under the WH Partners brand with Izabella Żyglicka and Partners, a very well reputed full-service law firm in Poland and a member of Ally Law.

Ewa is a business lawyer with over 12 years of experience. She assists clients on matters related to gaming and gambling, contract law, M&A and IT service market law.

Read in full here…

Anna Wietrzyńska-Ciołkowska – Legal advisor, Local Partner at DWF Poland

Anna Wietrzyńska-Ciołkowska is a corporate lawyer dealing with M&A transactions focused on the gambling and insurance sectors.

She advises clients from the gambling sector on setting up a business and obtaining a permit to run a gambling business in Poland, providing gambling services to Polish residents from other jurisdictions, organising promotional lotteries, organising betting transactions, distributing gaming machines, gambling components in computer games or lotteries, acquiring gambling companies and structuring cooperation between partners in such companies, outsourcing of gambling functions, restrictions on making payments or advertising activities in gambling, as well as matters related to gambling tax.

Read in full here…

Jan Řehola – Director at IFGR and Partner at PS Legal

Jan Řehola has over eight years of experience in the gambling field, both from the public and private sector.

He holds a Master’s of Law from Charles University in Prague.  Jan worked for four years for the Ministry of Finance – the Czech gambling regulator; firstly, as a Head of the Legal Unit and later, as a Director of Gambling Department.  In his work for the Czech gambling regulator, Jan was responsible for all gambling policy issues, including the drafting of new legislation, the issuing of gambling licenses and cooperation with other European regulators as a member of the European Commission Expert Group on Online Gambling.

After leaving the Ministry of Finance in 2014, Jan became a member of Petroš Sedláčková Legal and co-founder of the consultancy company BetOnSkill Consulting, a full-service international gaming consultancy.

Read in full here…

Georgi Dimitrov – Legal Counsel / Compliance Manager at EGT Interactive

Georgi Dimitrov is a legal counsel at EGT Interactive Ltd., with a focus on legal, regulatory and technical compliance matters related to the iGaming industry. He specializes in international gambling regulation and provides guidance on licensing and certification frameworks, policy drafting, and compliance processes. His line of work involves communication with focal stakeholders in the business such as testing labs, regulators and operators.

Read in full here…

Gábor Helembai – Senior Associate at Bird & Bird Budapest

Gábor is a Senior Associate in the Corporate and Commercial teams in the Budapest office of Bird & Bird. He advises on both domestic and cross-border transactions and investments in various industries. He has a special sector focus on gaming/betting, advising major online and land-based operators, and slot machine manufacturers on regulatory matters.

Read in full here…

Dan Iliovici – Vice President of ROMBET – Romanian Gambling Organizers’ Association

Dan Iliovici is the Vice President of ROMBET – Romanian Gambling Organizers’ Association, one of the most important associations of the industry.

With rich experience in the gambling industry, former President of the Romanian gambling regulator – The National Gambling Office.

Read in full here…

Dr. Robert Skalina – Senior Advisor at WH Partners

Robert Skalina is a Czech Advocate as well as a Registered European Lawyer in Malta. He is based in Prague and works in Malta regularly.

He is a financial service and corporate lawyer and provides advice to a wide range of investment managers, advisors and funds, including private equity and hedge funds. Robert also regularly advises clients in the gaming/gambling industries and has vast experience in the area of mergers and acquisitions and complex cross border transactions.

Read in full here…

Jakub Myszkorowski – Chief Commercial Officer at STATSCORE

With more than 10 years of experience in the professional sport and betting industries, Jakub is now leading the Sales and Marketing operations at STATSCORE, a Polish company aiming at becoming the Biggest Sports Data Center in the world.

As a former football UEFA A coach and soccer performance analyst, he merges the best sports practices into managing the staff.

Read in full here…

Jaka Repanšek – Media and Gaming Expert, Partner at Hipther Agency

Jaka has worked for various TIME (Telecom, Internet, Media, Entertainment) companies since 1996. He is recognized as one of the leading experts on gaming, media and digital law in Slovenia. Jaka graduated from the Faculty of Law at the University of Ljubljana, Slovenia and gained his graduate degree from Cambridge University in England and Faculty of Law in Ljubljana (Diploma in European Community Law) and completed two-year MBA graduate studies at the University of Kansas in the USA.

Read in full here…

Jakub Kolomicenko – Head of the legal department at Endorphina

Jakub Kolomicenko started his practice as a corporate lawyer and member of the Czech Bar Association but then he changed his focus and as an in-house counsel specializes in IP law and all aspects of gaming law

He is currently the Head of the legal department at Endorphina and works with a team that consists of highly qualified international professionals with many years of experience in online casino games creation.

Read in full here…


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Gaming in Central and Eastern Europe in focus at #EGC2020VE with +10 industry experts from the region

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Rising cash payments in India secured by Spectral Technology

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spectral-india Rising cash payments in India secured by Spectral Technology
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Despite India’s government implementing schemes, such as the demonetisation of all 500 and 1000-rupee notes in 2016, to encourage the country to go cashless, there is still high demand for banknotes. According to the Global Cash Index2122-105 Rising cash payments in India secured by Spectral Technology, cash continues to hold a significant role in Indian culture and is seeing growth rather than decline – cash is still very much king in the region.

Commenting on the popularity of cash in the region Marcus Tiedt, Sales & Marketing Director of Innovative Technology Ltd (ITL) said, “With over a billion people living in India a large percentage of them still transact in cash and are not part of the official tax network. Also, the infrastructure required to go cashless needs years to catch up and be reliable, and therefore a cashless society is not currently achievable in the short term. Working closely with Chevend, our Trading Partner in the region for the past four years, we are meeting market and consumer demand to ensure that cash can be used as the preferred method of payment both securely and efficiently.”

Andy Bassam, VP of Customer Support for ITL commented, “We foresee that our latest products with the added benefit of Spectral technology will begin to see more and more demand.  We work hard with Ammaar, who heads up our partnership at Chevend, to ensure that we optimise datasets and acceptance rates on our products. The National Bank release banknotes on a yearly basis and notes in circulation can wear quickly, so keeping datasets up to date is imperative. Another major challenge in India is that the banks do not allow customers to redeem damaged and stained banknotes. This issue can be overcome by using ITL products that utilise our Spectral Technology to ensuremachines do not accept banknotes that have been damaged or stained by anti-theft devices.”

CHEVEND TECHNOLOGIES PVT. LTD based in India, are the proud pioneers of the Automatic Vending Concept in India and although vending is their core competence, their payment systems division has grown in prominence and turnover over the years and they provide payment systems to customers within the Kiosks and Banking sectors.

Commenting on the Trading Partnership, Ammaar Huseini, Director at Chevend said, “We have been collaborating directly with ITL to provide their state-of-the-art cash validation products to customers throughout the whole of India since 2016. We also have an office in Dubai, so are helping to extend ITL’s reach throughout the Middle East. We offer support for a wide range ofproducts including the NV9, NV11, NV200 and BV20 where uptake in the region is substantial giving Innovative Technology significant share of the vending market.  We are delighted to have secured a significant tender for the NV10 compact, stackerless banknote validator recently to be used in government payment terminals. Looking forward, we are beginning to promote ITL’s Spectral range of note validators and recyclers to help businesses in the region reject ink-stained banknotes.”

Concluding Andy said, “We have a really good relationship with Chevend, and with Ammaar’s comprehensive local knowledge in the region I look forward to many more years working in partnership together.”


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Rising cash payments in India secured by Spectral Technology

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DraftKings kicks off first-of-its-kind DFS World Cup

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10 global teams will battle it out over two weeks to find the ultimate Daily Fantasy Sports nation

What: The DraftKings World Cup sets national teams of the best DraftKings DFS players from around the world against each other to determine the elite DFS playing nation, and to crown the first DraftKings World Cup Champion.

Ten teams from each country where DraftKings operates DFS are represented in this special two-week series that aims to both fuel the competitive spirits and sporting rivalry between nations.

Who: 10 teams of 10 players will be participating.

The teams include USA East, USA West, Canada, England, Scotland, The Republic of Ireland, Wales, Germany, Australia and the Rest of Europe, with each country having 10 players representing the nations. The individuals selected are some of the best DraftKings DFS players from across each of the countries as well as several ‘wildcards’ filled through qualifier contests.

When: The DraftKings World Cup will be run over two weeks, from 22nd October to 1st November.

The top four teams with the highest combined points in week one will progress to the final, with the remaining six teams eliminated.

Scoring: The teams will collect points by betting on six different events in the first week including the English Premier League (EPL), PGA golf, Major League Baseball (MLB), Australian Football League (AFL), Ultimate Fighting Championship (UFC), and the NFL. Only the top four teams will qualify for the final week where the events will be PGA, UFC, EPL, NFL and Nascar.

Week one has a total of six events. All 100 players enter each contest. If you get first place, you get 100 points for your country and if you get last, you only get 1 point. Second place gets 99 points, third place 98 points, and so on.

 

Yellow events highlighted above are the five Premiere Events, where points count as double (first place gets 200, last place gets 2).

Payout Structure: As this is a team competition, all overall prizes are split between team members. However, there will be individual prizes for the winner of each contest ($500 or $1000 for premiere events). The top prize is $10,000.

1st – $10,000 2nd – $7,500 3rd – $5,000 4th – $2,500

Engagement: To further build interest and engagement, DraftKings has created a shadow contest that will run alongside the main event where any DFS players can win a share of a prize pool if they beat the top score of those participating in the DK World Cup. All shadow events will offer $1,000 with the final contest NFL (11/1) being $3,000

A landing page will be live later this week which will be the one-stop-shop for those wanting to follow and it will include teams, live leaderboard, contests and shadow links etc.

Clinton Gray, VIP Manager at DraftKings, said: “Fan engagement is paramount at DraftKings and, ahead of a packed lives sports schedule next year, we are fueling the competitive spirits of our player base by launching a World Cup featuring teams from every country we are active in across an array of daily fantasy sports categories. It will be a thrilling two weeks of fierce competition and we look forward to crowning the first DFS World Cup team winners.”

A landing page will hopefully be live later this week which will be the one stop shop for those wanting to follow and it will include teams, live leaderboard, contest and shadow links etc.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article:
DraftKings kicks off first-of-its-kind DFS World Cup

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Cloud Gaming Positioned for Strong Future Growth According to New Research From Clarivate

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More than four in five gamers who do not currently play cloud games say they will start cloud gaming in the next twelve months

Clarivate Plc , a global leader in providing trusted information and insights to accelerate the pace of innovation, today released a new market report on intellectual property and innovations for gaming businesses, supported by research on gaming trends in the U.K. and U.S. In its new report Cowboys, combat and candy: cloud gaming through the lens of IP on levels of innovation and brand creation in the $146 billion gaming industry[1] as evidenced by patent, trademark and domain name activity, Clarivate explores the drivers of change both in terms of technical transformation and also the companies behind it.

“In a world that now sees video gaming as its favorite, or at least most lucrative, pastime, cloud gaming represents a huge leap forward,” said Jeff Roy, President, IP, Clarivate.  “By using the behind-the-scenes power of patent, trademark and domain name data to see trends before they hit the market, we have the ability to imagine how this multi-billion-dollar creative industry will shift. Looking at the trends around intellectual property on the business side, we can see that cloud gaming is poised for huge growth over the next 12 months.”

The report looks at the dynamics and direction of the global online and cloud gaming market, analyzing the new commercial models in the gaming industry, how and where gamers are spending money and the potential growth of the industry over the next years.

 

Strong future growth

The research indicates that cloud gaming is set for significant growth. Most cloud gamers surveyed say they will play a lot (48 percent) or a bit more (28 percent) cloud games in the next year. As many as 81 percent of gamers who do not currently play cloud games believe they will start cloud gaming in the next year.

In the U.S., the number of cloud gamers surveyed who think they will play a lot more is 58 percent compared to 24 percent of U.K. cloud gamers, which hints at differences in maturity between these markets. Almost 20 percent more respondents in the U.S. (37 percent) are cloud gamers than in the U.K. (18 percent).

 

How much are gamers spending?

As gaming businesses evolve and player experiences continue to rapidly shift – we see revenue being increasingly generated from in-game purchases, advertising and monthly subscription fees. The report from Clarivate finds that the gaming industry is innovating to respond to the users’ demands, focusing over a third of their patent activity on commercial revenue model technology – in-game payments, advertising and microtransactions.

According to the research, cloud gamers spend more on in-game purchases per week than non-cloud gamers, with 93 percent of cloud gamers making in-game payments compared to 75 percent of non-cloud gamers. 21 percent of cloud gamers spend between £21- £50 per week compared to only nine percent of non-cloud gamers. More than half (52 percent) of all cloud gamers prefer paid gaming through a subscription model.

 

The influence of social media on gamer spend

As millions of gamers from across the globe come together on different platforms to engage – social media has an increasing impact on player buying activity. The research found that gaming spend is closely correlated to social media. Compelling insights include:

  • One in two (51 percent) of cloud gamers are greatly influenced by social media when it comes to gaming purchases (compared to 17 percent of non-cloud gamers).
  • 21 percent often make purchases via social media (compared to just three percent of non-cloud gamers).
  • U.S. gamers are much more likely to be greatly influenced by social media when it comes to gaming purchases (41 percent compared to 11 percent).
  • One in three males (33 percent) are much more likely to be greatly influenced by social media when deciding to make an in-app purchase than females (17 percent).

 

Developer and platform advancements

The report, Cowboys, combat and candy: cloud gaming through the lens of IP, found that improving the user experience through innovations in cloud infrastructure has seen the most patent activity. On average, we recognized 300 to 500 inventions annually year-on-year over the past decade. The report uses data and insights from Derwent Innovation2122-100 Cloud Gaming Positioned for Strong Future Growth According to New Research From Clarivate, Derwent Data Analyzer2122-101 Cloud Gaming Positioned for Strong Future Growth According to New Research From Clarivate, Derwent World Patents Index2122-102 Cloud Gaming Positioned for Strong Future Growth According to New Research From Clarivate (DWPI), CompuMark2122-103 Cloud Gaming Positioned for Strong Future Growth According to New Research From Clarivate, and MarkMonitor2122-104 Cloud Gaming Positioned for Strong Future Growth According to New Research From Clarivate, to gather insights and analyze trends around patents, trademarks and domain registrations in the gaming industry.

Jeff Roy, President, IP Group, Clarivate, added, “The future of cloud gaming is tremendously exciting. Clarivate has the unique opportunity to help customers throughout the innovation lifecycle from idea creation to commercialization. With cloud gaming poised for huge growth over the next 12 months it’s an incredibly exciting time to be a gamer – not just for us here at Clarivate, but for all passionate and ambitious cloud gaming enthusiasts across the world.”


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Cloud Gaming Positioned for Strong Future Growth According to New Research From Clarivate

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