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Exclusive Q&A with Phillip Runyan, Founder & CEO of Hold Gaming
Reading Time: 4 minutes
Let’s begin with a few words about yourself. It’s always great to hear confident, top-class professionals say something about themselves.
I refer to myself as the Chief Executive Risk Taker – not just at the helm of Hold Gaming, but in my day-to-day life. I’m fairly certain my wife has another name for it. If it’s unorthodox, off the beaten path, or considered ‘mad’ then I’m likely to be drawn to it. I think that internal need to try things in a different way is what has helped me find success in work and my personal life.
You talk about Hold Gaming’s “deep roots in the Midwest, an area long overlooked for talent and great ideas” and the resultant “underdog mentality”. Could you elaborate on that?
I grew up in Toledo, OH and recently returned, as many do, to be closer to family. I would not say that we have an abundance of tech in my hometown but what we lack in volume we make up in chutzpah. Like many others, I left when I was younger to pursue a life I didn’t think the region could support. That has all changed. I live in a state where you can pay for your taxes in bitcoin and that’s leading the way in autonomous driving. When I’m asked where Hold Gaming is located and I reply with “Ohio,” I typically get, “oh… ok that’s great” and I can hear the inflection in their voice battle with the words they are saying. Ohio has this stigma of being rural and certainly not where a gaming company would setup shop.
You started your corporate career as the Marketing head at DoubleDown Interactive where you were in charge of bringing in customers through social media, online branding and CRM initiatives and had spectacular success. What would be your main advice to online marketers, especially in the gaming and gambling industry, regarding customer acquisition and retention?
I’d say I started my career in gaming at DoubleDown Interactive. My core skillset of the last (gasp!) 18 years has been in Online Marketing and many of the tools and processes I incorporated at DoubleDown stemmed from selling a lot of product via the internet.
I would say my best advice is to stay flexible and never hesitate to pull the plug on things that don’t work. All too often we want a product, platform, channel, creative, or a cohort to work so badly that we will throw good money after bad. Cut your losses, learn from your mistakes, and get back to the drawing board. Dare I say, fail fast but fail forward.
You founded Hold Gaming about a year back. How was the going so far? Any significant milestones?
The first year is always terrifying and exciting, simultaneously. We’ve accomplished a lot with a skeleton crew and minimal resources considering we are a startup trying to disrupt a multi-billion dollar industry here in the US. As for milestones, I’d say being the first competitive casino game for cash prizes on Apple’s App Store is massive.
Could you tell us more about Blackjack Fire, the game that you launched recently? Our readers would be curious to understand how the game is skill based rather than chance based, especially it is the first skill-based Blackjack game.
Blackjack Fire is our first release and is live in the App Store in both the US and Australia. The game allows two or more competitors to sit at their own table, with the same starting balance, the same amount of time to play their decks of cards, and the same min/max wager amount. As players win hands wagered, the won amounts convert to points on a leaderboard. Once both players have completed their timed challenge, the points are tallied and the winner of the challenge receives the prize. This can be either of virtual currency (which we call Fire Chips) or actual cash, which ranges in prize amounts from $1.00 to $100.00 USD. On top of that we have leagues where competitors can earn more cash or Fire Chip prizes at the end of the month.
Gaming industry is fast becoming a crowded sector, with a lot of new initiatives and innovations coming up a rapid pace. How do you plan to stand out in the crowd?
It feels like the industry is hyper focused on sportsbook or casino floor gaming. While I love the innovation coming out of our competitors, I still believe that the best way to stand out and grab some serious market share is to reach people on their time: at work, at home, waiting to pick up their child from school… at their convenience. We want to consume those time slots and with our burst gaming model, we’re finding that’s exactly what is happening.
Everybody talks about social gaming and incorporating blockchain technology. What are the possibilities of developing a sustainable, feasible and profitable business model that blends social media and blockchain technology into the gaming sector? Is it going to happen in the near future? Or has it already happened?
Honestly, I don’t know how blockchain fits in with social. The idea of doling out transaction fees for free-to-play games sounds expensive, especially when 95% of those (social casino) gamers aren’t payers. We look at blockchain as an opportunity to ease concerns over fairness and to allow each player to see what the other did during their challenge. It’s not at the top of our to-do list, but it’s definitely on there.
The gaming industry has undergone a change in the USA over the last one year or so since the US Supreme Court lifted the blanket ban on sports betting. Do you see the country now emerging as the global hub of sports betting and gaming?
I’ve been so heads-down on the US market, I could only fancy a guess. I don’t know if we’ll dethrone APAC, but we should be comfortable at the #2 spot.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Exclusive Q&A with Phillip Runyan, Founder & CEO of Hold Gaming
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13 gambling company executives in appeal against ATG’s proposal to raise gambling tax in Sweden
BOS – The Swedish Trade Association for Online Gambling – is today submitting a letter to the government. The letter is signed by 13 gambling company executives and BOS’s secretary general. In the letter, the signatories urge the government not to support the gambling company ATG in their proposal to raise the general gambling tax in favour of a reduction in the tax on horse racing.
As a main argument, the signatories highlight the fact that the level of the gambling tax affects the proportion of consumers who choose to gamble on the legal licensed gambling market, and that too many consumers are already opting out of the safety of the licensed market with its extensive consumer protection.
“Horse betting has a channelisation rate of between 98-99 percent. Online casino, according to the most optimistic estimates, has a channelisation rate of between 72-82 percent. The higher the tax, the greater the risk that the consumer will choose unlicensed gambling, where neither gambling tax nor consumer protection exists. To then lower the gambling tax for horse betting, which already has a very strong channelisation, and raise it for online casino, which has a very weak channelisation, would be completely incomprehensible. At least for those who prioritize consumer protection,” says BOS Secretary General Gustaf Hoffstedt.
You can read the full letter here: Letter to Government on ATG gambling duty
The post 13 gambling company executives in appeal against ATG’s proposal to raise gambling tax in Sweden appeared first on Gaming and Gambling Industry Newsroom.
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Momentum Series: A Crash Gaming collection crafted for emotions in your online casino
FBMDS proudly unveils the Momentum Series, a crash gaming collection built to deliver fast-paced thrills, immersive visuals, and strong retention for online casino operators worldwide with the Piñata Rush, Magical Garden and Arctic Jumper titles.
Designed “for emotions” and “born to captivate”, the Momentum Series includes three high-performing titles — Piñata Rush, Magical Garden, and Arctic Jumper — that redefine the crash genre with dynamic gameplay, deep personalization, and stunning 3D environments.
The Momentum Series was created to give players more control, excitement, and emotional connection while providing operators with games designed for longer sessions and better retention metrics. Each title combines intuitive gameplay with high volatility, 97%+ RTP, and a responsive, mobile-first design, ensuring performance across devices and browsers. Players can personalize their experience with auto bets, double bets, and auto cashouts, adapting each round to their individual risk strategy.
Piñata Rush offers a colorful, multiplayer crash gaming experience set in lively Mexican-inspired streets. Players can track others’ progress in real time and enjoy a community-driven atmosphere that keeps engagement levels high. With 97.06% RTP and features such as Multiplayer, Auto Play, Auto Cash-Out, and a configurable Max Bet from 100x to 1000x, this crash game provides vibrant entertainment across Android, iOS, Mac OS, and Windows.
Magical Garden immerses players in a lush 3D fantasy world where serenity meets suspense. This single-player experience blends calm and thrill through Auto Play and Auto Cash-Out functions, allowing personalized strategies and a Max Bet configurable from 100x to 1000x. With 97% RTP, it offers operators a high-performing product with wide cross-platform compatibility.
Arctic Jumper brings adrenaline to the frozen north with a fully 3D single-player experience. Its immersive visuals and smooth performance are enhanced by Auto Play, Auto Cash-Out, and customizable betting options that match each player’s risk profile. Operating at 97% RTP, this title delivers consistent engagement and retention potential for competitive markets.
“The Momentum Series represents FBMDS’ evolution into crash gaming — a genre built on emotion, timing, and control,” said Renato Almeida, Director at FBMDS. “With Piñata Rush, Magical Garden, and Arctic Jumper, we’re delivering fast, flexible, and emotionally charged experiences that empower both players and operators.”
FBMDS brings a winning portfolio of innovative iGaming solutions, blending tradition with cutting-edge technology to deliver engaging, reliable, and profitable gaming experiences for operators worldwide. With a focus on slots, table games, video bingo, and now crash games, FBMDS empowers partners to scale and succeed in competitive markets.
The post Momentum Series: A Crash Gaming collection crafted for emotions in your online casino appeared first on Gaming and Gambling Industry Newsroom.
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Cozy Coast Launches Worldwide: Beach Adventure from InnoGames Now Available
- Sunny feel-good vibes for everyone: Cozy Coast now available for iOS and Android
- New trailer highlights entertaining storytelling, merge-2 puzzles, and diverse gameplay elements
- Upcoming updates with new events and challenges for long-lasting fun
A beach adventure with heart: InnoGames, one of Germany’s leading developers and publishers of mobile and browser games, today launches Cozy Coast worldwide, bringing sunny feel-good moments to smartphones and tablets. The game is now available for free on the App Store and Google Play Store. Players in selected regions have already explored the Mediterranean island of Calista and experienced the captivating story of the two protagonists Mia and Elara. The unique mix of merge-2 puzzles, exploration, and heartfelt moments is clearly resonating with players, earning 4.8 on the App Store and 4.6 on Google Play out of 5 stars.
With today’s launch, InnoGames expands the game’s language support. Alongside the existing languages German, English, and French, Cozy Coast is now also available in Italian, Polish, Portuguese, and Spanish.
New Features, More Events: Regular Updates for Lasting Fun
In Cozy Coast, players accompany best friends Mia and Elara on a journey across the picturesque Mediterranean island of Calista. For Mia, the island is filled with childhood memories, but its former charm has faded. Together, they set out to restore the island. The gameplay centers on merge-2 mechanics: By skillfully combining items, players fulfill the wishes of island residents, collect resources, and restore buildings to unlock new areas of Calista. Along their journey, Mia and Elara encounter interesting characters, discover secrets, and explore the environment.
Check out the trailer on youtube: youtube.com/watch?v=hpacBlPfio4
Since the initial launch of Cozy Coast in selected regions, the development team has steadily expanded the merge-2 adventure. Customizable portraits, 3D decoration events, special quests with unique rewards, and advanced challenges for experienced players ensure there’s always something new to discover. The holiday season has also arrived: players can earn daily rewards, including the festive avatar “Winter Elara”.
Key Features of Cozy Coast
- Merge items: Strategically combine items to create new and higher-value objects
- Restore the seaside promenade: Renovate abandoned buildings to unlock new areas
- Adventure in paradise: Follow best friends Mia and Elara as they discover hidden places and uncover the secrets of a corporation with questionable intentions
- Characters with personality: Meet fascinating characters. Every encounter comes with a story – sometimes touching, sometimes mysterious, but always full of emotion
- Fresh challenges every day: Participate in competitive, daily, weekly, and seasonal events like exploration quests, puzzle collections, decoration and special story-driven missions to receive exciting rewards and enjoy lasting gameplay
- A personal touch: Use portrait customization to bring individuality and personality to every adventure.
- Unwind in a Mediterranean setting: Experience stress-free gameplay paired with a captivating story of friendship, courage, and hope
- Free to play without restrictions: Available worldwide on iOS and Android (except in Russia and China)
Cozy Coast is available on the App Store for iOS and on Google Play for Android.
For the latest news about the game, visit the official website or follow Cozy Coast on Facebook, Instagram, TikTok, and YouTube.
The post Cozy Coast Launches Worldwide: Beach Adventure from InnoGames Now Available appeared first on Gaming and Gambling Industry Newsroom.
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