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UK Gambling Commission publishes the 2019 Young People and Gambling report
 Reading Time:  5 minutes
Reading Time:  5 minutes
The UK Gambling Commission has published the 2019 Young People & Gambling survey which looks at gambling trends of 11 – 16-year-olds in Great Britain.
The survey looks at those forms of gambling and gambling style games that young people legally* take part in along with gambling on age restricted products.
The findings show that 11% of 11-16-year olds that took part in the survey say they have spent their own money on gambling in the past seven days, compared with 14% in 2018. The long-term trend shows a decline in participation since the questions were first asked in 2011.
The most common type of gambling activity that young people are taking part in is private bets for money (e.g. with friends) (5%) with a further 3% playing cards with friends for money.
The research, carried out by Ipsos MORI, also shows that 3% report buying National Lottery scratchcards in a shop in the past seven days and a further 4% say they have played fruit or slot machines in the past seven days, an activity which typically takes place in family arcades or holiday parks.
Over the last two years the Gambling Commission has changed the methodology* to ensure the data is even more robust and reflects changes in technology.
Tim Miller, Executive Director, Gambling Commission said:
“This report demonstrates that children and young people’s interaction with gambling or gambling behaviours comes from three sources – gambling that they are legally allowed to participate in, gambling on age restricted products and gambling style games. Any child or young person that experiences harm from these areas is a concern to us and we are absolutely committed to doing everything we can to protect them from gambling harms.
“Most of the gambling covered by this report takes place in ways which the law permits, but we must keep working to prevent children and young people from having access to age restricted products. Where operators have failed to protect children and young people we have and will continue to take firm action. This year alone, we have tightened rules and requirements around age verification to prevent children and young people from accessing age restricted products, put free-to-play games behind paywalls, and clamped down on irresponsible products.
“We have been raising awareness about where risks may arise from gambling-style games such as loot boxes and social casino games for some time. Even though we don’t have regulatory control in this area we are actively engaging with the games industry and social media platforms to look at ways to protect children and young people.
“Protecting children and young people from gambling harms is a collective responsibility and requires us, other regulators, the government, gambling operators, charities, teachers and parents to work together to make progress.”
Earlier this month the Gambling Commission’s Chief Executive, Neil McArthur set out clear expectations to the gambling industry about how he expects operators to use data to avoid targeting advertising at young and vulnerable people.
Through the work of the National Strategy to Reduce Gambling Harms the Gambling Commission is developing a range of education and prevention programmes to put in place to protect children and young people. This includes partnerships with GambleAware and ParentZone who offer support for parents and guardians to help them deal with issues around playing gambling style games and gambling.
Last year the Gambling Commission made a call to action to the pub industry, after test purchasing found that 88% of pubs in England failed to prevent children accessing 18+ gaming machines. Last week, the Gambling Commission called on the pub industry again to take faster action to continue to protect under 18’s from playing fruit machines in pubs. This year’s survey reports that of the 26% of 11-16 years olds who say they have ever spent their own money on fruit or slot machines, 11% did so in a pub which is down from 21% in 2018.
A summary of the key findings
• 11% of 11-16 year olds say they spent their own money on gambling activities in the seven days prior to taking part in the survey. This is down from 14% in 2018.
• 5% of 11-16 year olds say they have placed a private bet for money (e.g. with friends) in the past seven days, with a further 3% playing cards for money with friends in the past seven days.
• 4% of 11-16 year olds report playing on fruit or slot machines in the past seven days.
• 3% of 11- 16 year olds say they have played National Lottery scratchcards and 2% say they have played the Lotto (the main National Lottery) draw in the past seven days.
• Young people who say they have gambled in the past seven days spent an average of £17 on gambling during this period.
• Over the past 12 months, 36% of 11-16 year olds say they have spent their money on gambling, down from 39% in 2018.
• 7% claimed to have gambled online ever.
• 5% of 11-16 year olds say they have played National Lottery games online, and/or other gambling websites using their parents account, with their permission.
• 12% of 11-16 year olds say they have played an online gambling-style game. 47% of those who played an online gambling-style game, did so through an app.
• 69% 11-16 year olds say they have seen or heard gambling adverts or sponsorship with 83% of that those saying that it had not prompted them to gamble.
• 11% of 11 -16 year olds say they have ever received direct marketing from companies about gambling.
• 52% of young people say they have heard of in game items, of which 44% who say they have paid money to open loot boxes to get other in game items within the game they were playing, and 6% said that they have bet with in-game items either with friends or through unlicensed third party sites (so called ‘skins’ gambling).
• Of those that have paid for money to open loot boxes/crates/packs and remember where they got the money from 49% spent money that they received for birthday or Christmas presents, with 34% saying the money was given to them by parents/relatives to specifically buy loot boxes/crates/packs.
• 1.7% of 11-16 year olds are classified as ‘problem’ gamblers, 2.7% as ‘at risk, using the DSM-IV-MR-J-screen. In 2018, 1.7% of 11-16 year olds were classified as ‘problem gamblers’ and 2.2% were classified as ‘at risk’. The 2019 results do not represent a significant increase over time.
• 60% feel well informed about the risks of gambling and 59% agree that gambling is dangerous and only 7% agree that it is OK for someone their age to gamble once a week.
• 50% of respondents said that someone had spoken to them about the problems that gambling can lead to, with the conversation typically taking place with a parent (34%) or teacher (19%).
• 23% of 11-16 year olds say that their parents do set rules about gambling, with 20% saying parents/guardians don’t set rules about gambling.
• 74% of 11-16 year olds say they know who they would go to for help if they had problems with gambling.
• 11% of 11 -16 years olds say they have gambled in the past seven days. This is compared to 16% who said they had drunk an alcoholic drink in the past week, 7% who had used an e-cigarette, 6% who had smoked a tobacco cigarette and 5% who had taken illegal drugs (including cannabis).
The full report and Excel summary of key statistics is here.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: UK Gambling Commission publishes the 2019 Young People and Gambling report
 
																	
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REEVO Goes Live with Microgame, Expanding Its Reach in Italy
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REEVO has announced that its innovative portfolio of in-house games is now live with Microgame, one of Italy’s leading gaming service providers.
This partnership marks another significant milestone in REEVO’s expansion strategy, bringing its rapidly growing collection of original slot titles to Microgame’s extensive operator network. Known for its cutting-edge technology, immersive mechanics and distinctive themes, REEVO continues to redefine the online casino experience for players worldwide.
Italian operators and players will now gain access to some of REEVO’s most popular and engaging titles, including Bongo Safari, Her Genie Ways and Bullfighting Champion—games that blend striking visuals, fresh concepts and dynamic gameplay designed to captivate audiences.
Francesco Cuzzupoli, Gaming Product Director at Microgame, said: “With REEVO joining our portfolio, we strengthen Microgame’s ability to provide Italian operators with a diverse and high-quality offering. The vast selection of titles and the advanced architecture of REEVO’s platform represent an important competitive lever for us.”
Karl Grech, Head of Business Development at REEVO, said: “We’re delighted to officially go live with Microgame, a market leader in Italy with an impressive operator network. This collaboration is a powerful step forward in our mission to deliver exceptional content and aggregation solutions to operators globally. By combining REEVO’s innovative in-house games with Microgame’s deep local expertise, we’re confident players in Italy will enjoy a truly unique and next-level gaming experience.”
The post REEVO Goes Live with Microgame, Expanding Its Reach in Italy appeared first on European Gaming Industry News.
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Sneaky Slots reveals a bunch of freaks in its second release, Freak Show Revelation
Reading Time: 3 minutes
The show is about to begin… so find your seats, sit back and enjoy The Freak Show Revelation! B.T Parnum has gathered the freakiest freaks and created a program that is meant to shock the people! This is the second release from Sneaky Slots since the launch of Nip Tuck last month, with Gopnik and Gods Go Pew Pew up next!
Reel Area
The Freak Show unfolds across a 3-3-3-3-3 reel setup with a couple of sneaky Host tricks above the reel. Each linked to a Host symbol that can land anywhere on the reels. When a Host Symbol lands, the corresponding feature above the reel activates:
- Host Multiplier: Awards a random Multiplier 5x, 10x, 25x and 50x.
- The Generous Host: The Host will expand to cover the entire reel and acts like a wild.
- Host Cash: Instant cash prize will be awarded and the Host will add a random multiplier between 2x and 10x.
xBomb®
Well, well, well… look what decided to make an surprise appearance! It’s one of Nolimit City’s iconic xMechanic, xBomb®, making its first ever appearance in another provider’s game!
In Freak Show Revelation, xBomb® explodes removing all adjacent symbols and increases the Multiplier for the next collapse.
Pick Your Bonus!
The beauty of this show is that get to choose between Heaven and Hell. Land 3 Bonus Symbols and choose between either the Heaven Spins or Hell Respins. Landing 4 Bonus Symbols will unlock the choice for the Super Variants of each bonus.
Heaven Spins
So, you think you have a good cocnscious. When selecting the Heaven Spins, you get 10 free spins. During this feature the Host activation increase in frequency. A single Bonus Symbol will activate Super Heaven Spins and will award +3 Spins.
Super Heaven Spins
The difference between Heaven and Super Heaven Spins is that the Host is guaranteed to land at least once in each spin.
Hell Respins
Maybe you’re feeling a little mischievous. When selecting the Hell Respins Bonus, you are award 3 respins where the only symbols that can land are; Multipliers between 1x-10x, Blank, Bonus and the Host.
When a multiplier lands on the reels, it’s value will be added to the current multiplier on top of the relevant reel.
Whenever the Host lands on any reel, he will double the value of the multiplier above that reel.
Landing a Multiplier or the Host will always award +1 respin. At the end of the feature all Multipliers will be added up and added to the bet.
Landing a single Bonus Symbol will upgrade Hell Respins to Super Hell Respins and award +2 respins. Super Hell Respins will also keep the collected Multipliers above the reels.
Super Hell Spins
The difference between Hell and Super Hell Respins is that in Super Hell Spins you start with 4 free respins . During Super Hell Spins whenever the Host lands it will triple the value of the Multipliers above that reel. Landing at least 1 Multiplier Symbol or Host will award +1 respin.
Sneaky Buy
Do you want the best seat in the house? The Sneaky Buy feature lets you jump straight into the action:
- The Host – Guaranteed to land at least 1 Host symbol
- Bonus – Guaranteed to land 3 Bonus Symbols and pick either Heaven Spins or Hell Respins
- Super Bonus – Guaranteed to land 4 Bonus Symbols and pick either Super Heaven Spins or Super Hell Respins
Sneaky Boost
Sneaky Boost makes for an unforgettable performance in Freak Show Revelation.
Sneaky Boost is activated for 2 times the base bet, where there is an increased chance of triggering the Bonus rounds. Landing 1 or 2 active Sneaky Symbols in a spin trigger a normal bonus feature.
Super Sneaky Boost can be activated for 5 times the base bet for an increased chance of triggering the Super Bonus feature. Landing 1 Super Sneaky symbol will trigger a normal Bonus and landing 2 Super Sneaky symbols will trigger a Super Bonus.
The Stats
Max Win: 13,000x
Volatility: Extremely Volatile
Ivelina Balova, Product Owner at Sneaky Slots, said: “We’ve gotten great reception after our first release and now we’re looking to capitalise off that momentum. Freak Show Revelation has been in the works for a while, we have even changed the name a few times, but the Host? He has always been the star of the show. Sit back, enjoy the spectacle and keep an eye out for those easter eggs!”
‘Freak Show Revelation’ will be available to all Sneaky Slots partners on October 29th, 2025.
The post Sneaky Slots reveals a bunch of freaks in its second release, Freak Show Revelation appeared first on European Gaming Industry News.
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VGCCC: Footy Legends Team Up to Champion Limit Setting
Reading Time: 2 minutes
Aussie Rules football legend Sam Docherty and rugby league superstar Cameron Munster are teaming up for Gambling Harm Awareness Week to encourage people to set limits before they bet.
Both footballers use practical tools when they gamble and are sharing their advice with others, particularly males aged 18–34 who are the biggest users of wagering and sports gambling products.
“I’m committed to raising awareness and encouraging safer gambling habits. I know from experience the highs and lows that can come with gambling. Now, I want to focus on supporting change so that gambling harm can be minimised.
“In the last few years, I have grown immensely as a person and by setting limits, I’ve had the occasional gamble but have been able to focus on what matters most,” Munster said.
Sam Docherty said: “I’ve had my struggles with gambling in the past and now I set a weekly deposit limit. I’ve found it really helps keep my gambling activity in check. People struggling with gambling harm can feel stuck and alone because of feelings like shame and guilt – and I want them to know that it’s okay to seek help.
“It’s important that people, especially young guys, think about their actions before they place a bet. I wouldn’t take to the field without warming up and making sure my body was match fit. Setting a limit is the same. It will help protect you.
Victorian Gambling and Casino Control Commission (VGCCC) CEO, Suzy Neilan said safety should be front of mind as the state’s sporting calendar ramps up.
“There is always a spike in wagering and sports gambling at this time of year, which is why it’s crucial we reach people that are statistically at greater risk of experiencing gambling harm.
“This is about safety. Setting a limit is like putting on a seatbelt as soon as you get in the car. Limits can reduce the likelihood of you experiencing gambling harm.”
Victorians spend more than $7 billion a year on gambling, including approximately $2.5 billion on wagering and sports betting products.
Gambling Harm Awareness Week is an annual event that encourages people to understand the risks of gambling. The 2025 campaign “Set before you bet” focuses on how setting limits can reduce someone’s risk of experiencing gambling harm. Protective behaviours that can be used include:
• Gamble no more than 2% of take home pay.
• Gamble no more than once a week.
• Gamble on no more than 2 different products.
“Sam and Cameron have unique experiences with gambling, and I commend them for implementing their own strategies, including setting limits when they gamble.
“What’s more, it’s great that these role models are now sharing their lessons and advice with other young men who are the cohort most at risk from experiencing gambling harm from sports betting,” Ms Neilan said.
The VGCCC has released findings from the annual Community Attitudes Survey, which asked more than 3000 Victorians about their views on gambling. The survey shows that most Victorians overwhelmingly agree gambling is addictive and can damage families and communities.
“With the widespread popularity of sports betting, it is so important for people to understand our Gambling Harm Awareness Week message and set limits before they bet,” Ms Neilan said.
“Gambling is a personal choice, and it’s vital that people are equipped with the knowledge and practical tools to manage their activity and participate safely.
‘The gambling industry must act with integrity, comply with their licence conditions and Code of Conduct obligations, and care for their customers who may be showing signs of gambling harm.”
The post VGCCC: Footy Legends Team Up to Champion Limit Setting appeared first on European Gaming Industry News.
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