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Inspired Signs Exclusive Worldwide Virtual Sports License With NFL Alumni

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inspired-nfla Inspired Signs Exclusive Worldwide Virtual Sports License With NFL AlumniReading Time: 3 minutes

 

“The Legends of Football” – 100 Years

Signed Agreement with VEEPIO, the Mobile Technology Arm of the NFL Alumni

Inspired Entertainment, Inc. announced that it has signed an agreement with VEEPIO, the mobile technology arm of the NFL Alumni (“NFLA”), to utilize the name, brand, image, persona and likenesses of the NFLA members to be commercially used worldwide in virtual football games.  The NFLA is the oldest and best-known retired player organization in professional sports composed of thousands of former NFL players, coaches, team staff members and associated members.

As the pioneer of Virtual Sports, Inspired has recreated the action of the world’s most popular sports for more than 15 years.  With this agreement, Inspired will have exclusive worldwide rights to utilize the brand and image of the NFLA members for its Virtual Products.  Inspired intends to use its award-winning visual effects and the latest in motion capture technology to bring the NFLA greats to life, delivering an experience and not just a game with its ‘Legends of Football’.  Inspired is currently the only provider of Virtual Football, which has received a tremendous response since launching in 2018, as evidenced by bet365’s recent launch of two new channels of football.

Inspired’s “Legends of Football” virtual football game will showcase some legends of the game, including NFL Hall of Fame players like Franco Harris. Harris said, “I’m excited to see the Inspired virtual product and connect with fans who may not have seen me or some of my contemporaries play during our careers. I’m especially proud of the benefit that will be derived by the NFL Alumni retired players as they transition into their lives after football.”

Phil Villipiano, the All Pro and 2019 GridIron Greats Hall of Fame inductee from the Oakland Raiders, who was on the field with Franco during the famous “Immaculate Reception” play, said it best, “I know it’s only virtual football, but it sure would be great to see the outcome of that play differently. Like Franco, I’m excited that proceeds from the ‘Legends of Football’ virtual game will go to the benefit of my fellow NFL Alumni to help them in areas like healthcare.”

“We are pleased to announce our partnership with the NFLA and VEEPIO,” said Brooks Pierce, President and Chief Operating Officer of Inspired Entertainment.  “We have had great success since the introduction of our Virtual Football games but we expect this partnership to take it to the next level. VEEPIO allows us to produce the first-ever suite of entertainment products featuring the brands and images of the ‘Legends of Football’.  Fans will love cheering on their favorite superstar players of all time, creating a more passionate and competitive experience.”

The primary focus of the NFLA is to serve, assist and inform players in their post-NFL lives.  Alumni are offered a diverse package of medical, business, and legal services to help keep them and their families healthy, productive, and connected to the league and their former teammates. The NFLA also continues to support organizations and projects that offer special promise to advance the quality of life in communities where Alumni chapters are located. Together, the NFLA raises more than $1 million a year for local nonprofit causes.

“We are always looking for new and different channels to expand our reach, assist our members, and help our local communities,” said NFLA CEO Beasley Reese. “This partnership with Inspired fits well within our primary mission of ‘Caring for Our Own’.  The Legends of Football suite of games helps position NFL alumni to grow their brands, embrace technology, and enhance their financial stability.

“As the award-winning recognized leader in Virtual Sports, Inspired is the perfect fit for VEEPIO and the NFLA,” said Jonathan Ohliger, CEO of VEEPIO.  “They have grown the Virtual Sports category massively in recent years, but no one has offered a virtual football game with the former players. We have every confidence that Inspired will put together an exhilarating suite of games that will help benefit NFLA member initiatives.”

 

About Inspired Entertainment, Inc.
Inspired is a global games technology company, supplying Virtual Sports, Mobile Gaming and Server Based Gaming systems with associated terminals and digital content to regulated lottery, betting and gaming operators around the world. Inspired currently operates approximately 35,000 digital gaming terminals and supplies its Virtual Sports products through more than 40,000 retail channels and over 100 websites, in approximately 35 gaming jurisdictions worldwide. Inspired employs 600 employees in the UK and elsewhere, developing and operating digital games and networks. Additional information can be found at www.inseinc.com.

About VEEPIO 
Founded in 2015, VEEPIO is a content optimization technology platform. VEEPIO’s innovative software development kit enables brands to link content from any online resource directly into media within their mobile application, eliminating the need for the user to leave the ecosystem of the company’s app. For more information please visit: https://twitter.com/veepio

About NFL Alumni 
The NFL Alumni Association is a nationwide group of former National Football League players, coaches and other employees whose mission is to serve, assist and inform former players and their families. The association offers a variety of health, financial and learning programs to help its members. For more information please visit: nflalumni.org.

 

 

Source: Inspired Entertainment, Inc.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Inspired Signs Exclusive Worldwide Virtual Sports License With NFL Alumni

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Win Systems Appoints Chad Dickie as EVP & GM USA

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9-4 Win Systems Appoints Chad Dickie as EVP & GM USAReading Time: < 1 minute

 

Win Systems has appointed Chad Dickie as Executive Vice President and General Manager, USA. He will be responsible for boosting and accelerating the company’s strength and growth in the US market. Chad has more than 25 years of experience in the gaming and entertainment sector.

Win Systems has had presence in the US for years. However, this year, there has been significant growth in the market with the installation of its renowned CMS Wigos and its premium Gold Club electronic roulettes in prominent casino groups.

“It is a great pleasure for me to join the Win Systems Group. The strong growth that the company has had worldwide and particularly in the USA is a challenge for me and encourages me to contribute to achieving the ambitious goals that the company has in the region,” Chad Dickie said.

“Being able to have top-notch professionals with extensive experience in the sector, as is undoubtedly the case of Chad, will help us achieve our development and growth plans in the country as well as allowing us to maintain the highest demand in terms of standards of the services offered to our customers. The passion and ability to recruit people like Chad bring great value to the company,” Eric Benchimol, CEO of Win Systems said.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Win Systems Appoints Chad Dickie as EVP & GM USA

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The world of gambling – as seen by millennials and Generation Z

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Max-Dubossarsky-1 The world of gambling – as seen by millennials and Generation ZReading Time: 3 minutes

 

The generation gap is a subject of discussion that continues to be relevant year on year. Why is it that those born since 1981 are so important to the gambling industry and its future? According to Betinvest COO Max Dubossarsky, every new generation contributes to the development of the entertainment industry, raising the standards for how gambling products and services are created.

Millennials caught the peak of digital technology at a young age, at a time when some of the Generation Z babies were being born already with a smartphone in hand.

The issue of continuity of the generations carries from one age to the next and takes on new dimensions. The gambling industry has its finger on the pulse, aware that the characteristics and preferences of each generation provide detailed information about current and potential players.

During recent years, society has had its eyes fixed on the so-called “millennials” – Generation Y – born between 1981 and 1996, and Generation Z – the “New Silent Generation” – born after 1995—1996. Why are their views and way of thinking important to the gambling industry? Mainly because millennials and Gen Z are products of the digital age.

Modern-day innovations, which previous generations could only have dreamed about, are now the norm for Gen Y and Gen Z. So if it is hard to amaze millennials with high-tech “perks”, it is nigh on impossible to surprise Gen Z – who have fully adapted into the world of 3D technology, VR and AR.

To attract and retain the attention of young players and avoid their games becoming a boring alternative to others on the market, operators created products that borrow features from videogames.

The millennial generation is the first to have grown up with videogames, so their way of life has become one of the reasons for developing online gambling.

This first “internet generation” divides their lives between an online and an offline reality. Many things have become possible to do with the use of gadgets, without the need for physical input. In contrast to well-off baby boomers who were big fans of visiting casinos and the luxury entertainment of gambling, millennials lived in unstable economic conditions and are therefore notable for their rationalism. As a result, they prefer more affordable entertainment, including activities which do not involve leaving the house. The gambling industry grasped the attitude of the new generation and changed its approach accordingly: the first gambling websites started to emerge, and the big casinos began organising events with new kinds of entertainment, such as concerts by famous musicians and DJs, opening exclusive malls, and the like.

Another important move in the battle to earn the attention of younger players is product customisation, responsive design, and additional gamification during the gaming process.

Gen Z, who more or less stormed into the digital age fresh from the cradle, have tough demands. In the modern-day world of gambling, it is no longer enough for games to have just high resolution, gripping storylines and 3D effects. Players want light, fun and quality solutions with compatibility across different devices, secure data and convenient payment methods. Products which cannot easily be adapted to the specific characteristics of regional markets lose their standing and risk being unable to keep up with the competition.

Millennials and Gen Z tend to be cautious in what they do online.

Almost every user leaves behind a digital footprint, which is analysed by marketing experts. It “shows” the user’s interests and gives clues as to what the potential customer might like, helping operators to cater to each player better. But at the same time, data confidentiality and secure payment have become two key issues that users consider when completing any online activities.

It is safe to say that each new generation has contributed – and continues to contribute – towards the change in attitudes towards gambling. Each generation develops the industry by demanding more, thereby raising the standards for how gambling products and services are created.

Because of the rapid development in digital technology, today’s players live in two worlds – an online and an offline world. With the huge amount of offers available, they select the products that are easily understandable. Time has become too expensive to waste on figuring out how things work, especially when it comes to the entertainment industry. Their leisure time is therefore crucial for operators to consider.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: The world of gambling – as seen by millennials and Generation Z

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Intralot Appoints New Chief Financial Officer At Its USA Subsidiary

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6-10 Intralot Appoints New Chief Financial Officer At Its USA SubsidiaryReading Time: < 1 minute

 

The INTRALOT Group announces the appointment of Mr. Lampros Klironomos (to date Chief Internal Audit Officer) as Chief Financial Officer of its 100% subsidiary INTRALOT Inc. in the USA. The Board of Directors of INTRALOT during its meeting that held on December 3rd, 2019, following a recommendation by the Audit and Compliance Committee, elected Mrs. Alexandra Moulavasilis for the position of Director (Head) of Internal Audit.

The appointment of Mr. Klironomos at INTRALOT Inc. is part of the overall policy and actions to enhance the subsidiary’s Management Team that plays a pivotal role in achieving our strategic objectives and improving the Group’s financial performance. Mr. Klironomos will undertake his responsibilities in the USA upon the completion of the procedures required by law.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Intralot Appoints New Chief Financial Officer At Its USA Subsidiary

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