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Everi Reports 2019 Second Quarter Results

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  • Revenues increase 9.3% to quarterly record $129.7 million reflecting record Games and FinTech revenue
  • Net Income improves 267% to $5.5 million; Diluted Earnings per share rise to $0.07
  • Adjusted EBITDA increases 7.7% to quarterly record $64.1 million

(GLOBE NEWSWIRE) — Everi Holdings Inc. (NYSE:EVRI) (“Everi” or the “Company”) today reported record financial results for the second quarter ended June 30, 2019.

“Our focus on product innovation across both Games and FinTech, a commitment to excellence in customer service, and our continued prudent fiscal management once again helped drive record quarterly operating results,” said Everi President and CEO, Michael Rumbolz. “We generated our twelfth consecutive quarter of year over year revenue and Adjusted EBITDA growth, and our sixth consecutive quarter of positive net income. Revenue was up 9.3% to a record $129.7 million, net income increased 267% to $5.5 million, and Adjusted EBITDA rose 7.7% to a record $64.1 million. This growth was achieved across the business as the Games and FinTech businesses each had record revenues and Adjusted EBITDA.  Free Cash Flow continues to grow as we generated $7.0 million in the quarter and $28.2 million for the first half of 2019, which is up $21.8 million compared to the first half of 2018.  We repaid $15.7 million on our Term Loan during the second quarter and we expect to continue to utilize Free Cash Flow to reduce debt.”

Consolidated Full Quarter Comparative Results (unaudited)

Three Months Ended June 30,
2019 2018
(in millions, except per share amounts)
Revenues $ 129.7 $ 118.7
Operating income (1) $ 24.9 $ 22.6
Net income (1) $ 5.5 $ 1.5
Net earnings per diluted share (1) $ 0.07 $ 0.02
Diluted shares outstanding 79.2 73.4
Adjusted EBITDA (2) $ 64.1 $ 59.5

(1) Operating income, net income and net earnings per diluted share for the three months ended June 30, 2019 included approximately $0.8 million of operating expense for certain non-recurring professional fees and related costs and expenses associated with the acquisition of certain player loyalty assets and a non-cash charge of $0.8 million for the write-off of inventory related to certain legacy cabinets.  Operating income, net income, and net earnings per diluted share for the three months ended June 30, 2018 include a non-cash charge of $2.6 million related to the write-off of certain inventory and fixed assets.

(2) For a reconciliation of net income to Adjusted EBITDA, see the Unaudited Reconciliation of Net Income to EBITDA and Adjusted EBITDA and to Free Cash Flow provided at the end of this release.

Mr. Rumbolz added, “The record Games segment operating performance included continued growth across nearly all of the business’ key performance indicators. Second quarter unit sales increased 14.6% as we continue to see strong demand for our new Empire MPX cabinet and achieve solid sales for our mechanical reel games in our popular Player Classic cabinet. As anticipated, we returned to growth in our installed base in the second quarter driven primarily by a strong increase in premium unit placements, including wide-area progressive (“WAP”) units.  Our premium unit installed base rose nearly 23% year over year, with WAP units up more than 56%, or 288 units, to 800 units at quarter end.  The higher performance of our premium games as well as the investments we have made to improve the performance of the balance of the installed units led to the seventh consecutive quarter of growth in daily win per unit (“DWPU”), which improved 9.4% to a quarterly record $32.26.

“Our FinTech business also continues to grow, as the segment generated record revenue and Adjusted EBITDA in the second quarter.  This is a testament to our ability to offer industry leading integrated solutions that help our customers operate more efficiently and maximize funds delivered to their casino floors while providing their guests with a rich, seamless experience. We are successfully executing on the attractive replacement cycle opportunity for integrated kiosk sales, with the second quarter representing another period of strong equipment sales. Information services revenues also rose more than 55% in the quarter inclusive of the benefit from our player loyalty technology acquired in March.

“Everi’s outlook for continued growth remains very promising. The improvement in our games and expansion of our offerings to better serve our customers will help drive additional growth across both segments of our business over the balance of the year.  We expect a continued expansion of our installed base over the second half of the year along with increases in DWPU and year-over-year growth in full year unit sales. We also expect further growth across our FinTech revenue drivers in the second half of the year, including the ongoing trend of strong sales of our integrated kiosks and further upside related to our new player loyalty technology. As a result of the continued strength in both lines of business, we remain on track to achieve our outlook for full year Adjusted EBITDA of $252 million to $255 million and for full year Free Cash Flow to double compared to last year.”

Second Quarter 2019 Results Overview

Revenues for the second quarter of 2019 increased 9.3% to a record $129.7 million, from $118.7 million in the second quarter of 2018.  Games and FinTech segment revenues were $69.4 million and $60.3 million, respectively, for the second quarter of 2019. Operating income of $24.9 million for the second quarter of 2019 compares to $22.6 million in the second quarter of 2018.

The Company recorded income before income tax of $4.4 million in the second quarter of 2019 compared to $0.3 million in the second quarter of 2018.  Income before income tax for the three months ended June 30, 2018 includes $1.2 million in transaction related fees and $0.2 million from the loss on early extinguishment of debt related to the May 2018 repricing of the Company’s Senior Secured Term Loan. Net income increased approximately 267% to $5.5 million, or $0.07 per diluted share, for the second quarter of 2019 as compared to net income of $1.5 million, or $0.02 per diluted share, in the prior-year period.

Adjusted EBITDA for the second quarter of 2019 increased approximately 7.7%, or $4.6 million, to a record $64.1 million from $59.5 million in the second quarter of 2018.  Games and FinTech segment Adjusted EBITDA for the three months ended June 30, 2019 were $34.7 million and $29.4 million, respectively.  Games and FinTech segment Adjusted EBITDA for the three months ended June 30, 2018 were $33.7 million and $25.8 million, respectively.

New Vice President of Investor Relations

Everi also announces that William Pfund recently joined the Company in the new role of Vice President of Investor Relations.  He will be responsible for managing all aspects of the Company’s investor relations activities.  Prior to joining Everi, Mr. Pfund has held similar roles in the gaming industry with Scientific Games Corporation and WMS Industries.

Randy Taylor, Executive Vice President and Chief Financial Officer for Everi, commented, “We’re very pleased to welcome Bill to Everi. He brings a proven track record for developing and managing investor relations programs.  Bill’s knowledge of the industry will help to expand our interactions with both existing as well as potential new investors.”

Games Segment Full Quarter Comparative Results (unaudited)

Three Months Ended June 30,
2019 2018
(in millions, except unit amounts and prices)
Revenues $ 69.4 $ 66.0
Operating income (1) $ 2.6 $ 2.3
Adjusted EBITDA (2) $ 34.7 $ 33.7
Unit sales:
Units sold 1,270 1,108
Average sales price (“ASP”) $ 17,338 $ 17,650
Gaming operations installed base:
Average units installed during period:
Average units installed 13,624 14,174
Approximate daily win per unit (3) $ 32.26 $ 29.49
Units installed at end of period:
Class II 9,205 9,494
Class III 4,489 4,707
Total installed base 13,694 14,201
Installed base – Oklahoma 6,372 6,761
Installed base – non-Oklahoma 7,322 7,440
Total installed base 13,694 14,201
Premium units 3,413 2,782

(1) Operating income for the three months ended June 30, 2019 included approximately $0.3 million of operating expense for certain non-recurring professional fees and related costs and a non-cash charge of $0.8 million for the write-off of inventory related to certain legacy cabinets.  Operating income for the three months ended June 30, 2018 includes a non-cash charge of $2.6 million related to the write-off of certain inventory and fixed assets.
(2) For a reconciliation of net income to Adjusted EBITDA, see the Unaudited Reconciliation of Net Income to EBITDA and Adjusted EBITDA and to Free Cash Flow provided at the end of this release.
(3) Approximate daily win per unit excludes the impact of the direct costs associated with the Company’s wide-area progressive jackpot expense.

2019 Second Quarter Games Segment Highlights

Games segment revenues were $69.4 million in the second quarter of 2019 compared to $66.0 million in the second quarter of 2018.

• Revenues from gaming operations and other increased approximately 5.3%, or $2.3 million, to a record $46.0 million in the second quarter of 2019 compared to $43.7 million in the prior-year period.  The year-over-year improvement reflects an approximate 9.4% increase in estimated DWPU to a quarterly record $32.26, which was partially offset by the anticipated year-over-year decline in the average installed base.

  • As anticipated, the installed base at June 30, 2019 declined 507 units year over year to 13,694 units, reflecting previously disclosed unit reductions in the second half of 2018 and the first quarter of 2019.  On a quarterly sequential basis, the installed base grew by 50 units, primarily reflecting the continued expansion of premium units, partially offset by the Company’s proactive removal of lower performing games at a customer’s facilities in Oklahoma and conversions from lease to sale throughout the installed base.
  • The premium portion of the installed base increased 22.7% year over year, or by 631 units, to 3,413 units, which was 409 units higher on a quarterly sequential basis.  Wide-area progressive units, which are a component of premium units, grew by 288 units year over year and by 77 units on a quarterly sequential basis to 800 units at June 30, 2019.
  • DWPU in the second quarter of 2019 increased 9.4%, or $2.77, to $32.26, compared to $29.49 in the prior-year period. The increase reflects, in part, growth in premium unit placements, including wide-area progressive games, and improvements in overall unit performance following capital investments in new cabinets and games and an update of a portion of the installed base.  This was the seventh consecutive quarter of year-over-year growth in DWPU.
  • Interactive revenue was $1.3 million in the second quarter of 2019 compared to $0.3 million in the prior-year period.
  • Revenues from the New York Lottery business were $4.9 million in the second quarter of 2019 compared to $4.8 million in the prior-year period.

• Revenues generated from the sale of gaming units and other related parts and equipment totaled $23.4 million in the second quarter of 2019 compared to revenues of $22.3 million in the prior-year period. Unit sales increased 14.6% year over year to 1,270 units in the second quarter of 2019 compared to 1,108 units in the prior-year period.

Financial Technology Solutions Segment Full Quarter Comparative Results (unaudited)

Three Months Ended June 30,
2019 2018
(in millions, unless otherwise noted)
Revenues $ 60.3 $ 52.7
Operating income (1) $ 22.3 $ 20.3
Adjusted EBITDA (2) $ 29.4 $ 25.8
Aggregate dollar amount processed (in billions):
Cash advance $ 1.9 $ 1.7
ATM $ 5.3 $ 4.9
Check warranty $ 0.4 $ 0.3
Number of transactions completed (in millions):
Cash advance 2.9 2.7
ATM 24.8 23.0
Check warranty 0.9 0.9

(1) Operating income for the three months ended June 30, 2019 includes the impact of approximately $0.5 million of operating expense for certain non-recurring professional fees and related costs and certain expenses associated with the acquisition of certain player loyalty assets.
(2) For a reconciliation of net income to Adjusted EBITDA, see the Unaudited Reconciliation of Net Income to EBITDA and Adjusted EBITDA and to Free Cash Flow at the end of this release.

2019 Second Quarter Financial Technology Solutions Segment Highlights

FinTech revenues increased approximately 14.4% to $60.3 million in the second quarter of 2019 compared to $52.7 million in the prior-year period.

• Revenues from cash access services, which include ATM, cash advance and check services, were $39.7 million in the second quarter of 2019 and 2018. Second quarter 2019 cash access services revenues reflect the benefit from increased same store transactions and dollars processed, as well as the benefits from new customer wins from competitive bid processes and new casino openings or expansions. This was offset by the impact of increased commission expense resulting from the Company securing long-term cash access extensions with several large customers as well as an impact from higher interchange costs related to certain ATM transactions.  The Company expects to recover a portion of the prospective impact from the interchange cost increases in the second half of 2019.

• Equipment sales revenues increased 62.5%, or $3.0 million, to $7.8 million in the second quarter of 2019 compared to $4.8 million in the second quarter of 2018. This increase is primarily due to higher year over year sales of fully integrated kiosks and other operator efficiency products in addition to $1.1 million of equipment sales from the newly acquired player loyalty and marketing business.

• Revenues from information services and other, which includes kiosk maintenance, compliance products, Central Credit, player loyalty and other revenue, increased 56.1%, or $4.6 million, to $12.8 million, in the second quarter of 2019 compared to $8.2 million in the second quarter of 2018. The increase is primarily due to $3.8 million of new revenues related to recurring software license support for the newly acquired player loyalty and marketing business.

2019 Outlook

Everi today reiterated its 2019 forecast for its expectation to generate growth in revenue, Adjusted EBITDA and Free Cash Flow. Adjusted EBITDA is expected to rise to between $252 million to $255 million, with broad-based growth across the Company’s operating segments including expectations for:

• An increase in Games unit sales from the 4,513 units sold in 2018;

• Growth in gaming operations revenue driven by increases in both DWPU and in the number of units in the year-end installed base;

• Higher Interactive revenue;

• Higher cash access service revenue;

• An increase in sales of fully integrated kiosks and other FinTech equipment including player loyalty equipment; and,

• An increase in information services and other revenue driven by expected growth in revenue related to the servicing of FinTech equipment, higher compliance revenue and software sales, maintenance and professional services from the recently acquired player loyalty technology.

In addition, the Company expects capital expenditures and placement fees for 2019 will be between $122 million and $125 million, including approximately $3 million to $5 million related to the player loyalty acquisition.

For a reconciliation of projected net income to projected Adjusted EBITDA, see the Reconciliation of Projected Net Income to Projected EBITDA, Projected Adjusted EBITDA and Free Cash Flow provided at the end of this release.

Investor Conference Call and Webcast

The Company will host an investor conference call to discuss its 2019 second quarter results at 5:00 p.m. ET today.  The conference call may be accessed live over the phone by dialing (800) 263-0877 or for international callers by dialing (646) 828-8143.  A replay will be available beginning at 8:00 p.m. ET today and may be accessed by dialing (844) 512-2921 or (412) 317-6671 for international callers; the PIN number is 2252326.  The replay will be available until August 13, 2019. The call will be webcast live from the Company’s website at www.everi.com (select “Investors” followed by “Events & Presentations”).

Non-GAAP Financial Information

In order to enhance investor understanding of the underlying trends in our business, our cash balance and cash available for our operating needs, and to provide for better comparability between periods in different years, we are providing in this press release Adjusted EBITDA, Free Cash Flow, Net Cash Position and Net Cash Available, which are not measures of our financial performance or position under United States Generally Accepted Accounting Principles (“GAAP”). Accordingly, Adjusted EBITDA, and Free Cash Flow should not be considered in isolation or as a substitute for measures prepared in accordance with GAAP.  These measures should be read in conjunction with, our net earnings, operating income, basic or diluted earnings per share and cash flow data prepared in accordance with GAAP. With respect to Net Cash Position and Net Cash Available, these measures should be read in conjunction with cash and cash equivalents prepared in accordance with GAAP.

We define Adjusted EBITDA as earnings before interest, loss on extinguishment of debt, taxes, depreciation and amortization, non-cash stock compensation expense, accretion of contract rights, the write-off of inventory and fixed assets, and asset acquisition expense and other non-recurring professional service fees. We present Adjusted EBITDA as we use this measure to manage our business and consider this measure to be supplemental to our operating performance. We also make certain compensation decisions based, in part, on our operating performance, as measured by Adjusted EBITDA; and our current credit facility and existing senior unsecured notes require us to comply with a consolidated secured leverage ratio that includes performance metrics substantially similar to Adjusted EBITDA.

We define Free Cash Flow as Adjusted EBITDA less cash paid for interest, cash paid for capital expenditures, cash paid for placement fees, and cash paid for taxes net of refunds.  We present Free Cash Flow as a measure of performance and believe it provides investors with another indicator of our operating performance. It should not be inferred that the entire Free Cash Flow amount is available for discretionary expenditures.

A reconciliation of the Company’s net income per GAAP to Adjusted EBITDA and Free Cash Flow is included in the Unaudited Reconciliation of Net Income to EBITDA and Adjusted EBITDA and to Free Cash Flow provided at the end of this release. Additionally, a reconciliation of each segment’s operating income to EBITDA and Adjusted EBITDA is also included. On a segment level, operating income per GAAP, rather than net earnings per GAAP, is reconciled to EBITDA and Adjusted EBITDA as the Company does not report net earnings by segment. Management believes that this presentation is meaningful to investors in evaluating the performance of the Company’s segments.

We define (i) Net Cash Position as cash and cash equivalents plus settlement receivables less settlement liabilities and (ii) Net Cash Available as Net Cash Position plus undrawn amounts available under our revolving credit facility. We present Net Cash Position because our cash position, as measured by cash and cash equivalents, depends upon changes in settlement receivables and the timing of payments related to settlement liabilities. As such, our cash and cash equivalents can change substantially based upon the timing of our receipt of payments for settlement receivables and payments we make to customers for our settlement liabilities.  We present Net Cash Available as management monitors this amount in connection with its forecasting of cash flows and future cash requirements.

A reconciliation of the Company’s cash and cash equivalents per GAAP to Net Cash Position and Net Cash Available is included in the Unaudited Reconciliation of Cash and Cash Equivalents to Net Cash Position and Net Cash Available provided at the end of this release.

Cautionary Note Regarding Forward-Looking Statements

This press release contains “forward-looking statements” as defined in the U.S. Private Securities Litigation Reform Act of 1995. In this context, forward-looking statements often address our expected future business and financial performance, and often contain words such as “goal,” “target,” “future,” “estimate,” “expect,” “anticipate,” “intend,” “plan,” “believe,” “seek,” “project,” “may,” “should,” or “will” and similar expressions to identify forward-looking statements. Examples of forward-looking statements include, among others, statements the Company makes regarding (a) its ability to continue expanding the segments of the gaming floor the Company’s games address; execute on key initiatives and deliver ongoing improvements; accelerate Free Cash Flow generation; integrate the acquisition and achieve future growth; drive growth for the Company’s installed base and its DWPU, and create incremental value for its shareholders; and (b) its guidance related to 2019 financial and operational metrics, including Adjusted EBITDA, Free Cash Flow, unit sales of Gaming units and FinTech equipment, the installed base size and placements, DWPU, revenues, the contribution from the acquisition and anticipated levels of capital expenditures and placement fees, depreciation expense, amortization expense, interest expense, and income tax benefit, including cash tax payments, cash interest payments, non-cash stock compensation expense, accretion of contract rights and net income.

The forward-looking statements in this press release are subject to additional risks and uncertainties, including those set forth under the heading “Risk Factors” and “Management’s Discussion and Analysis of Financial Condition and Results of Operations” in our periodic reports filed with the Securities and Exchange Commission (the “SEC”), including, without limitation, our Annual Report on Form 10-K for the year ended December 31, 2018 , and are based on information available to us on the date hereof.

These cautionary statements qualify our forward-looking statements and you are cautioned not to place undue reliance on these forward-looking statements. Any forward-looking statement contained herein speaks only as of the date on which it is made, and we do not intend, and assume no obligation, to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise.

This press release should be read in conjunction with the Form 10-Q to which it relates, and with the information included in our other press releases, reports and other filings with the SEC. Understanding the information contained in these filings is important in order to fully understand our reported financial results and our business outlook for future periods.

About Everi

Everi is a leading supplier of technology solutions for the casino gaming industry. The Company Powers the Casino Floor® by providing casino operators with a diverse portfolio of products including innovative gaming machines and casino operational and management systems that include comprehensive, end-to-end financial technology solutions, critical intelligence offerings, and gaming operations efficiency technology. Everi also provides proven, tier one land-based game content to online social and real-money markets via its Remote Game Server and operates social play for fun casinos. Everi’s mission is to be a transformative force for casino operations by facilitating memorable player experiences, delivering reliable protection and security, and striving for customer satisfaction and operational excellence. For more information, visit www.everi.com.

Contacts

Investor Relations
JCIR
Richard Land, James Leahy
212-835-8500 or [email protected]

Everi Holdings Inc.
Corporate Contact
William Pfund
VP, Investor Relations

702-676-9513 or [email protected]

EVERI HOLDINGS INC. AND SUBSIDIARIES
UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF INCOME AND
COMPREHENSIVE INCOME
(In thousands, except earnings per share amounts)

Three Months Ended June 30, Six Months Ended June 30,
2019 2018 2019 2018
Revenues
Games revenues
Gaming operations $ 45,576 $ 43,022 $ 89,862 $ 83,078
Gaming equipment and systems 23,412 22,278 46,499 42,431
Gaming other 391 648 445 656
Games total revenues 69,379 65,948 136,806 126,165
FinTech revenues
Cash access services 39,696 39,739 80,528 77,958
Equipment 7,835 4,765 14,863 9,183
Information services and other 12,796 8,230 21,284 16,377
FinTech total revenues 60,327 52,734 116,675 103,518
Total revenues 129,706 118,682 253,481 229,683
Costs and expenses
Games cost of revenues
Gaming operations 3,726 4,211 7,850 8,393
Gaming equipment and systems 13,432 12,045 25,961 22,786
Gaming other 347 559 347 559
Games total cost of revenues 17,505 16,815 34,158 31,738
FinTech cost of revenues
Cash access services 2,968 2,446 5,665 4,676
Equipment 4,597 3,426 8,927 5,940
Information services and other 970 980 1,928 2,197
FinTech total cost of revenues 8,535 6,852 16,520 12,813
Operating expenses 39,167 37,570 73,815 69,757
Research and development 6,672 4,595 14,203 8,906
Depreciation 15,258 13,701 30,047 26,526
Amortization 17,690 16,552 33,987 32,855
Total costs and expenses 104,827 96,085 202,730 182,595
Operating income 24,879 22,597 50,751 47,088
Other expenses
Interest expense, net of interest income 20,433 22,122 40,833 42,429
Loss on extinguishment of debt 166 166
Total other expenses 20,433 22,288 40,833 42,595
Income before income tax 4,446 309 9,918 4,493
Income tax benefit (1,040 ) (1,166 ) (1,428 ) (1,591 )
Net income 5,486 1,475 11,346 6,084
Foreign currency translation (35 ) (1,058 ) 469 (735 )
Comprehensive income $ 5,451 $ 417 $ 11,815 $ 5,349
Earnings per share
Basic $ 0.08 $ 0.02 $ 0.16 $ 0.09
Diluted $ 0.07 $ 0.02 $ 0.15 $ 0.08
Weighted average common shares outstanding
Basic 71,477 69,203 70,909 68,946
Diluted 79,158 73,440 77,211 73,323

EVERI HOLDINGS INC. AND SUBSIDIARIES
UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(In thousands)

Six Months Ended June 30,
2019 2018
Cash flows from operating activities
Net income $ 11,346 $ 6,084
Adjustments to reconcile net income to cash (used in) provided by operating activities:
Depreciation 30,047 26,526
Amortization 33,987 32,855
Amortization of financing costs and discounts 1,789 3,061
Loss on sale or disposal of assets 1,121 215
Accretion of contract rights 4,318 4,178
Provision for bad debts 5,912 5,114
Deferred income taxes (1,748 ) (1,909 )
Write-down of inventory and fixed assets 843 2,575
Reserve for obsolescence 670 1,053
Stock-based compensation 4,160 4,305
Loss on extinguishment of debt 166
Changes in operating assets and liabilities:
Settlement receivables (161,117 ) 87,336
Trade and other receivables (16,497 ) (20,230 )
Inventory (4,570 ) (2,359 )
Other assets (18,500 ) 1,977
Settlement liabilities (3,478 ) (99,859 )
Other liabilities 24,060 (1,857 )
Net cash (used in) provided by operating activities (87,657 ) 49,231
Cash flows from investing activities
Capital expenditures (45,683 ) (57,936 )
Acquisition (20,000 )
Proceeds from sale of fixed assets 50 79
Placement fee agreements (11,648 ) (10,117 )
Net cash used in investing activities (77,281 ) (67,974 )
Cash flows from financing activities
Repayments of credit facilities (17,700 ) (4,100 )
Debt issuance costs and discounts (1,276 )
Proceeds from exercise of stock options 9,450 6,373
Purchase of treasury stock (980 ) (47 )
Net cash (used in) provided by financing activities (9,230 ) 950
Effect of exchange rates on cash 714 (620 )
Cash, cash equivalents and restricted cash
Net decrease for the period (173,454 ) (18,413 )
Balance, beginning of the period 299,181 129,604
Balance, end of the period $ 125,727 $ 111,191

EVERI HOLDINGS INC. AND SUBSIDIARIES
UNAUDITED RECONCILIATION OF CASH AND CASH EQUIVALENTS
TO NET CASH POSITION AND NET CASH AVAILABLE
(In thousands)

At June 30, At December 31,
2019 2018
Cash available
Cash and cash equivalents $ 123,845 $ 297,532
Settlement receivables 244,183 82,359
Settlement liabilities (331,291 ) (334,198 )
Net Cash Position 36,737 45,693
Undrawn revolving credit facility 35,000 35,000
Net Cash Available $ 71,737 $ 80,693

EVERI HOLDINGS INC. AND SUBSIDIARIES
UNAUDITED RECONCILIATION OF NET INCOME TO EBITDA AND ADJUSTED EBITDA AND
TO FREE CASH FLOW
(In thousands)

Three Months Ended June 30, 2019 Three Months Ended June 30, 2018
Games FinTech Total Games FinTech Total
Net income $ 5,486 $ 1,475
Income tax benefit (1,040 ) (1,166 )
Loss on extinguishment of debt 166
Interest expense, net of interest income 20,433 22,122
Operating income $ 2,552 $ 22,327 $ 24,879 $ 2,307 $ 20,290 $ 22,597
Plus: depreciation and amortization 28,093 4,855 32,948 26,021 4,232 30,253
EBITDA $ 30,645 $ 27,182 $ 57,827 $ 28,328 $ 24,522 $ 52,850
Non-cash stock compensation expense 736 1,650 2,386 677 1,278 1,955
Accretion of contract rights 2,197 2,197 2,121 2,121
Write-off of inventory and fixed assets 843 843 2,575 2,575
Asset acquisition expense and other non-recurring professional fees 298 519 817
Adjusted EBITDA $ 34,719 $ 29,351 $ 64,070 $ 33,701 $ 25,800 $ 59,501
Cash paid for interest (27,079 ) (27,638 )
Cash paid for capital expenditures (23,489 ) (31,597 )
Cash paid for placement fees (6,319 ) (5,474 )
Cash paid for income taxes, net of refunds (201 ) (156 )
Free Cash Flow $ 6,982 $ (5,364 )

EVERI HOLDINGS INC. AND SUBSIDIARIES
UNAUDITED RECONCILIATION OF NET INCOME TO EBITDA AND ADJUSTED EBITDA AND
TO FREE CASH FLOW
(In thousands)

Six Months Ended June 30, 2019 Six Months Ended June 30, 2018
Games FinTech Total Games FinTech Total
Net income $ 11,346 $ 6,084
Income tax benefit (1,428 ) (1,591 )
Loss on extinguishment of debt 166
Interest expense, net of interest income 40,833 42,429
Operating income $ 5,656 $ 45,095 $ 50,751 $ 6,660 $ 40,428 $ 47,088
Plus: depreciation and amortization 55,249 8,785 64,034 50,644 8,737 59,381
EBITDA $ 60,905 $ 53,880 $ 114,785 $ 57,304 $ 49,165 $ 106,469
Non-cash stock compensation expense 1,293 2,867 4,160 1,304 3,001 4,305
Accretion of contract rights 4,318 4,318 4,178 4,178
Write-off of inventory and fixed assets 843 843 2,575 2,575
Asset acquisition expense and other non-recurring professional fees 484 790 1,274
Adjusted EBITDA $ 67,843 $ 57,537 $ 125,380 $ 65,361 $ 52,166 $ 117,527
Cash paid for interest (39,549 ) (42,844 )
Cash paid for capital expenditures (45,683 ) (57,936 )
Cash paid for placement fees (11,648 ) (10,117 )
Cash paid for income taxes, net of refunds (293 ) (222 )
Free Cash Flow $ 28,207 $ 6,408

EVERI HOLDINGS INC. AND SUBSIDIARIES
RECONCILIATION OF PROJECTED NET INCOME TO PROJECTED EBITDA
AND PROJECTED ADJUSTED EBITDA AND TO PROJECTED FREE CASH FLOW
FOR THE YEAR ENDING DECEMBER 31, 2019
(In thousands)

2019 Adjusted EBITDA Guidance Range(1)
Low High
Projected net income $ 20,000 $ 26,000
Projected income tax benefit (2,000 ) (3,000 )
Projected interest expense, net of interest income 83,000 80,000
Projected operating income $ 101,000 $ 103,000
Projected depreciation and amortization 130,000 134,000
Projected EBITDA $ 231,000 $ 237,000
Projected non-cash stock compensation expense 9,000 8,000
Projected accretion of contract rights 9,000 8,000
Projected asset acquisition expense and other non-recurring professional fees 3,000 2,000
Projected Adjusted EBITDA $ 252,000 $ 255,000
Projected cash paid for interest (79,000 ) (77,000 )
Projected cash paid for capital expenditures (105,000 ) (108,000 )
Projected cash paid for placement fees (17,000 ) (17,000 )
Projected cash paid for income taxes, net of refunds (1,000 ) (1,000 )
Projected Free Cash Flow $ 50,000 $ 52,000

(1) All figures presented are projected estimates for the year ending December 31, 2019.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Everi Reports 2019 Second Quarter Results

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Marketing the Game: How iGaming Brands Win Players and Partners in 2025

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At EvenBet Gaming, we see firsthand how the marketing landscape is changing. Insights from our iGaming Future 2026 report show that in 2025, success comes from connection, not noise.

As regulations tighten, acquisition costs rise, and audiences scatter across platforms, the brands that win are those that blend precision with personality. Today’s players and partners expect authenticity over aggression and storytelling over sales pitches. Campaigns are no longer about mass impressions but about micro-moments – tailored, data-driven interactions that feel personal, even at scale.

The winners listen first, analyze second, and act third – turning insight into engagement. In this landscape, connection is the foundation of sustainable growth.

The Split Game: B2B vs. B2C

In B2B, the battleground is trust. CEOs and decision-makers are drowning in noise – from events to endless newsletters. What cuts through? Case studies that show ROI, product demos that feel real, and personal networks built at ICE or SiGMA. Social media remains the undisputed king here: 49% of iGaming executives use it as their primary info source, followed by in-person networking and industry events. Long-form content still works – when it’s insightful, not promotional. To stand out in B2B marketing, brands should focus on:

  • Building thought leadership through expert commentary and research-backed insights that prove credibility;
  • Nurturing long-term relationships via community-led webinars, roundtables, and co-marketing projects that drive collaboration;
  • Leveraging data storytelling – turning complex metrics into simple, visual narratives that help decision-makers act fast.

B2C, by contrast, is all about emotion and immediacy – but with a sharper distinction between markets and business models. The latest EvenBet Gaming Social Media Report shows that while short-form and community-driven content remains key, the dominance of platforms differs markedly. In Europe – LinkedIn leads the way as a professional and networking hub, reflecting a B2B-oriented focus on authority building, lead generation, and industry-specific engagement. In Asia – Facebook and Instagram dominate, highlighting a strategy centered on community connection, targeted advertising, and broad audience engagement, with Telegram also playing a significant role. For B2C operators – visual storytelling and entertainment-led platforms such as Instagram, Facebook, and TikTok continue to drive emotional engagement, while for B2B providers – LinkedIn holds an undisputed lead, supported by Instagram and Telegram as complementary channels. The formula, therefore, is not simply to be social-first, but to be strategically social – prioritizing community and visual impact in B2C, and credibility and professional engagement in B2B.

AI and Automation – The New Marketers

According to EvenBet’s iGaming Future 2026 report, AI has moved from buzzword to backbone – redefining how brands attract, convert, and retain players. Predictive analytics now segment audiences before login, while machine learning powers adaptive CRM systems that personalize offers and retention bonuses in real time. In marketing operations, AI delivers measurable impact through:

  • Dynamic pricing and bonus optimization – adjusting rewards by player value and engagement;
  • Content intelligence – automating localization and campaign creation, cutting production time by up to 60%;
  • Ad fraud prevention – identifying fake traffic before it drains budgets;
  • Predictive churn analysis – triggering personalized retention actions;
  • Voice and visual recognition – tracking live reactions and sentiment to optimize creative on the fly.

In B2B, AI turns marketing from broadcast to conversation – analyzing partner behavior, flagging high-value leads, and automating follow-ups. The brands that master real-time data interpretation lead the race. In iGaming, AI doesn’t just predict behavior – it shapes it.

Social Channels – The Real Arena

Social platforms have evolved far beyond advertising spaces. They’ve become the central nervous system of iGaming marketing. In 2025, social media is a living ecosystem where customer acquisition, brand positioning, community building, and market research all merge. Every platform has its rhythm and audience psychology; successful brands know how to play them like instruments in the same orchestra.

Whether a B2B partnership or a B2C retention campaign, the rule is simple: go where your audience lives, speak their language, and deliver value before the pitch. How each key platform shapes the iGaming marketing mix? Read here.

LinkedIn – the B2B Heartbeat

This is where credibility is built and deals are born. For iGaming providers, affiliates, and tech companies, LinkedIn serves as the top channel for partnerships, thought leadership, and lead generation. Sharing industry insights, case studies, and event takeaways reinforces authority and keeps brands visible among decision-makers. Paid targeting tools also allow for pinpoint precision, ensuring that every ad or article reaches the right vertical – from operators to regulators.

YouTube & Twitch – Where Entertainment Meets Education

As highlighted in EvenBet’s iGaming Future 2026 report, streaming has become a key growth channel for iGaming brands. YouTube anchors long-form storytelling – developer insights, product demos, and CEO interviews that build credibility. According to the EvenBet Gaming Social Media Report, YouTube accounts for 14% in Europe and 15% in Asia, showing near-equal relevance across regions and reinforcing its universal value for both markets.

Twitch, mentioned in iGaming Future 2026 alongside YouTube Live and Kick, plays a pivotal role in real-time engagement – driving live gameplay, poker tournaments, and influencer collaborations that enhance transparency and community connection. While no percentage data is provided for Twitch, the report emphasizes streaming as a natural fit for gambling content and audience interaction.

Together, these platforms turn audiences into participants – transforming content from promotion into experience.

TikTok & Instagram – Short, Raw, and Honest

Authenticity wins here. These platforms thrive on short-form, story-driven content that prioritizes emotion over polish. According to the EvenBet Gaming Social Media Report (p. 58), Instagram ranks second in both regions – 22% in Europe and 20% in Asia – while TikTok shows stronger traction in Asia (9%) than in Europe (5%), underscoring its growing influence among younger, mobile-first audiences.

Behind-the-scenes clips, quick tips, and relatable humor consistently outperform corporate messaging. Interactive ad formats like reels and hashtag challenges help iGaming brands spark viral loops, amplify influencer reach, and turn curiosity into action.

In a mobile-first world, these platforms don’t just advertise – they convert. The brands that master them know one truth: social is the marketplace, the focus group, and the loyalty engine all at once.

Customer Access and Personalization

Today’s players expect the brand to recognize them before signing in. The data backs it up: operators using personalized onboarding see up to 37% higher retention. Hybrid campaigns – connecting online and live play – are rising fast. A push notification might lead to an app bonus, unlocking a live event seat. That seamless loop is where loyalty lives. For iGaming operators, personalization now stretches far beyond “Hello, [Name]”:

  • Behavioral segmentation uses AI to analyze time-of-day habits, game preferences, and betting velocity – letting brands tailor every interaction, from welcome bonuses to tournament invites;
  • Cross-channel identity mapping ensures players get a consistent experience across web, app, email, and live venues – no duplicate offers, no irrelevant messages;
  • Progressive profiling builds player personas gradually through engagement, balancing data collection with trust. This creates a 360° view without overwhelming the user with long forms;
  • Experience-based incentives are replacing static bonuses. For example, completing a “10-hand challenge” online could unlock real-world prizes or exclusive event tickets.

What Next?

As highlighted in EvenBet’s iGaming Future 2026 report, the next phase of iGaming marketing – especially in B2B – is built on access, insight, and shared growth. Partners no longer want to be sold to; they want to collaborate, learn, and co-create. Loyalty now comes from ecosystems of mutual value, not discounts or outreach volume. Next-gen B2B engagement revolves around:

  • Micro-communities on Slack, Discord, or LinkedIn – invite-only spaces where suppliers, affiliates, and operators exchange insights and form strategic alliances;
  • Account-based marketing (ABM) powered by AI – integrating CRM and social data to tailor outreach, improving conversion rates by up to 50%;
  • Virtual demos and co-branded webinars – frictionless entry points for collaboration that combine live interaction with analytics-driven follow-up;
  • Shared data dashboards – transparency as the new trust currency, providing partners with real-time access to KPIs and campaign metrics.

In both B2C and B2B, the rule holds: the closer you get to your audience or partner, the harder it is for them to leave.

Innovation: Beyond Buzzwords

Gamification has become the universal language of engagement – missions, badges, leaderboards, loyalty loops. AI adds the adaptive layer; players evolve in real time. This same logic applies in marketing: adaptive storytelling that shifts with user behavior. The future? Predictive personalization. The line between “targeting” and “understanding” is getting thinner, and the best marketers are crossing it first. The new generation of gamified marketing goes beyond points and badges – it builds ecosystems of continuous engagement:

Category Tool / Mechanism Description & Benefits
B2C (Players) Dynamic Missions AI-driven missions that adapt to player behavior in real time – e.g., switching from “daily spins” to “multi-table hands” based on user habits. Keeps engagement personal and relevant.
Reward Tiers & Progression Paths Data-driven systems that reward consistency, not just spend. Players advance through experience-based milestones, improving long-term retention.
Social Competition Leaderboards, team missions, and community milestones create peer motivation. Increases engagement by up to 40% vs. solo play.
Narrative Gamification Marketing campaigns unfold as storylines – every message or promo feels like a new chapter in the player’s journey. Builds emotional attachment.
AR & VR Integration Combines real-world activity (QR scans, event participation) with digital rewards, creating immersive cross-channel brand experiences.
Predictive Personalization AI anticipates player mood and intent, adapting visuals, tone, and offers before behavior shifts. Moves from reactive to proactive marketing.
B2B (Partners) Partner Scoreboards Tracks campaign performance – traffic, conversion, retention. Encourages friendly competition and higher partner productivity.
Gamified Learning Platforms Turns product training and onboarding into missions, quizzes, and leaderboards. Boosts learning retention and team motivation.
Incentive Ecosystems Partners earn tiered rewards – access to beta tools, co-marketing funds, or exclusive insights – based on measurable performance metrics.
Community Challenges Affiliates or resellers compete in group KPIs (e.g., “Top Q3 Converters”). Builds engagement and shared achievement culture.
AI Engagement Analytics AI monitors partner engagement levels, offering personalized feedback, goal suggestions, and reward triggers automatically.

Ultimately, gamification in iGaming marketing has shifted from “adding fun” to engineering motivation. It’s about designing systems where engagement becomes the most natural move. When rewards, progress, and storytelling align seamlessly with user behavior, participation stops feeling like marketing and starts feeling like entertainment. The brands that master this balance turn every interaction into a self-sustaining loop of curiosity, reward, and loyalty – where players don’t just play the game, they live inside it.

Final Hand

In 2025, iGaming marketing is a blend of human intuition and machine precision. The era of mass messaging is over – success now means balancing data with emotion and automation with authenticity. In B2B, growth comes from trust, transparency, and measurable ROI rather than lead volume. In B2C, players expect instant personalization, dynamic engagement, and brands that speak their language – making AI-driven personalization and social-first storytelling essentials, not extras.

The strongest brands will merge both worlds, using AI to amplify empathy and data to sharpen creativity. In a market flooded with content, relevance is survival – and trust is the true currency of differentiation.

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GR8 Tech Challenges Operators to Face Their Fears This Halloween

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This Halloween season, GR8 Tech dares the iGaming world to face its darkest fears. The company has launched an interactive campaign titled “What Scares Operators Most?”, inviting operators to explore the challenges that haunt their daily operations—and to discover how the right solution can turn those fears into fuel for growth.

The mysterious, immersive journey highlights iGaming’s most chilling pain points, and each revealed fear leads to actionable insights and practical solutions, guiding operators toward the tools and strategies that keep their businesses bulletproof, no matter what monsters lurk in the data.

“Fear is a powerful teacher,” said Yevhen Krazhan, CSO at GR8 Tech. “Every operator faces moments that test their systems and their strategy. Our Halloween campaign acknowledges those fears and shows that with the right partner, they’re entirely conquerable.”

On the GR8 Tech website, visitors can flip cards, uncover their personalized iGaming “fear,” access GR8 Tech’s expert take on how to overcome it, and view materials that discuss the problem in more detail. They can also share their results or book a meeting to discuss real-world solutions.

Operators brave enough to fight their fears are encouraged to continue the conversation in person at SiGMA Central Europe 2025, Booth 5028. Because in the world of iGaming, even the scariest nightmares can turn into winning stories.

The post GR8 Tech Challenges Operators to Face Their Fears This Halloween appeared first on European Gaming Industry News.

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Week 43/2025 slot games releases

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Here are this weeks latest slots releases compiled by European Gaming

Relax Gaming is opening the hatch to Frank’s Diner, an apocalyptic slot where Split Symbols, reel multipliers, and Gold Wild re-spins deliver the potential for sizzling wins. Split Symbols take centre stage, with two or three identical single symbols landing on the same reel, forming double or triple stacks that immediately multiply the number of ways to win.

BC.GAME has released Tim & Larry, a new in-house developed slot combining traditional video slot mechanics with a cartoon-inspired theme centered around a kitchen standoff between a cat and a mouse. The game features high volatility, a theoretical RTP of 96.91%, and a capped maximum payout of 15,000× the base bet.

Inspired Entertainment, Inc., is excited to announce the launch of Werewolf It Up! featuring Cash Bank and Zeus Legends of Olympus featuring Triple Hit Combo across the UK and Malta iGaming markets. Packed with captivating visuals and engaging gameplay, this online and mobile slot duo is designed to deliver strong results for operators and offers the best in iGaming entertainment for players.

TaDa Gaming invites players to spin for royal rewards in Crown of Fortune, a vibrant 5×3 slot featuring expanding Wilds, locking respins and dazzling payout potential of up to 1000x the bet. Blending nostalgic fruit slot charm with polished, modern mechanics, Crown of Fortune captures the timeless allure of classic gameplay—enhanced by Wild-driven action.

SlotMatrix has launched its latest exclusive title, Aphrodite’s Fortune, an enchanting slot that invites players into the goddess’s golden garden of love and wealth. Set among the clouds of Mount Olympus, Aphrodite’s Fortune celebrates beauty, fortune, and celestial power in a stunning 10,000-ways-to-win format.

Have you got what it takes to take on the Prize Ladder and come out on top? That’s the question players must answer before taking on the latest classic slot title from in-demand content house, Northern Lights Gaming. Bright lights and big wins are the order of the day in Prize Ladder, a game-show style blockbuster that promises twists and turns from the very first game round to the last.

Gaming Corps is preparing to enchant players this October with the launch of its latest slot, 3 Pots of Potions. Arriving just ahead of Halloween, the high-volatility release combines imaginative design with feature-rich gameplay and the potential to conjure wins of up to 10,000x the stake.

Get ready for a spine-tingling splash with Fish Tales: Halloween from Booming Games! This spooky twist on the beloved Fish Tales: Monster Bass takes you to a haunted underwater world where ghoulish fish and creepy cash prizes await. The beloved spook-tacular mechanics remain intact, but with an eerie makeover—fog-drenched waters, zombified fish, and a fang-tastic new design.

Evoplay has released Young Buffalo Coins, the second instalment in its popular Young Buffalo series. Following the success of the original title, the new game takes players back to the wild prairies for another action-packed adventure, combining fast-paced gameplay, sticky coins, and big jackpot opportunities.

Online casino operators can give their players the fright of their lives with Midnight Queen, the latest slot launch from in-demand iGaming content provider, ICONIC21. Midnight Queen is a Vampire-themed slot that’s perfect for entertaining players during the Halloween season and beyond.

TaDa Gaming has returned to the savannah with intriguing new release Golden Explorer. A rich trove of multiplier gemstones sparkling with additional random multiplier bonuses can burst on to the screen, enhancing the win potential and delivering vivid and exciting gameplay for 96.99% and a max win of 30,000x.

To celebrate the launch of Reactoonz 100, Play’n GO’s iconic slot character Garga reached a max altitude of 37,753 metres (117,300 ft) in a two-hour flight to set a world record and become the first slot character ever in space. Play’n GO, the world’s leading casino entertainment provider, has today announced that one of the most iconic characters in slots, Garga, has set a world record by becoming the first slot character in space.

Tom Horn Gaming is expanding its portfolio with the release of 243 Zeus Fruits, a slot that combines two proven player favourites – fruit slots and Greek mythology. The game delivers short feature cycles, multipliers, and higher stakes through the supplier’s QuickX mechanic.

Amusnet invites players into a realm of mystery and midnight thrills with Vampire Dice, its latest Online Casino portfolio addition. This captivating dice-themed game combines gothic elegance, thrilling features and an immersive atmosphere where every roll reveals secrets of the night.

SlotMatrix has embraced the Halloween spirit with its latest exclusive release, Ghost Pigger. Combining high energy rhythm and rewarding gameplay in a disco-fuelled haunted house, Ghost Pigger makes for a truly unique slot experience. The 96.09% RTP, medium volatility, and maximum win potential of up to 13,712x keep the players engaged.

 

The post Week 43/2025 slot games releases appeared first on European Gaming Industry News.

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