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Newgioco Reports Full Year 2018 Results
Reading Time: 10 minutes
GGR Up 61%; 89% Increase in Handle;
Newgioco Group, Inc., a sports betting and gaming technology company providing regulated online and land-based gaming and wagering through licensed subsidiaries in Italy and Austria, and headquartered in Toronto, Canada, reported its financial and operating results for the 12 months ended December 31, 2018.
Full Year 2018 Financial and Business Highlights
- Revenue of $34.6 million, up 51.2%
- Gross gaming revenue (GGR) of $37.7 million, up 60.8%
- Handle of $413.2 million, up 89.1%
- Income from operations of $427,274, down 83.5% due to $3.1 million in non-recurring expenses including $1.0 million in investments for future growth, $1.6 million relating to legacy activities and items outside the normal course of business and $500,000 for executive compensation forgone in prior years
- Net loss of $3.05 million compared to net income of $1.4 million in 2017
- Adjusted EBITDA of $3.6 million compared to $2.6 million in 2017
- Accelerated roll out in rapidly developing U.S. sports betting market
- Significant progress made in strengthening management team and board of directors
- Conference call scheduled for 4:30 p.m. ET on March 7, 2019
“Newgioco generated more than $413 million in total handle in 2018, an 89.1% improvement over 2017 volume, demonstrating our continued, strong growth,” commented Michele (Mike) Ciavarella, Newgioco Chief Executive Officer. “Our web-based handle grew 120.9% to $235.9 million, becoming our largest revenue stream. In addition, regulated products like online poker and online casino, continue to grow rapidly, reducing the impact of volatility from our sports betting revenue. As this trend continues, the quarter-to-quarter impact of sports betting on our profitability should decrease, giving us greater visibility and predictability into our quarterly revenues.”
“On the sportsbook side, the fourth quarter, while favorable for bettors, was a challenging one for the industry operators, and December especially so, resulting in abnormally low conversion ratios,” added Mr. Ciavarella. “However, our industry leading risk management capabilities enabled Newgioco to maintain hold ratios which far exceeded industry averages. Looking into 2019, we are expecting our handle exclusively from Italian operations to exceed $500 million. Growth from other geographies, regulated web-based revenue streams and software service fees in the U.S. and other markets are expected to be incremental to this baseline, helping accelerate our overall growth rates as we harvest the investments of the last year.”
“In the second-half of 2018, and especially in the fourth quarter, we increased our investments in anticipation of accelerating near-term growth,” concluded Mr. Ciavarella. “This included investments in our U.S. operation, a more expansive trade show presence and schedule, our expanded sales office in Naples, Italy, and our expanded risk management facility in Teramo, Italy, as well as the addition of six new vice presidents that recently joined Newgioco along with our new Chief Financial Officer. We expect these growth-related investments, which totaled more than $2 million in expenses in 2018, to drive accelerating growth in 2019 and beyond. In addition, we incurred $2.1 million in non-recurring charges, including $1.1 million in non-cash expenses, related to our convertible debentures, $508,000 in non-recurring charges and $500,000 for executive compensation forgone in prior years, which impacted our 2018 profitability.”
“With most of the investments behind us and our ELYS platform now fully developed, we believe we are poised for accelerated growth in 2019,” added Mr. Ciavarella. “We expect to add two to three U.S. tribal and/or non-tribal casinos as SaaS customers by the end of 2019, with a target of approximately 50,000 active U.S. domiciled players. With continued, steady growth in Italy, opportunities to expand in Europe, Africa, Asia and South America, and this greenfield opportunity in the U.S., we believe continued revenue growth is achievable and will lead to improved operating margins.”
Full Year 2018 Financial Summary
Revenue
For the full year 2018, revenue was $34.6 million, an increase of $11.7 million or 51.2%, compared to revenue of $22.9 million 2017. The revenue increase was mainly attributable to a significant increase in handle partially offset by a shift in gaming mix.
General and Administrative Expenses
General and administrative expenses for the year ended December 31, 2018 were $10.0 million compared to $5.6 million for the year ended December 31, 2017, an increase of 78.7%. The increase was primarily due to significant investments in growth of $1 million in technology development, marketing, legal and other professional fees in support of the company’s expansion to the U.S., $1 million related to legacy activities, $609,000 related to items outside the normal course of business and $500,000 for executive compensation that was forgone in prior years.
Direct Selling Costs
Direct selling costs represent the fees paid to the company’s network service provider, license fees and commissions for field agents and promoters and are based on percentage of handle (turnover). For the year ended December 31, 2018 direct selling costs were $24.1 million compared to $14.7 million for the year ended December 31, 2017, an increase of 64.5%. The increase was primarily due to the significant increase in handle.
Interest Expense
Net interest expense was $2.6 million for the year ended December 31, 2018, including $2.0 million of Non-cash interest associated with debentures issued in 2018. The increase from $482,000 in 2017 was the result of interest expense incurred on debentures issued in 2018.
Net Income (Loss)
As a result of all of the above, for the year ended December 31, 2018, net loss was $3.0 million, or ($0.04) per diluted share based on a weighted average of 75,887,946 shares outstanding. In comparison, for the year ended December 31, 2017 the company reported net income of $1.4 million, or $0.02 per diluted share based on a fully-diluted weighted average shares outstanding of 75,344,948. Net loss for the period included $1.1 million in costs related to the repayment of convertible notes, and $1 million in investments related to the U.S. launch and product readiness efforts. In addition, the 2018 net loss included $300,000 in reimbursement for the CEO’s relocation to the United States to support the U.S. launch, $308,000 in costs directly related to product readiness and the expansion of offices to support future growth, and $500,000 in compensation catch-up related to executive salary forgone in prior years.
Other Comprehensive Income / (Loss)
For the year ended December 31, 2018 the Company recorded an expense of approximately $831,000 for foreign currency translation adjustment, compared to income of approximately $166,000 for foreign currency translation adjustment for the year ended December 31, 2017.
Adjusted EBITDA
Excluding the $3.1 million in charges described above, adjusted EBITDA for the year ended December 31, 2018 was $3.6 million compared to $2.6 million for the full year 2017. A reconciliation from Comprehensive Income (Loss), as shown in the company’s Consolidated Statements of Operations and Comprehensive Income (Loss), to Adjusted EBITDA is included in the tables of this press release.
Balance Sheet Summary
The Company had $6.3 million in unrestricted cash and cash equivalents as of December 31, 2018 compared to $6.5 million as of December 31, 2017. The Company also increased its Restricted Cash by approximately $1 million from $588,000 to $1.6 million.
Total debt outstanding was $5.4 million as of December 31, 2018 compared to $2.2 million as of December 31, 2017.
Non-GAAP Financial Measure – Adjusted EBITDA
This news release includes information on Adjusted EBITDA, which is a non-GAAP financial measure as defined by SEC Regulation G.
Management believes that Adjusted EBITDA, when viewed with our results under GAAP and the accompanying reconciliations, provides useful information about our period-over-period growth. Adjusted EBITDA is presented because management believes it provides additional information with respect to the performance of our fundamental business activities and is also frequently used by securities analysts, investors and other interested parties in the evaluation of comparable companies. We also rely on Adjusted EBITDA as a primary measure to review and assess the operating performance of our Company and our management team.
Adjusted EBITDA is a non-GAAP financial measure. We calculate adjusted EBITDA by taking comprehensive income (loss) and adding back the expenses related to foreign currency translation adjustment, total other expenses(loss), income taxes, product readiness and U.S market launch and adjustment for salary figures in prior years. Investors are cautioned that there are material limitations associated with the use of non-GAAP financial measures as an analytical tool. In addition, these measures may be different from non-GAAP financial measures used by other companies, limiting their usefulness for comparison purposes. We compensate for these limitations by providing specific information regarding the GAAP amounts excluded from these non-GAAP financial measures. Adjusted EBITDA should not be construed as a substitute for comprehensive income (loss) (as determined in accordance with GAAP) for the purpose of analyzing our operating performance or financial position, as Adjusted EBITDA is not defined by GAAP. A reconciliation of Adjusted EBITDA to comprehensive income (loss) is provided in the tables at the end of this press release.
Conference Call Information
The Company will host a conference call with investors and interested parties to review the results today at 4:30 p.m. ET. To access the conference call dial:
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• United States: |
1-877-407-0792 |
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• Toll-free: |
1-201-689-8263 |
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Reference confirmation code: 13688357 |
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A replay will be available until March 21, 2019 which can be accessed by dialing 1-844-512-2921 if calling within the United States or 1-412-317-6671 if calling internationally. Please use passcode 13688357 to access the replay.
The call will also be accompanied live by webcast over the Internet and accessible at http://public.viavid.com/index.php?id=133543.
About Newgioco Group, Inc.
Newgioco Group, Inc., headquartered in Toronto, Canada, is a vertically-integrated leisure gaming technology company, with fully licensed online and land-based gaming operations and innovative betting technology platforms that provide bet processing for casinos and other gaming operators. The Company conducts its business under the registered brand Newgioco primarily through its internet-based betting distribution network on its website, www.newgioco.it as well as retail neighborhood betting shops situated throughout Italy.
The Company offers its clients a full suite of leisure gaming products and services, such as sports betting, virtual sports, online casino, poker, bingo, interactive games and slots. Newgioco also owns and operates innovative betting platform software providing both B2B and B2C bet processing for casinos, sports betting and other online and land-based gaming operators. Additional information including information about EBITDA presentation is available on our corporate website at www.newgiocogroup.com and will remain on our website indefinitely as we will continue to present values for EBITDA.
Forward-Looking Statements
This press release contains certain forward-looking statements within the meaning of the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. These statements are identified by the use of the words “could,” “believe,” “anticipate,” “intend,” “estimate,” “expect,” “may,” “continue,” “predict,” “potential,” “project” and similar expressions that are intended to identify forward-looking statements and includes statements such as the quarter-to-quarter impact of sports betting on our profitability decreasing, our handle exclusively from Italian operations exceeding $500 million with industry leading conversion ratios, growth-related investments driving accelerating growth in 2019 and beyond, being poised for accelerated growth in 2019, adding two to three U.S. tribal and/or non-tribal casinos as SaaS customers by the end of 2019, and achieving revenue growth of 25% to 35%, with operating margins in the 10 to 15% range . These forward-looking statements are based on management’s expectations and assumptions as of the date of this press release and are subject to a number of risks and uncertainties, many of which are difficult to predict that could cause actual results to differ materially from current expectations and assumptions from those set forth or implied by any forward-looking statements. Important factors that could cause actual results to differ materially from current expectations include our ability to decrease the quarter-to-quarter impact of sports betting on our profitability, our ability to generate a handle exclusively from Italian operations exceeding $500 million with industry leading conversion ratios, our ability to implement growth-related investments to drive accelerating growth in 2019 and beyond, our ability to achieve accelerated growth in 2019, our ability to add two to three U.S. tribal and/or non-tribal casinos as SaaS customers by the end of 2019, our ability to achieve revenue growth of 25% to 35%, with operating margins in the 10 to 15% range, and the risk factors described in Newgioco’s Annual Report on Form 10-K and subsequent filings with the U.S. Securities and Exchange Commission, including subsequent periodic reports on Forms 10-Q and 8-K. The information in this release is provided only as of the date of this release, and we undertake no obligation to update or revise publicly any forward-looking statements, whether as a result of new information, future events or otherwise, after the date on which the statements are made or to reflect the occurrence of unanticipated events, except as required by law.
— Tables Follow –
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NEWGIOCO GROUP, INC. |
||||||||
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December 31, 2018 |
December 31, 2017 |
|||||||
|
Current Assets |
||||||||
|
Cash and cash equivalents |
$ |
6,289,903 |
$ |
6,469,858 |
||||
|
Accounts receivable |
10,082 |
116,489 |
||||||
|
Gaming accounts receivable |
1,021,052 |
1,163,831 |
||||||
|
Prepaid expenses |
124,712 |
87,692 |
||||||
|
Related party receivable |
49,914 |
— |
||||||
|
Other current assets |
55,700 |
12,543 |
||||||
|
Total Current Assets |
7,551,363 |
7,850,413 |
||||||
|
Noncurrent Assets |
||||||||
|
Restricted cash |
1,560,539 |
587,905 |
||||||
|
Property, plant and equipment |
354,799 |
280,111 |
||||||
|
Intangible assets |
12,583,457 |
3,245,748 |
||||||
|
Goodwill |
262,552 |
260,318 |
||||||
|
Investment in non-consolidated entities |
275,000 |
1 |
||||||
|
Total Noncurrent Assets |
15,036,347 |
4,374,083 |
||||||
|
Total Assets |
$ |
22,587,710 |
$ |
12,224,496 |
||||
|
Current Liabilities |
||||||||
|
Line of credit – bank |
$ |
750,000 |
$ |
177,060 |
||||
|
Accounts payable and accrued liabilities |
4,603,608 |
1,606,560 |
||||||
|
Gaming accounts balances |
1,049,423 |
1,274,856 |
||||||
|
Taxes payable |
1,056,430 |
1,555,371 |
||||||
|
Advances from stockholders |
39,237 |
547,809 |
||||||
|
Liability in connection with acquisition |
— |
142,245 |
||||||
|
Debentures, net of discount |
3,942,523 |
1,148,107 |
||||||
|
Derivative liability |
— |
222,915 |
||||||
|
Promissory notes payable – other |
— |
100,749 |
||||||
|
Promissory notes payable – related party |
318,078 |
318,078 |
||||||
|
Bank loan payable – current portion |
120,920 |
121,208 |
||||||
|
Total Current Liabilities |
11,880,219 |
7,214,958 |
||||||
|
Bank loan payable |
225,131 |
362,808 |
||||||
|
Other long-term liabilities |
608,728 |
532,680 |
||||||
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Total Liabilities |
12,714,078 |
8,110,446 |
||||||
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Stockholders’ Equity |
||||||||
|
Preferred stock, $0.0001 par value; 20,000,000 shares authorized, none issued |
— |
— |
||||||
|
Common Stock, $0.0001 par value, 160,000,000 shares authorized; 75,540,298 |
7,555 |
7,415 |
||||||
|
Additional paid-in capital |
23,956,309 |
14,254,582 |
||||||
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Accumulated other comprehensive income |
(1,081,338) |
(250,327) |
||||||
|
Accumulated deficit |
(13,008,894) |
(9,897,620) |
||||||
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Total Stockholders’ Equity |
9,873,632 |
4,114,050 |
||||||
|
Total Liabilities and Stockholders’ Equity |
$ |
22,587,710 |
$ |
12,224,496 |
||||
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NEWGIOCO GROUP, INC. |
||||||||
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For the year ended December 31, |
||||||||
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2018 |
2017 |
|||||||
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Revenue |
$ |
34,575,097 |
$ |
22,865,146 |
||||
|
Costs and Expenses |
||||||||
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Selling expenses |
24,142,110 |
14,672,099 |
||||||
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General and administrative expenses |
10,005,713 |
5,597,881 |
||||||
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Total Costs and Expenses |
34,147,823 |
20,269,980 |
||||||
|
Income (Loss) from Operations |
427,274 |
2,595,166 |
||||||
|
Other Expenses (Income) |
||||||||
|
Interest expense, net of interest income |
2,614,837 |
482,367 |
||||||
|
Changes in fair value of derivative liabilities |
— |
(257,231) |
||||||
|
Imputed interest on related party advances |
761 |
24,365 |
||||||
|
Gain on litigation settlement |
(516,120) |
— |
||||||
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Loss on issuance of debt |
196,403 |
— |
||||||
|
Impairment on investment |
— |
6,855 |
||||||
|
Other Expense |
75,000 |
— |
||||||
|
Total Other Expenses (Income) |
2,370,881 |
256,356 |
||||||
|
Income (Loss) Before Income Taxes |
(1,943,607) |
2,338,810 |
||||||
|
Income tax provision |
1,102,701 |
972,924 |
||||||
|
Net Income (Loss) |
$ |
(3,046,308) |
$ |
1,365,886 |
||||
|
Other Comprehensive Income (Loss) |
||||||||
|
Foreign currency translation adjustment |
(831,011) |
166,304 |
||||||
|
Comprehensive Income (Loss) |
$ |
(3,877,319) |
$ |
1,532,190 |
||||
|
Income (loss) per common share – basic |
(0.04) |
0.02 |
||||||
|
Income (loss) per common share – diluted |
(0.04) |
0.02 |
||||||
|
Weighted average number of common shares outstanding – basic |
75,887,946 |
74,032,631 |
||||||
|
Weighted average number of common shares outstanding – diluted |
75,887,946 |
75,344,948 |
||||||
|
NEWGIOCO GROUP, INC. |
||||||||
|
For the years ended December 31, |
||||||||
|
Cash Flows from Operating Activities |
2018 |
2017 |
||||||
|
Net income (loss) |
$ |
(3,046,308) |
$ |
1,365,886 |
||||
|
Adjustments to reconcile net income (loss) to net cash provided by |
||||||||
|
Depreciation and amortization |
488,464 |
601,266 |
||||||
|
Amortization of deferred costs |
58,188 |
100,329 |
||||||
|
Non-cash interest |
1,995,128 |
205,216 |
||||||
|
Loss on issuance of debt |
196,403 |
— |
||||||
|
Imputed interest on advances from stockholders |
1,514 |
24,365 |
||||||
|
Changes in fair value of derivative liabilities |
— |
(257,231) |
||||||
|
Unrealized loss on trading securities |
75,000 |
— |
||||||
|
Impairment (recovery) of assets |
(518,354) |
6,855 |
||||||
|
Stock issued for services |
— |
23,250 |
||||||
|
Bad debt expense |
6,354 |
135,953 |
||||||
|
Changes in Operating Assets and Liabilities |
||||||||
|
Prepaid expenses |
(95,209) |
(85,301) |
||||||
|
Accounts payable and accrued liabilities |
3,062,422 |
482,904 |
||||||
|
Accounts receivable |
100,053 |
(91,603) |
||||||
|
Gaming accounts receivable |
142,779 |
(654,287) |
||||||
|
Gaming accounts liabilities |
(225,433) |
435,771 |
||||||
|
Taxes payable |
(498,941) |
903,187 |
||||||
|
Other current assets |
(43,157) |
(2,304) |
||||||
|
Customer deposits |
— |
138,359 |
||||||
|
Long term liability |
76,048 |
26,059 |
||||||
|
Net Cash Provided by (Used in) Operating Activities |
1,774,952 |
3,358,674 |
||||||
|
Cash Flows from Investing Activities |
||||||||
|
Acquisition of property, plant, and equipment, and intangible assets |
(4,455,099) |
(180,722) |
||||||
|
Increase in restricted cash |
(972,634) |
(45,142) |
||||||
|
Net Cash Used in Investing Activities |
(5,427,733) |
(225,864) |
||||||
|
Cash Flows from Financing Activities |
||||||||
|
Proceeds from (repayment of) bank credit line, net |
750,000 |
165,925 |
||||||
|
Proceeds from (repayment of) bank loan |
(137,965) |
(109,104) |
||||||
|
Repayment of bank credit line |
(177,060) |
— |
||||||
|
Proceeds from debentures and convertible notes, net of repayment |
6,883,906 |
591,202 |
||||||
|
Advance to related party |
(49,914) |
|||||||
|
Purchase of treasury stock |
(2,261,307) |
— |
||||||
|
Advances from stockholders, net of repayment |
(508,572) |
(77,398) |
||||||
|
Net Cash Provided by (Used in) Financing Activities |
4,499,088 |
570,625 |
||||||
|
Effect of change in exchange rate |
(1,026,262) |
536,001 |
||||||
|
Net increase (decrease) in cash |
(179,955) |
4,239,436 |
||||||
|
Cash – beginning of the period |
6,469,858 |
2,230,422 |
||||||
|
Cash – end of the period |
$ |
6,289,903 |
$ |
6,469,858 |
||||
|
NEWGIOCO GROUP, INC. |
||||||||
|
(in thousands) |
For the year ended December 31, |
|||||||
|
2018 |
2017 |
|||||||
|
Comprehensive Income (Loss) |
$ |
(3,877,319) |
$ |
1,532,190 |
||||
|
Total Other Expenses (Income) |
2,370,881 |
256,356 |
||||||
|
Foreign currency translation adjustment |
831,011 |
(166,304) |
||||||
|
Income tax provision |
1,102,701 |
972,924 |
||||||
|
EBITDA |
427,274 |
2,595,166 |
||||||
|
Product Readiness and U.S. Market Launch |
1,019,500 |
— |
||||||
|
Items Relating to Legacy Activities |
1,000,000 |
— |
||||||
|
Items Outside the Normal Course of Business |
608,600 |
— |
||||||
|
Adjustment for salary forgone in prior years |
500,000 |
— |
||||||
|
Adjusted EBITDA |
$ |
3,555,374 |
$ |
2,595,166 |
||||
SOURCE Newgioco Group, Inc.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Newgioco Reports Full Year 2018 Results
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G2’s 10yr Anniversary Celebrations Continue with their First-Ever Anime Capsule Collaboration with Solo Leveling
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- The limited-edition G2 x Solo Leveling capsule collection launches November 14, featuring streetwear pieces that capture the spirit of a generation raised on anime, gaming, and fashion, with quiet confidence stitched into every piece
- The capsule marks G2’s first-ever anime collaboration and Solo Leveling’s debut entry into the world of esports
- The collection will be available for purchase exclusively via G2’s shop front
- Solo Leveling took the anime world by storm becoming the most-rated series ever on Crunchyroll
G2, one of the world’s leading entertainment and esports brands, is proud to unveil its first-ever anime collaboration with Solo Leveling, the globally acclaimed anime phenomenon, for the launch of a limited-edition capsule collection. With gaming and anime blurring the lines more than ever, this new collaboration unites the worlds of competitive gaming, anime and street fashion, and continues to disrupt the esports fashion space.
Inspired by Solo Leveling’s signature dark visuals and its powerful, underdog narrative, the collection channels the spirit of transformation that defines both the anime and G2’s competitive ethos. The design direction is deliberately dark and understated, with flashes of lightning and sparks that echo Solo Leveling hero Jin-Woo’s bursts of power as he levels up in the shadows of underground dungeons and daily grinds. Each item in the drop balances minimalist silhouettes and tonal palettes with refined visual cues – subtle details that speak volumes to those who IYKYK.
This collaboration is more than merchandise; it is a wearable narrative, tapping into the mindset of a generation raised on glow-ups, grind culture, and story-driven self-expression. Crafted for people who exist online and offline simultaneously, the G2 x Solo Leveling capsule fits seamlessly into the language of modern high-low streetwear, designed for everyday wear while remaining rooted in story and symbolism.
Solo Leveling has quickly become one of the most successful anime series of recent years. Since its premiere in early 2024, it has built a devoted global fanbase and earned nine awards at the 2025 Crunchyroll Anime Awards, including Anime of the Year. The series tells the story of Sung Jin-Woo, a once-weak hunter who rises in secret to become the most powerful player in a gamified world, a character arc that strongly aligns with G2’s own “zero to hero” journey. The first two seasons are available to stream exclusively on Crunchyroll.
The capsule collection is the latest in a line of exclusive drops from G2, following high-profile collaborations with Ralph Lauren, Warner Bro’s Batman, and iconic lifestyle brand Smiley. It’s another step forward in G2’s journey as a cultural leader, redefining what it means to be an esports organisation.
“We’ve wanted to release an anime collaboration for the longest time so we’re more than excited to kick off our first ever anime drop with Solo Leveling. It feels like the perfect fit for G2’s story – relentless, transformative, and built from the grind up.” says Sabrina Ratih, COO of G2 Esports. “This is more than a fashion drop, it’s a statement of where gaming, anime, and street culture are headed. We’re not just celebrating a shared story of power and perseverance, we’re inviting fans to wear that story, live it and own it. This collection continues our quest to reshape esports fashion and create subtle statement pieces that bridge the gap between fandom and lifestyle.”
Celebrating its 10th anniversary this year, the organisation continues to evolve from an elite competitive force into a global lifestyle brand. With over 40 million fans worldwide and entering into new ventures such as its own media house, 62, and a recent expansion into traditional sports via Gerard Piqué’s Kings League.
The G2 x Solo Leveling Capsule Collection will be available for purchase exclusively through G2’s online store g2esports.com from November 14.
The post G2’s 10yr Anniversary Celebrations Continue with their First-Ever Anime Capsule Collaboration with Solo Leveling appeared first on European Gaming Industry News.
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Clever Advertising opens new Malta office, launches fully paid work experience programme for young local talent
Reading Time: 3 minutes
Clever Advertising, a performance marketing agency for tier one iGaming operators and Fintechs, has today officially launched its new strategic office in Malta, reinforcing the island’s growing reputation as a European hub for digital and technology-driven industries.
The new office, located over two floors at the Wembley Business Centre in Msida, will serve as the company’s main base outside Portugal. Its opening marks an important step in Clever Advertising’s global expansion and will bring new career opportunities to Malta’s digital sector.
From Portugal to the world
Founded in Porto, Portugal, in 2007, Clever Advertising has grown into a global leader in affiliate and performance marketing, specialising in the iGaming and Financial Services industries. The company helps international brands attract new customers through a mix of digital advertising, SEO, mobile campaigns, influencer partnerships, and other online marketing channels. Clever Advertising operates on a partnership model – investing its own resources upfront to acquire customers for its clients and earning revenue only when those campaigns succeed.
Silvio Schembri, Minister for Economy, Enterprise and Strategic Projects commented “Clever Advertising’s decision to expand in Malta is another proof of the confidence investors continue to place in our country. Their growth reflects the direction we are taking through Malta Vision 2050, strengthening high-value sectors and creating quality careers for our youths. I particularly welcome their commitment to developing local talent through the Clever Launchpad, which aligns perfectly with our efforts to equip our youths with valuable skills in this fast-evolving sector. As a government, we will keep fostering the right environment for innovative companies to grow.”
Ivan Filletti, CEO of Gaming Malta commented: “Today, we are not only celebrating the inauguration of new offices, but also the continued strengthening of Malta’s gaming ecosystem. We are delighted to welcome Clever Advertising — a company whose energy, values, and investment in both people and interactive entertainment align with the Malta Vision 2050 framework, our roadmap for sustainable growth and resilience.”
“This is an exciting milestone for Clever Advertising,” said Alberto Simões, Managing Director for Malta. “Malta was a natural strategic choice for us. The island offers a thriving talent pool, close proximity to key clients, and a solid regulatory environment in both the Gaming and Financial Services sectors – all of which make it one of the best places in Europe to grow a tech business.
“Our company operates on a true partnership model. We invest upfront to acquire new customers for our clients and share in the resulting revenue. This success-based structure means that when our clients grow, we grow. It’s a win–win model that will directly contribute to the Maltese economy, help generate sustainable jobs, and build long-term partnerships rather than short-term campaigns.
“We’re here to be part of Malta’s business community for the long term, not only as employers, but as partners helping to advance innovation and professional skills on the island.”
Creating jobs and developing skills
The company today also announced its intention to invest in local talent development through the Clever Launchpad, a paid work experience initiative designed for Maltese youth who have recently finished school and are not yet in work or further education.
The programme offers hands-on experience, mentorship, and international exposure within the fast-growing digital sector. Participants will also have the opportunity to spend time at Clever Advertising’s headquarters in Porto. The scheme will be fully funded by Clever Advertising.
“We believe opportunity should be accessible to everyone,” added Simões. “The Clever Launchpad scheme tackles the misconception that digital jobs at international companies in Malta aren’t for the local residents. It’s designed to open doors for young people, even those without a university degree, and give them the chance to build a global career from right here in Malta.”
The post Clever Advertising opens new Malta office, launches fully paid work experience programme for young local talent appeared first on European Gaming Industry News.
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Blacklyte Joins StarLadder Budapest Major 2025 as its Official Furniture Partner
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StarLadder is proud to welcome Blacklyte as the Official Furniture Partner of the StarLadder Budapest Major 2025, bringing premium-grade desks and chairs to support the world’s best Counter-Strike players during one of the biggest esports events of the year.
All player setups at the Major – including on-stage booths and backstage practice areas – will be equipped with Blacklyte’s high-performance gaming furniture, including the Blacklyte Athena Pro Gaming Chair and the Blacklyte Atlas Lite Standing Desk, designed specifically for professional esports environments.
“Comfort and stability are crucial in high-pressure matches,” said Alex Liu, Founder and CEO of Blacklyte. “We’re excited to support the players at StarLadder Budapest Major 2025 with gear that’s built for champions.
The partnership ensures that every pro player competing from December 11 to 14 will have the ergonomic support and functionality required to perform at their highest level — whether in practice or under the spotlight on stage.
“Blacklyte’s dedication to quality, design, and player comfort makes them the ideal partner for the Major,” said Viacheslav Shcherbakov, Head of Sales & Partnerships at StarLadder. “We’re proud to showcase their products on the biggest stage of the CS2 season.”
Fans attending the event will also be able to visit the Blacklyte PlayZone, where they can experience the same chairs and desks used by the pros, participate in giveaways, and take home exclusive merch.
For more information about Blacklyte and their activation at the event, follow us on social media or visit major.starladder.com
The post Blacklyte Joins StarLadder Budapest Major 2025 as its Official Furniture Partner appeared first on European Gaming Industry News.
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