Latest News
Galaxy Entertainment Group Announces Q4 & Annual Results 2018
Reading Time: 15 minutes
Full Year Adjusted EBITDA of $16.9 Billion, Up 19% YoY
Q4 Adjusted EBITDA of $4.3 Billion, Up 4% YoY & Up 12% QoQ
Announced Another Special Dividend of $0.45 Per Share
Galaxy Entertainment Group today reported results for the three months and twelve months periods ended 31 December 2018. (All amounts are expressed in HKD unless otherwise stated)
Q4 & FULL YEAR 2018 RESULTS HIGHLIGHTS
GEG : Delivered Solid Performance, Proceeding On A $1.5 Billion Property Enhancement Program For Galaxy Macau
And StarWorld Macau
- Full Year Group Net Revenue* of $55.2 billion, up 14% year-on-year
- Full Year Group Adjusted EBITDA of $16.9 billion, up 19% year-on-year
- Full Year net profit attributable to shareholders (“NPAS”) of $13.5 billion, an increase of 29% year-on-year including $0.6 billion of non-recurring charges
- Full year Adjusted NPAS of $14.1 billion, up 28% year-on-year after adjusting for non-recurring charges
- Q4 Group Net Revenue* of $14.2 billion, up 2% year-on-year and up 9% quarter-on-quarter
- Q4 Group Adjusted EBITDA of $4.3 billion, up 4% year-on-year, up 12% quarter-on-quarter
- Played lucky in Q4 which increased Adjusted EBITDA by approximately $77 million, normalized Q4 Adjusted EBITDA of $4.3 billion, up 4% year-on-year and up 1% quarter-on-quarter
Galaxy Macau
: Continued Solid Performance Driven By Mass And Non-gaming
- Full Year Net Revenue* of $39.5 billion, up 14% year-on-year
- Full Year Adjusted EBITDA of $12.9 billion, up 16% year-on-year
- Q4 Net Revenue* of $10.4 billion, up 2% year-on-year and up 11% quarter-on-quarter
- Q4 Adjusted EBITDA of $3.4 billion, up 2% year-on-year and up 16% quarter-on-quarter
- Played lucky in Q4 which increased Adjusted EBITDA by approximately $191 million, normalized Q4 Adjusted EBITDA of $3.2 billion, up 1% year-on-year and down 1% quarter-on-quarter
- Hotel occupancy for Q4 across the five hotels was virtually 100%
StarWorld Macau: Continued Solid Performance Driven By Mass
- Full Year Net Revenue* of $12.2 billion, up 18% year-on-year
- Full Year Adjusted EBITDA of $3.8 billion, up 28% year-on-year
- Q4 Net Revenue* of $3.0 billion, up 12% year-on-year and up 2% quarter-on-quarter
- Q4 Adjusted EBITDA of $893 million, up 19% year-on-year and down 4% quarter-on-quarter
- Played unlucky in Q4 which decreased Adjusted EBITDA by approximately $115 million, normalized Q4 Adjusted EBITDA of $1.0 billion, up 18% year-on-year and up 8% quarter-on-quarter
- Hotel occupancy for Q4 was virtually 100%
Broadway Macau
: A Unique Family Friendly Resort, Strongly Supported By Macau SMEs
- Full Year Net Revenue* of $562 million, up 9% year-on-year
- Full Year Adjusted EBITDA of $32 million versus $10 million in FY 2017
- Q4 Net Revenue* of $144 million, down 1% year-on-year and down 1% quarter-on-quarter
- Q4 Adjusted EBITDA of $8 million versus $7 million in Q4 2017 and $9 million in Q3 2018
- Played lucky in Q4 which increased Adjusted EBITDA by approximately $1 million, normalized Q4 Adjusted EBITDA of $7 million versus $3 million in Q4 2017 and $13 million in Q3 2018
- Hotel occupancy for Q4 was 98%
Balance Sheet: Healthy Balance Sheet
- Cash and liquid investments was $45.8 billion and net cash was $37.0 billion as at 31 Dec 2018
- Debt of $8.8 billion as of 31 Dec 2018 primary reflects ongoing yield management initiative
- Paid two special dividends: $0.41 per share on 27 April 2018 and $0.50 per share on 26 October 2018
- Announced another special dividend of $0.45 per share payable on or about 26 April 2019
Development Update: Continuing to Pursue Development Opportunities
- Cotai Phases 3 & 4 — Continue to move forward with Phases 3 & 4, with a strong focus on non-gaming, primarily targeting MICE, entertainment, family facilities and also including gaming
- Hengqin — Plans moving forward to develop a low-density integrated resort to complement our high-energy entertainment resorts in Macau
- International — Continuously exploring opportunities in overseas markets, including Japan
|
*Net Revenue is calculated in accordance with the new accounting standard and the Net Revenue in Q4 and full year 2017 is restated for comparison. |
Dr. Lui Che Woo, Chairman of GEG said:
“I am pleased to provide an updated on our financial results for Q4 and full year 2018. At GEG, we continue to drive every segment of the business with a particular focus on the mass business and continue to allocate resources to their most efficient use. Our efforts are reflected in full year Adjusted EBITDA of $16.9 billion. This was despite continuing competitive openings in both Macau and regionally and a number of geo-political and economic issues that impacted consumer sentiments. Our cash and liquid investments were $45.8 billion and net cash was $37.0 billion.
During the year, we purchased a minority equity stake of approximately 4.9% of Wynn Resorts.
We are pleased to announce another special dividend of $0.45 per share to be paid on or about 26 April 2019. Additionally, the Group paid two special dividends of $0.41 and $0.50 per share in 2018. The Group will continue to focus on both our Macau development plans and international expansion ambitions.
During 2018, Macau experienced another strong typhoon in September which resulted for the first time in the closure of casinos for a modest period of time. Due to the careful planning by the Macau government, damage to Macau and properties was minimal and there were only minor personal injuries but more importantly there were no fatalities.
Finally, I would like to extend my sincere appreciation to all of our committed team members whom without their commitment we would not have been able to achieve these solid financial results. Our team members continue to deliver exceptional customer experiences and ‘World Class, Asian Heart’ service each and every day.”
Macau Market Overview
Investor sentiment throughout 2018 experienced periods of volatility. This was a result of a number of geo-political and economic issues such as global trade tensions, the slowing Chinese economy, rising interest rates, currency fluctuations and also the introduction of smoking restrictions, to name a few. Despite the above, GGR for full year 2018 was $294.0 billion, up 14% year-on-year. Quarterly GGR in Q4 2018 was $76.5 billion, up 9% year-on-year and up 7% quarter-on-quarter.
In 2018, visitor arrivals to Macau were 35.8 million, up 10% year-on-year, in which visitors from Mainland China grew at a faster rate of 14% year-on-year. Overnight visitors accounted for 52% of total visitation. The average length of stay for overnight visitors increased 0.1 day year-on-year to 2.2 days. The visitation growth in 2018 was also assisted by the improvements in infrastructure, including the opening of the Hong Kong–Shenzhen–Guangzhou high speed train, the Hong Kong-Zhuhai-Macau Bridge and further relaxation of visas for Mainland Chinese to enter Macau.
Summary of Accounting Changes During 2018
In accordance with the Hong Kong Institute of Certified Public Accountants (HKICPA), GEG adopted a new accounting standard in reporting revenue from gaming operation beginning from 1 January 2018. GEG’s first mandatory full year reporting period is the twelve months period ended 31 December 2018. The main changes due to this reporting standard are that commission and incentives are to be deducted from the net wins from gaming operation to arrive at the net gaming revenue. In addition, GEG now also reports all complimentary provided to gaming customers at market rate. The comparative figures of revenue in 2017 have been restated to conform with the current period’s presentation.
In summary the impact of these accounting changes will be lower reported gaming revenue, an increased Adjusted EBITDA margin, and an increase in non-gaming revenue such as hotels and F&B. There will be no change in the Adjusted EBITDA or NPAS.
Group Financial Results
Full Year 2018
The Group posted net revenue of $55.2 billion, up 14% year-on-year, and generating Adjusted EBITDA of $16.9 billion, up 19% year-on-year in 2018. Net profit attributable to shareholders was $13.5 billion, up 29% year-on-year. Galaxy Macau
’s Adjusted EBITDA was $12.9 billion, up 16% year-on-year. StarWorld Macau’s Adjusted EBITDA was $3.8 billion, up 28% year-on-year. Broadway Macau
’s Adjusted EBITDA was $32 million versus $10 million in 2017.
GEG experienced bad luck in its gaming operation during 2018, which decreased its Adjusted EBITDA by approximately $484 million. Normalized 2018 Adjusted EBITDA grew 22% year-on-year to $17.3 billion.
The Group’s total GGR on a management basis[1] in 2018 was $67.2 billion, up 16% year-on-year. Total mass table GGR was $27.5 billion, up 14% year-on-year. Total VIP GGR was $37.3 billion, up 18% year-on-year. Total electronic GGR was $2.5 billion, up 15% year-on-year.
|
Group Key Financial Data |
||
|
FY2017 (Restated) |
FY2018 |
|
|
Revenues: (HK$’m) |
||
|
Net Gaming |
40,624 |
47,025 |
|
Non-gaming |
4,949 |
5,298 |
|
Construction Materials |
3,067 |
2,888 |
|
Total Net Revenue[2] |
48,640 |
55,211 |
|
Adjusted EBITDA |
14,147 |
16,857 |
|
Gaming Statistics[3] (HK$’m) |
||
|
FY2017 |
FY2018 |
|
|
Rolling Chip Volume |
912,147 |
1,103,107 |
|
Win Rate % |
3.5% |
3.4% |
|
Win |
31,600 |
37,250 |
|
Mass Table Drop[4] |
100,252 |
119,657 |
|
Win Rate % |
24.1% |
23.0% |
|
Win |
24,208 |
27,487 |
|
Electronic Gaming Volume |
61,847 |
72,461 |
|
Win Rate % |
3.5% |
3.4% |
|
Win |
2,161 |
2,476 |
|
Total GGR Win[5] |
57,969 |
67,213 |
Balance Sheet and Special Dividends
As of 31 December 2018, cash and liquid investments were $45.8 billion and net cash was $37.0 billion. Total debt was $8.8 billion as at 31 December 2018, this was due solely to an ongoing treasury management exercise where interest income on cash holdings exceeds corresponding borrowing costs. Our balance sheet combined with cash flow from operations allows us to return capital to shareholders via dividends and to fund both our Macau development pipeline and international expansion ambitions.
In 2018, GEG returned capital to shareholders by paying two special dividends of $0.41 per share and $0.50 per share on 27 April 2018 and 26 October 2018, respectively. The Group announced another special dividend of $0.45 per share to be paid on or about 26 April 2019.
Q4 2018
During Q4 2018, the Group’s net revenue increased 2% year-on-year and increased 9% quarter-on-quarter to $14.2 billion. Adjusted EBITDA increased 4% year-on-year and increased 12% quarter-on-quarter to $4.3 billion. Galaxy Macau
’s Adjusted EBITDA increased 2% year-on-year and increased 16% quarter-on-quarter to $3.4 billion. StarWorld Macau’s Adjusted EBITDA increased 19% year-on-year and decreased 4% quarter-on-quarter to $893 million. Broadway Macau
’s Adjusted EBITDA was $8 million versus $9 million in Q3 2018 and $7 million in Q4 2017.
During Q4 2018, GEG played lucky in its gaming operations which increased Adjusted EBITDA by approximately $77 million. Normalized Q4 2018 Adjusted EBITDA grew 4% year-on-year and increased 1% quarter-on-quarter to $4.3 billion.
The Group’s total GGR on a management basis[6] in Q4 2018 was $17.0 billion, up 2% year-on-year and up 8% quarter-on-quarter. Total mass table GGR was $7.3 billion, up 10% year-on-year and up 11% quarter-on-quarter. Total VIP GGR was $9.0 billion, down 5% year-on-year and up 5% quarter-on-quarter. Total electronic GGR was $681 million, up 24% year-on-year and up 10% quarter-on-quarter.
|
Group Key Financial Data |
|||||
|
(HK$’m) |
|||||
|
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
|
Revenues: |
|||||
|
Net Gaming |
11,630 |
11,068 |
12,138 |
40,624 |
47,025 |
|
Non-gaming |
1,319 |
1,358 |
1,369 |
4,949 |
5,298 |
|
Construction Materials |
921 |
569 |
651 |
3,067 |
2,888 |
|
Total Net Revenue[7] |
13,870 |
12,995 |
14,158 |
48,640 |
55,211 |
|
Adjusted EBITDA |
4,159 |
3,879 |
4,333 |
14,147 |
16,857 |
|
Gaming Statistics[8] |
|||||
|
(HK$’m) |
|||||
|
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
|
Rolling Chip Volume |
280,698 |
264,491 |
260,505 |
912,147 |
1,103,107 |
|
Win Rate % |
3.4% |
3.3% |
3.5% |
3.5% |
3.4% |
|
Win |
9,481 |
8,604 |
9,034 |
31,600 |
37,250 |
|
Mass Table Drop[9] |
27,375 |
29,923 |
31,571 |
100,252 |
119,657 |
|
Win Rate % |
24.3% |
22.1% |
23.2% |
24.1% |
23.0% |
|
Win |
6,655 |
6,609 |
7,328 |
24,208 |
27,487 |
|
Electronic Gaming Volume |
15,936 |
18,202 |
18,191 |
61,847 |
72,461 |
|
Win Rate % |
3.5% |
3.4% |
3.7% |
3.5% |
3.4% |
|
Win |
551 |
621 |
681 |
2,161 |
2,476 |
|
Total GGR Win |
16,687 |
15,834 |
17,043 |
57,969 |
67,213 |
Galaxy Macau
Galaxy Macau
is the primary contributor to Group revenue and earnings. Net revenue in the year was up 14% year-on-year to $39.5 billion. Adjusted EBITDA was up 16% year-on-year to $12.9 billion. Adjusted EBITDA margin under HKFRS was 33% (2017: 32%).
Galaxy Macau
experienced bad luck in its gaming operations which decreased its Adjusted EBITDA by approximately $434 million in 2018. Normalized 2018 Adjusted EBITDA grew 19% year-on-year to $13.3 billion.
In Q4 2018, Galaxy Macau
’s net revenue was $10.4 billion, up 2% year-on-year and up 11% quarter-on-quarter. Adjusted EBITDA was $3.4 billion, up 2% year-on-year and up 16% quarter-on-quarter. Adjusted EBITDA margin under HKFRS was 33% (Q4 2017: 33%).
Galaxy Macau
played lucky in its gaming operations which increased its Adjusted EBITDA by approximately $191 million in Q4 2018. Normalized Q4 Adjusted EBITDA was $3.2 billion, up 1% year-on-year and down 1% quarter-on-quarter.
The combined five hotels registered strong occupancy was virtually 100% for both the full year and Q4.
|
Galaxy Macau |
|||||
|
(HK$’m) |
|||||
|
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
|
Revenues: |
|||||
|
Net Gaming |
9,001 |
8,181 |
9,201 |
30,500 |
34,983 |
|
Hotel / F&B / Others |
864 |
888 |
858 |
3,279 |
3,385 |
|
Mall |
250 |
268 |
302 |
906 |
1,123 |
|
Total Net Revenue[10] |
10,115 |
9,337 |
10,361 |
34,685 |
39,491 |
|
Adjusted EBITDA |
3,357 |
2,957 |
3,433 |
11,130 |
12,871 |
|
Adjusted EBITDA Margin % |
33% |
32% |
33% |
32% |
33% |
|
Gaming Statistics[11] |
|||||
|
(HK$’m) |
|||||
|
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
|
Rolling Chip Volume |
191,995 |
189,607 |
172,378 |
621,525 |
775,429 |
|
Win Rate % |
3.8% |
3.4% |
3.8% |
3.7% |
3.5% |
|
Win |
7,263 |
6,354 |
6,612 |
23,060 |
27,423 |
|
Mass Table Drop[12] |
16,135 |
17,650 |
18,593 |
59,041 |
70,286 |
|
Win Rate % |
29.0% |
25.1% |
27.8% |
28.2% |
26.7% |
|
Win |
4,682 |
4,434 |
5,178 |
16,664 |
18,746 |
|
Electronic Gaming Volume |
11,782 |
13,026 |
12,851 |
46,062 |
52,778 |
|
Win Rate % |
4.0% |
4.0% |
4.5% |
4.0% |
3.9% |
|
Win |
467 |
527 |
573 |
1,842 |
2,082 |
|
Total GGR Win |
12,412 |
11,315 |
12,363 |
41,566 |
48,251 |
StarWorld Macau
StarWorld Macau’s net revenue in the year was up 18% year-on-year to $12.2 billion. Adjusted EBITDA was up 28% year-on-year to $3.8 billion. Adjusted EBITDA margin under HKFRS increased to 31% (2017: 29%).
StarWorld Macau experienced bad luck in its gaming operations which decreased its Adjusted EBITDA by approximately $48 million in 2018. Normalized 2018 Adjusted EBITDA grew 30% year-on-year to $3.9 billion.
In Q4 2018, StarWorld Macau’s net revenue was $3.0 billion, up 12% year-on-year and up 2% quarter-on-quarter. Adjusted EBITDA was $893 million, up 19% year-on-year and down 4% quarter-on-quarter. Adjusted EBITDA margin under HKFRS increased to 30% (Q4 2017: 28%).
StarWorld Macau played unlucky in its gaming operations which decreased its Adjusted EBITDA by approximately $115 million in Q4 2018. Normalized Q4 Adjusted EBITDA was $1.0 billion, up 18% year-on-year and up 8% quarter-on-quarter.
Hotel occupancy was virtually 100% for both the full year and Q4.
|
StarWorld Macau Key Financial Data |
|||||
|
(HK$’m) |
|||||
|
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
|
Revenues: |
|||||
|
Net Gaming |
2,524 |
2,794 |
2,839 |
9,758 |
11,659 |
|
Hotel / F&B / Others |
122 |
110 |
121 |
461 |
449 |
|
Mall |
13 |
12 |
13 |
48 |
51 |
|
Total Net Revenue[13] |
2,659 |
2,916 |
2,973 |
10,267 |
12,159 |
|
Adjusted EBITDA |
751 |
927 |
893 |
2,966 |
3,810 |
|
Adjusted EBITDA Margin % |
28% |
32% |
30% |
29% |
31% |
|
Gaming Statistics[14] |
|||||
|
(HK$’m) |
|||||
|
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
|
Rolling Chip Volume |
85,920 |
73,750 |
87,317 |
278,575 |
323,063 |
|
Win Rate % |
2.5% |
3.0% |
2.7% |
2.9% |
3.0% |
|
Win |
2,116 |
2,191 |
2,386 |
8,213 |
9,654 |
|
Mass Table Drop[15] |
8,201 |
9,062 |
9,620 |
29,509 |
36,375 |
|
Win Rate % |
17.9% |
18.5% |
16.9% |
19.0% |
18.5% |
|
Win |
1,467 |
1,680 |
1,630 |
5,609 |
6,723 |
|
Electronic Gaming Volume |
1,640 |
1,945 |
2,010 |
6,472 |
7,585 |
|
Win Rate % |
2.1% |
2.1% |
2.1% |
2.3% |
2.3% |
|
Win |
35 |
41 |
42 |
146 |
172 |
|
Total GGR Win |
3,618 |
3,912 |
4,058 |
13,968 |
16,549 |
Broadway Macau
Broadway Macau
is a unique family friendly, street entertainment and food resort supported by Macau SMEs, it does not have a VIP gaming component. The property’s net revenue in 2018 was up 9% year-on-year to $562 million. Adjusted EBITDA was $32 million for 2018 versus $10 million in 2017. Adjusted EBITDA margin for 2018 calculated under HKFRS was 6% (2017: 2%).
Broadway Macau
experienced bad luck in its gaming operations which decreased its Adjusted EBITDA by approximately $2 million in 2018. Normalized 2018 Adjusted EBITDA was $34 million versus $12 million in 2017.
In Q4 2018, Broadway Macau
’s net revenue was $144 million, down 1% year-on-year and down 1% quarter-on-quarter. Adjusted EBITDA was $8 million, versus $7 million in prior year and $9 million in Q3 2018. Adjusted EBITDA margin under HKFRS increased to 6% (Q4 2017: 5%).
Broadway Macau
played lucky in its gaming operations which increased its Adjusted EBITDA by approximately $1 million in Q4 2018. Normalized Q4 Adjusted EBITDA was $7 million, versus $3 million in prior year and $13 million in Q3 2018. Hotel occupancy was 97% for the full year and 98% in Q4.
|
Broadway Macau |
|||||
|
(HK$’m) |
|||||
|
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
|
Revenues: |
|||||
|
Net Gaming |
75 |
65 |
69 |
258 |
272 |
|
Hotel / F&B / Others |
60 |
69 |
63 |
216 |
246 |
|
Mall |
11 |
11 |
12 |
40 |
44 |
|
Total Net Revenue[16] |
146 |
145 |
144 |
514 |
562 |
|
Adjusted EBITDA |
7 |
9 |
8 |
10 |
32 |
|
Adjusted EBITDA Margin % |
5% |
6% |
6% |
2% |
6% |
|
Gaming Statistics[17] |
|||||
|
(HK$’m) |
|||||
|
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
|
Mass Table Drop[18] |
377 |
368 |
346 |
1,456 |
1,404 |
|
Win Rate % |
19.7% |
16.9% |
18.9% |
18.0% |
18.4% |
|
Win |
75 |
62 |
65 |
262 |
259 |
|
Electronic Gaming Volume |
327 |
509 |
574 |
1,019 |
2,008 |
|
Win Rate % |
2.7% |
2.1% |
2.3% |
3.0% |
2.3% |
|
Win |
9 |
11 |
13 |
31 |
46 |
|
Total GGR Win |
84 |
73 |
78 |
293 |
305 |
City Clubs
City Clubs contributed $111 million of Adjusted EBITDA to the Group’s earnings for 2018 versus $107 million in 2017. Q4 2018 Adjusted EBITDA was $29 million, flat year-on-year, up 4% quarter-on-quarter.
|
City Clubs Key Financial Data |
|||||
|
(HK$’m) |
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
Adjusted EBITDA |
29 |
28 |
29 |
107 |
111 |
|
Gaming Statistics[19] |
|||||
|
(HK$’m) |
|||||
|
Q4 2017 |
Q3 2018 |
Q4 2018 |
FY2017 |
FY2018 |
|
|
Rolling Chip Volume |
2,783 |
1,134 |
810 |
12,047 |
4,615 |
|
Win Rate % |
3.7% |
5.2% |
4.4% |
2.7% |
3.7% |
|
Win |
102 |
59 |
36 |
327 |
173 |
|
Mass Table Drop[20] |
2,662 |
2,843 |
3,012 |
10,246 |
11,592 |
|
Win Rate % |
16.2% |
15.2% |
15.1% |
16.3% |
15.2% |
|
Win |
431 |
432 |
455 |
1,673 |
1,759 |
|
Electronic Gaming Volume |
2,178 |
2,722 |
2,756 |
8,294 |
10,090 |
|
Win Rate % |
1.8% |
1.6% |
1.9% |
1.7% |
1.7% |
|
Win |
40 |
42 |
53 |
142 |
176 |
|
Total GGR Win |
573 |
533 |
544 |
2,142 |
2,108 |
Construction Materials Division
The Construction Materials Division contributed Adjusted EBITDA of $940 million in 2018, up 26% year-on-year. Q4 2018 Adjusted EBITDA was $205 million, down 13% year-on-year and up 4% quarter-on-quarter.
Development Update
Galaxy Macau
and StarWorld Macau
To maintain our attractiveness, we are proceeding on a $1.5 billion property enhancement program for Galaxy Macau
and StarWorld Macau. This program not only enhances our attractiveness, but also includes preparation work for the effective future integration and connectivity of Phases 3 & 4.
Cotai — The Next Chapter
GEG is uniquely positioned for long term growth. We continue to move forward with Phases 3 & 4, which will include approximately 4,500 hotel rooms, including family and premium high end rooms, 400,000 square feet of MICE space, a 500,000 square feet 16,000-seat multi-purpose arena, F&B, retail and casinos, among others. We look forward to formally announcing our development plans in the future.
Hengqin
We continue to make progress with our concept plan for our Hengqin project. Hengqin will allow GEG to develop a low density leisure destination resort that will complement our high energy resorts in Macau.
International
On 20 July 2018 the Japanese Diet passed the Integrated Resort (“IR”) Bill. We are very pleased with the recent passing of the IR Bill in Japan. We view Japan as a great long term growth opportunity that will complement our Macau operations and our other international expansion ambitions. GEG, together with Monte-Carlo SBM from the Principality of Monacoand our Japanese partners, look forward to bringing our brand of World Class IRs to Japan.
Selected Major Awards in 2018
|
Award |
Presenter |
|
GEG |
|
|
Asiamoney Asia’s Outstanding Companies Poll – Most Outstanding |
Asiamoney |
|
Most Honored Company Best Investor Relations Program (Overall) — First Place Best Corporate Governance (Overall) — First Place Best ESG SRI Metrics (Overall) — First Place Best Analyst Day (Overall) — First Place |
Institutional Investor Magazine — 2018 All |
|
Sina 2018 Golden Lion Awards — Best Listed Companies |
Sina |
|
Best IR Company (Large Cap) |
Hong Kong Investor Relations Association |
|
Top 100 Hong Kong Listed Companies Award — Comprehensive |
QQ.com x Finet |
|
Outstanding Corporate Social Responsibility Award |
Mirror Post |
|
Galaxy MacauTM |
|
|
Integrated Resort of the Year |
11th International Gaming Awards |
|
World’s Leading Casino Resort 2018 Asia’s Leading Casino Resort 2018 |
The 25th World Travel Awards |
|
Best Hospitality & Gaming Company 2018 |
APAC Hong Kong Business Awards 2018 |
|
Best Integrated Resort Award Best Gaming Floor Award |
G2E Asia Awards |
|
StarWorld Macau |
|
|
The Supreme Award of Asia’s Best F&B Service Hotel |
The 18th Golden Horse Awards of China |
|
Top Ten Charm City Hotels |
The 13th International Hotel Platinum Award |
|
Broadway MacauTM |
|
|
Business Awards of Macau 2018 – Excellence Award for Environmental |
Macau Business Magazine |
|
Construction Materials Division |
|
|
Caring Company Scheme — 15 Years Plus Caring Company Logo |
The Hong Kong Council of Social Service |
|
Grand Award-Excellence in Environmental Disclosure |
Hong Kong ESG Reporting Awards |
|
Hong Kong Green Organization Certification — Wastewi$e Certificate — |
Environmental Campaign Committee |
|
17th Hong Kong OSH Award — Safety Performance Award – Other Industries — Safety Management System Award – Other Industries |
Occupational Safety and Health Council |
|
Sustainable Consumption Award Scheme — Certificate of Excellence — |
Business Environment Council |
|
Green Office Award Labeling Scheme — Certificate of Recognition Green Office and Eco — Healthy Workplace Awards Labeling Scheme – |
World Green Organization |
|
Social Capital Builder Logo Award |
Labour and Welfare Bureau — Community |
Outlook
In 2019, we will continue to focus on driving every segment of our business with a particular focus on the mass segment and we will continue to allocate resources to their highest and best use.
Our healthy balance sheet combined with our strong cash flow allows us to return capital to shareholders through special dividends and fund both our Macau development pipeline and international expansion opportunities. These include Cotai Phases 3 & 4, Hengqin and Japan.
Mainland China has significant demand for leisure, tourism and travel. GEG is uniquely positioned to capitalize on future growth potential having the largest development pipeline in Macau with Phases 3 & 4.
In addition, we believe the Greater Bay Area integration plan will further facilitate the flow of people, logistics and capital within Macau, Hong Kong and the nine cities of southern Guangdong. GEG will continue to support and leverage on the plan by enhancing the competitiveness of our resort portfolio, including our development plans on Hengqin.
We also look forward to the continued improvements in infrastructure. The opening of the Hong Kong–Shenzhen–Guangzhou high speed train and the Hong Kong-Zhuhai-Macau Bridge in 2018 will further enhance the appeal and accessibility to Macau for both Chinese and international visitors. In addition, the expected opening of the Light Rail Transport (LRT) in Taipa in the second half of 2019 will also help to enhance the ease of travel within Macau.
The recent developments in the United States and China trade discussions are certainly cause for optimism, having said that we expect to continue to experience geo-political and economic challenges that may have an impact on consumer confidence in 2019.
We remain confident in the longer term outlook for Macau in general, and GEG specifically. We look forward to celebrating the 20th anniversary of Macau’s handover to China and continue to support the Central Government’s Greater Bay Area Initiative. GEG is committed to invest in Macau’s economic diversification and support the Macau Government’s vision of becoming a World Centre of Tourism and Leisure.
About Galaxy Entertainment Group
Galaxy Entertainment Group (“GEG” or the “Group”) is one of the world’s leading resorts, hospitality and gaming companies. It primarily develops and operates a large portfolio of integrated resort, retail, dining, hotel and gaming facilities in Macau. The Group is listed on the Hong Kong Stock Exchange and is a constituent stock of the Hang Seng Index.
GEG is one of the three original concessionaires in Macau with a successful track record of delivering innovative, spectacular and award-winning properties, products and services, underpinned by a “World Class, Asian Heart” service philosophy, that has enabled it to consistently outperform and lead the market in Macau.
GEG operates three flagship destinations in Macau: on Cotai, Galaxy Macau
, one of the world’s largest integrated destination resorts, and the adjoining Broadway Macau
, a unique landmark entertainment and food street destination; and on the Peninsula, StarWorld Macau, an award winning premium property.
The Group has the largest undeveloped landbank of any concessionaire in Macau. When The Next Chapter of its Cotai development is completed, GEG’s resorts footprint on Cotai will double to more than 2 million square meters, making the resorts, entertainment and MICE precinct one of the largest and most diverse integrated destinations in the world. GEG is also planning to develop a world class leisure and recreation destination resort on a 2.7 square kilometer land parcel on Hengqin adjacent to Macau. This resort will complement GEG’s offerings in Macau, and at the same time differentiate it from its peers while supporting Macau in its vision of becoming a World Centre of Tourism and Leisure.
In July 2015, GEG made a strategic investment in Société Anonyme des Bains de Mer et du Cercle des Etrangers à Monaco (“Monte-Carlo SBM”), a world renowned owner and operator of iconic luxury hotels and resorts in the Principality of Monaco. GEG continues to explore a range of international development opportunities with Monte-Carlo SBM including Japan.
GEG is committed to delivering world class unique experiences to its guests and building a sustainable future for the communities in which it operates.
For more information about the Group, please visit www.galaxyentertainment.com
|
[1] The primary difference between statutory gross revenue and management basis gross revenue is the treatment of City Clubs revenue where fee income is reported on a statutory basis and gross gaming revenue is reported on a management basis. At the group level the gaming statistics include Company owned resorts plus City Clubs. |
|
[2] Total net revenue is reported under the new accounting standard and the corresponding figures for past periods are restated. |
|
[3] Gaming statistics are presented before deducting commission and incentives. |
|
[4] Mass table drop includes the amount of table drop plus cash chips purchased at the cage. |
|
[5] Total GGR win includes gaming win from City Clubs. |
|
[6] The primary difference between statutory gross revenue and management basis gross revenue is the treatment of City Clubs revenue where fee income is reported on a statutory basis and gross gaming revenue is reported on a management basis. At the group level the gaming statistics include Company owned resorts plus City Clubs. |
|
[7] Total net revenue is reported under the new accounting standard and the corresponding figures for past periods are restated. |
|
[8] Gaming statistics are presented before deducting commission and incentives. |
|
[9] Mass table drop includes the amount of table drop plus cash chips purchased at the cage. |
|
[10] Total net revenue is reported under the new accounting standard and the corresponding figures for past periods are restated. |
|
[11] Gaming statistics are presented before deducting commission and incentives. |
|
[12] Mass table drop includes the amount of table drop plus cash chips purchased at the cage. |
|
[13] Total net revenue is reported under the new accounting standard and the corresponding figures for past periods are restated. |
|
[14] Gaming statistics are presented before deducting commission and incentives. |
|
[15] Mass table drop includes the amount of table drop plus cash chips purchased at the cage. |
|
[16] Total net revenue is reported under the new accounting standard and the corresponding figures for past periods are restated. |
|
[17] Gaming statistics are presented before deducting commission and incentives. |
|
[18] Mass table drop includes the amount of table drop plus cash chips purchased at the cage. |
|
[19] Gaming statistics are presented before deducting commission and incentives. |
|
[20] Mass table drop includes the amount of table drop plus cash chips purchased at the cage. |
Source: Galaxy Entertainment Group Limited
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Galaxy Entertainment Group Announces Q4 & Annual Results 2018
Latest News
G2’s 10yr Anniversary Celebrations Continue with their First-Ever Anime Capsule Collaboration with Solo Leveling
Reading Time: 3 minutes
- The limited-edition G2 x Solo Leveling capsule collection launches November 14, featuring streetwear pieces that capture the spirit of a generation raised on anime, gaming, and fashion, with quiet confidence stitched into every piece
- The capsule marks G2’s first-ever anime collaboration and Solo Leveling’s debut entry into the world of esports
- The collection will be available for purchase exclusively via G2’s shop front
- Solo Leveling took the anime world by storm becoming the most-rated series ever on Crunchyroll
G2, one of the world’s leading entertainment and esports brands, is proud to unveil its first-ever anime collaboration with Solo Leveling, the globally acclaimed anime phenomenon, for the launch of a limited-edition capsule collection. With gaming and anime blurring the lines more than ever, this new collaboration unites the worlds of competitive gaming, anime and street fashion, and continues to disrupt the esports fashion space.
Inspired by Solo Leveling’s signature dark visuals and its powerful, underdog narrative, the collection channels the spirit of transformation that defines both the anime and G2’s competitive ethos. The design direction is deliberately dark and understated, with flashes of lightning and sparks that echo Solo Leveling hero Jin-Woo’s bursts of power as he levels up in the shadows of underground dungeons and daily grinds. Each item in the drop balances minimalist silhouettes and tonal palettes with refined visual cues – subtle details that speak volumes to those who IYKYK.
This collaboration is more than merchandise; it is a wearable narrative, tapping into the mindset of a generation raised on glow-ups, grind culture, and story-driven self-expression. Crafted for people who exist online and offline simultaneously, the G2 x Solo Leveling capsule fits seamlessly into the language of modern high-low streetwear, designed for everyday wear while remaining rooted in story and symbolism.
Solo Leveling has quickly become one of the most successful anime series of recent years. Since its premiere in early 2024, it has built a devoted global fanbase and earned nine awards at the 2025 Crunchyroll Anime Awards, including Anime of the Year. The series tells the story of Sung Jin-Woo, a once-weak hunter who rises in secret to become the most powerful player in a gamified world, a character arc that strongly aligns with G2’s own “zero to hero” journey. The first two seasons are available to stream exclusively on Crunchyroll.
The capsule collection is the latest in a line of exclusive drops from G2, following high-profile collaborations with Ralph Lauren, Warner Bro’s Batman, and iconic lifestyle brand Smiley. It’s another step forward in G2’s journey as a cultural leader, redefining what it means to be an esports organisation.
“We’ve wanted to release an anime collaboration for the longest time so we’re more than excited to kick off our first ever anime drop with Solo Leveling. It feels like the perfect fit for G2’s story – relentless, transformative, and built from the grind up.” says Sabrina Ratih, COO of G2 Esports. “This is more than a fashion drop, it’s a statement of where gaming, anime, and street culture are headed. We’re not just celebrating a shared story of power and perseverance, we’re inviting fans to wear that story, live it and own it. This collection continues our quest to reshape esports fashion and create subtle statement pieces that bridge the gap between fandom and lifestyle.”
Celebrating its 10th anniversary this year, the organisation continues to evolve from an elite competitive force into a global lifestyle brand. With over 40 million fans worldwide and entering into new ventures such as its own media house, 62, and a recent expansion into traditional sports via Gerard Piqué’s Kings League.
The G2 x Solo Leveling Capsule Collection will be available for purchase exclusively through G2’s online store g2esports.com from November 14.
The post G2’s 10yr Anniversary Celebrations Continue with their First-Ever Anime Capsule Collaboration with Solo Leveling appeared first on European Gaming Industry News.
Latest News
Clever Advertising opens new Malta office, launches fully paid work experience programme for young local talent
Reading Time: 3 minutes
Clever Advertising, a performance marketing agency for tier one iGaming operators and Fintechs, has today officially launched its new strategic office in Malta, reinforcing the island’s growing reputation as a European hub for digital and technology-driven industries.
The new office, located over two floors at the Wembley Business Centre in Msida, will serve as the company’s main base outside Portugal. Its opening marks an important step in Clever Advertising’s global expansion and will bring new career opportunities to Malta’s digital sector.
From Portugal to the world
Founded in Porto, Portugal, in 2007, Clever Advertising has grown into a global leader in affiliate and performance marketing, specialising in the iGaming and Financial Services industries. The company helps international brands attract new customers through a mix of digital advertising, SEO, mobile campaigns, influencer partnerships, and other online marketing channels. Clever Advertising operates on a partnership model – investing its own resources upfront to acquire customers for its clients and earning revenue only when those campaigns succeed.
Silvio Schembri, Minister for Economy, Enterprise and Strategic Projects commented “Clever Advertising’s decision to expand in Malta is another proof of the confidence investors continue to place in our country. Their growth reflects the direction we are taking through Malta Vision 2050, strengthening high-value sectors and creating quality careers for our youths. I particularly welcome their commitment to developing local talent through the Clever Launchpad, which aligns perfectly with our efforts to equip our youths with valuable skills in this fast-evolving sector. As a government, we will keep fostering the right environment for innovative companies to grow.”
Ivan Filletti, CEO of Gaming Malta commented: “Today, we are not only celebrating the inauguration of new offices, but also the continued strengthening of Malta’s gaming ecosystem. We are delighted to welcome Clever Advertising — a company whose energy, values, and investment in both people and interactive entertainment align with the Malta Vision 2050 framework, our roadmap for sustainable growth and resilience.”
“This is an exciting milestone for Clever Advertising,” said Alberto Simões, Managing Director for Malta. “Malta was a natural strategic choice for us. The island offers a thriving talent pool, close proximity to key clients, and a solid regulatory environment in both the Gaming and Financial Services sectors – all of which make it one of the best places in Europe to grow a tech business.
“Our company operates on a true partnership model. We invest upfront to acquire new customers for our clients and share in the resulting revenue. This success-based structure means that when our clients grow, we grow. It’s a win–win model that will directly contribute to the Maltese economy, help generate sustainable jobs, and build long-term partnerships rather than short-term campaigns.
“We’re here to be part of Malta’s business community for the long term, not only as employers, but as partners helping to advance innovation and professional skills on the island.”
Creating jobs and developing skills
The company today also announced its intention to invest in local talent development through the Clever Launchpad, a paid work experience initiative designed for Maltese youth who have recently finished school and are not yet in work or further education.
The programme offers hands-on experience, mentorship, and international exposure within the fast-growing digital sector. Participants will also have the opportunity to spend time at Clever Advertising’s headquarters in Porto. The scheme will be fully funded by Clever Advertising.
“We believe opportunity should be accessible to everyone,” added Simões. “The Clever Launchpad scheme tackles the misconception that digital jobs at international companies in Malta aren’t for the local residents. It’s designed to open doors for young people, even those without a university degree, and give them the chance to build a global career from right here in Malta.”
The post Clever Advertising opens new Malta office, launches fully paid work experience programme for young local talent appeared first on European Gaming Industry News.
Latest News
Blacklyte Joins StarLadder Budapest Major 2025 as its Official Furniture Partner
Reading Time: < 1 minute
StarLadder is proud to welcome Blacklyte as the Official Furniture Partner of the StarLadder Budapest Major 2025, bringing premium-grade desks and chairs to support the world’s best Counter-Strike players during one of the biggest esports events of the year.
All player setups at the Major – including on-stage booths and backstage practice areas – will be equipped with Blacklyte’s high-performance gaming furniture, including the Blacklyte Athena Pro Gaming Chair and the Blacklyte Atlas Lite Standing Desk, designed specifically for professional esports environments.
“Comfort and stability are crucial in high-pressure matches,” said Alex Liu, Founder and CEO of Blacklyte. “We’re excited to support the players at StarLadder Budapest Major 2025 with gear that’s built for champions.
The partnership ensures that every pro player competing from December 11 to 14 will have the ergonomic support and functionality required to perform at their highest level — whether in practice or under the spotlight on stage.
“Blacklyte’s dedication to quality, design, and player comfort makes them the ideal partner for the Major,” said Viacheslav Shcherbakov, Head of Sales & Partnerships at StarLadder. “We’re proud to showcase their products on the biggest stage of the CS2 season.”
Fans attending the event will also be able to visit the Blacklyte PlayZone, where they can experience the same chairs and desks used by the pros, participate in giveaways, and take home exclusive merch.
For more information about Blacklyte and their activation at the event, follow us on social media or visit major.starladder.com
The post Blacklyte Joins StarLadder Budapest Major 2025 as its Official Furniture Partner appeared first on European Gaming Industry News.
-
Latest News2 months ago
Duels for Friends in Trophy Hunter. Invite your friends and create a shared space for fun and competition.
-
Latest News2 months ago
Announcement: 25th September 2025
-
Latest News3 months ago
NODWIN Gaming Acquires Sony Interactive Entertainment’s Stake in Evo; Becomes Majority Holder
-
Latest News2 months ago
Flamez – A Fiery New Online Casino Contender from Ganadu
-
Latest News2 months ago
GR8 Tech’s Bet It Drives Wraps Season 1 with Stephen Crystal—From Las Vegas Legends to Global Gaming Leadership
-
Latest News2 months ago
The Countdown is On: Less Than 3 Months to Go Until The Games of The Future 2025 Kicks Off in Abu Dhabi
-
Latest News2 months ago
AI-Powered Gamification Arrives on Vegangster Platform via Smartico
-
Latest News1 week ago
JioBLAST Launches All Stars vs India powered by Campa Energy: A New Era of Creator-Driven Esports Entertainment


Key Financial Data
Key Financial Data

You must be logged in to post a comment Login