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Unearth a Revolution in Gaming with MAX QUEST: WRATH OF RA

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Unearth a Revolution in Gaming with MAX QUEST: WRATH OF RAReading Time: 3 minutes

 

Witness the dawn of a revolution in RNG gaming with Max Quest: Wrath of Ra, the new action-packed, multiplayer adventure from Betsoft Gaming.

 

Drawn by the promise of ancient fortunes buried beneath the Egyptian sands, Max Quest sees players joining a band of seasoned treasure hunters as they crack the seal on a tomb that has lain undisturbed for thousands of years – and then find themselves confronted by legions of supernatural monsters brought to life by an ancient curse.  Mutated scarab beetles scuttle underfoot, reanimated mummies shuffle down sand-choked corridors, and the spirits of vengeful pharaohs burst from their sarcophagi to stand between players and a horde of historical treasures.

Luckily, the Max Quest team are up to the task; recruited by mastermind and multi-talented rogue Brock Ryder, the diverse party includes weapons specialists, navigators, and technical experts who can handle anything the subterranean maze throws at them – and keep a friendly rivalry going at the same time. As a multiplayer game, Max Quest will place up to six players in the shoes of these elite operatives – seamlessly matchmaking to create a unique blend of cooperation and competition that will be entirely new to casual gamers and seasoned casino audiences alike

As the first entry in what Betsoft is referring to as an entirely new genre of gaming, Max Quest will also surprise players in other, more fundamental ways.  Breaking with tradition, Max Quest replaces the reels and symbols that have long defined traditional slots with an interactive, all-action shooting experience.  In place of a spin button, players aim their crosshairs at enemies, and instead of paylines, bullets that strike their targets randomly pay out in coins. By translating the core concepts of RNG gaming into special weapons, levels, enemy types, and even bosses that players must pool their resources to take down, Max Quest brings the thrill of real-money roaring to life for a wider audience – without excluding faithful slot players.

Informed by a careful analysis of top trends in mobile and home console gaming, Max Quest also represents a revolutionary step in the integration of social gaming, videogaming and online casino.  Players can customise their avatars with deep personalisation tools, showcase their achievements in a dedicated trophy cabinet, and earn experience points (“XP”) that award direct prizes at set milestones, and that govern players’ positions on in-game leaderboards and in seasonal competitions.

Designed to both surprise and satisfy dedicated slot players, and as a stepping stone for console and mobile gamers who have typically not made the transition to real-money gaming, Max Quest’s broader reach is already evident.  Across an ambitious promotional campaign that drew on the common cultural touchstones of gaming, and experimented with unique augmented reality experiences, Max Quest has captured the attention of more than 4,000,000 viewers – a strong indicator of the game’s potential market when it launches on the 2nd November.

Max Quest is more than just Betsoft’s marquee release for 2018; it’s an entirely unique proposition” explained Betsoft’s Marketing Director, Annamaria Anastasi.  “Our team of artists, designers, developers, marketers, and other experts have created an experience that, I believe, stands apart from anything the iGaming industry has seen before.  By blending the best of RNG gaming, videogaming, and social games, we set out to create a new kind of game – one with genuine crossover appeal, advanced, sticky social features, and a deep, enduring sense of player progression. Max Quest has fulfilled that ambition and more, and I am immensely proud of the finished product.  From its high-octane gameplay to its console-grade graphics and animations, Max Quest is ready to redefine what casino gaming can be – by capturing and holding the attention of both traditional slots players and all-new demographics.”

Like all Betsoft games, Max Quest was built in the company’s cross-platform SHIFT development environment, which guarantees that the same great gameplay reaches players on whatever device they choose.  In a remarkable feat of engineering, Max Quest delivers maximum audio-visual impact in a comparable file size to a simple slot game, making the experience as accessible as possible.

 

About Betsoft Gaming:

Betsoft Gaming develops innovative casino games for desktop and mobile.  Its portfolio of more than 190 RNG titles reaches players through partnerships with many of the iGaming industry’s leading operators.  Under the SLOTS3TM banner, Betsoft is elevating players’ expectations; these cinematic, true-3D slots blend rapid, gratifying gameplay with an audio-visual excellence more typical of movies and videogames.

An early entrant to mobile gaming, Betsoft launched the ToGoTM collection in 2012.  More recently, Betsoft revealed the ShiftTM environment, which supports truly cross-platform development at the same time as increasing performance, drastically reducing file size and streamlining integration.

Casino Manager, Betsoft’s comprehensive back-office platform, rolls reporting, management, marketing, promotion, and administration into a single compelling package.

Betsoft has held a Class 4 license with the Malta Gaming Authority since 2014.  The company’s games and RNG are both independently certified in more than 15 different regulated markets, including Italy, Germany, and Romania.

Visit www.betsoft.com for general information and enquiries.


Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Arizona Department of Gaming Releases March Sports Betting Figures

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Bettors in Arizona wagered approximately $887 million on sports in March of 2025, according to a new report by the Arizona Department of Gaming. This represents an approximate 16.8% increase when compared to March of 2024.

The state collected approximately $2.5 million in privilege fees in the month. You can view the full March report on the ADG website.

See reports below.

The post Arizona Department of Gaming Releases March Sports Betting Figures appeared first on European Gaming Industry News.

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Inside the Matrix: A Conversation with EveryMatrix Founders on Europe, Expansion, and Staying Hands-On

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By Maria Emma Arnidou, Event Marketing Director at HIPTHER, for the European Gaming Media

During the recent EveryMatrix Media Day at the company’s opening of their new London office, Co-Founders Ebbe Groes (CEO) and Stian Hornsletten sat down with press to share key insights into their strategic vision. In this exclusive Q&A, we explore their views on the European Market, the evolution of EveryMatrix’s business model, leadership philosophy, and the company’s experience in the ever-evolving U.S. market.

Europe is filled with local heroes. It’s far more fragmented than most people think.

 

You discussed emerging markets in your presentation. What about Europe – is it considered saturated, or are there still areas of growth?

Ebbe Groes: I really don’t think Europe is saturated at all. In fact, big parts of it are still underdeveloped. Take France for example, it doesn’t allow online casino. Germany has effectively banned it. That’s two of Europe’s three largest economies where casino is either outlawed or nearly impossible. So yes, there is still plenty of room for growth.

Stian Hornsletten: And the market is getting more concentrated around a few bigger players, but even then, it’s not as centralized as in the U.S.

Ebbe Groes: Exactly. Europe is filled with local heroes. You won’t find many players dominating across the board. Kindred, Betsson – they’re strong, but when you go country by country and look at market share, the picture is very fragmented. Even with the economies of scale in marketing – say you sponsor a Premier League team – you’re still not getting the full return unless you’re present across multiple markets. That’s what makes Europe so different from the U.S., where a few big players hold all the cards.

We started with a sportsbook. Now we’re building an ecosystem.

 

EveryMatrix today operates across multiple verticals with a deeply diversified portfolio. Was this the vision from the start, or did it evolve as the company grew?

Stian Hornsletten: The vision definitely evolved quickly as we grew. We started with OddsMatrix, a B2B sportsbook product that was meant to be an off-the-shelf, managed solution – something that didn’t exist back then. Within a year, we had already expanded into turnkey and PAM solutions. By 2010–2011, we had launched the CasinoEngine and started specializing in product verticals.

We’ve always been very innovation-driven. We keep developing new products – some of which are still under wraps – and R&D remains one of the most exciting parts of what we do. Today, most of our top 10 clients are turnkey. While we still offer standalone modules, our growth has come from cross-vertical synergy.

 

Despite this scale and complexity, you both remain deeply involved in the company’s day-to-day operations. How do you manage to stay on top of everything across products, people, and processes?

Ebbe Groes: It helps that we’ve been here from the start. I wouldn’t want to be hired into this role now and try to learn everything from scratch – but I’ve had 18 years to absorb it all. We’ve built the company in a way that each vertical operates almost like its own business. For example, the sports division has its own CTO, product team, trading team, and even its own support function. That independence gives us breathing room.

It allows me to focus on high-level strategy, like acquisitions – take FSB, for instance. That required a lot of focus at the start, but eventually it will transition into the core business and require less direct involvement.

Stian Hornsletten: Over the years, we’ve also developed strong planning, reporting, and KPI structures across the business. That consistency makes it easier to monitor everything and integrate new divisions. Whether we open a new office or onboard a new team, we already have the systems in place to support them.

Ebbe Groes: And the same goes for finance and HR. When we opened the London office, the HR team already knew how to handle it – we’d opened three the year before. That kind of maturity allows us to move fast without creating chaos.

“In Europe we have 150 competitors in content; in the U.S., maybe 10.”

 

And what about the U.S. – a market many see as the holy grail of iGaming? What’s your current position there?

Ebbe Groes: To be honest, the U.S. was a tough lesson. We entered hoping to provide a full turnkey solution, but the market didn’t evolve the way we expected. Many well-funded B2C operators pulled out, and that left little demand for companies like us to offer the full stack. We pivoted to focus on one thing: our own gaming content.

Stian Hornsletten: We’re now live in four out of five regulated U.S. states for our own content, and we have agreements with all the major operators. Some new games from SlotMatrix are set to launch by summer, and they’ve already shown strong performance elsewhere – which gives us hope. If we manage to capture even 1–2% market share with our own content, that would already be meaningful.

But it’s been a long and costly process. Every state has its own regulatory requirements, separate hosting, and certification needs. And if one state’s not ready, operators won’t promote your games nationally. It’s frustrating, but it also reduces competition. In Europe we have 150 competitors in content; in the U.S., maybe 10. So if we can endure, there’s long-term potential.

The post Inside the Matrix: A Conversation with EveryMatrix Founders on Europe, Expansion, and Staying Hands-On appeared first on European Gaming Industry News.

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SOFTSWISS Takes Home Four Awards In One Night

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SOFTSWISS, a global provider of iGaming software solutions, has won two prestigious trophies at the EGR Marketing & Innovation Awards 2025. These recognitions come alongside two more accolades at Malta’s iGaming Excellence Awards 2025.

EGR Marketing & Innovation Awards

Hosted annually, the EGR Marketing & Innovation Awards honour the most innovative and effective campaigns and teams in online gaming. Recognising success across marketing, creative execution, customer engagement, and commercial results, the awards are regarded as one of the industry’s top accolades.

This year marks the third consecutive win for SOFTSWISS, following previous victories for its standout campaigns, Bringing the Heat in 2023 and Grab Success in 2024. The judges praised the SOFTSWISS marketing team with the Marketing Team of the Year Award for showing a clear passion for their brand and a creative use of new technologies and data analytics.

In addition to leading the team’s collective success, Valentina Bagniya, CMO at SOFTSWISS, was personally recognised as the best B2B Marketer of the Year for her role in transforming SOFTSWISS’ marketing function into a brand powerhouse.

“Thank you to the EGR jury team for this wonderful recognition. Winning Marketing Team of the Year is an extraordinary achievement that highlights our strength and dedication as a team. Additionally, receiving B2B Marketer of the Year is a deeply meaningful acknowledgement of our collective efforts,” says Valentina Bagniya. “These awards are not about individual achievements; they reflect the creativity, commitment, and passion of our entire marketing team.” 

Malta’s iGaming Excellence Awards

SOFTSWISS also received major recognition at Malta’s Gaming Excellence Awards 2025. Ivan Montik, Founder of SOFTSWISS, was honoured with the Lifetime Achievement Award for exceptional contributions to the iGaming industry over the course of his career. Meanwhile, Rubens Barrichello, ex-Formula 1 pilot and Non-Executive Director in Latin America at SOFTSWISS, was named Best iGaming Influencer of the Year, celebrating his significant impact through content creation, marketing, and online presence.

Valentina Bagniya comments: “It’s significant that our colleagues Ivan Montik and Rubens Barrichello received recognition at Malta’s Gaming Excellence Awards 2025, demonstrating how our leadership vision is increasingly recognised and valued by industry professionals. Moving forward, we remain dedicated to expanding our expertise and actively contributing to the advancement of our industry.”

On 3-4 July, the SOFTSWISS team will be attending iGB Live in London, ready to share their insights and expertise with interested attendees.

 

About SOFTSWISS

SOFTSWISS is an international technology company with over 15 years of experience developing innovative solutions for the iGaming industry. SOFTSWISS holds a number of gaming licences and provides comprehensive software for managing iGaming projects. The company’s product portfolio includes the Online Casino Platform, the Game Aggregator with over 30,000 casino games, the Affilka Affiliate Platform, the Sportsbook Software and the Jackpot Aggregator. In 2013, SOFTSWISS revolutionised the industry by introducing the world’s first Bitcoin-optimised online casino solution. The expert team counts over 2,000 employees.

The post SOFTSWISS Takes Home Four Awards In One Night appeared first on European Gaming Industry News.

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