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How the Gaming Industry Utilises the Power of Football 

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After a glorious FIFA World Cup summer, we once again make the return to domestic matters with all of Europe’s elite leagues now underway. Yes, the football season has resumed in all its relentless glory, and while not all of us can be top players, earning millions and enjoying the Instagram lifestyle, we can, in part, join in. How? Through video games where football isn’t just about pretending to be Mo Salah or Pep Guardiola—it’s about so much more.

Following the success of the World Cup-based, free-to-play competition, the “$100 MILLION Challenge”, The Stars Group rebooted their Spin & Go games into Spin & Goals—and their game Football Star is just the latest example of the gaming industry piggy-backing off of football’s popularity to promote its products. However, when it comes to video games, there are two staples of any new football season, the first of which is Football Manager. This year’s management sim is released on November 2 and will be titled “Football Manager 2019”. Evolving over the last 25 years from the original title “Championship Manager”, this game created—and then defined—the genre, and since its conception, no one else gets remotely close. For those of you looking for the ultimate football management experience, you need Football Manager 2019 in your life.

This game covers everything from on-field tactics to squad management. You must ensure that you keep rested players happy while working with the medical staff to maintain peak squad fitness. The real beauty of the game, though, comes from the transfer market where you get to scout, buy, and, of course, sell players in order to construct your winning team. Makers Sports Interactive have produced a game so definitive that scenarios mirror real-life situations that today’s managers have to deal with. It also comes with an accurate global database so massive that it contains pretty much every player in every league around the world. The only major league that the game didn’t hold the licence rights for was Germany’s Bundesliga, but that, too, will now be added in this year’s edition.

Play the Real Thing

The other staple of a new football season is EA Sport’s FIFA 19 (as it will be titled this year). The makers spare no expense, and it shows. It’s expensive and luxurious and it is unquestionably the “football game of football games”. Popular the world over, and now considered to be an e-sport, FIFA 19’s graphics are so accurate that you feel like you could be watching a live match. And the commentary comes off as real and authentic, too. Thanks to the related mini-game, FIFA Ultimate Team, the game also encourages you to purchase in-game Panini-style stickers to build up your dream team. This feature also works on mobile. Also popular is the “journey mode” that puts you in control of an aspiring pro’s career; it’s your job to turn him in to an international superstar. FIFA 19 is due out on September 28, and, for the first time, it will include the full Champions League licence.

The other sim, very much in FIFA’s shadow but still very much loved, is Pro Evolution Soccer 2019. There was a time when Pro Evolution Soccer (PES) and FIFA were going head-to-head, but this feels like a long time ago now, as FIFA has pulled away in such style. This is largely due to budgets, as Konami never had all the licences that its richer rival had. Whereas FIFA offered all teams, PES offered “North London Reds” and “Man Blue”. They do, however, have Barcelona and Liverpool (whom they sponsor) on their books so it’s not all bad. And, for the record, the gameplay is not bad either—thanks to the silkiness of its passing system and the on-pitch feel— which is why PES still has many fans. PES 2019 is already available for the loyalists among you.

90’s Arcade Classic

Sensible Soccer 90's

Sensible Soccer ruled the nineties. Photo Credit: Gary Denham, CC BY

Speaking of loyalists, back in the 90’s there was a cherished classic, pixel-heavy, no-frills football game that gained an army of fans, thanks to its vastly different offering. Back then, Sensible Soccer was considered to be the king of football games, even when considered among better-looking releases. Now, almost 25 years on, the arcade-style game will soon be making a return under the name Sociable Soccer. And, comfortingly, this will be released using 3D tools from Jon Hare’s Tower Studios, the studio that brought us its beloved predecessor. However, this is very much a “watch this space” matter at the moment, as Sociable Soccer is currently only available via Steam Early Access for PC. One early teaser to look out for is a player-card in-game feature similar to FIFA’s Ultimate Team, and while it looks as though it will initially be a PC game, console versions are also planned. These new releases and rebooted, old favourites just go to prove that there remains a healthy appetite for football games and, quite frankly, long may that continue.

 


Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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From ‘Mummyverse’ to Crash Games: Belatra Reviews a Landmark 2025

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Editor’s Take

Why this matters: Belatra has been a steady hand in the slots world for a long time, but 2025 marked a distinct shift in strategy. By entering the Crash vertical with Goose Boom Bang and winning big at SiGMA Africa, the studio is clearly pivoting to capture the high-growth, high-frequency players in emerging markets. They are no longer just a “classic slots” developer; they are diversifying the portfolio to ensure relevance in regions like LatAm and Africa.

The Full Story

Belatra Games, the specialist online slots developer, has issued a strategic review of its 2025 operations, celebrating a 12-month period defined by entry into new game verticals, significant franchise expansion, and high-profile industry recognition.

The year was characterized by a dual strategy: deepening engagement in established markets while aggressively expanding its content portfolio to suit local preferences in emerging territories.

Portfolio Evolution: Crash and Battles 2025 saw Belatra move beyond its traditional slot roots. The company made its debut in the high-demand Crash game vertical with the launch of Goose Boom Bang, a title designed to tap into the fast-paced gameplay preference of younger demographics.

Additionally, the studio introduced a fresh game concept with the launch of Battles, a new format unveiled for the first time in 2025, with further development planned for 2026.

The ‘Mummyverse’ Expands For fans of classic slots, the highlight of the year was the aggressive expansion of the Mummyverse. Belatra nearly doubled the size of this franchise over the year, making it the most extensive game universe in their entire catalog.

The developer also focused on B2B localization, releasing a number of exclusive bespoke games created specifically for selected operator partners to meet specific local market tastes.

Awards and Recognition The company’s strategic shifts were validated by industry accolades. Belatra secured over 30 nominations throughout the year, with standout wins including:

  • Best Slot Provider (awarded by BitStarz).

  • Most Played Game of 2025 for Make It Gold at the SiGMA Africa Awards.

  • Player’s Pick Award.

Management Commentary Misha Voinich, Head of Business Development at Belatra, commented on the studio’s momentum:

“This year has truly defined who we are as a studio – ambitious, creative and focused on building long-term partnerships. We’ve expanded our universes, launched new ones and entered exciting new markets that will all help us carry this momentum into the New Year.”

The post From ‘Mummyverse’ to Crash Games: Belatra Reviews a Landmark 2025 appeared first on Gaming and Gambling Industry Newsroom.

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‘Chaos and Soul’: Ebaka Games Plots Global Expansion After Viral Launch

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Editor’s Take

Why this matters: The “Instant Game” vertical (Crash, Plinko, Mines) is becoming crowded, but Ebaka Games is cutting through the noise with a distinct brand personality. By securing BMM Testlabs certification so quickly after launch, they are signaling to Tier 1 operators that despite their “chaotic” marketing vibe, the math underneath is solid and compliant. The backing of industry veteran Dmitry Belianin also adds immediate commercial credibility to the startup.

The Full Story

Ebaka Games, the fledgling studio that promises to bring “chaos and soul” to the iGaming sector, has outlined an aggressive growth strategy for 2026 following a landmark launch period in late 2025.

The studio, which officially debuted in November, reports that its initial rollout reached more than five million people worldwide. The launch saw its portfolio go live with the operator Menace, serving as the initial testbed for its mechanics and “Ebaka modes.”

The Product: Instant Games with Personality Ebaka is bypassing traditional slots to focus on the high-growth vertical of fast-paced, instant-win games. Their initial lineup includes:

  • Plinko

  • Mines

  • Tower

  • Limbo

  • Crash

Differentiation is achieved through unique mascots and signature gameplay tweaks designed to offer high win potential and distinct visual identities, moving away from the generic interfaces often found in this genre.

Regulatory Milestone Crucially for its 2026 roadmap, Ebaka Games has confirmed it has secured certification from BMM Testlabs. This accreditation validates the fairness and integrity of its RNG (Random Number Generator) and game engines, removing a major barrier to entry for regulated markets. With this certification in hand, the studio plans to launch with a number of “major brands” in the coming year.

Management Commentary Vitalii Zalievskyi, CEO of Ebaka Games, commented on the studio’s unorthodox approach:

“It’s only been a few weeks since we first introduced Ebaka Games to the world. The feedback has been breathtaking, and it vindicates the decision for us to take a different path to the rest of the industry. You don’t need huge marketing budgets to grab people’s attention if you are building something truly innovative.”

Industry Backing The studio describes itself as being “created by players for players” but boasts significant industry firepower in its corner. The team includes Dmitry Belianin, a well-known figure in the sector who is the co-founder of Blask and Menace, as well as Managing Partner at Already Media.

The post ‘Chaos and Soul’: Ebaka Games Plots Global Expansion After Viral Launch appeared first on Gaming and Gambling Industry Newsroom.

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Racing Meets Nightlife: SBK Backs ARC’s New ‘Friday Night Live’ Series

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Editor’s Take

Why this matters: British racing has a well-documented demographic problem; its core audience is aging. “Friday Night Live” is a direct attempt to fix this by blending high-stakes racing with the “experience economy” (DJs, nightlife vibes) that appeals to Gen Z and Millennials. Bringing SBK on board—a mobile-first, app-only sportsbook—is a perfect demographic fit, while the Racing Post adds the necessary credibility to ensure the actual racing product remains the focus.

The Full Story

Arena Racing Company (ARC) has unveiled the strategic commercial lineup for its upcoming Friday Night Live series, confirming SBK as the Exclusive Betting Partner and The Racing Post as the Official Media Partner.

Set to launch in January 2026, Friday Night Live is a new initiative created in collaboration with youth-focused events company INVADES. The series is designed to overhaul the traditional race day experience, featuring fast-paced fixtures under floodlights, DJ sets, and significant entertainment elements sandwiched between races.

The Commercial Deal

  • SBK: As the exclusive betting partner, the Smarkets-owned sportsbook will take naming rights and on-course branding for all 35 races. Crucially, these races will be broadcast live on mainstream television via ITV Racing as well as Sky Sports Research.

  • The Racing Post: As the Official Media Partner, the publication will provide content, coverage, and promotion across its digital platforms, aiming to bridge the gap between established racing purists and the new audience ARC hopes to attract.

A High-Stakes Experiment The series is not just a marketing exercise; it carries serious sporting weight. Each of the five scheduled nights will feature over £200,000 in prize money. The fixtures will rotate across three of ARC’s all-weather tracks: Wolverhampton, Newcastle, and Southwell.

Management Commentary David Leyden Dunbar, Group Director of Commercial Strategy at ARC, was clear about the target audience:

“We have been very clear that one of the aims of Friday Night Live is to engage the next generation of racing fans… Both [partners] have shown real enthusiasm to work with us… as well as using the platform that these fixtures will offer them to also engage with more established racing and sports fans.”

Adam Baylis, Marketing Director at SBK, added:

“Friday Night Live [is] a fresh and engaging concept that brings a new energy to British racing. SBK has always been built around sport… our focus is on enhancing the live race day experience in a fun, social and responsible way.”

The 2026 Schedule The series kicks off immediately in the new year:

  • 9th Jan: Wolverhampton

  • 6th Feb: Newcastle

  • 20th Feb: Southwell

  • 20th March: Wolverhampton

  • 27th March: Newcastle

The post Racing Meets Nightlife: SBK Backs ARC’s New ‘Friday Night Live’ Series appeared first on Gaming and Gambling Industry Newsroom.

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