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Blockchain could help legalise the loot boxes

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Loot boxes, which have been in existence for about a decade, have run into legal problems in countries such as the Netherlands and Belgium. The redeemable virtual rewards system, which involves accessing maps, weapons and a whole range of upgrades to your in-game functionality, had already become so popular that some developers have wholly shifted their monetisation models away from paid-for-games to free-to-play games because of the revenue they provide.

But the legal issues are threatening the core business model of loot boxes. That is why developers are thinking of reverting to a business model based on advertising or selling games rather than giving them away for free.

However, there can be another option. Rather than making such a drastic U-turn, they could find salvation in the shape of the blockchain. By implementing a new tokenised economic model that this technology provides, game developers could not only continue to make money without having to rely on advertising but also implement a system that would reward gamers for the time they spend playing games.

The problem with loot boxes

Loot boxes first emerged in Asia, but have become more well-known after social game developers like Zynga successfully implemented them. Since then, loot boxes have slowly begun to embed themselves into the fabric of most games, even where their incorporation seems unnecessary. Then loot boxes’ presence in triple-A console games like Overwatch, Battlefront 2, and Shadow of War ramped up their presence in terms of public awareness.

When an entry fee or cost is present in a gaming monetisation scheme, along with luck or chance, and the potential for some type of monetary gain, the scheme is almost definitely going to be considered gambling as a result of those three key elements. Since loot boxes have both a cost and a “random element,” they have landed game makers in hot water with regulators. The cash purchase of these boxes, for regulators in the Netherlands and Belgium, resembles gambling – and is therefore an illegal offering.

While companies like EA have said they will persist with loot boxes, confident that other regulators do not see the situation in the same way as the Belgian or the Dutch authorities, there is no guarantee that other authorities would not act to quash them.

Blockchain as a solution

Rather than putting these key revenue flows at risk though, one potential path that publishers could pursue is to leverage a new form of blockchain monetisation. For example, my company, Loot, has a new mining process that leverages player skill to generate new units of cryptocurrency instead of GPU or CPU mining.

All blockchain networks have some sort of incentive mechanism built into them, which helps the network to function properly. In the case of Bitcoin, this is the proof of work algorithm that keeps the network secure and trustworthy by making it hard to add new transaction data to the blockchain. For game networks, the algorithm could be based not on computational power, but gameplay and the “work” done by players. This would eliminate the initial entry fee, which would prevent regulators from labelling it gambling.

Even though you can already earn virtual currencies within games, cryptocurrencies that are mined and awarded as a result of gameplay are a unique new solution because traditional virtual currencies in games have no value outside of the game, while cryptocurrencies hold their value everywhere. This is the key, because if the coins players spend in the game to buy loot boxes and other items have real value outside of the game, the developers can accept their own in-game coins as real payment for their items. This solves the problem of traditional entry fees and ultimately eliminates the consumer risk that is arguably the most important of the three elements that define what is gambling and what is not.

From the game publisher’s perspective, this would mean they could continue to offer loot boxes but just have them paid for with cryptocurrency that gamers have mined and earned from their skill in play, instead of with real money.

For example, in Overwatch players are currently unable to spend in-game credits and have to spend real money or wait for a level up to grab a loot box. If the in-game credits were a cryptocurrency generated on a blockchain as a result of player skill, Blizzard could accept the credits as payment (at no cost to the user) and exchange the credits for dollars like any other cryptocurrency. This means the players do not have to spend any of their “real” money while the developer has the same revenue they did before.

As publishers and developers consider the effect that loot box regulation might have on profits, they should consider blockchain technology as a potential solution. Publishers should understand that this innovative new technology could safeguard existing revenue streams and also incentivise gamers to play more.

Tobias Batton is CEO of Signal Zero. The company behind Loot, the world’s first blockchain protocol that allows gamers to earn and mine tradable tokens as a result of their skill and without entry fees.

Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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BleeqUp Kicks off Crowdfunding Campaign for Award-Winning Ranger AI Sports Camera Glasses

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After winning eleven awards at MWC 2025 for its Ranger AI sports camera glasses, BleeqUp begins accepting pre-orders through a crowdfunding campaign on Kickstarter

Following the successful debut of its Ranger AI sports camera glasses at MWC, which earned eleven prestigious best-of MWC awards, BleeqUp has opened pre-orders through a new Kickstarter crowdfunding campaign, with substantial early-bird offers and discounts available. To present a better value to outdoor sports enthusiasts—including cyclists, runners, and adventurers, BleeqUp has reduced the final MSRP to $449.

Darling of MWC

If you missed the news at MWC, BleeqUp recently revealed its AI-powered Ranger sports camera glasses, which combine the functionality of a wide-angle action camera, a walkie-talkie, quad-driver headphones, and UV400-rated glasses, all in a single package. And with AI-powered highlight detection for automatic video editing, sharing details of your trip with family, friends, and social media only takes a tap and just a few seconds, rather than hours of tedious video editing. These promises, powered by the Qualcomm Snapdragon® W5 chipset, helped the BleeqUp Ranger to stand out at MWC 2025.

BleeqUp Ranger offers up to five hours of electronically-stabilized video recording with its tail light-equipped battery pack, and up to forty-eight hours of high-quality audio playback, courtesy of its superior MEMS drivers. Built-in touch controls, the remote control, and the walkie-talkie keep you connected on the trail — but not so connected that you can’t enjoy the ride. Its ultra-light TR90 frame combines comfort and durability, with an adjustable nose pad and prescription lens compatibility.

Thanks to its unique concept and cutting-edge technology, the BleeqUp Ranger earned eleven different best-of MWC titles from several trustworthy media companies such as PCMag and Android Authority, as well as almost countless articles covering its unique features and benefits.

Kickstarter Launch

Starting today, April 10, BleeqUp has opened pre-orders for the Ranger AI Sports Camera Glasses through Kickstarter, in a campaign set to last for the next 45 days. Those who paid the $9.9 deposit prior to the Kickstarter launch will get the Ranger at $299. Backers pre-ordering during the campaign can take advantage of limited-time discounts such as the $329 “super early bird” pricing.

Ranger pre-orders through the crowdfunding campaign are available in Black and White colorways. Accessories are also available for pre-order as part of the campaign: The helmet-mounted battery pack is available for a $49 super early-bird price, and the Bluetooth controller is available for a super early-bird price of $39. Three different types of lenses are also available for pre-order, including UV-400 rated lenses, photochromic lenses, and high-quality Zeiss lenses.

Kickstarter pre-orders for Ranger will ship beginning in June. Final MSRP for the Ranger has been reduced to $449 for an even better value.

From April 10 to 13, BleeqUp will be showcasing the Ranger glasses at Sea Otter Classic in Monterey, California. Consumers are welcome to experience the product firsthand on the show floor.

 

The post BleeqUp Kicks off Crowdfunding Campaign for Award-Winning Ranger AI Sports Camera Glasses appeared first on European Gaming Industry News.

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ZITRO ARRIVES AT JUBILEE GRAND CASINO WITH CONCEPT AND NEW GAMES

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Leading Mexican operator Logrand is enhancing its offerings at Jubilee Grand Casino in Mexico City, introducing Zitro’s groundbreaking CONCEPT cabinet line along with a vibrant selection of new games, including Legendary Sword, Triple Charm Journey, Fairyland Quest, King Fu Frog,  and Merging Fu Pots. 

These stand out with their innovative gameplay mechanics and high-quality graphics, animations, and sound, which are already part of Zitro’s product identity.

The CONCEPT cabinet, designed to revolutionize the player experience, features the exclusive Magic Lighting system—a dynamic array of synchronized lights and effects that wrap around the machine, creating an unparalleled immersive atmosphere on the casino floor. This system seamlessly integrates with the game, delivering a stunning visual and auditory spectacle. Moreover, its expansive Screen Deck touchscreen elevates player comfort and ease of operation.

“Zitro has always been a guarantee of success in Mexico, and we are delighted to welcome the new CONCEPT cabinet line and its new games, which we are confident will be a hit with our players,” says Juan David Baracaldo, Director of Operations at Logrand.

Johnny Viveiros Ortiz , founder of Zitro, expressed: “We’re delighted to see our latest cabinet line continue to gain momentum in key markets like Mexico. The addition of CONCEPT and our new range of games at Jubilee Grand Casino demonstrates Zitro’s continued commitment to offering a broad, diverse, and innovative product range.”

 

The post ZITRO ARRIVES AT JUBILEE GRAND CASINO WITH CONCEPT AND NEW GAMES appeared first on European Gaming Industry News.

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Announcement: AML policy to be uploaded to CGA portal by 30th May 2025

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As of April 10th 2025, all license holders must comply with Curacao’s AML/CFT regulations.

The AML policy which came into effect on 10th January was previously published and disseminated by the Curacao Gaming Authority. For ease of reference, the document is once again included as an attachment to this email.

In order to verify compliance with the regulations, all relevant entities must upload their AML policy to the CGA portal no later than 30th May 2025.

Relevant entities are both existing license holders with a green seal AND applications in progress (under the NOOGH).

Per LOK requirements, the CGA has developed a template for the AML policy which outlines all the information required in the document. This template is also included as an attachment to this email.

 

The post Announcement: AML policy to be uploaded to CGA portal by 30th May 2025 appeared first on European Gaming Industry News.

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