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Independents embrace iPub2 opportunity
Novomatic UK has opened up a new phase of industry opportunity by making the iPub2, its top performing, digital gaming product, available to the independent sector. The development, which follows a previous exclusive relationship that was in place with Gamestec, has been enthusiastically welcomed, with leading independents Bob Rudd Leisure and Essex Leisure contributing to what Bell-Fruit, Sales and Marketing Director, Ian Shreeve described as ‘significant three figure orders’ for the product.
Ian Shreeve said: “Following an eight year exclusive relationship with Gamestec, which has been highly successful for all parties, not least for the on-trade, I am delighted that we have been able to make the iPub2 available to all of the industry via the independent operating sector. We have been working extremely closely with a number of independent operators to ensure the iPub2 meets their operational requirements. This has been a collaborative process that has included delivering the right peripherals, the right technology, the right content and the right financial terms that are sympathetic to the dynamics of the pub market.
“This latest iteration of the highly successful iPub2 illustrates why ‘content’ is so vitally important in the player proposition and confirms exactly what Novomatic UK can bring to the industry table. The content we are deploying on iPub2 is without doubt, ‘best in breed’ and has been created by Novomatic’s content teams at Astra and Bell-Fruit. Our two new content brands, Harlequin Games and INNOV8, are also developing new games, the first collections of which will start to feature on iPub2 during the second half of the year. It’s the content that delivers cash box, a factor that we will continue to impress with a pipeline of new games based on new thinking, new developments and new approaches in order to engage with the various pub customer demographics. The main hub of iPub2 is the QuNo pc which is the result of the partnership between Quixant and Novomatic. We have also invested in the NV200, the highest specification note recycler on the market.”
He added: “It’s of key importance that courtesy of our relationship with the independent operating sector, more pubs and as a result more players will be able to experience what great content can achieve in terms of delivering compelling entertainment and with that, profits throughout the supply chain. It is in everyone’s interests to develop a sustainable and equitable market and I am certain that iPub2 and the products that will come to market after it, will establish those foundations.”
The iPub2 multi-game Category C compendium can be operated both offline and online and is supplied in an easy to service, secure, all metal, engineered cabinet. The digital compendium, of which in excess of 3,000 have been sited since the iPub brand was launched in 2011, is being exclusively distributed by RLMS Sales.
Source: Press Releases Published on European Gaming Media Network
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GIANTX partners with Goodfella’s to serve gaming audiences
Today, esports organisation GIANTX is excited to announce its year-long partnership with one of the UK’s leading frozen food brands, Goodfella’s. The partnership seeks to bring casual gamers and esports fans together, by blending the flavours of Goodfella’s delicious pizzas with GIANTX’s unmatched presence in the industry. Throughout 2025, they will collaborate to unite gaming enthusiasts across the UK by combining a love of good food and engaging content.
The gaming community is one of the most loyal globally in regards to consuming content across social platforms, with gaming video viewers 53% more loyal than YouTube’s other 12 most popular video genres including comedy, cooking, lifestyle, beauty and fashion1.
The union will seamlessly integrate Goodfella’s into GIANTX’s popular casual gaming content series, innovative social campaigns, and offer fan giveaways throughout the year. GIANTX is renowned for its gaming and lifestyle content, including the iconic ‘Guess the Series’, and together with Goodfella’s, they will look to bring fresh entertainment to fans featuring the club’s famous faces such as VALORANT player Tomás “Tomaszy” Machado, LEC Head Coach, André Guilhoto, and Esports Manager, Alex Hehn. GIANTX content creator Ella ‘Tenshi’ Merry, will also make a special appearance in Goodfella’s’ latest TV advertisement, further bridging the worlds of gaming and good food.
Together, GIANTX and Goodfella’s are redefining how industries intersect to drive engagement and forge meaningful connections with a cross-generational audience. The partnership also highlights the immense potential of esports as an attractive industry for brands, showcasing the growing synergy between lifestyle brands and esports.
“We are delighted to welcome Goodfella’s to the GIANTX family! We’ve always believed in creating experiences that resonate with our fans, and Goodfella’s is the perfect partner to help us deliver just that. With shared values in a commitment to quality, innovation, and giving back to the communities we serve, we are excited to continue gifting our fans and the global gaming community engaging content and gear to elevate their gaming experience.” said José Diaz, CEO at GIANTX.
“Goodfella’s is passionate about bringing people together – it’s all about creating memorable moments with good food and great company,” said Mike Sowerby, Marketing Director at Birds Eye, Goodfella’s’ parent company. “By partnering with GIANTX, we’re excited to bring the Goodfella’s brand to the vibrant, dynamic and growing gaming audience and with the same energy and passion that fuels their gameplay. Working with GIANTX is a huge step forward for us as we strive to reach more of the GenZ audience and drive awareness, and love, of Goodfella’s across a hugely influential new channel.”
The launch coincides with a large-scale rebrand from Goodfella’s, bringing a fresh perspective to the brand and its products. GIANTX and Goodfella’s will be serving up generosity, one slice at a time – keep an eye out for further announcements.
The post GIANTX partners with Goodfella’s to serve gaming audiences appeared first on European Gaming Industry News.
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Why stakeholders must be vocal as part of UKGC consultation on gaming machines
As the UK Gambling Commission announces the launch of its consultation on proposed new rules for gaming machines, Nick Arron, lead partner for the Gambling Team at Poppleston Allen urges stakeholders to ensure they are heard
The UK Gambling Commission this week announced the launch of a 16-week consultation, seeking input on proposed new rules for gaming machines in retail venues.
The consultation focuses on technical standards and related testing strategy and aims to improve consumer protection through a number of proposed changes. The consultation is due to end on May 20.
Nick Arron, lead partner for the Betting and Gambling Team at Poppleston Allen, encouraged stakeholders such as operators and licensees to have their say on what impact these proposed changes will have, including the potential costs.
He said: “Robust stakeholder engagement is an important part of this progress. It’s important that operators have their say so that the regulatory framework balances both consumer safety and industry sustainability.
“Changes will require affected businesses to update their processes and technologies to ensure that any changes are not only implemented by the required date but also properly enforced.
“As this consultation progresses, operators will need to weigh the implications of adopting these new standards, not least the cost. While the intention is to enhance consumer protection, businesses must carefully assess the operational and financial implications of the proposed changes.
“While the Gambling Commission’s initiative is a positive step in prioritising consumer safety, the real challenge will be ensuring that the proposed regulatory adjustments are manageable for businesses already operating under thin margins.”
Tim Miller, Gambling Commission executive director for research and policy, said: “We recognise that regulatory changes that impact the design of machines can come with considerable costs.
“We are encouraging consumers, gambling businesses and other interested groups to share evidence that will assist us in measuring both the likely regulatory impacts of the proposed changes and the likely costs of implementing them.
“This evidence will be invaluable to helping make a robust assessment on whether the benefits to consumers are proportionate to the costs involved.”
The post Why stakeholders must be vocal as part of UKGC consultation on gaming machines appeared first on European Gaming Industry News.
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Pateplay’s newest partner in Bosnia and Herzegovina
Pateplay is thrilled to unveil its latest strategic partnership with WWin, a premier online operator in Bosnia and Herzegovina.
Martin Yonovski, BDM & CMO at Pateplay, on the collaboration: “Partnering with WWin is a significant step forward for Pateplay. We’re eager to combine our strengths and expertise, and we’re confident this collaboration will open new doors for growth and huge success for both parties”.
Through this alliance, Pateplay is further accelerating its global expansion efforts, poised to achieve extraordinary milestones and deliver unparalleled experiences to players worldwide.
The post Pateplay’s newest partner in Bosnia and Herzegovina appeared first on European Gaming Industry News.
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