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Affiliate Success: Interview with Matt Stephens, founder at Slots-Guide.eu

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You know what the best part of conducting these interview is? Hearing all these inspirational stories of online gambling affiliates that lead the way of entrepreneurship worldwide and the next generation of the industry which makes it a better place and environment for us all. One of them built a humour website back in the 90’s which was on a free host and had 2 million unique visitors before the free host closed it down. Matt has certainly got talent for entrepreneurship and now runs a family business with his brother Dom. These guys have put together Slots-Guide.eu and work hard to become the next super-affiliate. If this interview doesn’t inspire you to venture into this great industry, nothing else will 🙂

  • Name: Matt Stephens
  • Age: 41
  • Hometown: Bradford, England
  • Living in: The Netherlands
  • Favorite Food: Pizza & Indian Curry
  • Must Read Book: Douglas Adams – The Hitchhikers Guide To The Galaxy

EEG: Tell us a bit about yourself, we want to know who Matt really is, the main person behind Slots-Guide.eu. Where were you born? What was the key idea of developing this great review website for top online casino games and reviews?

Matt: Hi there, thanks for the interview and thanks for recognizing Slots Guide and all the hard work we have put in to it!
I was born in England but have spent most of my life in the Netherlands aside from a few years at university studying economics back in England. I am an ICT professional by trade, though at some point in the distant future it would be nice to quit the day job and work on the website full time.
So how did Slots Guide come about? Well I have built a few websites in the past: a fantasy football website which was really successful with the couple of hundred players that joined. I also built a humour website back in the 90’s which was on a free host and had 2 million unique visitors before the free host closed it down as it was taxing their servers too much! I have also done a bit of journalism as a hobby and been published in a few magazines, websites and newspapers.
So with all my experience and with gaming and slot machines being a long time hobby of both myself and my brother, it seemed a natural move to start an online gaming website together. We were pretty disgusted at the amount of poor quality and often downright dangerous review and so called advice sites out there that we knew there was – and still is – room for more honest sites.

EEG: As we understand it is a family business, where your brother Dom is in charge of Social Media, research and development. How are you guys getting along? Must be great to have your main partner your brother.

Matt: It is very good working together for the most part. Obviously there’s brotherly rivalry and annoyances from time to time but that often works in our favour that we can have a good argument and then come up with great ideas and solutions. If you are working by yourself or with a business partner you might not always push yourselves and each other as hard as we do!
We also have a big advantage in that we both have very good full time jobs. We are both international civil servants and so we don’t need Slots Guide to earn any income at all. This means we can be ruthless with gaming sites and providers we disapprove of whilst giving our readers the absolute best advice possible. I think readers really appreciate honesty.

EEG: Since there are thousands of casino game review websites out there, where do you think Slots-Guide.eu stands now?

Matt: Slots Guide is going to grow slower than we would ideally like because of our full time jobs and our other life commitments. And we want to provide quality information rather than writing trash or copying text from other websites. So we can’t churn out a dozen pages per day. But again the feedback we have gotten has shown that the visitors like the way we are working. They can tell the site has been written with love and care. And I think this is the reason we have come so far in such a short time.
We are not one of the big couple of dozen websites yet, but we already have a loyal following and we are growing every single week!

EEG: What are the strong points of Slots-Guide.eu and what makes it stand out from the niche websites?

Matt: It’s definitely our honesty, our research and in particular our stance on problem gambling. We really feel that EVERY affiliate portal should have problem gambling information readily available. We know a lot of gambling addicts and have seen at close quarters the destruction it causes. It is very close to our heart and we don’t feel the industry or even the governments as a whole is doing nearly enough to combat it.
We are working on a major project to help with problem gambling and while it is going to easily take a year or so to complete and require a lot of cooperation from the casinos, it is very important and is going to help a lot of people if we can pull it off.

EEG: What were the bumps on your road when you got started and how did you overcome them?

Matt: There are small bumps every week. Learning about SEO, redesigning and reorganizing the website, learning about wordpress, you name it! The site will never be complete and I’ll never be 100% happy with it. But that’s what it is all about if you want to be a success.
The biggest single bump though is what I like to call “Forumgate” which was where the forum we tried to start got spammed by a couple of thousand bot accounts in a single weekend. Somebody found a flaw in the forum software and used our site as part of a link network. After trying to fix it we decided to remove the entire forum and have been playing clean up ever since!

EEG: You have an interesting Casino Awards and Casino ratings page which is quite spread across the industry, however, yours seems to be on the right track. How does your extreme focus on knowledge sharing on casino come about? Was it something on your mind when you started or was it something you acquired on the go?

Matt: A bit of both. The focus before starting the website was to give the best advice possible and to point readers away from all the dangers. Quite honestly I would be happy if all forms of gambling were completely banned everywhere in the world. But of course things don’t work like that so if people want to play then we have to help them play where they will be safe. So we knew a lot and did a lot of research before starting the website and will continue to seek out all the information we can. This week for instance we have published a lot of return to player statistics for slots. We aim to soon have the biggest RTP database out there so people can give themselves the best possible chance against the casino! If any slot providers are reading this and we haven’t gotten round to you yet, please get in touch!

EEG: We have browsed your website and found some high quality content. Are you writing it by yourself or you have a team of people writing the reviews? How many reviews are there on your website?

Matt: 99% of it is my writing. Dom has written a few things and we have a friend who is a gambling addict who has kindly helped us a bit as well. Having said that we are very open to bringing new writers on board. We are actively seeking partners, writers who share the same philosophy as us and who have the talents to write good, solid and honest content and who want to really be a part of making Slots Guide something truly special.
At the moment there must be well over two hundred reviews on the site and well over a hundred articles.

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EEG: How do you keep the content fresh and devoid of clutter when a lot of fluff and nonsense appear on the Internet on a daily basis?

Matt: I don’t really know any other way to write. I only write stuff that I would want to read myself. The slot reviews for instance, I’ve seen thousands of generic reviews either copy and pasted from the provider or just describing the slot based on half a dozen spins or from the pay table. That doesn’t help anyone. If I write a slot review I will try to actually tell people how the slots play, if it is a slot for the casual player or for the more dedicated player with a larger bankroll.

EEG: We are sure that you receive daily messages from Affiliate Managers showcasing their products. You of course select them by the brands they work with; but what are your thoughts on how Affiliate Manager-Affiliate relationships should be built?

Matt: Yes this is a very difficult part of the job. We get loads of Affiliate requests, at the moment we have about 20 in the queue waiting to be added. We don’t just add them on the fly, we have to thoroughly check the brands out before they can be accepted.
As for the relationships, well it isn’t that difficult really or at least it shouldn’t be. Be nice, be honest, be friendly. Don’t be pushy or impatient. Skype is a brilliant tool for building up a good relationship.

EEG: How do you see the future of the gaming industry? For instance, will it become a truly global phenomenon in the near future?

Matt: I think it may well explode in the next few years. There is so much money involved and eventually even the strictest governments will cave in to the pressure and the dollar signs. If one ruling party is blocking legislation then a change in government a few years later gives the industry a fresh chance.
Take a look at the USA, there was a major shift from 2006 onwards with the UIGEA but now you have “politicians” like Donald Trump who will turn things on their head in the unlikely event he gets elected as president. At some point the laws will change and in fact things are already changing in a number of states.
But that’s not why it will explode. Technology is the game changer, the slot machines are getting better and better, there are virtual casinos, virtual poker tournaments (using Oculous Rift and the like) and there are gambling and poker programs on television all the time. It is becoming mass entertainment and while it is very exciting it is also quite scary. The times are changing, the video game industry is bigger than Hollywood now, mobile gaming isn’t far behind and on demand television is gunning for network and cable television. Technology is running rampant and online gambling is going to play a big part in the future.

EEG: Can you name one change that you want to see in the casino affiliate ecosystem?

Matt: I would like to see more honesty across the board, both from the operators and from the affiliates themselves. Greater player protection and greater affiliate protection as well. But we do all need to work together for that to happen and there is no one major central regulatory body governing all of it. How do you regulate something as massive and diverse as the global internet gaming industry? I wish I had the answer to that.

EEG: What advise you would like to offer to the new affiliates who are looking to venture into this great industry?

Matt: I think the best single piece of advice I can give is to assume you are not going to earn a penny for the first two years of running your website. If you forget about income and simply aim to provide unique, interesting and useful information then you stand a chance of survival and success. If you are only out to earn a quick few bucks then think twice as that will show. The days when spam sites could attract lots of clicks without offering anything tangible and without much hard work are a thing of the distant past.

EEG: Now, who is your favourite celebrity?

Matt: Now there’s a question. Phil Parkinson is probably too low profile to be considered a celebrity… Right now I’d probably have to say Jamie Vardy as he is flavor of the month in the media. Down to earth lad who worked his way from part time football to top of the Premier league through grit, determination and hard work.
If Vardy isn’t really classed as a celebrity then I’d have to go with Stephen Hawking. Legend!

EEG: If you would just open your Youtube search bar, what would you search for?

Matt: Dragons Den UK or Mock The Week. I get to catch up on these when the Mrs is out!

EEG: Back to work. Do you attend any igaming conferences? If so, which one is your favourite and what is your most fun experience?

Matt: I’ve not attended one yet as Slots Guide is only just about to approach its first birthday. Maybe Amsterdam in 2016 will be my first as its close by.

EEG: How do you rate the chances of Eastern Europe becoming potential gaming hotpot of the future? Where do you think the region must improve upon?

Matt: I am going to pass this section over to Dom to answer.

Dom: Given the number of very good affiliate managers we are seeing from Eastern European countries, and the number of eastern Europeans already employed in the Live Casino platforms of many online casinos, I think the start has already been made. I can see major operators shifting their base from countries like Israel to Eastern Europe in the short to mid-term as the environment is certainly there, good infrastructure, well trained ICT staff, good English speakers, and a great work ethic are a just a few of the many factors the “big boys” will also already be noticing. Add to this the great work companies like eegaming.org are doing to further develop the industry in the region, and the hotspot will certainly be here sooner rather than later.

In terms of improvement, the region as a whole needs to promote itself more, both as a place of well trained individuals and as an area with a very solid Internet platform and infrastructure. India became very well known for its IT professionals, and many companies moved their business there in the 90’s, taking advantage of the infrastructure to set up their call centers and other key assets. Taking a lesson from how India did things would be a good start in getting a chunk of the boom. Also, eegaming.org needs to stick around for a long time as the promotional work you are doing for the region is a great step in the right direction.

EEG: Alright, here comes the fun part….favourite food, where would you like to travel in Eastern Europe, some part of the region maybe that you haven’t visited yet and favourite destination around the world.

Dom: As Matt has mentioned I too am an international civil servant, and I do travel a lot (120+ days per year) for my day job, and have visited a number of countries in Eastern Europe over the last 10-12 years. I have spent many months in Russia, and in Serbia, and a good number of weeks in Czech and Slovakia, with my favourite being Serbia. Belgrade is a great city, but by far the most time I have spent there has been in Krusevac, and this is one of my favourite places in Eastern Europe.
Across Eastern Europe the food is fantastic, with meat and vegetables tasting like they should do, not the mass produced and force bred food stuffs that we are forced to buy in Western Europe. A particular favourite food of mine has to be Kaymak (the Serbian type), which is magnificent but bad for the waist line.
Favourite destination in the world has to be San Diego, a great city with a great year round warm (16-25c) climate, but Reims in France comes a very close second together with Krusevac. Of course I have to mention Las Vegas as well, a stunning place, and one that I would have to say everyone should visit once in their life, gamblers and non-gamblers alike!

EEG: Where you wouldn’t want to travel in Eastern Europe?

Dom: There are very few places I wouldn’t want to visit at least once, but some parts of Moscow and Bratislava are a little bit tricky if you don’t speak the language, but the same has to be said for just about anywhere in the world. I still like the idea of spending a Russian winter in a rural village in a traditional wooden house.

EEG: What is your opinion about EEG (Eastern European Gaming – eegaming.org)?

Matt: I think you are doing a great job. Your website and magazine certainly stands out against the crowd. You are offering unique and interesting insights into the affiliate world and the interviews are inspirational. I would much rather see good researched articles like you are providing rather than just trying the hard sell for whoever offers the best deal. Keep up the good work and I hope that as you grow, you become stronger and maybe as a collective the EEG can do some good!

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From Vision to Execution. Inside Game Creation: Interview with Will and Ray at DreamPlay

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In recent years, the iGaming industry has been evolving at an exceptional pace, driven by technological advancements, innovative mechanics, and a deeper understanding of player psychology. Behind every successful slot or casual title stands a team of specialists who transform concepts into polished, engaging experiences enjoyed by players worldwide.

To shed light on how this creative and highly technical process unfolds within DreamPlay, we spoke with Game Producer Ray and Game Designer Will. They shared their insights into modern game development, the principles that guide their decisions, and the factors that shape the creation of new titles in a rapidly changing market.

Q1. Core Elements of Player Perception

Which elements of game design — from mathematical logic to gameplay pace — most often have a decisive influence on a player’s perception of the game?

Will:

It’s all important. The rhythm and potential in the Math balance, the way mechanics are designed and interact with each other, symbols looking and animating in an appealing way, to both avoiding there being repetitive sounds that annoy Players and sounds that celebrate their highs. They all contribute to the overall Player experience.

As a Game Designer, the biggest priority I have is the Player experience, and to achieve that we make sure everyone who contributes to the game is working toward the same goal and supporting every element regardless of the department; for example, ensuring the sound design hypes up the big moments in the Math model or making sure the art and animation properly communicate how the mechanics function.

Q2. Differentiating Similar Slots

In your experience, what makes the difference in production dynamics between slots with similar mechanics? Which development parameters are most critical for the final result?

Ray:

Even when two slots share similar features or math models, the theme, the way the gameplay is presented, and the pacing make a huge difference in how the final product feels. Players can sense a well-balanced math model without needing to understand the technical details — they just feel rewarded for playing, and they understand what the game is trying to offer them.

For us, creating a great player experience is the real differentiator. It’s what separates our games from competitors, even when the mechanics look similar on paper.

Q3. Emotional Triggers in Game Design

In your experience, what design choices have the strongest impact on players’ emotional responses, and how do you approach creating them?

Will:

Some of the strongest emotional responses come from when the Player makes an assumption about the way a feature works, then gets that confirmed with a big win or progression towards something big — the whole potential of the game opens up to them. That’s when the imagination takes over with questions like “What if this mechanic works with that one? That could be huge.” It cements that desire to fully explore the game and everything it has to offer.

Q4. Late-Stage Adjustments in Development

When you have to tweak a game in the later stages of development, what factors usually cause the changes?

Will:

Usually, it’s a complex UI element for an equally complex mechanic; elements like that often need many iterations to make sure we’re communicating to the Player in a way that makes sense to them. One of the biggest barriers preventing Players from enjoying the game is their understanding of it, so effective communication is incredibly important.

It’s never a waste of time to break down that barrier as much as possible so the games can be experienced in their full form.

Q5. Underrated Stages of Slot Development

In your opinion, which stage of slot creation is most often underestimated, even though it affects the integrity of the final product?

Ray:

I think the most underestimated stage is actually the final stretch — the polish and QA phase. This is where we identify small improvements that make the game feel tight, consistent, and enjoyable, and it’s also where we make sure everything meets our quality standards and jurisdictional requirements.

It’s easy to overlook how important this stage is, but it’s often what determines whether the final product feels truly finished.

Q6. A Benchmark Project for the Team

Which project in your practice has become a benchmark for you in production, and what has it taught the team in terms of development efficiency and quality?

Ray:

DreamPlay is still a new company, and we’re all learning how to work together and build our own production rhythm. One project that really stands out for us is Moon Joker. It came together in a way that showed what we’re capable of when every department is aligned.

We had a strong concept; we kept things simple and classic, but we still found room to innovate. Art, design, math, audio, and engineering all pushed in the same direction, and you’ll be able to see that in the final product. It’s a great example of what our team can achieve when everything clicks.

Discover more from DreamPlay:

Instagram | LinkedIn | Website

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DEGEN’s Creative Charge: Danny Gordon on Disruption, Player-First Design and the Future of High-Voltage iGaming Content

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Introduction

DEGEN Studios has quickly carved out a reputation as one of the sector’s boldest emerging forces, delivering high-volatility content designed for players who want every spin to feel alive. As the studio prepares for its next phase of accelerated growth, European Gaming sat down with newly appointed Director of Games, Danny Gordon, to explore his journey through some of the industry’s most influential creative environments and understand why DEGEN’s vision resonates so strongly with him.

With close to ten years across Microgaming, Entain and Four Leaf Gaming, Danny brings a rare blend of analytical expertise, product design insight, and a creative instinct shaped by building successful in-house studios from the ground up. In this exclusive interview, he shares what drew him to DEGEN, how he defines player-first development in a crowded market, and why the biggest opportunities now lie in high-energy content that is unafraid to take risks.

First of all, can you introduce yourself and tell us about your background?

Danny Gordon, and I’ve been working in iGaming for the best part of a decade now. I started my career at Microgaming, working as a publisher and moved onto a business analyst.

In 2020, I made the move to Entain, where I initially worked as a Games Designer. This really allowed me to explore the creative side to slot games. I then created the newest in-house studio Vertical Games in 2022 initially as a label to break the mould of in house content, which evolved to a fully funded in house studio.

There, I worked alongside an amazing team and created a range of innovative slot games that I’m really proud of. After two years in the role, I became Director of Games at Four Leaf Gaming, further mastering my craft before joining DEGEN.

What was it that attracted you to DEGEN Studios?

The energy. DEGEN is a brand with a clear mission: disruption. The company’s approach to gaming is bold and innovative, and I can’t wait to start bouncing ideas off with the team.

I believe the company want to do something totally different, and on a professional level, this presents an exciting challenge for me. Creative freedom is essential in my role, and DEGEN is a brand that will allow my creativity to flourish.

How would you describe your approach to game development?

Player-first.

My approach to game development has always been player-first and DEGEN’s for players, by players philosophy really resonated with me, it was created by gamers who live and breathe this world, and that perspective shapes every slot we make. We design from the inside out, asking: how does it feel, how does it hit, what makes it unforgettable?

I also believe collaboration is key. The best ideas can come from anywhere, and my job is to create a space where those ideas can grow and evolve into something special. There’s no hierarchy at DEGEN, we’re a team with a shared vision and a shared passion for making games that genuinely excite people.

What’s your take on the current state of iGaming, and where do you see the biggest opportunities for innovation?

There’s a lot of great work happening across iGaming, but I think there’s still a real gap when it comes to truly high-volatility, high-energy content. Many studios are focusing on what’s proven to work, which makes sense commercially, but it leaves room for innovation. Players today want experiences that feel different, games that take risks and deliver real adrenaline.

That’s where DEGEN stands out. We’re focused on exploring mechanics and themes that break routine. For us, innovation means making every spin feel alive – unpredictable, bold, and built around the player’s excitement. That’s the space I see as the biggest opportunity right now.

What can we expect from DEGEN in the coming months?

While I can’t reveal any specific details, let me just say that you can expect DEGEN to turn up the volume even louder with their next few releases. DEGEN’s original slate of titles has already been a huge hit, but these are only a taste of what the studio is capable of.

Our focus is on continuing to evolve and deliver experiences that truly engage players. The next wave of games builds on everything we’ve learned so far – deeper concepts, bolder ideas, and afresh energy running through each release. For DEGEN Studios, this is only the start.

I’m equally as excited about what we can deliver from a product roadmap POV as much as the content roadmap and all I can say is watch this space!

Looking further ahead, where do you see DEGEN Studios positioned in the market five years from now?

I want DEGEN to be a name people instantly associate with innovation, disruption, and quality. We have a clear roadmap to success, and we are not wasting any time in implementing it.  Whenever a new DEGEN game is released, it should feel like an event.

We are already building a loyal player base that will undoubtedly play its part in helping us build our future, and we cannot wait to see what the coming years bring.

The post DEGEN’s Creative Charge: Danny Gordon on Disruption, Player-First Design and the Future of High-Voltage iGaming Content appeared first on European Gaming Industry News.

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ReferOn Unveils Model Context Protocol: The Next Step Toward True AI-Powered Affiliate Management

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ReferOn, a next-gen affiliate management system, announces the development of Model Context Protocol (MCP), a groundbreaking foundation designed to kickstart the era of AI in affiliate marketing.        

What is Model Context Protocol (MCP)

MCP (Model Context Protocol) is an open standard that enables AI assistants to connect directly with ReferOn’s APIs, databases, and platform actions. Instead of adding cosmetic AI “innovations” on top of legacy systems, ReferOn is engineering the infrastructure that allows AI to operate where it delivers the most value and impact for users daily.

How MCP Enhances AI Integration in Affiliate Marketing

The development of MCP opens the door to freeing up affiliate managers to focus on strategy, relationship-building, and growth, instead of dealing with mundane and repetitive tasks. Imagine AI agents that will be able to create tracking links in seconds, set up reward plans on the fly, and detect anomalies in traffic data instantly. This is what “AI-ready” means — real groundwork being set up, not just hype.

The first step in this direction is ReferOn’s Global Search (Beta), a feature that creates a single entry point for data, actions, and insights. While it may look like a simple search bar, it bridges ReferOn’s core layer, raw data, and intelligent AI agents.

Real Impact of AI-Powered Affiliate Management

Alex Bukin, ReferOn’s General Manager, commented, “Strategy and real impact come before hype. MCP isn’t about chasing a wave, it’s about creating a foundation that keeps affiliate managers and operators ahead of the curve. By focusing on building the groundwork to support structured data and open standards, we’re making sure AI has real use cases, not just cosmetic add-ons. Our goal is to set the benchmark for innovation and lead the affiliate management ecosystem by shaping its future.”

About ReferOn

ReferOn is the state-of-the-art affiliate management system, tailored specifically to the needs of the gaming affiliate industry. Launched in February 2023, ReferOn offers a comprehensive suite

of tools and services designed to streamline and enhance the affiliate marketing experience, featuring transparent data reports and a range of management and reporting functionalities.

The post ReferOn Unveils Model Context Protocol: The Next Step Toward True AI-Powered Affiliate Management appeared first on European Gaming Industry News.

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