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Q&A with Relax Gaming CCO Nadiya Attard

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In March Relax Gaming, the igaming aggregator and supplier of unique content unveiled their latest innovation, its Dream Drop Jackpots product, a five-tiered progressive jackpot designed to revolutionise slot gameplay, offering players the biggest must-hit jackpot to date.

European Gaming caught up with the company’s CCO Nadiya Attard on how the product is faring in the European market.

 

Snake Arena and Temple Tumble 2 are two incredibly exciting games. Can you tell us a bit more about why you chose these games to introduce Dream Drop?

The thought process behind the Dream Drop mechanic took more than a year of planning and careful analysis, so when it came to applying it to a slot game, we approached it with the same dexterity. Temple Tumble 2 and Snake Arena are both blockbuster titles as a result of their unique mechanics, beautiful graphics and, fantastic long-term results. These elements make both games ideal for introducing a new functionality like Dream Drop to our audience as it provides a comfortable mix of familiarity and originality. Just one month since the launch of our debut title, Temple Tumble 2 Dream Drop, and it’s clear that the game choice has resonated with players.

 

What can you tell us about future titles that Dream Drop will be added to?

The first stage of launching the functionality sees us using familiar titles to expose our players to new material, encouraging them to experiment with the mechanic – something imperative to this early phase of the product’s lifecycle. Following this, we’ve got a roadmap packed with brand new hot titles to add to the Dream Drop space. Once the mechanic has earned the trust and esteem of our audiences they should expect to see some even more exciting games paired with Dream Drop.

 

In which markets has Dream Drop seen particular uptake?

Dream Drop has worked tremendously well across all our key markets including Scandinavia and the UK but has also had Major winners as far away as Peru – where for as little as €2, someone won the jackpot! The initial uptake has been fantastic, and we are looking forward to expanding its reach. As a studio, we’re well-known for having ambition and not being afraid to think outside the box, we wanted to use this reputation to make a bold statement, both to slot enthusiasts and the rest of the industry.

It became clear almost immediately that we didn’t want to develop another classic legacy-type jackpot that was already commonplace in these markets, however we were also quite aware that innovating in such a crowded space would be a challenge, but we’re confident we’ve pulled it off.

 

Are there plans to customise this to the North American market?

Given our strong foothold in Europe, we are excited about offering as much of the Relax portfolio, including our showcase products, in the emerging and rapidly growing North American markets. With regards to the Dream Drop functionality, launching in the region will rely heavily on the ability to have countries or states share in liquidity aspects. Analysis and surveying of the landscape are currently underway and we’re eager to see how we can bring such a fantastic offering to a broader player-base.

 

Before the launch, Relax indicated that these jackpots would drop more frequently than those in other traditional jackpot slots. Has this been the case so far?

Absolutely! In just seven weeks we have had over 280,000 winners and 11 major winners. With our jackpot heating up every other week, and operator feedback flooding in, it seems to be shaping up to be one of the best-performing global jackpots in the industry today.

 

The five-tiered progressive jackpot is inspired. Can you tell us about the thinking behind this and how players are reacting to it?

As with most of our productions, the inspiration is derived from listening to our operators’ feedback on their perception of the market and what their players are looking for. Aiming to innovate from the start, we began by looking at the traditional jackpots currently occupying the space, most of which are open-ended meaning that they can go months without dropping. We brought something entirely different to the table with our must-win functionality. We believe in finding the sweet spot between mounting excitement in our players and awarding gratification, with fairness given top priority; Dream Drop aims to do just that with its frequent jackpot drops.

 

What’s the ultimate long-term goal for Relax Gaming’s Dream Drop Jackpot?

Our goal is to be the number one jackpot provider in the industry for all the right reasons, such as fairness, exciting gameplay, innovation, exceeding operators’ targets, and ultimately reinvigorating the jackpot sector.

As with every product vertical we explore, we aim to bring something fresh to the table, remaining rooted in differentiation and never backing down from a challenge. At Relax, we only launch products that we truly believe in and continually build upon successes. In the case of Dream Drop, we’re already working on promotional tools and campaigns that are set to roll out shortly and give it an additional boost.

 

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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GAMOMAT unleashes Dead Legion – brought to life by live orchestra

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GAMOMAT, one of the leading independent German software developers for slot games, is raising the stakes again with the release of its horror-themed Dead Legion.

Set on a war-torn battlefield that’s shrouded in mist, Dead Legion unfolds within a macabre world where the dead legions have risen. An epic, dark live orchestral soundtrack intensifies the atmosphere across the 5×3 reels. A skeletal Roman legionary with glowing blue eyes represents the Wild and substitutes for all symbols except Scatters.

Free Games will be triggered with three shown Scatters, which are represented by an undead Roman centurion on horseback. Once Free Games are underway, any undead Roman legionnaire that lands on the reels becomes sticky – haunting red eyes confirm the change – and adds to the final winning total at the end of the round.

GAMOMAT is releasing Dead Legion via its Remote Gaming Server, G‑RGS, and through the Bragg HUB. Dead Legion joins an epic horror-themed line-up featuring Xploding Pumpkins, Book of Madness, and its bold new chapter — Book of Madness 2.

Check out a preview of the game by following this link: https://vimeo.com/1105798819/feb2c9d247

GAMOMAT Distribution GmbH Lead Game Composer Iris Wallner said: “Dead Legion will always be one of those projects I’ll never forget. Standing in front of a 64‑piece live orchestra and hearing that first dark swell of sound was pure magic. Every musician brought their own energy, creating something powerful and raw that no sample can match. Bringing this vision to life isn’t just about adding music – it’s raising the bar for how immersive our games can be. It’s a statement that kicks off our horror-themed line-up in unforgettable style.”

The post GAMOMAT unleashes Dead Legion – brought to life by live orchestra appeared first on European Gaming Industry News.

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Endorphina Launches New Brand for Crash and Instant Games – Klikz

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The leading slot game provider, Endorphina, has announced the launch of Klikz, a separate new brand specializing in crash and instant games. This marks a significant new chapter in Endorphina’s history and a bold move forward in the iGaming industry. With the launch of Klikz, Endorphina aims to expand its portfolio and reach a brand-new audience. 

Through its innovative slot games and player-centered approach to game development, Endorphina has established itself as a leading player in the world of online entertainment. Over the past few years, the company has remained focused on innovation, expressing its growing interest in creating memorable gaming experiences for players worldwide. With the launch of Klikz, Endorphina continues to raise the bar in game development, providing a fresh and dynamic experience designed for a completely new audience. 

While the global trend in slots is moving toward more advanced visuals and new mechanics, the trend for crash and instant games is simplicity. Klikz is a next-generation iGaming brand specializing in Instant Win and Crash-style games, focused on delivering thrilling mechanics, visually captivating design, and scalable iGaming solutions. The appeal of Klikz crash games lies in their fast-paced and straightforward gameplay, making them suitable for every player.

With the launch of Klikz, players can expect games like:

* AceX – a high-flying crash action game with an increasing multiplier, featuring a provable fair algorithm, real-time multiplayer betting, mobile-optimized and seamless gameplay, and a possibility for customization with branded planes and customizable skins. 

* DiceX – a pure probability Instant Win game with an intuitive and simple UI, flexible volatility, and super-fast rounds for high engagement. In DiceX, players win when the dice is rolled within their selected winning range.

* Tower of Squeaks – an Instant Win game where risk meets strategy. In Tower of Squeaks, players win by climbing the tower when they select a safe tile on each floor. With its addictive “just one more step” feel and adjustable difficulty level, this game is designed to keep retention high. 

“Slots will always be at the heart of Endorphina, but Klikz is our way to play in a new arena. Crash and instant games are simple, quick, and engaging — and we know that’s exactly what a lot of players are looking for today. With Klikz, we’re opening the door to a whole new audience and showing that Endorphina can innovate far beyond slots,” said Artyom Moskvin, COO of Endorphina.

With the launch of Klikz, Endorphina aims to reach a completely different audience and expand its presence in the dynamic iGaming world. What makes Klikz instant games stand out is their instant gratification through minimal waiting, constant engagement, and potentially high wins. Klikz games offer a mobile-first experience and are built for replayability, featuring high RTP and session stickiness. 

The post Endorphina Launches New Brand for Crash and Instant Games – Klikz appeared first on European Gaming Industry News.

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Team K9 Esports crowned champions of BGMS Season 4; secure INR 60 lakh in prize money

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Hydro was crowned the tournament’s MVP with 27 finishes, while TraceGod received the TVS Most Wicked Player award for his 113 finishes across the season

The three-day LAN finals garnered over 10 million views on YouTube and more than 500k views on JioHotstar across the Hindi, English, and Gujarati live streams.

The curtains have come down on the OnePlus Android Battlegrounds Mobile India Masters Series (BGMS) Season 4, with Team K9 Esports emerging as the undisputed champions of India’s most-watched esports tournament. After three days of high-octane LAN action at the NODWIN Gaming Arena in Chhatarpur, New Delhi, the champions walked away with the coveted BGMS trophy and the lion’s share of the INR 1.5 crore prize pool.

The grand finals, held from September 12 to 14, brought together the top 16 teams in the country for 12 intense matches and were broadcast live on NODWIN Gaming’s YouTube channel as well as on Star Sports Khel and JioHotstar, making it the only esports tournament in India with a national television presence. On YouTube, the finals drew more than 10 million views across Hindi, English, and Gujarati broadcasts over the three days, while on JioHotstar, they registered over 500k views during the same period, surpassing 200k on the final day alone.

OnePlus K9 Esports, led by in-game leader (IGL) Sahil Jakhar (Omega) and comprising Akshit Kumar (Arclyn), Harshit Yadav (Beast), Tanjot Singh (NinjaBoi), and Raghuraj Singh (Slug), dominated across all three days of competition. After topping the table on both Day 1 and Day 2 with consistent performances, the team carried their momentum into the final day to finish with a total of 107 points and three Winner Winner Chicken Dinners, claiming the BGMS Season 4 championship and securing INR 60 lakh in prize money.

They were followed closely by Sinewy Esports, who had qualified through the Battlegrounds Mobile India Challenger Series (BGCS), finishing second with 96 points and earning INR 22.6 lakh. iQOO SouL also ended with 96 points but were placed third on tiebreakers, recording 53 finishes compared to Sinewy’s 54. Infinix True Rippers and iQOO Revenant XSpark rounded off the top five with 93 and 89 points, respectively.

The MVP of the tournament was awarded to TRHydro of Team True Rippers, whose 27 finishes stood out as the highlight of the grand finals. The TVS Most Wicked Player award went to Joel Thomas (TraceGod) of Team Revenant XSpark for his remarkable tally of 113 finishes throughout the tournament.

When asked about their hard-fought victory, Sahil Jakhar, aka Omega, IGL of OnePlus K9 Esports, summed up the team’s emotions perfectly: “One in the bag, more to go!”

Organised by NODWIN Gaming, South Asia’s leading gaming and esports company, the fourth season of BGMS spanned over 28 days in its innovative dual-format structure. This season marked a significant evolution with the introduction of the BGCS as the official feeder league, giving grassroots talent the chance to rise to the professional stage. Through partner-led qualifiers such as OnePlus Campus Dominate and TVS Raider Wicked Battles, new teams and young players earned the opportunity to compete alongside India’s top-tier squads. In a historic step towards inclusivity, all-women rosters also took part in BGCS, breaking barriers and inspiring a new generation of female gamers to envision a future in competitive esports.

“BGMS Season 4 has truly set new benchmarks for esports in India. From the introduction of the dual-format league and the inclusion of all-women teams to welcoming new brands into the fold, this season has been about opening doors and broadening horizons for the entire ecosystem. Congratulations to K9 Esports for delivering an outstanding performance that defined this season. What makes me especially proud is that we continue to bring this action into Indian homes on national television and OTT platforms, ensuring that the very best of esports reaches the masses and cements its place in the mainstream. This journey was also strengthened by the trust and commitment of our Title Sponsor, OnePlus, along with all our partners whose support has helped BGMS evolve from a tournament into a movement that truly resonates across the country,” commented Akshat Rathee, Co-founder and Managing Director, NODWIN Gaming.

BGMS Season 4 was powered by an exceptional lineup of partners, each playing a vital role in making the tournament a success. OnePlus returned as the Title Sponsor and Official Smartphone Partner, while Android continued its association as the Co-Title Sponsor.

TVS Motor Company marked its third consecutive year of partnership, and Red Bull returned for the second year to energise players throughout the competition. Duolingo English Test made its debut as the Official Learning Partner, promoting accessibility and global opportunities for India’s youth. Swiggy came on board for the first time as the Official Food Delivery Partner, keeping players and crew fuelled, while Bisleri joined as the Official Hydration Partner. In a landmark moment, Tesla also made its esports debut in India by showcasing its Model Y cars at the BGMS Grand Finals.

With BGMS Season 4, NODWIN Gaming has not only redefined the scale of competitive gaming in the country but also cemented the tournament’s status as a cultural phenomenon that embodies the energy and aspirations of India’s youth.

The post Team K9 Esports crowned champions of BGMS Season 4; secure INR 60 lakh in prize money appeared first on European Gaming Industry News.

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