Connect with us

Latest News

“This summer will prove to be one to remember”: Exclusive interview with R Franco on its MGA Licence

Published

on

“This summer will prove to be one to remember”: Exclusive interview with R Franco on its MGA Licence
“This summer will prove to be one to remember”: Exclusive interview with R Franco on its MGA LicenceReading Time: 3 minutes

 

With restrictions ending and a summer of sport ahead of us – we caught up with the MGA’s latest licensee, R Franco Digital, to talk through CCO Mario Benito’s vision for the coming months – with the Spanish supplier now poised for some very exciting expansion plans.

Congratulations on R Franco Digital’s recent MGA Licence! Can you tell us what it means for the company and your plans for the next 12 months?

For R Franco, the acquisition of the Critical Gaming Supply Licence from the Malta Gaming Authority (MGA) represents a major step forwards for the business, capping a period of growth the extends right across Europe and beyond. We are now currently licensed to operate in Spain, Colombia, Portugal, Belgium and now, Malta. Our plans for the next 12 months will be focused on this new market for us, which provides us with enormous opportunities to expand our business.

What key European markets does R Franco Digital see as holding major growth potential?

Not only is Spain a market that is close to our heart, given that it is our home and where the business originated in 1965, but it is also one that contains real potential for online growth going froward. We have significant experience in capturing the interest of land-based players – and offering them online as a channel, as well as a world-class digital offering to keep them there. The Netherlands is very much an established market in many ways, where local players already spend more money on gambling activities than in many other regulated markets in Europe, ahead of the new regulations that are set to come into being later this year. After that, you also have the German and Portuguese markets, where we also see significant growth possibilities.

How have the last year’s events shaped the gaming landscape in terms of player behaviour? Are players looking for different types of games?

The online gaming market around the world is very volatile – with plenty of variables at play. All of our competitors are innovating every day to create new, entertaining experiences for players and no supplier can afford to be left behind in that race. With players expecting more than ever from casino games, the market in turn is providing them with new possibilities. One example is the purchase of Free Spins, which was included as an option some time ago; now, there are very few slots in certain jurisdictions that do not integrate this feature.

How is R Franco Digital look to adjust its development pipeline to suit the new environment?

It is fair to say that our in-house development team is improving in leaps and bounds and the proof of that lies in the games themselves, which are getting better and better in order to serve the entertainment needs of players. We are specialists in the Spanish market – because that is where we have been present for the longest period – but our games have also proven to be popular in many other international markets including Portugal and Colombia, and we’re looking forward to building on that this year with our MGA licence.

Looking to your home market of Spain – how has this year shaped up so far – do you see the Spanish operators on track for recovery and a return of land-based?

It has indeed been a difficult year for Spanish operators. New regulations meant increased advertising restrictions and new rules around bonusing and this had the double impact of making it more difficult to attract new players and also to keep them. At the same time, this is a very versatile market and there is still plenty of room for manouevre, so we are sure that there will be a recovery. As one of the market’s leading players we look forward to helping drive that recovery – and we see plenty of potential for activity returning once the conditions are right.

Last but not least, what are your expectations for betting and casino this summer with the upcoming Euros?

It has been a year in the waiting, and we are sure that the delayed European Championships will prove to be successful in every way, with both betting and casino being part of that success. While domestic football leagues are not yet concluded, it will not be long before operators are able to reveal the special promotions they have been working on for so long, in order to capture the attention of their customers. Without a doubt, this summer will prove to be one to remember – and casino has plenty of opportunity to capture the interest of not only sports betting fans, but also traditional land-based players who want to join in this summer’s action online while indoor restrictions are still in place.

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

Continue Reading
Advertisement
Prague Gaming & TECH Summit 2025 (25-26 March)
Click to comment

You must be logged in to post a comment Login

Leave a Reply

eSports

CS:GO Betting Gains Momentum in the iGaming Sector

Published

on

 

The emergence of betting on CS:GO has transitioned from a niche market to a considerable portion of the iGaming market. This article looks at the reasons behind the growth, the most popular formats, trends, demographics, geography, and implications for the market. Based on estimates from Esports Insider, the betting market was valued at US$2.5 billion in 2024 and is expected to reach US$2.8 billion by the end of 2025, highlighting the growth of betting in competitive gaming.

The scope of wagering on competitive shooter titles like CS:GO has shifted from informal betting between individuals to sophisticated betting systems involving wagering virtual items, live match bets, and case opening.

The convergence of high-visibility esports, interactive and gambling mechanics, and real-world value gambling items has developed a strong sub-market in the iGaming market, examined in this article.

 

The Rise of CS:GO Gambling Across Platforms

As central hubs for wagering activities on CS:GO skins and other virtual items, leading CS2 gambling sites have become increasingly popular. Users deposit in-game assets, open cases, and bet on matches or games involving items. The business model is based on converting digital items into gambling entries and completing rapid, high-volume transactions.

For February 2025, a UK Gov.uk review reported 6.9 million unique visits to skins gambling sites worldwide, with 44.9 per cent of the audience in the 18 to 24 age bracket. Members of the 11 to 14 age group were more than twice as likely to participate in skins gambling as those aged 22 to 24.

For analysts, this is proof of the rapidly expanding gambling ecosystem centered on CS: GO and the increasing interest it is attracting from mainstream iGaming operators and affiliates.

The gambling and betting industry has also noted this expansion. Esports Insider place the 2024 esports-betting market at 2.5 billion USD, with projections for the end of 2025 sitting at 2.8 billion USD, confirming that the industry is moving from niche wagering into more mainstream betting.

How Player Engagement is Driving Industry Growth

Players are no longer limited to betting on the outcome of a game; they now participate in the more immersive experiences of skins and case openings and even event mini games. As of late, almost fifty per cent of bets placed on esports are in-play as the streams are ongoing.

The excitement in skin gambling is derived from the thrill of trying to acquire scarce game elements, where the high and the low are strikingly similar to casino games. The above-mentioned review from Gov.uk shows a disproportionate capture of the under-18 audience, where engagement is particularly high and entrenched in behaviours that are predicting gambling.

Participatory growth contributes to turnover, increased market share, and the capture of advertisers and affiliates. We are beginning to see affiliates take a more product-focused approach as high engagement and growth of user bases are influencing design.

Emerging Trends in Virtual Item Wagering

Several trends are changing the nature of gambling with virtual items. Analysts share that the first of such trends is the acceptance of skins and other game elements as a quasi-currency wherein the buying, selling, and wagering of such items have real-world gambling implications.

Hybrid formats other than traditional match betting continue to grow in popularity. These formats primarily rely on chance and are more akin to traditional casino games than sports betting and include case openings, coin flips, crash games, and jackpot games.

Per a regulatory review, the skins-gambling platforms are designed with weak age-gating and responsible gambling controls. These platforms are largely accessed by adolescents, and users exhibit behaviours that are consistent with traditional gambling.

Analysts suggest that operators on these platforms are adopting new trends which include mobile-first interface designs, live micro-betting, skin deposit methods, and cross-platform marketing. The use of these features suggests that betting on virtual items has become part of the mainstream wagering practices in the esports ecosystem.

Partnerships and Market Expansion in iGaming

Partnerships for market expansion between operators, esports organisations, streaming platforms, and item marketplaces are key developments in the gambling market.

Industry sources from the likes of SiegeGG and Bookmaker expert report that operators use strategic partnerships with content creators and esports teams to promote visibility for skin betting and wagering software. Operators are going beyond traditional sports betting and incorporating skin commerce, live-streaming, and cross-platform inventory management.

On the affiliate side, those who understand gamer behavior and the content distribution and inventory flow ecosystems will have better opportunities to capture and retain users.

 

Looking Ahead

With the recent expansion of CS:GO wagering, it has become a substantial sub-segment of the iGaming industry. Industry forecasts show revenue growth and greater engagement, indicating strong momentum.

However, the potential for success hinges on effective risk management, respect for the relevant regulation, and a command of the virtual item economy.

Analysts explain that operators need to find the balance between growth-led product design and the obligations of player protection, while affiliates need to master the skin wagering mechanics, cross-platform engagement patterns, and promotion accountability.

Investors will want to understand the market potential in the context of legal, operational, and demographic factors that will influence wagering activity.

Continue Reading

Latest News

PH 3RD QUARTER GGR FLAT AT PHP94.51B AMID ONLINE GAMING REFORMS

Published

on

Reading Time: 2 minutes

The Philippine gaming industry posted Php94.51 billion in gross gaming revenues (GGR) in the third quarter of 2025, a slight dip from the Php94.61 billion a year earlier as the industry adjusts to online reforms and tighter rules on digital payments.

The Philippine Amusement and Gaming Corporation (PAGCOR) said the Electronic Games (E-Games) segment remained the strongest performer, rising 17.4% to Php41.95 billion from Php35.71 billion year-on-year.

PAGCOR Chairman and CEO Alejandro H. Tengco noted, however, that the E-Games growth was mainly due to strong July 2025 numbers as revenues in August and September declined following the mandatory delinking of e-wallets from legitimate gaming platforms.

“The figures reflect an industry that is adjusting to necessary safeguards,” he said. “The delinking of e-wallets resulted in a short-term decline in activity toward the latter part of the quarter,” he said. “However, these measures are vital to protect players and ensure secure, transparent transactions.”

He also cautioned that while legitimate operators strictly comply with the new rules, illegal online gaming sites continue to expand aggressively, putting players at risk.

“These unauthorized platforms do not follow responsible gaming standards, do not pay taxes, and put players at risk of data theft and fraud,” Mr. Tengco said. “We urge the public to avoid illegal sites and to engage only with PAGCOR-licensed platforms.”

Outside of E-Games, all other gaming segments registered lower earnings during the third quarter.

PAGCOR-operated casinos recorded an 11.6% decline from Php3.64 billion to Php3.22 billion, while licensed casinos fell 10.2% from Php50.72 billion to Php45.56 billion. Bingo revenues likewise slid 16.2% from Php4.52 billion to Php3.79 billion.

In terms of GGR share, PAGCOR-operated gaming venues generated 3.4% of the GGR pie while licensed casinos brought in 48.2%. E-Games contributed 44.4% and bingo operations accounted for 4% of GGR during the quarter in review.

Despite the downward trend in some gaming segments and adjustments in the online digital payment ecosystem, Mr. Tengco expressed confidence that the industry would regain momentum as players adapt to new e-wallet protocols while authorities strengthen enforcement measures against illegal gambling portals.

 

The post PH 3RD QUARTER GGR FLAT AT PHP94.51B AMID ONLINE GAMING REFORMS appeared first on European Gaming Industry News.

Continue Reading

Latest News

Kambi Group plc’s CEO Werner Becher acquires shares in Kambi

Published

on

Reading Time: < 1 minute

Kambi today announces that CEO Werner Becher acquired 28,360 shares in Kambi on 7 November 2025.

Werner Becher has on 7 November 2025, through his associated company WBCH Invest Ltd, acquired 28,360 shares in Kambi. The average price for the transaction was SEK 114.24 and the total value was SEK 3,239,846.

Following the transaction, Werner Becher holds a total of 98,360 shares, equal to 0.33% of the total share capital, and 279,724 options in the company.

The transaction was reported to the Malta Financial Services Authority on 10 November.

The post Kambi Group plc’s CEO Werner Becher acquires shares in Kambi appeared first on European Gaming Industry News.

Continue Reading

Trending

EEGaming.org is part of HIPTHER, parent brand of various prominent news outlets and international conferences. These platforms and events span a wide range of industries, including Entertainment, Technology, Gaming and Gambling, Blockchain, Artificial Intelligence, Fintech, Quantum Technology, Legal Cannabis, Health and Lifestyle, VR/AR, eSports, and several others. This indicates that EEGaming.org is part of a larger network that focuses on a diverse array of sectors, particularly those related to cutting-edge technology and modern lifestyle trends.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2025 HIPTHER. All Rights Reserved. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.