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Fan Index Reveals: The MOST Popular Gaming Character of ALL TIME

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Fan Index Reveals: The MOST Popular Gaming Character of ALL TIME
Fan Index Reveals: The MOST Popular Gaming Character of ALL TIMEReading Time: 3 minutes

 

The most popular gaming character is Mario, receiving a whopping 451 points from the fan index
In second place is Sonic the Hedgehog with 394 points, receiving a staggering 59,700,700 Google searches in the last year
Legend of Zelda’s Link lands third place with 377 points, holding the largest number of Reddit mentions
The least popular gaming character is Jack from BioShock with just 48 points!

We’ve spent a lot of time at home, getting to know our favourite video games more than ever before, falling even more in love with a whole range of gaming characters. However, there is plenty of debate about which characters are the nations’ favourite!

With this in mind, experts at Stashbird.com wanted to discover the most popular gaming characters of all time from the best-selling video game franchises*. To thoroughly investigate, Stashbird.com created a gaming fans’ index by analysing the following factors:

Sales of the franchise
Average worldwide searches over the past year
Number of hashtags on Instagram
Number of Reddit mentions
Gamers’ popularity score (survey)

The top 10 most popular characters

Stashbird.com can reveal that in first place, and crowned the most popular gaming character, is Mario with a massive 451 fan index points!

Mario ranked first for franchise sales with a staggering 653,000,000 worldwide copies of Mario games sold, bagging him an easy 100 points. The fun-loving character also ranked sixth for average worldwide searches with 4,606,547 (86 points) in the past year alone! Despite these results, Mario only ranked 10th for popularity, with 45% of gamers choosing him as their ultimate favourite.

Not far behind in second place is Sonic the Hedgehog with 394 points. The extraterrestrial hedgehog ranked second for worldwide searches (59,700,000), giving him 97 points! He was voted the favourite by only 21% of gamers surveyed, however bagged himself 91 points for his 94,300 Reddit mentions.

Link from The Legend of Zelda places third, accumulating 377 points! It is no surprise as the star of the Nintendo series to have ranked top for Reddit mentions (3,920,000) and popularity score (74%), receiving 100 points for both! Interestingly, he ranked lower down for search volumes, with 1,196,200 average searches over the past year.

At number four is Donkey Kong with 354 points, scoring high with 3,930,000 yearly average searches (83 points), 570,000 Instagram hashtags (77 points) and 26,400 Reddit mentions (80 points).

To complete the 10 most popular gaming characters, the results are as follows:
5. Master Chief (Halo) 323 points, Crash (Crash Bandicoot) 323 points, Sora (Kingdom Hearts) 323 points
6. Cloud Strife (Final Fantasy) 314 points
7. Pac-Man (Pac-Man) 308 points
8. Kirby (Kirby) 306 points
9. Geralt of Rivia (The Witcher) 294 points

Closing the top 10 is Ezio Auditore Da Firenze, star of four of the Assassin’s Creed games, with 291 points!

Just making the bottom 10 is Joel Miller, ranking 25th out of a possible 34 places, from the Last of Us. This is not surprising as the franchise only scored 14 points for its 24 million sales. He also scored low on Reddit searches, receiving just 29 points for his 1,670 mentions.

John Marston from Red Dead Redemption and Simon Belmont from Castlevania were both among the least popular with 94 and 74 points, respectively.

Bioshock’s Jack rounds off the bottom 10 list with measly 48 points – a staggering 403 points less than first place contender Mario.

Methodology
1. *Stashbird.com analysed the list of best-selling video game franchises that have sold at least 20 million copies and pulled the most popular/recognised character from each to compile the list of 36 most popular gaming characters of all time.
2. The team then created an index looking at several factors, including sales of the franchise, search volumes using SemRush, the number of Instagram hashtags per character and the number of mentions on Reddit.
3. Finally, to complete the index Stashbird.com surveyed 4,567 gamers worldwide to ask them to vote for their favourite from the list to give each character a popularity score.
4. Games where there is no playable main character were excluded from the list.
5. Stashbird normalised the data by using the PERCENTRANK.INC function in Excel. This function returns the rank of a value in a data set as a percentage of the data set between 0 and 1. These values were then multiplied by 100 to make the range between 0 and 100. The maximum score a character could receive was 500.This enabled the team to rank the 36 characters from most to least popular based on their total points. The data was collected on 29/02/2021 and is correct as of then.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Fan Index Reveals: The MOST Popular Gaming Character of ALL TIME

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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2025 Gaming in Spain Conference: Mikel Arana confirmed as keynote speaker

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The 2025 Gaming in Spain Conference, which is set to take place June 26 in Madrid, will bring you the latest news on Spain’s regulated iGaming market.

Mikel Arana confirmed as keynote speaker

The event’s keynote will be delivered by Mr. Mikel Arana, Director General of Span’s Directorate for the Regulation of Gambling (DGOJ).

Mr. Arana will explain both the latest regulatory developments and the resulting obligations for Spanish-licensed online operators.

Other topics & speakers

A series of far-reaching advertising restrictions that were initially overturned by Spain’s Supreme Court last year appear close to being reintroduced as part of a new public health law. The introduction of these restrictions s expected to have a significant impact on Spain’s regulated market.

Other regulatory measures that have been recently introduced or that are currently in preparation include a single spending limit across all games, as well as (future) cross-operator deposit limits and the introduction of a single regulator-approved problem gambling detection algorithm.

To discuss these and other topics, we have currently confirmed the following speakers: Jorge Hinojosa, Director General, JDigital; Xavi Muñoz, Partner, ECIJA; Camille Gonzálvez, Gambling Lawyer, ECIJA; and Josh Hodgson, COO, H2 Gambling Capital.

Additional speakers will be announced soon!

Dedicated LatAm sessions

In addition to our Spain-focused main program, the 2025 GiS Conference will also feature several sessions specifically dedicated to LatAm markets.

Country-specific breakout sessions on Brazil, Colombia, and Peru will be part of the program. Expect in-depth sessions on the latest regulatory developments and data-driven market analysis!

Willem van Oort, Founder of Gaming in Spain commented: “Although Spain remains, of course, the focus of our event, I am very glad that we are also looking a bit farther this year. For Spain-facing operators, LatAm is an exciting region to consider for expansion. Happily, we have speakers who are fully updated on local regulations and market conditions.” 

Extensive networking opportunities

The 2025 GiS Conference offers extensive networking opportunities. Meet the Spanish market’s key decision makers in person!

Practical information

The 2025 GiS Conference will take place June 26 at Auditorium ECIJA, located on Calle de Serrano, Madrid’s “golden street” in the commercial heart of Spain’s vibrant capital.

Registration for the 2025 Gaming in Spain Conference is already open.

The post 2025 Gaming in Spain Conference: Mikel Arana confirmed as keynote speaker appeared first on European Gaming Industry News.

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Mindway AI Achieves ISO 27001 Certification for Excellence in Information Security Management

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Mindway AI, a leading innovator in artificial intelligence solutions for player safety, is proud to announce that it has achieved ISO 27001 certification, a highly respected standard for information security management systems (ISMS). This certification underscores Mindway AI’s commitment to upholding the highest standards of information security across its infrastructure, applications, and systems that guarantee the seamless delivery of our products and services.

ISO 27001 is an internationally recognised standard that sets the framework for an effective ISMS, focusing on continual improvement, assessment of security risks, and implementation of necessary controls to safeguard information assets. By attaining this certification, Mindway AI demonstrates its dedication to maintaining the confidentiality, integrity, and availability of customer data and sensitive information.

“Achieving ISO 27001 certification is a huge and very significant milestone for us over here at Mindway AI,” said Rasmus Kjaergaard, CEO of Mindway AI. “In today’s digital age, robust information security is critical to building trust with our customers. This certification validates our rigorous processes and unwavering commitment to protecting our clients’ information and delivering our solutions with the utmost security.” 

The certification process involved a very comprehensive work and workload before the audit conducted by an independent third-party auditor, assessing Mindway AI’s ISMS and all its policies against the stringent requirements of the ISO 27001 standard. The scope of this certification encompasses the infrastructure, applications, policies, processes, and systems that play a core role in delivering Mindway AI’s innovative AI-driven products and services to our valued customers.

Mindway AI continues to invest in its security infrastructure and aims to exceed industry standards, ensuring that its clients can rely on the company as a trusted partner. Customers can expect top-tier protection of their data, supported by rigorous security protocols and continuous improvements.

The post Mindway AI Achieves ISO 27001 Certification for Excellence in Information Security Management appeared first on European Gaming Industry News.

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Marc Burroughes appointed Chief Commercial Officer Casino at EveryMatrix

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Marc Burroughes has been appointed Chief Commercial Officer (CCO) of EveryMatrix’s Casino division, driven by CasinoEngine, the group’s flagship integration platform powering global tier-1 operators to record growth.

Burroughes has spent close to two decades in the iGaming industry including senior roles at IGT, Light & Wonder and OpenBet with extensive commercial experience setting strategies and managing tier-1 customers in integrating content from leading game studios, platforms and aggregation solutions.

Reporting to casino business unit CEO Stian Enger, he will be responsible for commercial strategy across EveryMatrix’s CasinoEngine business unit that generated €2.8 billion in Gross Gaming Revenue (GGR) for customers in 2024, processing more than 73 billion game rounds.

His new CCO role involves a multitude of responsibilities including defining and setting the commercial strategy for CasinoEngine; delivering the forthcoming EngageSuite ecosystem to existing and new clients; working closely with the SlotMatrix and EveryMatrix Games teams to help customers move to a full platform solution and more.

Ebbe Groes, Group CEO and Co-Founder, EveryMatrix, said: Marc has a strong track record working in senior positions for some of the industry’s major providers and delivering premium casino solutions for tier-1 brands.

“As we continue to grow at pace, and as our casino business unit goes from strength-to-strength, we’re looking to accelerate this even further in the months and years ahead under Marc’s commercial leadership.”

Marc Burroughes, CCO, Casino, EveryMatrix, said: “When the opportunity came to join EveryMatrix on their journey to rapid growth there was only one answer I could give.

“The group’s casino division is among the best I’ve seen in my 17 years in the industry and it still has room to significantly grow. I want to maximise all the opportunities we’ve identified and I’m confident we can achieve some big targets.”

The post Marc Burroughes appointed Chief Commercial Officer Casino at EveryMatrix appeared first on European Gaming Industry News.

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