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Year 2020 in Review: Statistics on Esports Betting by LOOT.BET

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Year 2020 in Review: Statistics on Esports Betting by LOOT.BET
Year 2020 in Review: Statistics on Esports Betting by LOOT.BETReading Time: 2 minutes

 

Bookmaker LOOT.BET has summarised the past year’s statistics on esports betting. According to the research, Counter-Strike: Global Offensive tops the list as the most popular discipline to bet on in 2020, the biggest winnings from a single bet reached as much as €6 540, and the luckiest bettors came from Ukraine, Sweden, and Hungary.

In 2020, the greatest share in betting volumes on LOOT.BET belonged to CS:GO, occupying a lion’s share of more than 53% of the total money placed on esports. The second place in the respective chart was occupied by Dota 2 with a share of 35%, while the third place was occupied by LoL with 7%.

It’s interesting that in the context of classic sports being paused due to the COVID-19 pandemic, FIFA 21 — previously one of the least popular games — managed to finish fourth, and Valorant, being a newcomer in the esports world, placed seventh, ahead of established disciplines such as Overwatch and Rocket League.

The most successful bet on LOOT.BET for the past year brought a bookmaker’s client €6 520 of net profit, with only €20 risked and the total odds of 327.

By average bet size, the leader was LoL (€32.34), followed by King of Glory (€30.65) and Call of Duty (€27.20). Here, the two most demanded games – CS:GO and Dota 2 – end up at the 10th and 11th place, with €21.41 and €20.64, respectively.

Within the ‘big three’ esports games, LOOT.BET’s users placed the most money on the following events – ESL One Road to Rio (CS:GO), Epic League (Dota 2), and Legends Pro League Summer (LoL).

The most popular teams for betting in their disciplines were Na’Vi (CS:GO), Team Nigma (Dota 2), and T1 (LoL). By average bet size, the champions are Team Liquid (CS:GO), Just Error (Dota 2), and Victory Five (LoL) whilst the max bets in the respective disciplines belonged to Heroic (CS:GO), Team Aster (Dota 2), and DAMWON Gaming (LoL).

The most money, in total, were won thanks to Sprout (CS:GO), VP.Prodigy (Dota 2), and FlyQuest (LoL). The teams that disappointed bettors the most were fnatic (CS:GO),Team Nigma (Dota 2), and FunPlus Phoenix (LoL).

Going by profit on every EUR placed, the leaders were Gambit (CS:GO), 496 Gaming (Dota 2), and LDLC OL (LoL), while the anti-champions were Team Singularity (CS:GO), B8 (Dota 2), and Team Vitality (LoL).

LOOT.BET has also shared statistics for countries, according to which the luckiest bettors were citizens of Ukraine, Sweden, and Hungary and the unluckiest users came from Spain, Canada, and South Korea. The most active, by the average quantity of bets per client, were Hungary, Japan, and Switzerland, while the least active by the same parameter were Poland, Russia, and Ukraine. The highest median odds were recorded in India, the Philippines, and Poland, and on the bottom of the respective rankings are Spain, Indonesia, and South Korea.

Despite a row of notable events being canceled on the grounds of the COVID-19 pandemic, such as The International, in 2020, LOOT.BET showed significant growth. In the past year, the bookmaker saw an impressive 67% increase in betting volumes while active users grew by 58%.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Year 2020 in Review: Statistics on Esports Betting by LOOT.BET

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Podium’s Racing Data to Power Dabble’s Social-led Betting Service in the UK

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Podium, a leading global provider of trusted sports content and data solutions, is working with Dabble to help bring its socially driven betting experience to UK audiences.

Dabble combines traditional betting functionality with a social media-style interface to offer the next generation of racing fans a more interactive way to connect and share. The app-based platform is integrated with Betmakers technology, with all UK horse and greyhound racing data delivered by Podium.

Ian Houghton, Commercial Director at Podium says: “At Podium, we are always excited when we see innovation in the industry, so we are delighted to play a part of Dabble’s expansion into the UK market, particularly at a time when the racing industry needs to retain a younger audience. We look forward to exploring how Podium’s services can continue to support Dabble’s global ambitions.”

The collaboration, which has been in place since the summer, marks an evolution in how racing data is used and experienced, with Podium delivering UK racing content via Betmakers technology to help power Dabble’s social platform.

Tom Rundle, CEO of Dabble, says: “Dabble’s move into the UK is a natural fit. We’re a challenger brand with an exciting product that we built ourselves from scratch. We’re already seeing that resonate with the UK audience. Yes, you can get a bet on, but essentially, we are placing ourselves as being community driven. We’re creating a richer experience at every touch point.”

The UK is Dabble’s third international market, following rapid growth after launching in its native Australia.

The post Podium’s Racing Data to Power Dabble’s Social-led Betting Service in the UK appeared first on European Gaming Industry News.

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Football Stats Startup Challenges Multi-Million Company With Free Publication Of Blueprints

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A little company from Poland does something very odd for the competitive market — and thinks that one man’s dream can ignite a revolution in how we treat amateur football.

Prawn, the fresh startup from Eastern Europe with the international team, has announced its first hardware solution for recording football matches. But it is not on the shelf of the local store and does not pop out on the web page as an annoying ad. The users can literally obtain blueprints free of charge and craft it themselves.

Such an unusual decision is aimed at challenging the market that has been ignored and omitted by the big sports tech companies for years or even decades. Amateur football is miles and generations behind the professionals in the way players can assess their performance and improve — that is what Prawn dared to change.

They have already entered the market with the PrawnApp[a] that provides analytics for amateurs who record their match performance and upload the video. Powered by an AI, this system gives some key figures — goals, passes, dribbling attempts etc. — and, which is important, some tips for improvement. The service can be also used as a platform for creating highlights thanks to its ability to combine footage from different angles. The app is easy to try: each user is granted one month free of charge.

In this field Prawn faces some obvious competition. Other companies have released their own vision of prone holders for recording matches which is not much of a difference in functionality to what the Polish startup gives away for free on their Instagram page for following and tagging a friend. But there is a difference — the price tag.

Prawn developers, passionate football players and fans themselves, know exactly what the amateur footballers want — affordable tech for capturing their games and great service for analytics and improvement. That is exactly what PRAWNER[b] (that is how the phone holder is labeled) and PrawnApp are about.

The company has already proven that its ideas resonate with the players and sports industry: the initiative to create a global map of available pitches was mentioned 152 times in U.S., European and even Indian media, and their web page was visited by thousands of people within a couple of weeks. The Polish startup promotes its vision with a simple principle: those who love football and want to be better at it should not pay more, but play more.

The post Football Stats Startup Challenges Multi-Million Company With Free Publication Of Blueprints appeared first on European Gaming Industry News.

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Endorphina Goes Viral With Baywatch-inspired SBC Lisbon Posters

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The leading slot game provider, Endorphina, continues to make waves in the iGaming industry, announcing its presence at the highly anticipated SBC Lisbon with a big splash. From September 16-18, Endorphina’s stand, number B590, will bring the ultimate beach escape at the Feira Internacional de Lisboa & Meo Arena. 

To further tease its presence at the upcoming beach-themed booth at SBC Summit Lisbon, Endorphina created a campaign inspired by the popular TV show Baywatch. The company organized a special photoshoot with its employees dressed as lifeguards patrolling the beaches of Lisbon. In addition, Endorphina designed special posters that play with the aesthetics of 80s and 90s posters and VHS tapes. 

This announcement from Endorphina immediately captured the attention of the iGaming world, with the posts receiving 5x more engagement than usual on LinkedIn. The photoshoot featured employees from various departments, including Kirill Miroshnichenko, CCO; Irina Veselkova, Marketing Strategy Coordinator; Dejan Vranjanin, Head of Account Development; Mihail Cojocaru, Team Lead Client Success Management; Marie Eliseeva, Account Manager; and Svetlana MD Masud, Partnership Manager. 

This campaign teases Endorphina’s booth at SBC Summit Lisbon, which will be themed to bring the ultimate beach paradise straight to Portugal. The company promises unique activities and a memorable experience for visitors, inviting them to visit booth B590, meet the Endorphina team, and immerse themselves in the beach-themed atmosphere.

The post Endorphina Goes Viral With Baywatch-inspired SBC Lisbon Posters appeared first on European Gaming Industry News.

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