Latest News
EU DIGITAL EDUCATION ACTION PLAN SHOULD EMBRACE VIDEO GAMES TO BOOST DIGITAL LITERACY AND HELP FILL THE DIGITAL SKILLS GAP IN EUROPE
In advance of next week’s publication of the European Commission’s updated Digital Education Action Plan, ISFE presents the results of the Games in Schools project. The project includes the new teachers’ handbook, a resource created for teachers, in collaboration with European Schoolnet (the network of 34 Ministries of Education). Games in Schools is designed to provide teachers with training on how to use commercial video games as pedagogical support in the classroom to support student engagement and the development of digital competences, boost digital literacy and help fill the digital skills gap in Europe. More than 4,200 teachers from all over Europe took part.
ISFE CEO Simon Little said: “There is a wealth of evidence that the use of video games in the classroom boosts important 21st century skills: teamwork, communication, problem solving, critical thinking, analytical skills and much more. Video games are central to today’s society, and the European Commission should use the Digital Education Action Plan to encourage all national governments to embrace the opportunity for digital growth and employment in Europe that they represent and to follow the Polish Government’s example by adding them to the school curriculum. Europe’s video games industry is worth €21.6bn and it has grown 55% over the past five years. Europe’s educators need to catch up and prepare our young people for the jobs of the future.”
The European Commission cites the Action Plan as a key instrument in the COVID-19 recovery process. A recent Ipsos MORI study commissioned by ISFE found that one in five parents agreed that video games had helped with their children’s education and schooling and a high proportion of parents agreed that playing video games had a positive impact on mental health during lockdown. Video games were a valuable tool for people to stay connected with friends and family online, for education, fitness and entertainment during the worst of the pandemic.
European Schoolnet Executive Director Marc Durando said: “The pandemic has shone a light on the importance of supporting teachers to use digital tools in a pedagogically effective way. Video games have the potential to not only engage students in learning but to also turn them from passive consumers of digital media to creators and developers that shape the digital media of tomorrow. The Games in Schools project has provided teachers with training and guidance on how to achieve this shift through pedagogically grounded learning activities which make use of video games in the classroom.’’
The results of Games in Schools, which successfully reached more than 4,200 teachers across Europe in 2019, and the new teachers’ handbook are presented on 29 September at a free online event, “Learning by Playing”, kindly supported by Sabine Verheyen, Chair of the European Parliament’s Culture and Education Committee with a keynote speech by Antoaneta Angelova-Krasteva, Director for Innovation, International Cooperation & Sport, DG EAC, European Commission.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: EU DIGITAL EDUCATION ACTION PLAN SHOULD EMBRACE VIDEO GAMES TO BOOST DIGITAL LITERACY AND HELP FILL THE DIGITAL SKILLS GAP IN EUROPE
Latest News
Unwrap a flurry of festive wins in Chessmas by Swintt’s Elysium Studios
New board-game based entry in the Elysium Studios – Driven by Swintt line-up sees tactics meet tinsel as players get into the holiday spirit with big wins of up to 9,021x
We all know nothing beats a good board game over the holiday period – so to help players get into the competitive spirit this Christmas, Elysium Studios has created a cracking new Chessmas slot where making the perfect play could result in a flurry of festive wins.
Taking place in the cosy confines of Santa’s workshop, Chessmas features an expanded 5×5 reel set with 15 fixed paylines and is designed to look like a classic chess board. Symbols to feature in the game include reindeers, snowmen, sleighs and Mrs Claus, with each of these icons taking on the characteristics of a corresponding chess piece when its wild modifier has been activated.
At the start each round, a special “Christmas Reel” to the left of the board will spin to reveal either a win multiplier or a symbol to become wild. In the latter case, any instances of the selected symbol will expand in a pattern that mimics the actions of a particular chess piece – with reindeers moving in an L shape, snowmen spreading diagonally and sleighs copying horizontally.
Mrs Claus understandably acts as the queen piece and will not only move in any direction to complete the biggest win possible, but also rewards players with three free respins. “But what of Santa himself?” you might ask – fear not, for he also appears to trigger the game’s bonus feature.
Activated whenever Jolly St. Nick arrives on reels one, three and five simultaneously, players will be transported to a Christmas-themed board game and awarded between four and eight rolls of the dice. Each roll they make will see Santa travel around the board and land on spaces containing multipliers, win multipliers and extra turns, with all payouts accumulating as they go.
Should they not wish to wait to trigger this exciting extra from the base game, players also have the option to use the “Buy” button to enter the bonus directly, but either way it’s a feature that has the potential to award big prizes in addition to the slot’s already impressive 9,021x maximum win.
David Mann, Chief Executive Officer at Swintt, said: “Whether you’ve been naughty or nice this year, Chessmas – our new festive-themed from Elysium Studios – has all the right ingredients to get you into the holiday spirit. Featuring expanding wilds and an exciting, board-game based bonus feature, it’s a Christmas cracker that we’re sure all players are going to love!”
The post Unwrap a flurry of festive wins in Chessmas by Swintt’s Elysium Studios appeared first on European Gaming Industry News.
Latest News
Ring in the Holidays with 1spin4win’s New Year Prize Rush network promotion
The holiday season is about to get even more exciting with 1spin4win’s brand-new “New Year Prize Rush” network promotion, featuring a €20,000 prize pool.
Running from December 20, 2024, to January 6, 2025, this 1spin4win festive event offers players the chance to win part of the €20,000 prize pool, with 515 cash prizes spread across 11 1spin4win games. Players can claim as many prizes as they like throughout the promotion.
The “New Year Prize Rush” is designed to spark excitement, attract new players, and increase player engagement during the holiday season. The generous prize pool and festive atmosphere are sure to boost GGR and betting volume, encouraging players to keep spinning for more. With holiday cheer at the heart of the promotion, operators can also enhance their brand image and foster stronger connections with their players.
Thanks to 1spin4win’s automatic setup, operators can effortlessly run this holiday-themed event. Prizes are credited directly to players’ accounts, requiring no extra configuration and ensuring smooth operations while maximizing player participation and engagement.
Olga Hlukhovskaya, Head of the Account Management Division at 1spin4win, said, “We really wanted to capture the magic of the holiday season. That’s why we created two brand-new games, Classic Christmas and Christmas Gems, specifically for this promotion. We hope these festive games bring extra joy to our players and make the ‘New Year Prize Rush’ an experience they’ll enjoy and remember.”
Players can dive into the holiday spirit with 11 specially selected 1spin4win games, packed with festive fun and big rewards as part of the “New Year Prize Rush” promotion.
- Classic Christmas (coming soon)
- Christmas Gems (coming soon)
- Fruity Christmas
- Lucky Christmas 243
- Lucky Eve 100
- Lucky Xmas 20
- Northern Gold Rush
- Lucky Snowlight
- Lucky Gold Miner
- Cash The Gold
- Hold the Gold
This year, two new holiday-themed games, Classic Christmas and Christmas Gems, take center stage in the promotion, offering a festive experience and the beloved Hold and Win mechanic. Classic Christmas captures the charm of the traditional land-based slot machines, while Christmas Gems dazzles with sparkling rewards. All games, including these two new releases, are compatible with both fiat and cryptocurrencies, allowing players from all over the world to join in the holiday fun.
For further details or inquiries, please contact the dedicated 1spin4win Account Manager or Olga Hlukhovskaya, Head of Account Management Division at 1spin4win, at [email protected].
Find out more about 1spin4win’s promotional tools for online casinos here.
About 1spin4win
1spin4win is a fast-growing game provider founded in May 2021 by ambitious developers with over 15 years of experience in the gambling industry. Since its inception, the company has expanded its portfolio to include over 100 classic online slots, all characterized by quality mathematics, transparent mechanics, and well-balanced gameplay — key factors that drive strong player retention. The studio consistently releases an average of three new games each month and offers effective promotional tools for casino operators to help them enhance player loyalty.
The post Ring in the Holidays with 1spin4win’s New Year Prize Rush network promotion appeared first on European Gaming Industry News.
Latest News
Blask enhances iGaming analytics with daily historical data for informed decision-making
Blask, the iGaming analytics ecosystem, has announced a new update to its services: the introduction of daily historical data analysis extending back to 2017. This advancement offers gaming operators exceptional precision in tracking and optimizing market performance.
Previously, Blask users were limited to monthly aggregate views of key metrics like the Blask Index and Relative Market Share, especially for data prior to 2021. This limitation posed challenges in navigating and planning within the market. The new daily data granularity allows organizations to make more informed decisions based on comprehensive and accurate information, moving beyond monthly approximations that might overlook critical market movements.
“This enhancement transforms how operators can evaluate their sponsorship effectiveness and marketing investments,” stated George Gajevskiy, Chief Product Officer of Blask. “By providing detailed daily historical data, we’re enabling our partners to optimize their marketing strategies more precisely than ever before.”
Blask’s AI technology has advanced its data analysis capabilities, enabling the processing and interpretation of vast amounts of historical data with remarkable precision. This technological leap enhances the platform’s ability to provide granular insights, particularly during events like the Indian Premier League (IPL), the Olympic Games, or the World Cup, where market dynamics can shift dramatically within hours.
The system leverages advanced machine learning algorithms and big data analytics to process extensive brand presence data, delivering reliable market intelligence through:
-
Real-time monitoring of market fluctuations and peak playing hours
-
Long-term trend analysis and seasonal pattern identification
-
Competitive positioning and market share tracking
-
Player engagement and retention metrics
Blask’s AI modeling ensures highly accurate analysis of historical data, setting a new industry standard for precision and accessibility in iGaming analytics.
The new feature is accessible when users select a date range of up to 90 days. For date ranges exceeding three months, the system automatically adjusts to display metrics in monthly intervals, ensuring optimal performance and data visualization while maintaining comprehensive trend analysis capabilities. This adaptive display mechanism allows users to balance between detailed daily insights for shorter periods and broader trend analysis for extended timeframes.
Blask has consistently been a game-changer in the iGaming analytics space, allowing operators to stay ahead of the competition with real-time data. With the introduction of daily granularity for long-term data, users can delve deeper into the dynamics of the Blask Index and Relative Market Share over extended periods. This feature enables analyzing trends day-by-day over months or even years, providing unparalleled precision and flexibility.
The post Blask enhances iGaming analytics with daily historical data for informed decision-making appeared first on European Gaming Industry News.
-
Latest News3 months ago
BlueOcean Gaming Wins Best Aggregator 2024 Award at SiGMA East Europe Awards
-
Latest News3 months ago
EGT’s bestseller Bell Link with another great success: Its bells are now ringing in the Czech market
-
Latest News3 months ago
BOS/The Swedish Trade Association for Online Gambling commissions Advisense to strengthen efforts against money laundering
-
Latest News2 months ago
MIRACL partners with Continent 8 to offer its single-step passwordless MFA solution to simplify the login experience
-
Latest News3 months ago
Applications invited to become safer gambling charity for 2025 editions of ICE, iGB Affiliate and iGB L!VE
-
Latest News2 months ago
ACR Poker’s OSS XL Exceeds Guarantee With Over $46 Million In Prize Pools
-
Latest News2 months ago
Match of LeGGends: Double Down. Highlights of the show match between NAVI and Team Vitality
-
Latest News2 months ago
FBMDS and FBM Foundation host solidarity keepy-uppy initiative at G2E Las Vegas 2024
You must be logged in to post a comment Login