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The Russian Association for Electronic Communications announces the new Gaming industry and esports cluster

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The Russian Association for Electronic Communications announces the new Gaming industry and esports cluster
The Russian Association for Electronic Communications announces the new Gaming industry and esports clusterReading Time: 3 minutes

 

The Russian Association of electronic communications (RAEC) announces the creation of the Gaming industry and esports cluster.

The new cluster’s purpose is to solve practical problems in the communication field of communication with the media, opinion leaders and the general public.

Priority tasks will be:

  • Work with public opinion, convey a common industry position on the role of video games in society and their impact on it through a pool of experts, release and aggregation of information materials;

  • Identification, coordination and verification of unified data on the gaming and esports markets based on independent research and market participants ‘ own information;

  • Development of educational projects and activities.

The cluster is designed to bring together leading organizations and experts from the gaming industry and provide them with the necessary platform for communication with target groups, to become an intermediary between representatives of the gaming world and society.

The initial group of cluster experts includes:

  • Karina Konkova, Communications Director at MY.GAMES (cluster co-chairman in the “Gaming industry” direction);

  • Yaroslav Meshalkin, Chief Strategic Communications Officer at ESforce Holding (cluster co-chairman in the “Esports” direction);

  • Ilya Salamatov, CEO of META Publishing;

  • Artem Vinokurov, Vice-President of the Russian Esports Federation;

  • Elena Grigoryan, Marketing and Advertising Director at MY.GAMES;

  • Vladislav Arkhipov, PhD in law, head of the Theory and history of state and law department at Saint Petersburg state University, adviser to the practice of intellectual property, information technology and telecommunications of the international law at Dentons, author of the course “Legal esports issues”;

  • Sergey Glamazda, Virtus.pro General Manager;

  • Stepan Shulga, Head of esports at Parimatch, esports evangelist;

  • Nikolay Petrosyan, Head of Media direction at ESforce Holding, Head of Cybersport.ru;

  • Olga Morozova, author of the “Igrology”, researcher at the Institute of Psychology in the Russian Academy of Sciences, specialist of the Moscow center for video game research;

  • Anton Oleynik, General Producer of RuHub Studio;

  • Leonid Koen, senior consultant (sports industry and esports) at Odgers Berndtson Russia.

The cluster is open for new participants, and the conditions for joining the expert group are described on the official website of RAEC: https://raec.ru/en/ All applications will be reviewed jointly by RAEC and cluster experts.

Sergey Plugotarenko, Director of the Russian Association for Electronic Communications (RAEC):

“RAEC has long been interested in gaming and esports — not only as a hobby for employees, although many of us like to play, but also as drivers of the media and entertainment industry. For several years in a row, we held panels about video games within Russian Internet forum and Russian Internet Week. As a result, we realized the need for a strong communication platform, within which industry representatives can form a consolidated position and build a dialogue with society. This platform should be our new cluster. To create it, we turned to the largest market players and recognized experts, and as a result, we found a strong mutual interest.”

Karina Konkova, Communications Director at MY.GAMES, co-chairman of the RAEC Gaming industry and esports cluster:

“Games are one of the fastest growing segments of the global entertainment industry, with a global audience of more than 2 billion people. The role and prospects of this market in the digital economy are well understood by its participants, but not always obvious to audiences far from game development. We believe that open dialogue, systematic research and educational initiatives will allow games and esports to better identify their real economic potential and enable talented Russian specialists and developers to achieve success both locally and internationally.”

Yaroslav Meshalkin, Chief Strategic Communications Officer at ESforce Holding, expert on the esports mass culture on the Council of the State Duma Committee on Physical Culture, Sports, Tourism and Youth Affairs, co-chairman of the RAEC Gaming industry and esports cluster:

“Video games and esports like to be periodically blamed for all the deadly sins, masking real social problems behind it. Thanks to RAEC, we are able to work systematically with the perception of games and computer sports at all levels that interest us. The second and no less important task that our cluster is designed to solve is the formation of a unified approach to market assessment, since now the figures of different research companies are very different from each other and need to be verified by the industry Association.”

The Gaming industry and esports cluster started working. You can find out about the results of its activities on the cluster’s page: https://raec.ru/clusters/gaming-esports/.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: The Russian Association for Electronic Communications announces the new Gaming industry and esports cluster

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Unwrap a flurry of festive wins in Chessmas by Swintt’s Elysium Studios

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New board-game based entry in the Elysium Studios – Driven by Swintt line-up sees tactics meet tinsel as players get into the holiday spirit with big wins of up to 9,021x 

We all know nothing beats a good board game over the holiday period – so to help players get into the competitive spirit this Christmas, Elysium Studios has created a cracking new Chessmas slot where making the perfect play could result in a flurry of festive wins.

Taking place in the cosy confines of Santa’s workshop, Chessmas features an expanded 5×5 reel set with 15 fixed paylines and is designed to look like a classic chess board. Symbols to feature in the game include reindeers, snowmen, sleighs and Mrs Claus, with each of these icons taking on the characteristics of a corresponding chess piece when its wild modifier has been activated.

At the start each round, a special “Christmas Reel” to the left of the board will spin to reveal either a win multiplier or a symbol to become wild. In the latter case, any instances of the selected symbol will expand in a pattern that mimics the actions of a particular chess piece – with reindeers moving in an L shape, snowmen spreading diagonally and sleighs copying horizontally.

Mrs Claus understandably acts as the queen piece and will not only move in any direction to complete the biggest win possible, but also rewards players with three free respins. “But what of Santa himself?” you might ask – fear not, for he also appears to trigger the game’s bonus feature.

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Should they not wish to wait to trigger this exciting extra from the base game, players also have the option to use the “Buy” button to enter the bonus directly, but either way it’s a feature that has the potential to award big prizes in addition to the slot’s already impressive 9,021x maximum win.

David Mann, Chief Executive Officer at Swintt, said: “Whether you’ve been naughty or nice this year, Chessmas – our new festive-themed from Elysium Studios – has all the right ingredients to get you into the holiday spirit. Featuring expanding wilds and an exciting, board-game based bonus feature, it’s a Christmas cracker that we’re sure all players are going to love!”

The post Unwrap a flurry of festive wins in Chessmas by Swintt’s Elysium Studios appeared first on European Gaming Industry News.

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Ring in the Holidays with 1spin4win’s New Year Prize Rush network promotion

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The holiday season is about to get even more exciting with 1spin4win’s brand-new “New Year Prize Rush” network promotion, featuring a €20,000 prize pool.

Running from December 20, 2024, to January 6, 2025, this 1spin4win festive event offers players the chance to win part of the €20,000 prize pool, with 515 cash prizes spread across 11 1spin4win games. Players can claim as many prizes as they like throughout the promotion.

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Thanks to 1spin4win’s automatic setup, operators can effortlessly run this holiday-themed event. Prizes are credited directly to players’ accounts, requiring no extra configuration and ensuring smooth operations while maximizing player participation and engagement.

Olga Hlukhovskaya, Head of the Account Management Division at 1spin4win, said, “We really wanted to capture the magic of the holiday season. That’s why we created two brand-new games, Classic Christmas and Christmas Gems, specifically for this promotion. We hope these festive games bring extra joy to our players and make the ‘New Year Prize Rush’ an experience they’ll enjoy and remember.”

Players can dive into the holiday spirit with 11 specially selected 1spin4win games, packed with festive fun and big rewards as part of the “New Year Prize Rush” promotion.

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  3. Fruity Christmas
  4. Lucky Christmas 243
  5. Lucky Eve 100
  6. Lucky Xmas 20
  7. Northern Gold Rush
  8. Lucky Snowlight
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This year, two new holiday-themed games, Classic Christmas and Christmas Gems, take center stage in the promotion, offering a festive experience and the beloved Hold and Win mechanic. Classic Christmas captures the charm of the traditional land-based slot machines, while Christmas Gems dazzles with sparkling rewards. All games, including these two new releases, are compatible with both fiat and cryptocurrencies, allowing players from all over the world to join in the holiday fun.

For further details or inquiries, please contact the dedicated 1spin4win Account Manager or Olga Hlukhovskaya, Head of Account Management Division at 1spin4win, at [email protected].

Find out more about 1spin4win’s promotional tools for online casinos here.

About 1spin4win

1spin4win is a fast-growing game provider founded in May 2021 by ambitious developers with over 15 years of experience in the gambling industry. Since its inception, the company has expanded its portfolio to include over 100 classic online slots, all characterized by quality mathematics, transparent mechanics, and well-balanced gameplay — key factors that drive strong player retention. The studio consistently releases an average of three new games each month and offers effective promotional tools for casino operators to help them enhance player loyalty.

The post Ring in the Holidays with 1spin4win’s New Year Prize Rush network promotion appeared first on European Gaming Industry News.

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Blask enhances iGaming analytics with daily historical data for informed decision-making

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Blask, the iGaming analytics ecosystem, has announced a new update to its services: the introduction of daily historical data analysis extending back to 2017. This advancement offers gaming operators exceptional precision in tracking and optimizing market performance.

Previously, Blask users were limited to monthly aggregate views of key metrics like the Blask Index and Relative Market Share, especially for data prior to 2021. This limitation posed challenges in navigating and planning within the market. The new daily data granularity allows organizations to make more informed decisions based on comprehensive and accurate information, moving beyond monthly approximations that might overlook critical market movements.

“This enhancement transforms how operators can evaluate their sponsorship effectiveness and marketing investments,” stated George Gajevskiy, Chief Product Officer of Blask. “By providing detailed daily historical data, we’re enabling our partners to optimize their marketing strategies more precisely than ever before.”

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Blask’s AI modeling ensures highly accurate analysis of historical data, setting a new industry standard for precision and accessibility in iGaming analytics.

The new feature is accessible when users select a date range of up to 90 days. For date ranges exceeding three months, the system automatically adjusts to display metrics in monthly intervals, ensuring optimal performance and data visualization while maintaining comprehensive trend analysis capabilities. This adaptive display mechanism allows users to balance between detailed daily insights for shorter periods and broader trend analysis for extended timeframes.

Blask has consistently been a game-changer in the iGaming analytics space, allowing operators to stay ahead of the competition with real-time data. With the introduction of daily granularity for long-term data, users can delve deeper into the dynamics of the Blask Index and Relative Market Share over extended periods. This feature enables analyzing trends day-by-day over months or even years, providing unparalleled precision and flexibility.

The post Blask enhances iGaming analytics with daily historical data for informed decision-making appeared first on European Gaming Industry News.

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