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76% of industry revenue now digital, 3% overall growth in EU revenue and 51% of Europeans playing games, ISFE’s annual update on Europe’s video games industry reveals a series of insightful facts

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Ahead of the world’s biggest, now virtual video games event, gamescom, this week, ISFE publishes its annual “Key Facts”, celebrating one of the fastest growing creative industries in the EU in numbers. The insightful report ISFE Key Facts presents the economic, societal and demographic highlights of Europe’s video games sector.
ISFE’s Chairman, Olaf Coenen, said:
“This will be a year none of us will forget and our 2020 report will no doubt tell an unusual story. 2019 saw our sector continue to play a considerable part in Europe’s digital success, largely due to its creative talent and capacity for innovation with digital sales representing 76 % of the revenue in key European markets. The 2019 data also illustrates the diversity of our audience with women representing 45% of Europe’s video game players.”
Supplementing this look back at data from 2019, on 28 August, data related to the sector during Europe’s lockdown will be presented at the gamescom congress. Join the virtual session on video games, EU policy priorities and the impact of Covid-19 here.
Key Facts 2020 – highlights
- European revenue grew 3% over the year and now totals €21.6 bn. Since 2014, revenue has grown by 55% in the key European markets covered by GameTrack.
- Digital revenue continues to grow, increasing to 76 % in 2019 (74% in 2018), Revenue from consoles remains stable representing 43% of the total. Streaming and on-demand gameplay represent €324 million in the key European markets.
- More than 51% of Europeans aged 6-64 play video games and the average age of video gameplayers in the EU is 31 years old. 45% of EU video gameplayers are female.
- In 2019, the average weekly video game play time was 8.6 hours, average weekly time spent on social media was 14 hours and average weekly time watching TV/VOD was 25 hours.
- Pan-European self and co-regulation for minor protection: +35 countries in Europe use ISFE’s PEGI age rating and descriptor system for video games and further national consumer education programmes have been launched this year to raise awareness of PEGI, parental control tools and reponsible gameplay.
The full report is accessible here. Data used in the publication is extracted from GameTrack and GSD reports: https://www.isfe.eu/data-key-facts/
Any journalist interested in topics relevant to ISFE is welcome to get in touch with us for information or individual briefings.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: 76% of industry revenue now digital, 3% overall growth in EU revenue and 51% of Europeans playing games, ISFE’s annual update on Europe’s video games industry reveals a series of insightful facts
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GR8 Tech Delivers Heavyweight Performance at SiGMA Central Europe 2025
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GR8 Tech stepped into SiGMA Central Europe (November 3–6, Rome) and left the ring with the strongest sales performance on record. Fueled by the boxing-themed Platform for Champions experience, the collaboration with Behind The Gloves, and demos of ULTIM8 Sportsbook, the Heavyweight Club energy translated directly into standout sales performance.
Platform for Champions, Proven in the Arena
Over three days, GR8 Tech logged 140 qualified meetings, which included sessions with existing clients that opened new opportunities and first-time conversations with operators and potential clients. The team also closed a deal on day 3 and advanced a high-potential MENA operator to late-stage discussions.
“SiGMA was incredibly successful for GR8 Tech, which confirms we’re on the right track and proves how our Platform for Champions stands out in a crowded field. Our Heavyweight Lounge became the meeting place for operators who want to go deep on strategy, margins, and market moves with purposeful, energetic, outcome-focused conversations,” said Sergey Ghazaryan, Chief Revenue Officer at GR8 Tech.
SiGMA Central Europe showcased the Heavyweight Club philosophy, inspired by GR8 Tech’s partnership with Ready To Fight by Oleksandr Usyk: champions create champions. By pairing athlete-grade preparation with operator-grade technology, GR8 Tech has grown a community of operators aligned by a code: launch first, perform under pressure, and compound advantage through the right partner.
Big Stage Energy from Behind The Gloves Experience
During the three-day conference, over 50 visitors participated in 15-minute pad-work sessions led by Lee McFarland, a British military veteran and iGaming consultant. The short power workouts transformed the GR8 Tech stand into a hub of energy that converted into productive business conversations.
“Performance is something you live, so we built an environment where attendees could experience it. Bringing Behind The Gloves to our booth embodied the discipline and drive we build into our technology,” said Yevhen Krazhan, Chief Sales Officer at GR8 Tech.
GR8 Tech’s team left Rome with disciplined follow-through and a full calendar of next steps. The Lounge and “Behind The Gloves” drove high-quality conversations, and the company will continue to improve the experience for champions at future events.
Ready to fight for greatness? Connect with GR8 Tech and step into the ring.
The post GR8 Tech Delivers Heavyweight Performance at SiGMA Central Europe 2025 appeared first on European Gaming Industry News.
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Experienced iGaming professional to help shape the future of DEGEN’s gaming catalogue
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DEGEN Studios has named iGaming trailblazer Danny Gordon as its new Head of Studio – a move set to supercharge the brand’s next era of chaos, creativity, and high-voltage game design.
Danny will lead DEGEN’s creative roadmap, driving the studio’s signature blend of high-stakes innovation and fearless design. His mission: to make every DEGEN release louder, bolder, and more unpredictable than the last.
With experience at industry heavyweights Four Leaf Gaming, Microgaming and Entain, Danny has a proven record of building games that hit hard and stand out. His appointment marks a new chapter for DEGEN as it scales its vision to redefine the future of hardcore, gamer-first entertainment.
Danny’s appointment marks a significant milestone for DEGEN. The company is poised to launch the next phase of its iGaming revolution, with multiple high-octane and innovative projects in the pipeline. With Danny’s creative vision steering the ship, DEGEN will continue to push the boundaries of slot design and build games that are by gamers, for gamers.
Danny Gordon, Head of Studio at DEGEN Studios: “DEGEN’s early work has blown me away – the brand, the tone, the fearlessness. It’s a studio that thrives on pushing boundaries and creating experiences that truly stand out. I’m here to help scale that ambition and deliver the next wave of disruptive, innovative games.”
The post Experienced iGaming professional to help shape the future of DEGEN’s gaming catalogue appeared first on European Gaming Industry News.
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Galaxsys Hosted Media Briefing to Introduce Chicken Crash and 2026 Strategic Roadmap
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Hayk Sargsyan, CEO of Galaxsys, commented: “Our media briefing provided a valuable platform to introduce the highly anticipated Chicken Crash game, share our achievements, and outline the strategic direction for 2026. I am grateful to all our media partners for their interest in the game and for their thoughtful questions, which contributed to the success of this session. We are proud of the progress we have made over the past year and remain fully committed to delivering innovative, high-quality gaming experiences for our partners worldwide.”
The media briefing took place at SiGMA Central Europe on November 4 at 2:00 PM at the Galaxsys stand. The session began with questions focused on the Chicken Crash game and later shifted to broader topics, providing an opportunity to reflect on Galaxsys’ achievements over the past year and share insights into the company’s vision for 2026.
The post Galaxsys Hosted Media Briefing to Introduce Chicken Crash and 2026 Strategic Roadmap appeared first on European Gaming Industry News.
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