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Gaming Americas Weekly Roundup – July 13-19

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Welcome to our weekly roundup of American gambling news again! It was again an eventful week in the USA, despite the still-active virus attack.

Here, we are going through the weekly highlights of the American gambling industry which include the latest news, new partnerships and financial results. Read on and get updated.

Latest News

Boyd Gaming has announced that it will be laying off a number of furloughed employees across the US. The firm has said that due to closures and restrictions caused by the Covid-19 pandemic recovery will be slow.

Hawks Talon Gaming Club, the official NBA 2K League affiliate of Atlanta Hawks, has lost in two games as part of a best-of-three series over Kings Guard Gaming, the official affiliate of Sacramento Kings. The results of each game were 75-71, 63-72 and 60-73.

Partnerships

Digilant, an omnichannel digital advertising services company, has partnered with Tipico, an international provider of sports betting and casino games.

Brazilian sports club Corinthians Paulista has announced Galera.Bet as its new sponsor. The deal will guarantee a total of $7.4 m for the Brazilian soccer team for the next five years. As per the deal, the sports betting brand will appear on the sleeves of the team’s jerseys.

Financial Results

Sportsbooks in Indiana have seen a decrease in revenue last month as most major sports continued on hiatus. The state saw $29.8 million in sports wagers in June, which was down 20.1% from $37.3 million in May.

GAN Limited has updated the market following the publication of Internet gaming and Internet sports betting financial information for the calendar month of June 2020 in New Jersey, by the New Jersey’s Division of Gaming Enforcement. Internet Gaming Win was $84.9 million, Total Internet Sports Wagering Handle was approximately $165.0 million and Internet Sports Wagering Gross Revenue was $12.8 million.

Tax Break

The casinos in Illinois have reopened this month, but they are not paying as much tax to the state as they did before the COVID-19 pandemic, thanks to a change Springfield lawmakers approved quietly.

The casinos were not supposed to see their tax rate cut until a newly approved casino finally opened in Chicago, ramping up competition for the existing facilities outside of the state’s biggest city. But the change made during this spring’s session of the Illinois General Assembly moved up the date when the lower tax structure at existing casinos would take effect to July 1. That turned out to be the same day the casinos across the state reopened.

Analysis of Brazilian Market

In its latest Industry Report “Brazil Betting Focus: LatAm’s Largest Regulated Market in the Making?”, BtoBet analyses the strengths which characterise the Brazilian market.

The report gives detailed information regarding the country’s high mobile connectivity, strong internet penetration, mobile and fixed internet connection speeds and respective year-on-year changes, share of web traffic by device, and in-depth financial inclusion factors.

Compliance

Score Digital Sports Ventures Inc. (theScore Bet), subsidiary of Score Media and Gaming, has received Gaming Laboratories International GLI-33 certification for its mobile sports betting app and the sportsbook player account management platform it plans to deploy in Indiana.

The New Jersey Division of Gaming Enforcement has decided to prohibit betting on table tennis events in Ukraine and any matches involving six named Ukrainian players, after reports of alleged match-fixing.

Louisiana Gov. John Bel Edwards has approved an 8% tax rate on fantasy sports betting. Edwards approved the regulations for fantasy sports betting last month. The competitions for online cash prizes could not begin until the state set the rules and tax rate.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Gaming Americas Weekly Roundup – July 13-19

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

eSports

CS:GO Betting Gains Momentum in the iGaming Sector

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The emergence of betting on CS:GO has transitioned from a niche market to a considerable portion of the iGaming market. This article looks at the reasons behind the growth, the most popular formats, trends, demographics, geography, and implications for the market. Based on estimates from Esports Insider, the betting market was valued at US$2.5 billion in 2024 and is expected to reach US$2.8 billion by the end of 2025, highlighting the growth of betting in competitive gaming.

The scope of wagering on competitive shooter titles like CS:GO has shifted from informal betting between individuals to sophisticated betting systems involving wagering virtual items, live match bets, and case opening.

The convergence of high-visibility esports, interactive and gambling mechanics, and real-world value gambling items has developed a strong sub-market in the iGaming market, examined in this article.

 

The Rise of CS:GO Gambling Across Platforms

As central hubs for wagering activities on CS:GO skins and other virtual items, leading CS2 gambling sites have become increasingly popular. Users deposit in-game assets, open cases, and bet on matches or games involving items. The business model is based on converting digital items into gambling entries and completing rapid, high-volume transactions.

For February 2025, a UK Gov.uk review reported 6.9 million unique visits to skins gambling sites worldwide, with 44.9 per cent of the audience in the 18 to 24 age bracket. Members of the 11 to 14 age group were more than twice as likely to participate in skins gambling as those aged 22 to 24.

For analysts, this is proof of the rapidly expanding gambling ecosystem centered on CS: GO and the increasing interest it is attracting from mainstream iGaming operators and affiliates.

The gambling and betting industry has also noted this expansion. Esports Insider place the 2024 esports-betting market at 2.5 billion USD, with projections for the end of 2025 sitting at 2.8 billion USD, confirming that the industry is moving from niche wagering into more mainstream betting.

How Player Engagement is Driving Industry Growth

Players are no longer limited to betting on the outcome of a game; they now participate in the more immersive experiences of skins and case openings and even event mini games. As of late, almost fifty per cent of bets placed on esports are in-play as the streams are ongoing.

The excitement in skin gambling is derived from the thrill of trying to acquire scarce game elements, where the high and the low are strikingly similar to casino games. The above-mentioned review from Gov.uk shows a disproportionate capture of the under-18 audience, where engagement is particularly high and entrenched in behaviours that are predicting gambling.

Participatory growth contributes to turnover, increased market share, and the capture of advertisers and affiliates. We are beginning to see affiliates take a more product-focused approach as high engagement and growth of user bases are influencing design.

Emerging Trends in Virtual Item Wagering

Several trends are changing the nature of gambling with virtual items. Analysts share that the first of such trends is the acceptance of skins and other game elements as a quasi-currency wherein the buying, selling, and wagering of such items have real-world gambling implications.

Hybrid formats other than traditional match betting continue to grow in popularity. These formats primarily rely on chance and are more akin to traditional casino games than sports betting and include case openings, coin flips, crash games, and jackpot games.

Per a regulatory review, the skins-gambling platforms are designed with weak age-gating and responsible gambling controls. These platforms are largely accessed by adolescents, and users exhibit behaviours that are consistent with traditional gambling.

Analysts suggest that operators on these platforms are adopting new trends which include mobile-first interface designs, live micro-betting, skin deposit methods, and cross-platform marketing. The use of these features suggests that betting on virtual items has become part of the mainstream wagering practices in the esports ecosystem.

Partnerships and Market Expansion in iGaming

Partnerships for market expansion between operators, esports organisations, streaming platforms, and item marketplaces are key developments in the gambling market.

Industry sources from the likes of SiegeGG and Bookmaker expert report that operators use strategic partnerships with content creators and esports teams to promote visibility for skin betting and wagering software. Operators are going beyond traditional sports betting and incorporating skin commerce, live-streaming, and cross-platform inventory management.

On the affiliate side, those who understand gamer behavior and the content distribution and inventory flow ecosystems will have better opportunities to capture and retain users.

 

Looking Ahead

With the recent expansion of CS:GO wagering, it has become a substantial sub-segment of the iGaming industry. Industry forecasts show revenue growth and greater engagement, indicating strong momentum.

However, the potential for success hinges on effective risk management, respect for the relevant regulation, and a command of the virtual item economy.

Analysts explain that operators need to find the balance between growth-led product design and the obligations of player protection, while affiliates need to master the skin wagering mechanics, cross-platform engagement patterns, and promotion accountability.

Investors will want to understand the market potential in the context of legal, operational, and demographic factors that will influence wagering activity.

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PH 3RD QUARTER GGR FLAT AT PHP94.51B AMID ONLINE GAMING REFORMS

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The Philippine gaming industry posted Php94.51 billion in gross gaming revenues (GGR) in the third quarter of 2025, a slight dip from the Php94.61 billion a year earlier as the industry adjusts to online reforms and tighter rules on digital payments.

The Philippine Amusement and Gaming Corporation (PAGCOR) said the Electronic Games (E-Games) segment remained the strongest performer, rising 17.4% to Php41.95 billion from Php35.71 billion year-on-year.

PAGCOR Chairman and CEO Alejandro H. Tengco noted, however, that the E-Games growth was mainly due to strong July 2025 numbers as revenues in August and September declined following the mandatory delinking of e-wallets from legitimate gaming platforms.

“The figures reflect an industry that is adjusting to necessary safeguards,” he said. “The delinking of e-wallets resulted in a short-term decline in activity toward the latter part of the quarter,” he said. “However, these measures are vital to protect players and ensure secure, transparent transactions.”

He also cautioned that while legitimate operators strictly comply with the new rules, illegal online gaming sites continue to expand aggressively, putting players at risk.

“These unauthorized platforms do not follow responsible gaming standards, do not pay taxes, and put players at risk of data theft and fraud,” Mr. Tengco said. “We urge the public to avoid illegal sites and to engage only with PAGCOR-licensed platforms.”

Outside of E-Games, all other gaming segments registered lower earnings during the third quarter.

PAGCOR-operated casinos recorded an 11.6% decline from Php3.64 billion to Php3.22 billion, while licensed casinos fell 10.2% from Php50.72 billion to Php45.56 billion. Bingo revenues likewise slid 16.2% from Php4.52 billion to Php3.79 billion.

In terms of GGR share, PAGCOR-operated gaming venues generated 3.4% of the GGR pie while licensed casinos brought in 48.2%. E-Games contributed 44.4% and bingo operations accounted for 4% of GGR during the quarter in review.

Despite the downward trend in some gaming segments and adjustments in the online digital payment ecosystem, Mr. Tengco expressed confidence that the industry would regain momentum as players adapt to new e-wallet protocols while authorities strengthen enforcement measures against illegal gambling portals.

 

The post PH 3RD QUARTER GGR FLAT AT PHP94.51B AMID ONLINE GAMING REFORMS appeared first on European Gaming Industry News.

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Kambi Group plc’s CEO Werner Becher acquires shares in Kambi

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Kambi today announces that CEO Werner Becher acquired 28,360 shares in Kambi on 7 November 2025.

Werner Becher has on 7 November 2025, through his associated company WBCH Invest Ltd, acquired 28,360 shares in Kambi. The average price for the transaction was SEK 114.24 and the total value was SEK 3,239,846.

Following the transaction, Werner Becher holds a total of 98,360 shares, equal to 0.33% of the total share capital, and 279,724 options in the company.

The transaction was reported to the Malta Financial Services Authority on 10 November.

The post Kambi Group plc’s CEO Werner Becher acquires shares in Kambi appeared first on European Gaming Industry News.

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