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FIFA and EA announce updated plans for EA SPORTS FIFA 20 global esports competitions

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FIFA and EA announce updated plans for EA SPORTS FIFA 20 global esports competitions
FIFA and EA announce updated plans for EA SPORTS FIFA 20 global esports competitionsReading Time: 2 minutes

 

Electronic Arts Inc. (EA) and Fédération Internationale de Football Association (FIFA) announced a larger, evolved EA SPORTS™ FIFA 20 esports ecosystem, adding new competitions and returning football league tournaments, as well as online tournaments in place of the EA SPORTS FIFA 20 Global Series including the FIFA eWorld Cup™. These extensive updates will continue to keep players and viewers connected to EA SPORTS FIFA competition, building upon the global success of the EA SPORTS FIFA Stay and Play Cup, which aired to millions in more than 100 countries, and unprecedented growth in viewership across EA SPORTS FIFA content from last year with 260 percent growth*.

The EA SPORTS FIFA 20 Summer Cup Series is made up of six online regional tournaments featuring invited top players across Europe, Asia, South America, Oceania, North America, and Middle East-Africa, all competing to be crowned one of six winners. The total prize pool created for the Summer Cup Series is $228,000, with the tournaments running from July 17 – August 9. Additional EA SPORTS FIFA 20 Summer Cup details can be found here.

“We’ve already seen amazing fan engagement with our competitive events over the past few months. Our partnership with the top football leagues has resulted in over 100 hours of TV broadcasts alone and now we’re looking forward to offering players and viewers even more great competitions to play and watch,” said EA SPORTS FIFA Competitive Gaming Commissioner Brent Koning. “Although replacing fan-favorite, in-person tournaments were unavoidable as we prioritize player safety, we are thrilled to have more events this summer than ever before in FIFA esports.”

“We are looking forward to rolling out exciting alternative events to the previous FIFA 20 Global Series events over the coming weeks, all whilst ensuring safety and the highest possible tournament standards to the competitors which could not be guaranteed for the initially scheduled events due to the current situation and online-only format limitations for global activations being in place.” said Christian Volk, Director of Gaming and eFootball at FIFA. “In these challenging times, we’re committed to supporting our stakeholders, players, fans and the wider community to stay engaged with their audience via EA SPORTS FIFA. We’ll also continue working together with FIFA’s member associations to host eFriendlies all around the world and to bring virtual football to fans in each country.”

Additionally, many of the world’s top football leagues, including Bundesliga, LaLiga, Ligue 1, MLS and more, are resuming EA SPORTS FIFA 20 esports events under revised formats. Fans can also tune into the UEFA eChampions League which will transition to a special one-off online invitational event in mid-August. More information on the subsequent EA SPORTS FIFA 20 league partner esports announcements can be found by visiting their respective websites.

FIFA’s member associations will also continue organizing domestic FIFA esports competition and online internationals to engage their national EA SPORTS FIFA communities. Further information on FIFA esports events run in each country can be found on the respective websites of the member associations.

Tournaments that will not proceed in the wake of current events include the EA SPORTS FIFA 20 FUT Champions Cup Stage VI, FIFA eNations Cup™ 2020, EA SPORTS FIFA 20 Global Series Playoffs and the FIFA eWorld Cup™ 2020. These tournaments require global, in-person events and could not be executed online.

EA will still reward competitors $200,000 in prizes for those qualified to FUT Champions Cup Stage VI and another $700,000 based on EA SPORTS FIFA 20 Global Series Rankings as of March 3, 2020.

Source: fifa.com

 


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: FIFA and EA announce updated plans for EA SPORTS FIFA 20 global esports competitions

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture

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Introducing GAMEPOP: The Culture of Play, a new premium bookazine by Red Bull Media House and the world’s first magazine dedicated entirely to video-game culture. Designed as a rich, book-like publication, GAMEPOP rethinks what a magazine can be, capturing the creativity, personalities and ideas shaping modern gaming. GAMEPOP will debut at the Red Bull Tetris World Final in Dubai from December 11 to 13, followed by The Game Awards on December 11. The issue will then be available through select international retailers in the weeks that follow.

Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.

Rather than treating gaming as a standalone medium, GAMEPOP looks at how games influence, and are influenced by, wider culture. Through original photography, long-form features, illustration and visual essays, the publication explores how gaming connects to global trends in style, music, movement, storytelling and performance, and the creative communities driving that conversation.

The issue also includes interactive elements, including a bespoke Choose Your Own Adventure story created exclusively for the launch. A limited collector edition of 150 copies takes the concept a step further, featuring a fully functioning Tetris® device embedded directly into the cover – an industry first that turns the magazine into an object of play.

The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.

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Red Rake Gaming Expands Global Presence Through Partnership with QTech Games

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Red Rake Gaming is pleased to announce a partnership with QTech Games, a leading aggregator and platform renowned for its strong presence in emerging markets on a global level. This collaboration brings Red Rake’s diverse and visually engaging portfolio of slots to QTech Games’ extensive aggregation platform, giving players across multiple continents access to high-quality, entertainment-focused casino content.

Founded in 2015, QTech Games is celebrating its 10-year anniversary in 2025. Over the past decade, the company has grown from rapid early-stage expansion to become a dominant force into emerging markets worldwide. With a global presence —including a new tech hub in Spain and offices in Malta—and Latin America, QTech Games has established itself as a fully-fledged international powerhouse.

Players can now enjoy titles from the Million Series, the Super Stars Series, and seasonal slots such as Halloween Wins and Christmas Wins, alongside new adventures including Azteca Gold Collect, Sherlock and the Stolen Gems, Beating Alcatraz, Big Size Fishin’, and Midas Wins.

QTech Games CEO, Philip Doftvik, said: “It’s another notch on our belt to have integrated more premium content from Red Rake. Theirs is a growing and constantly innovating library, delivering impressive support to the depth of our broad igaming-vertical spread.”

Nick Barr, Managing Director for Red Rake Gaming Malta, commented: “We are thrilled to partner with QTech Games and bring our portfolio of games to their growing network. Their leadership in emerging markets and innovative approach to aggregation allow us to reach new players and provide them with high-quality gaming experiences featuring unique features and visually engaging content. This collaboration marks an important step in strengthening our presence in key markets and further establishing Red Rake Gaming’s international presence.”

The post Red Rake Gaming Expands Global Presence Through Partnership with QTech Games appeared first on Gaming and Gambling Industry Newsroom.

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White Hat Studios launches with Betly mobile sportsbook and casino in West Virginia

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Partnership sees leading branded content and popular Jackpot Royale integrated into Delaware North’s Betly online casino in the Mountain State

 White Hat Studios, the “House of Brands” provider to the United States iGaming market, has partnered with Delaware North to launch on its Betly mobile sportsbook and casino in West Virginia.

The leading provider aims to build its online casino offering with the addition of the industry’s top-performing games.

Betly players in West Virginia will now have access to White Hat Studios’ acclaimed portfolio of premium branded titles, including Ted, The Goonies, and the award-winning 7s Fire Blitz series.

Also included in the rollout are the popular Jackpot Royale and Jackpot Royale Express progressive jackpot networks, currently live across more than 40 titles, and the first Betly-branded iCasino game – Betly Player’s Choice Blackjack.

Designed to elevate player engagement and boost retention, the addition of these promotional tools adds another layer of excitement to the Betly casino offering.

White Hat Studios has made significant strides in its U.S. growth trajectory since launching in 2021, consistently delivering high-performing content across multiple states. West Virginia remains a key market for the provider, following its remarkable success in all seven regulated U.S. iGaming states.

The collaboration represents another major step in White Hat Studios’ expansion across regulated U.S. states and reinforces its reputation as a go-to content partner for forward-thinking operators.

Daniel Lechner, SVP Sales and Marketing at White Hat Studios, said: “We’re thrilled to be partnering with Delaware North on the Betly online casino app in West Virginia.

“This partnership reflects our ongoing commitment to delivering top-tier content quickly and seamlessly to operators across the U.S. With our portfolio of fan-favorite branded titles and innovative features like Jackpot Royale, we’re confident we’ll make an immediate impact for Betly and its players.”

Bob Akeret, General Manager for Betly, added: “We’re excited to welcome White Hat Studios onto our Betly platform in West Virginia. Their reputation for delivering engaging, high-quality games, especially branded content, makes them an ideal partner as we continue to elevate our casino experience.”

The post White Hat Studios launches with Betly mobile sportsbook and casino in West Virginia appeared first on Gaming and Gambling Industry Newsroom.

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