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Pre-conference interview, Vladimir Malakchi, CBDO at Evoplay Entertainment

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Pre-conference interview, Vladimir Malakchi, CBDO at Evoplay Entertainment
Pre-conference interview, Vladimir Malakchi, CBDO at Evoplay EntertainmentReading Time: 3 minutes

 

How much of an impact has the COVID-19 pandemic had on your business plans?

As an agile young company, Evoplay Entertainment has been able to adjust its commercial plans quickly and react to the ongoing situation. While the pandemic may have blunted the industry’s schedule, we’re not letting that dampen our spirit.

With resources freed from a number of ongoing projects, we’re able to embrace the challenge by going all in on our R&D process and continuing to work on pioneering new technologies. Instant games are a particularly interesting area right now; with the current downturn meaning that players are looking for a far more engaging proposition than the usual offering.

 

How has it affected your potential partners? Has it helped focus their mind?

It certainly should. The unwanted change in circumstances gives companies a chance to widen their appeal by reaching a new generation of players looking for entertainment. With a plethora of new products flooding the market, operators are reporting a marked change in player preferences. As gamblers become increasingly tech-savvy and hungry for innovation, traditional ‘spin and win’ slot games no longer have the draw they once did.

However, in order to pioneer the gateway from sportsbook to slots in light of the recent cancellations, it’s essential to develop a tailored cross-channel portfolio that truly stands out for those who want something different. A new generation of player demands an immersive, detailed and aesthetically stunning entertainment experience which can be enjoyed on any device.

Here at Evoplay Entertainment, we’re proud to provide exactly that.  From VR to 3D and every piece of immersive tech in between, now is the time for gaming suppliers to go bold and get creative. The market share is there for the taking for operators who offer a fresh approach.

 

What strategies have you put in place for business development following the cancellation of industry conferences?

Naturally, we’re disappointed to see the cancellation of in-person conferences, such as the MARE BALTICUM Gaming Summit, which no doubt would have been a key regional event. Health and safety, however, have to take priority and we fully support the decision taken by organisers.

We certainly haven’t let the cancellation put a dent in our plans. We’re a tech first company and it’s all about adapting and innovating. As well as making use of our global network for business development – we’re ready to embrace the latest methods available for networking and insight, with virtual conferences such as these likely to prove invaluable during the current downturn. We’re very much looking forward to sharing our experiences as well as hearing from expert voices through the industry.

 

How important do you believe virtual conferences to be? Do you believe online events such as these will become the new normal?

Virtual conferences are a great way to keep abreast of the latest industry trends and exciting new developments in technology. Events such as these also allow us to continue networking with colleagues and sharing our insights amid unprecedented global circumstances.

I think we’re definitely at a point where new technology (i.e. virtual conferencing tools) are certainly coming into the mainstream – however the ‘use case’ for such an approach will remain to be seen once we return to normality.

As an industry innovator looking to bring new technology into the gaming space – whether it be 3D or VR – we welcome the addition of virtual conferencing as a new, fresh approach. However, despite its advantages, especially when it comes to reduced costs and convenience, there’s also no substitution for the face-to-face meeting element. I personally predict that over the longer-term, rather than these events becoming the new normal, I would envision that we’ll see them emerge as a mainstay niche to complement on-the-ground events throughout the calendar year.

 


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Pre-conference interview, Vladimir Malakchi, CBDO at Evoplay Entertainment

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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German Federal Research Minister Dorothee Bär to open gamescom 2025

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Federal Research Minister Dorothee Bär will take part in the official opening of gamescom on 20 August. This was announced today by Koelnmesse and game – The German Games Industry Association. The minister responsible for computer and video games in the German government will give a welcoming address at the opening of the world’s largest games event. Hendrik Wüst, Minister President of North Rhine-Westphalia, has also already been confirmed for the opening. During a tour of gamescom, they and other political guests of honour will gain an impression of the latest developments and trends in the games industry.

gamescom is the world’s largest and leading event for computer and video games. It brings together the international gaming community and entire games industry in a unique way, both in person in Cologne and digitally. gamescom 2025 will take place from August 20 to 24. The event will kick off on August 19, 2025 with gamescom Opening Night Live. gamescom is jointly organized by Koelnmesse and game – The German Games Industry Association.

The post German Federal Research Minister Dorothee Bär to open gamescom 2025 appeared first on European Gaming Industry News.

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kwiff and Millwall FC strike multi-year partnership

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kwiff, the super-charged sports betting service, has announced a multi-year partnership with Millwall FC. 

kwiff will use its new partnership with Millwall FC to reward supporters through a range of engaging content and matchday activations.

This latest partnership follows the launch of kwiff’s innovative ‘Curfew’ tool, allowing users to customise their platform access restrictions during specific time periods across the day, strengthening their commitment to responsible gaming and giving players greater control over their access. Curfew complements kwiff’s real-time player monitoring system, which tracks behaviour to detect potential risks. kwiff’s efforts in Responsible Gaming have been recognised by GamCare, which awarded the company the ‘Safer Gambling Standard’ certification.

Last season, kwiff sponsored Millwall’s sleeve for the Emirates FA Cup Fifth Round tie against Crystal Palace in March 2025.

Garry McGibbon, Director of Spryme Limited, commented: “It’s great to enter into this partnership with Millwall FC and we’re excited to see how it progresses. The foundation of any strong partnership is the people you work with. If our experience so far is anything to go by, it’s going to be a privilege working with a proper football club with such strong traditions. We’re really looking forward to it.”

Luke Wilson, Commercial Director at The Den, added: “We’re thrilled to be continuing our relationship with kwiff, following on from their sleeve sponsorship of our FA Cup Fifth Round tie last season. Within a competitive market, they have quickly established themselves as a fast-growing and innovative brand. We’re looking forward to working with Garry and his team throughout the coming season as we continue to support the growth of their brand within the UK.”

The post kwiff and Millwall FC strike multi-year partnership appeared first on European Gaming Industry News.

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Jelly, True Rippers BGMI star, speaks out against cyberbullying: calls for a safer, more respectful ecosystem

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Jelly, one of India’s leading Battlegrounds Mobile India (BGMI) athletes, representing Infinix True Rippers, has issued an appeal to the esports community to stand against cyberbullying and threats in the esports ecosystem.

Following the BMPS 2025 Semifinals 2, where Jelly was performing with the sole goal of helping his team qualify for the grand finals, the player faced a wave of online hate, including abusive messages and death threats, all for eliminating a rival and his former team.

In a heartfelt statement, Jelly explained: “I am here to qualify just like every other team. If there is a fight against GodLike, I cannot just put my guns down and I also don’t know who is in front of me. Every team on this stage is here to play for victory. I wanted both teams to qualify, theirs and mine, but because of mistakes, neither of us made it. It is not because of one fight alone that things went wrong.”

Jelly also condemned the personal attacks he has faced and appealed for a safer esports ecosystem:

“No player deserves hate or threats for doing their job and competing. We put in countless hours to train, just like any athlete in any sport. We need to stand for fair, safe, and respectful esports, without fear of abuse.”

With esports continuing to grow as a mainstream sport in India, the need for stronger measures to protect players from cyberbullying and online harassment is more crucial than ever. Jelly emphasized that athletes, content creators, and fans deserve a positive, supportive environment to thrive.

The 24-year-old pro has pledged to use his platform to promote safe gaming practices and challenge toxic behavior within the gaming community.

Infinix True Rippers, the team Jelly represents, also extended their support to his statement, reiterating their commitment to building a culture of fairness, mental well-being, and respect in Indian esports.

 

The post Jelly, True Rippers BGMI star, speaks out against cyberbullying: calls for a safer, more respectful ecosystem appeared first on European Gaming Industry News.

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