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NBA 2K League to Tip Off 2020 Season with Remote Gameplay Beginning Tuesday, May 5

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NBA 2K League to Tip Off 2020 Season with Remote Gameplay Beginning Tuesday, May 5
NBA 2K League to Tip Off 2020 Season with Remote Gameplay Beginning Tuesday, May 5Reading Time: 2 minutes

 

The NBA 2K League announced today that the start of its 2020 regular season will begin Tuesday, May 5 with at least six weeks of remote gameplay.  All 23 NBA 2K League teams will participate in regular-season gameplay from their local markets with games simulcast live on the NBA 2K League’s Twitch and YouTube channels.

Games will begin at 7 p.m. ET every Tuesday, Wednesday, Thursday and Friday with four distinct matchups each night.  Over the course of the six weeks of remote gameplay, each team is scheduled to play at least eight matches that will count toward its regular-season record.  Each match will be played in a best-of-three format, which will allow the NBA 2K League broadcast to switch between games in real-time and give fans more opportunities to experience the league’s most exciting moments.  Each three-game-series victory will represent one regular-season win, and each three-game-series loss will represent one regular-season loss.  The start-of-season game schedule will be announced in the coming days.

The 2020 season will once again include three in-season tournaments (THE TIPOFF, THE TURN and THE TICKET), in which teams compete for banners that link together to form THE BANNER CHAIN powered by AT&T.  All 23 teams will compete in THE TIPOFF and THE TURN.  The 14 teams that are not one of the top nine playoff seeds will compete in THE TICKET, which will see the winning team earn the 10th and final spot in the 2020 NBA 2K League Playoffs.  In addition, select NBA 2K League teams will host rivalry matches and round-robin events.  The remainder of the 2020 season schedule and structure, including the dates of tournaments, rivalry matches, and round-robin events, will be shared as information becomes available.

The NBA 2K League will implement an innovative production model that allows for a remote broadcast in all 23 team markets and NBA 2K League broadcasters to announce games in their homes from a virtual NBA 2K League Studio while switching between games occurring at the same time.

“We are thrilled to officially tip off the 2020 NBA 2K League season remotely and hope the excitement of NBA 2K League competition provides both new and returning fans with a fun way to stay connected and engage with our league during these unprecedented times,” said NBA 2K League Managing Director Brendan Donohue.  “Our players have been quarantining with their teammates as they prepare for the season and will now have the opportunity to compete against one another and show they are the best players in the world.”

New for the 2020 season, the NBA 2K League has launched a campaign entitled, “THIS IS NOT A GAME.”  From the NBA 2K League Combine to the Draft, regular season to the Finals, the NBA 2K League is more than just a game; it’s a way of life filled with hours of practice and preparation for a season of challenges where only one team can emerge as champions.  For the latest news and updates on the NBA 2K League and #ThisIsNotAGame, fans can sign up to receive emails at NBA2KLeague.com .

Below please find the 2020 NBA 2K League start-of-season schedule:

  • May 5 – 8 Regular Season – Week 1
  • May 12 – 15 Regular Season – Week 2
  • May 19 – 22 Regular Season – Week 3
  • May 26 – 29 Regular Season – Week 4
  • June 2 – 5 Regular Season – Week 5
  • June 9 – 12 Regular Season – Week 6


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: NBA 2K League to Tip Off 2020 Season with Remote Gameplay Beginning Tuesday, May 5

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Finland’s Gambling Reform Is Official – What Happens Next?

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The wait is over: The Finnish Parliament has officially approved the new gambling legislation. In a decisive plenary session, MPs voted 158 in favor to 9 opposed, with 32 abstaining. The text remained unchanged from the version presented in previous weeks, solidifying the framework for Finland’s transition from a monopoly to a licensed market.

With the political uncertainty resolved, the focus now shifts to implementation. For operators, this means the race to compliance—and market entry—has effectively begun.

The Confirmed Timeline

With the legislation passed, the roadmap to the market opening is now set. Operators must use the coming months to prepare for a rigorous licensing process.

  • Early 2026: The application window is expected to open. The regulator will begin accepting and reviewing license applications.

  • 2026 (Throughout): The “preparatory year.” This period is dedicated to vetting applicants, ensuring technical compliance, and establishing the new supervisory authority.

  • January 1, 2027: The regulated Finnish market officially opens. Licensed operators can go live with betting and online casino services.

Entering the Finnish Market with Nordic Legal

Navigating a new jurisdiction is complex, but it doesn’t have to be inefficient. With extensive experience advising on gaming licences across the Nordic markets, Nordic Legal brings a proven, practical approach to the Finnish process.

Efficiency Through Synergy If you already work with us in Denmark or Sweden, we ensure your Finnish licence application isn’t a “start from scratch” project. We build directly on our existing knowledge of your organisation and systems.

Your usual Nordic Legal contact will coordinate directly with our Helsinki team at no extra cost. This integrated approach saves you time and avoids the frustration of duplicating work you’ve already done for other Nordic licenses.

Our Approach We focus on smart compliance:

  • Reusing documentation where regulations overlap.

  • Anticipating regulatory questions before they are asked.

  • Aligning requirements for technical standards and responsible gambling.

  • Engaging constructively with the Finnish authority to ensure a smooth process.

The Finnish Licence Application Package

To support your entry, we offer a comprehensive package designed to handle the heavy lifting:

  • Translation of all required documents.

  • Guidance and completion of complex application forms.

  • Full project management from start to submission.

  • Direct communication with the Finnish regulator on your behalf.

Next Steps

The window for preparation is narrowing. Contact your usual Nordic Legal advisor today to discuss the new legislation or our Licence Application Package. Alternatively, reach out to us directly to secure your place in Finland’s upcoming regulated market.

The post Finland’s Gambling Reform Is Official – What Happens Next? appeared first on Gaming and Gambling Industry Newsroom.

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GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture

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Introducing GAMEPOP: The Culture of Play, a new premium bookazine by Red Bull Media House and the world’s first magazine dedicated entirely to video-game culture. Designed as a rich, book-like publication, GAMEPOP rethinks what a magazine can be, capturing the creativity, personalities and ideas shaping modern gaming. GAMEPOP will debut at the Red Bull Tetris World Final in Dubai from December 11 to 13, followed by The Game Awards on December 11. The issue will then be available through select international retailers in the weeks that follow.

Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.

Rather than treating gaming as a standalone medium, GAMEPOP looks at how games influence, and are influenced by, wider culture. Through original photography, long-form features, illustration and visual essays, the publication explores how gaming connects to global trends in style, music, movement, storytelling and performance, and the creative communities driving that conversation.

The issue also includes interactive elements, including a bespoke Choose Your Own Adventure story created exclusively for the launch. A limited collector edition of 150 copies takes the concept a step further, featuring a fully functioning Tetris® device embedded directly into the cover – an industry first that turns the magazine into an object of play.

The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.

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Red Rake Gaming Expands Global Presence Through Partnership with QTech Games

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Red Rake Gaming is pleased to announce a partnership with QTech Games, a leading aggregator and platform renowned for its strong presence in emerging markets on a global level. This collaboration brings Red Rake’s diverse and visually engaging portfolio of slots to QTech Games’ extensive aggregation platform, giving players across multiple continents access to high-quality, entertainment-focused casino content.

Founded in 2015, QTech Games is celebrating its 10-year anniversary in 2025. Over the past decade, the company has grown from rapid early-stage expansion to become a dominant force into emerging markets worldwide. With a global presence —including a new tech hub in Spain and offices in Malta—and Latin America, QTech Games has established itself as a fully-fledged international powerhouse.

Players can now enjoy titles from the Million Series, the Super Stars Series, and seasonal slots such as Halloween Wins and Christmas Wins, alongside new adventures including Azteca Gold Collect, Sherlock and the Stolen Gems, Beating Alcatraz, Big Size Fishin’, and Midas Wins.

QTech Games CEO, Philip Doftvik, said: “It’s another notch on our belt to have integrated more premium content from Red Rake. Theirs is a growing and constantly innovating library, delivering impressive support to the depth of our broad igaming-vertical spread.”

Nick Barr, Managing Director for Red Rake Gaming Malta, commented: “We are thrilled to partner with QTech Games and bring our portfolio of games to their growing network. Their leadership in emerging markets and innovative approach to aggregation allow us to reach new players and provide them with high-quality gaming experiences featuring unique features and visually engaging content. This collaboration marks an important step in strengthening our presence in key markets and further establishing Red Rake Gaming’s international presence.”

The post Red Rake Gaming Expands Global Presence Through Partnership with QTech Games appeared first on Gaming and Gambling Industry Newsroom.

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