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Hawks Talon GC To Compete Against Team Savage At 10 p.m. Tonight

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Hawks Talon GC To Compete Against Team Savage At 10 p.m. Tonight
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Michael Diaz-Cruz, Kwan Niblack Jr. and Levi Lamb To Make Unofficial Debut for Club During NBA 2K League ‘Three For All Showdown’

Announced in a live stream hosted by the NBA 2K League, Hawks Talon Gaming Club, the official NBA 2K League affiliate of the Atlanta Hawks, will compete in the first round of the NBA 2K League ‘Three For All Showdown’ against Team Savage, featuring Washington Redskins running back Derrius Guice, at 10 p.m. tonight. The tournament features WNBA and G League ballers, special guests, pro athletes from other sports leagues, the top fan teams from last week’s bracket and some of the top 2K League players.

“We’re excited for our players to compete in this showdown,” said Hawks Talon GC Head Coach Wesley Acuff. “While we stay at home and practice social distancing, it’s important that we stay connected, and we are thrilled to have an opportunity to share this virtual stage.”

Hawks Talon GC’s starting three features players making their unofficial debut with the club. Acquired in a trade this past offseason, Michael Diaz-Cruz, known as Bp, will play as xXBptzFinestXx. He was a finalist for the 2019 Intel Performance NBA 2K League Most Valuable Player Award after being drafted third overall in the 2019 NBA 2K League Draft. Joining him are two of the Hawks Talon’s selections from the most recent NBA 2K League Draft on February 22, Levi Lamb, known as Lee, will play as Lee2k__, was the team’s first-round pick and Kwan Niblack, Jr., known as followTHEGOD, will play as IKerryL, was the team’s third-round selection.

“My teammates and I are excited to have an opportunity to compete together,” said Diaz-Cruz. “We want to give the city of Atlanta and our fans a team that they can support during this time.”

Hawks Talon GC will face off against Team Savage, which features Washington Redskins and former LSU All-American running back Derrius Guice, who will play as a savagekid225. Guice, a second-round pick in the 2018 NFL Draft, made his debut for the Redskins during the 2019 season.

All series aside from the final rounds of each bracket will be played in best-of-three format with the final round matchups being best-of-five. The NBA 2K League’s first-ever ‘Three for All Showdown’ includes a $25,000 prize pool; $15,000 is available to the non-NBA 2K League teams in the second stage, $9,000 is available to the NBA 2K League teams and $1,000 available to the winners of the fan only brackets in the first stage.

Fans can watch the streams on Twitch and YouTube starting at 8 p.m. Hawks Talon GC’s games will be streamed live on the club’s official Twitch channel starting at 10 p.m.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Hawks Talon GC To Compete Against Team Savage At 10 p.m. Tonight

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Gaming Corps partners with Slots Temple to power UK operator arm with exciting new content

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Gaming Corps – a publicly-listed game development company based in Sweden, is pleased to announce a new strategic partnership with UK operator and affiliate brand Slots Temple.

This partnership sees Gaming Corps become a key content supplier to Slots Temple’s licensed UK platform, significantly expanding the reach of its growing portfolio in one of Europe’s most mature and regulated markets.

Originally launched as a free-play site, Slots Temple has evolved into a multi-dimensional gaming platform, offering real-money casino play, industry-first tournaments, and a socially engaging player experience. With its UK Gambling Commission (UKGC) licence acquired in 2022, the brand now operates as a fully licensed online casino – while continuing to innovate around responsible play and transparency.

Through this new deal, Gaming Corps’ diverse and engaging portfolio – including hit titles across its Slots, Plinko and Smash4Cash categories – will be made available to Slots Temple’s growing player base. The agreement also supports Slots Temple’s ambition to lead the next wave of competitive, socially-driven casino experiences, underpinned by trusted, top-tier game content.

Danielle Calafato, CCO at Gaming Corps, said: “We’re delighted to partner with Slots Temple as they continue their exciting journey from affiliate to operator. Their player-first mindset, commitment to social responsibility, and unique approach to gamification aligns perfectly with our own ambitions. This partnership is another strong step forward for Gaming Corps in the UK, and we’re looking forward to seeing our games reach new audiences through such an innovative platform.”

Fraser Linkleter, CEO of Slots Temple, said: “Our mission has always been to bring something genuinely different to the online casino space, and Gaming Corps fits that vision perfectly. Their content is original, engaging, and ideal for the competitive formats our players love. This partnership will help us deliver even more value to our community as we expand our real-money offerings in the UK market.”

The partnership is now live, with Gaming Corps titles rolling out to Slots Temple players in the coming weeks.

 

The post Gaming Corps partners with Slots Temple to power UK operator arm with exciting new content appeared first on European Gaming Industry News.

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German Gambling Stakes Drop in Q2 2025 as Market Faces Regulation Challenges

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Q2 2025 saw a decline in the German gambling market, with total stakes dropping to €3.22 billion (£2.78 billion).

According to the most recent data published by the German gambling regulator, the Gemeinsame Glucksspielbehorde der Lander (GGL), this is a decrease from the €3.5 billion (£3 billion) wagered in the first quarter.

Online poker declined from €204 million (£176 million) to €184 million (£159 million) during the same period, while virtual slot stakes increased marginally from €1.1 billion (£950.6 million) in Q1 to €1.12 billion (£967.9 million) in Q2.

The report also suggests that the State Treaty on Gaming 2021 (GluStV), which imposed more stringent regulations on online gaming and sports betting, has had a mixed overall impact on the gambling industry.

Regulatory Impact and Market Transparency

In an effort to increase transparency and inform the public and policymakers about market developments, the GGL has started releasing quarterly gambling market reports.

Reforms accompanying these developments include strict advertising restrictions, a €1 stake limit on online slots, a €1000 (£864) monthly deposit cap per player across all online casino platforms and a 5% stake-based tax on operators.

The black market in Germany, which GGL estimates makes up 25% of all gambling activity, though other sources put that figure closer to 50%, has grown as a result of these policies, according to the report. Regulators intend to make the market safer by implementing these measures.

Germany’s legal gaming industry brought in €14.4 billion (£12.4 billion) in 2024, a 5% year-on-year increase. However, as per GGL, the size of the black market suggests that the industry as a whole is even larger.

There are 858 German-language websites operated by 212 unlicensed operators, according to the GGL’s 2024 Activity Report.

231 illegal websites were taken down and 657 others were blocked using automated geo-blocking as part of efforts to stop illegal gambling.

GGL CEO Richard Benter highlighted ongoing challenges, such as the use of “cloaking” tactics that allow unlicensed operators to evade restrictions by showing different websites to users and search engines alike.

He emphasised that combating these issues requires stronger international co-operation and uniform legal frameworks across Europe to protect players and all licensed providers equally.

“This fight requires close cooperation with international partners. Equally crucial are clear and uniform frameworks for the legal market that ensure the protection of players and apply equally to all permitted providers,” the GGL stated in the report.

The post German Gambling Stakes Drop in Q2 2025 as Market Faces Regulation Challenges appeared first on European Gaming Industry News.

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Indonesia Prepares VPN Laws to Crack Down on Illegal Online Gambling

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Indonesia is preparing to introduce new rules targeting the use of Virtual Private Networks (VPNs), to crack down on the broader access to illegal online gambling. The move signifies a stronger push by authorities to tighten internet oversight amid growing concerns over unregulated digital activity.

While officials have not really explicitly mentioned gambling platforms, the intention seems to be clear. The aim of the move is to restrict tools that allow Indonesians to bypass government firewalls and access banned content. As the country battles a surge in illegal online gambling, VPNs have become a major target in the regulatory issue.

Indonesia currently ranks as the third-highest user of VPN services worldwide, behind only the UAE and India. A 2024 report by Windscribe, a global VPN provider, found that roughly 41% of Indonesian internet users use VPNs. This tool is largely used to bypass state-enacted censorship and access geo-blocked websites.

Online gambling, is strictly banned under Indonesian law, but is still thriving via VPN-enabled access to international platforms. These tools allow users to hide their digital footprints, and makes it challenging for authorities to enforce law.

“VPNs are being misused to reach sites and apps that are clearly illegal. We are developing a framework to ensure their usage aligns with the law,” said Semuel Abrijani Pangerapan, Director General of Informatics Applications at the Ministry of Communication and Informatics, in a recent statement.

The upcoming regulations, which are currently under ministerial review, aim to restrict VPN use by requiring providers to register with the government. Unregistered VPN services could be blocked outright. Officials are also considering legal consequences for users found accessing restricted services via unlicensed VPNs.

As for now, no timeline has been officially announced. But local media has reported that draft rules may be finalized by the end of the year.

The current online gambling environment in Indonesia is vast, and mostly hidden. Users often access offshore platforms hosted in regions with lenient enforcement. These platforms promise anonymity, instant payouts, and enticing rewards, thus driving a cycle of addiction and financial ruin for many.

The post Indonesia Prepares VPN Laws to Crack Down on Illegal Online Gambling appeared first on European Gaming Industry News.

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