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Exclusive Q&A with Marcus Honney, AvatarUX MD

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Exclusive Q&A with Marcus Honney, AvatarUX MDReading Time: 4 minutes

 

As a rising star of the iGaming industry, could you give us some background on the company?

M.H.: AvatarUX officially launched during SiGMA 2019 and we’ve enjoyed a swift rise in the casino supplier market. As one of the original partner studios of Yggdrasil’s YGS Masters programme, we released our first game, Lilith’s Inferno, and received great reviews from both players and operators, setting us on a steady course to hit the ground running in 2020.

From the very beginning we’ve been incredibly fortunate that the investor interest in our project has afforded us the opportunity to choose partners with whom we can truly collaborate with. We took the approach that we wanted investors that were going to be part of the journey with us.

The partners we have are all from the industry and are passionate about games. With experience in both the operator and design elements, and a proven track record in European and Asian gaming – AvatarUX is a truly global unit.

AvatarUX is one of the original partner studios of Yggdrasil’s YGS Masters programme, how important a step was it to join forces with such a well-established company?

M.H.: Being an independent studio, it was paramount to align ourselves with partners who had experience in the European markets. Yggdrasil’s connections were a major factor in why we applied for its YGS Masters Programme, and since being accepted our relationship has gone from strength to strength.

As a new casino supplier, there is a lot to focus on promoting our games effectively. Rather than attempt to do that alone we felt it prudent to join forces with an experienced publisher who can get games to operators swiftly. Currently we use Yggdrasil in our Go To Market strategy in Europe, to promote our portfolio of games and help formulate our road map.

The slot designing sector is highly competitive – what makes AvatarUX’s offering stand out from the crowd?

M.H.: At AvatarUX, we are always looking for that balance between art and captivating game play. Today you need an identifiable expression as a studio to get awareness and affection from customers whether they are operating brands or players. As a studio, we’re not afraid of doing something new but we’re also very conscious of the feedback we receive from operators and adjusting to that. Being a smaller team we have the benefit of agility – it’s easier to turn around a speedboat than a yacht, and it’s our ability to react quickly to customer feedback, while utilising the global experience of our partners that helps us stand out in a very competitive market.

We are also very focused on the game development process and finding the optimal maths model to deliver the perfect gaming experience. As a result, we always invest a lot in R&D prior to starting production. Essentially, we finalise the game as a basic playable math prototype and then add the best-looking art and animations. The result delivers a significantly higher level of quality for the real-money player experience.

You released your first title, Lilith’s Inferno, earlier in the year to very positive feedback. Can you tell us more about the game development process?

M.H.: With the company still relatively small, the development process is all about collaboration. The initial concept is looked at collectively by the team. An early playable maths prototype is then produced and from that point on, everyone gets the opportunity to contribute to how the game is developed. We then discuss the features we want to use, but the prototypes are the key starting point for us.

Our next four releases are going to be based on an exciting new mechanic named Popwins™, but each release will have additional features. The first game with the new mechanic, PopRocks™ will be released in April. With these next titles we are in an ideal position to use the vast experience of our team to add new features to a game mechanic we know will be a hit.

The game’s Asian-influenced art and game mechanics seemed to be a real hit with players – do you plan to continue releasing games in this style going forward?

M.H.: We were delighted with the feedback we got about our first game, it was also very well received by critics on YouTube and Twitch. The game’s mechanics were especially popular, and we will be introducing more new game mechanics with our next four releases. Going forward, you will see a road map with Asian-influenced art style games based on known classic mechanics with incremental innovations. And while the games may be based on local classic casino art style, our designers in Hong Kong never shy away from adding an exciting new twist.

What are AvatarUX’s aims for 2020?

M.H.: As an independent studio with high ambitions we see the need for very agile publishers that can help us establish ourselves among operators, studios and affiliates. We are launching four more games this year to complete the series and establish our games library. It’s important for us to carry on the momentum we built up after the release of Lilith’s Inferno as we evolve and develop the studio. With ICE just around the corner we will be able to showcase our innovative game mechanics and start 2020 as we mean to go on. We understand fully that there is a lot of competition and that we need to be mindful about our decisions going forward, but we are excited about the future and we will focus on continuing to grow.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Exclusive Q&A with Marcus Honney, AvatarUX MD

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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DATA.BET Teams up with Pragmatic Play Sports – Partnership to deliver full esports solution

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DATA.BET, the trusted sportsbook solution supplier, has partnered with Pragmatic Play, a leading content supplier to the iGaming industry, to expand the gaming provider’s new esports betting product.

Through the collaboration, Pragmatic Play Sports can provide an esports solution that combines premium content with official data and best-in-class streaming technology.

DATA.BET will deliver its complete esports offering, giving Pragmatic Play Sports access to its odds feed and customisable Multi Widget that combines Scoreboards, Pitch Tracker, and low-latency live Video Streaming into a single interface.

Pragmatic Play Sports customers now have access to DATA.BET’s entire catalogue of 30+ esports disciplines, which includes some of the world’s most in-demand esports titles, such as Counter-Strike, Dota 2, EA Sports FC, Valorant, and League of Legends.

A broader rollout of additional disciplines is scheduled for upcoming phases through 2026. The collaboration equips Pragmatic Play Sports with reliable, premium esports content supported by strong infrastructure and seamless integration to meet the growing needs of its operators and customers.

“This is a long-term alignment where we will grow in the esports space together and deliver a strong, revenue-generating product to Pragmatic Play Sports and their clients,” said Otto Bonning, Head of Sales at DATA.BET. “We are eager to collaborate with such a forward-looking team and continue delivering tools that help drive global growth. For DATA.BET, the project reinforces its strategy of delivering modular, scalable integrations to global leading partners.”

Gareth Crook, SVP of Sports at Pragmatic Play, said: “We’re delighted to expand our new esports product in conjunction with DATA.BET. This partnership delivers a complete esports solution powered by official data, giving operators reliable pricing and extensive event and market uptime. Alongside this, Pragmatic Play provides a premium range of managed services – including trading and risk management of esports – to ensure operators have the confidence and support they need. Esports is one of the fastest-growing global betting verticals, and this launch reinforces our commitment to an official-data approach while adding a truly dynamic new product to our already extensive portfolio.”

This collaboration marks another step in DATA.BET’s roadmap for scaling esports accessibility across the betting industry.

 

The post DATA.BET Teams up with Pragmatic Play Sports – Partnership to deliver full esports solution appeared first on European Gaming Industry News.

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XSOLLA WEB SHOP AND SINGULAR JOIN FORCES TO DELIVER CROSS-PLATFORM LTV AND ROAS MEASUREMENT SOLUTIONS

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Xsolla Web Shop And Singular S2S Integration Bridges The Gap Between Mobile Marketing And Web Transactions For Complete Campaign Visibility

Xsolla, a global video game commerce company that helps developers launch, grow, and monetize their games, today announced a new mobile-focused Server-to-Server (S2S) integration with Singular, a leading marketing analytics and attribution platform. The integration unifies mobile marketing data with direct-to-consumer web purchases, enabling developers to measure campaign performance and player value more accurately than ever before.

As mobile game makers increasingly turn to Web Shops to expand revenue streams beyond app stores, one challenge has persisted: how to tie those off-platform transactions back to mobile marketing spend. The Xsolla Web Shop + Singular S2S integration closes this gap by treating Web Shop purchases as attributable events, giving developers true Return on Advertising Spend (ROAS) and comprehensive Lifetime Value (LTV) insights.

Key advantages of the Xsolla Web Shop + Singular S2S integration:

  • Capture both mobile and web purchases as part of a single funnel
  • Link revenue directly to user acquisition and re-engagement campaigns
  • Reveal the complete LTV picture across app and Web Shop transactions

With this integration, Web Shop purchases are transmitted to Singular as server-to-server events, then mapped back to the correct install source or re-engagement campaign. This provides growth teams with a single, trusted view of performance across all platforms.

“Having launched more than 600 mobile Web Shops, we’ve seen developers demand actionable data that connects web monetization with mobile marketing,” said Berkley Egenes, Chief Marketing & Growth Officer at Xsolla. “Our new S2S integration with Singular delivers that missing link, giving teams the clarity to optimize and scale their Web Shop strategies confidently.”

“Our goal at Singular has always been to simplify complex data and make it actionable for growth teams,” said Gadi Eliashiv, CEO and Co-Founder at Singular. “By partnering with Xsolla, we’re giving developers the full-funnel visibility they need to measure ROI and maximize revenue across every platform.”

Learn more about the S2S integration for Xsolla Web Shop and Singular at: xsolla.pro/singular

 

The post XSOLLA WEB SHOP AND SINGULAR JOIN FORCES TO DELIVER CROSS-PLATFORM LTV AND ROAS MEASUREMENT SOLUTIONS appeared first on European Gaming Industry News.

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eGaming Integrity Welcomes Hayley Ashton as Compliance Manager

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eGaming Integrity is proud to announce the appointment of Hayley Ashton as its new Compliance Manager, effective immediately. Hayley joins the firm in response to growing client demand for enhanced compliance support across the Isle of Man’s eGaming sector.

Hayley’s career reflects deep expertise across the regulatory and financial services sectors. She has gained extensive experience in anti-money laundering frameworks, risk assessment, and governance best practices, with a proven ability to support organisations in maintaining the highest compliance standards.

With diplomas in Anti-Money Laundering and Governance, Risk and Compliance from the International Compliance Association, alongside a BA in Primary Education with Qualified Teacher Status from Leeds Beckett University, Hayley combines technical knowledge with strong skills in training, leadership, and operational delivery.

Emma Shilling, Director at eGaming Integrity, commented: “The demand for practical, outcome-focused compliance advice continues to grow as the GSC elevates standards and the island prepares for MONEYVAL. Hayley’s appointment reflects our commitment to meeting that demand, and her experience and proactive style will ensure clients get the support they need where it matters most.”

Hayley Ashton added: “I’m passionate about fostering compliance cultures that are both effective and sustainable. Delivering practical, outcomes-focused guidance tailored to real-world business contexts is where I believe compliance adds its most valuable contribution. I’m looking forward to working closely with our clients and helping them put robust, workable compliance practices in place.”

Hayley’s appointment strengthens eGaming Integrity’s team of industry experts and former regulators, reinforcing its leadership in mock audits, remediation and internal audits for the Isle of Man’s egaming licence holders.

 

The post eGaming Integrity Welcomes Hayley Ashton as Compliance Manager appeared first on European Gaming Industry News.

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