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Widespread Adoption of 3D Content Driving Real-time (Graphics and Video) Rendering Solutions Market
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According to a new market report pertaining to the global real-time (graphics and video) rendering solutions market, the global real-time (graphics and video) rendering solutions market is projected to reach a value of ~US$ 4 Bn by 2027, from US$ 1 Bn in 2018, expanding at a CAGR of ~17% from 2019 to 2027. Expansion of the real-time (graphics and video) rendering solutions market can be attributed to the widespread adoption of 3D content among organizations, and less time required for 3D rendering with reduced cost. North America is anticipated to lead the global real-time (graphics and video) rendering solutions market, followed by Europe, during the forecast period.
Industries such as media & entertainment, manufacturing, and automotive have increased the use of 3D content to enable creativity and impact the manner in which thoughts or ideas are rendered and conceptualized. 3D content is widely utilized by various organizations for product design as well as modeling, in order to enable them to generate better graphics. 3D content has emerged as a significant part of the designing process among engineers and architects. Designers, architects, and engineers are focusing more on leveraging 3D rendering software to convert their innovative ideas into design in real-time by exploring several options, making modifications, and creating several versions of their designs. Hence, the widespread adoption of 3D content among organizations is positively impacting the real-time (graphics and video) rendering solutions market, worldwide.
Increasing Demand for Prototyping of New Product Design Across Industries to Provide Opportunity
A prototype is an initial model, sample, or proclamation of a product built to examine a process or an act, or a concept, as a thing to be simulated or learned from. It is a term engaged in diversified context, such as design, semantics, and software programming. Furthermore, a prototype is primarily utilized to assess a new product design in order to improve precision by designers, system analysts, and users. Various manufacturing companies develop prototypes of their new products by employing visualization and 3D rendering software before commencing actual production, and test them across users for acceptability. This trend of prototyping is rising rapidly across industry segments, which, in turn, is likely to boost the demand for 3D rendering software. The demand for prototyping is rising, as enterprises are launching new and innovative products to increase their market share. Hence, the demand for 3D rendering software among industries is expected to positively influence the real-time (graphics and video) rendering solutions market in the near future.
Real-time (Graphics and Video) Rendering Solutions Market: Segment Analysis
The global real-time (graphics and video) rendering solutions market has been segmented based on solution, deployment, enterprise size, application, end use, and region.
In terms of solution, the real-time (graphics and video) rendering solutions market has been segmented into platform/ tools and professional services. The platform/ tools segment is expected to hold a prominent share of the global real-time (graphics and video) rendering solutions market by the end of 2019. The professional services segment is projected to expand at a notable CAGR of ~21% during the forecast period.
Based on deployment, the real-time (graphics and video) rendering solutions market has been divided into cloud-based, on-premise, and hybrid. The on-premise segment is expected to hold the largest market share by the end of 2019. The cloud-based segment is expected to account for the highest CAGR of 19% from 2019 to 2027.
Based on enterprise size, the real-time (graphics and video) rendering solutions market has been bifurcated into small and medium enterprises and large enterprises. The large enterprises segment is expected to hold a notable share by the end of 2019. The small and medium enterprises segment is expected to account for the highest CAGR of 19% from 2019 to 2027.
Based on application, the real-time (graphics and video) rendering solutions market has been divided into content development and content transformation, and visualization. The visualization segment is projected to hold a major share of the market by the end of 2019. The content development segment is estimated to expand at a CAGR of ~19% from 2019 to 2027.
Based on end user, the real-time (graphics and video) rendering solutions market has been divided into manufacturing & automotive, construction, healthcare & pharmaceuticals, retail and e-Commerce, aerospace & defense, media & entertainment. The construction segment is anticipated to account for a notable share of the global real-time (graphics and video) rendering solutions market by the end of 2019. The healthcare & pharmaceuticals segment of the global real-time (graphics and video) rendering solutions market is projected to expand at a prominent CAGR of ~21% from 2019 to 2027.
Real-time (Graphics and Video) Rendering Solutions Market: Regional Outlook
In terms of region, the global real-time (graphics and video) rendering solutions market has been segmented into North America, Europe, Asia Pacific, Middle East & Africa, and South America. North America led the global real-time (graphics and video) rendering solutions market, accounting for a substantial share in 2018, with the U.S. and Canada being the major markets in the region. The real-time (graphics and video) rendering solutions market in Asia Pacific is estimated to expand at a CAGR of ~20% during the forecast period. The real-time (graphics and video) rendering solutions markets in the Middle East & Africa and South America are expected to expand moderately during the forecast period.
Real-time (Graphics and Video) Rendering Solutions Market: Key Players
The research study includes the profiles of leading companies operating in the global real-time (graphics and video) rendering solutions market. Key players profiled in the report include ACCA software, Autodesk, Inc., Avid Technology, Inc., Easy Render, Epic Games, Inc., Idex Solutions Inc., Lumiscaphe, Nanopixel, Promotheus, Silicon Studio Corp, Umbra, and Urender.
These insights are based on a report on Real-Time Rendering Solutions Market by Transparency Market Research.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Widespread Adoption of 3D Content Driving Real-time (Graphics and Video) Rendering Solutions Market
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CGA – Responsible Gaming Policy
In accordance with Article 12.1(4) of the LOK, the CGA consults with representative organizations when drafting policy. As yet no such organizations have presented themselves and, as a result, has not been designated yet, we are inviting the broader sector—including current and potential license holders—to share their views. Given the urgency and critical importance of this policy to promote responsible gaming practices and protect individuals from gambling-related harm, it is essential to proceed with finalization. This approach of broader consultation ensures that a wide range of stakeholders can contribute meaningfully. If you have feedback for the CGA to consider please respond to this email with RG Policy Feedback in the subject line on or before March 5th 2025.
The post CGA – Responsible Gaming Policy appeared first on European Gaming Industry News.
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Kambi selected by FDJ Group to take over the role as OLG’s multi-channel sportsbook partner, pending the satisfaction and completion of conditions
Kambi Group plc (“Kambi”), the home of premium sports betting solutions, has signed a novation agreement providing for FDJ Group (“FDJ”) to assign and Kambi to assume FDJ’s contract with Ontario Lottery and Gaming Corporation (“OLG”), enabling Kambi to replace FDJ as OLG’s long-term sports betting partner, with OLG’s consent pending certain conditions.
FDJ, in line with its strategic refocus on international activities on B2C operations in the lottery, sports betting and online gaming market, has identified Kambi as its preferred assignee under FDJ’s contract with OLG. The three parties have since agreed to a contract novation process which, subject to conditions, is expected to lead to Kambi assuming the contractual responsibilities currently held by FDJ, which are due to run until 2032.
To complete the assignment/assumption of the contract, Kambi must make a material initial investment which, as a non-recurring item affecting comparability, will not form part of Kambi’s full-year 2025 operating expenditure guidance.
OLG is the Ontario government agency that conducts and manages gaming facilities and charitable gaming, the sale of province-wide lottery games, and online sports betting and gaming. OLG offers sports betting through its PROLINE brand online and at approximately 10,000 retailers, with 100% of proceeds reinvested into the province.
OLG was the sole legal provider of online sports betting and gaming in Ontario until regulation of the market in April 2022, which paved the way for approximately 50 operators to enter the province. Kambi believes the combination of OLG’s local market position, the PROLINE brand, and Kambi’s high quality sportsbook will enable OLG to further develop its market position.
The parties aim to have the novation agreement conditions satisfied as soon as possible, with Kambi’s expectation that the multi-channel migration will be completed in H2 2025.
Werner Becher, Kambi Group Chief Executive Officer, said: “The prospect of partnering with an organisation of the size and stature of OLG is an exciting one for Kambi and we are working diligently to complete the novation process with FDJ and launch later this year. Ontario has a competitive online market, but I believe a combination of OLG and Kambi will see PROLINE rightly compete with market leaders while continuing to raise the bar of its retail product.”
Mattias Frithiof
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SharpLink Gaming Acquires 10% Equity Stake in Armchair Enterprises, Owner of CryptoCasino.com, for $500,000 Cash and Right of First Refusal to Acquire Controlling Interest
Investment Signals SharpLink’s Strategic Expansion Into High Growth, Global Crypto Gaming Market
SharpLink Gaming, Inc. (Nasdaq: SBET) (“SharpLink” or the “Company”), an online performance-based marketing company serving the U.S. sports betting and iGaming industries, today announced that the Company has acquired a 10% equity stake in U.K.-based Armchair Enterprises Limited (“Armchair”), which owns and operates CryptoCasino.com. The acquisition was made for $500,000 in cash, along with a right of first refusal to acquire a controlling interest in Armchair.
SharpLink’s investment in Armchair demonstrates its strategy to become the first Nasdaq-listed company focused on crypto gaming. Rob Phythian, Chairman and CEO of SharpLink, stated, “Over the past year, our leadership team and highly engaged Board of Directors have dedicated significant resources and time to identify the best growth opportunities for our Company. Our goal is to strategically leverage our existing performance-based marketing platform and industry relationships to achieve deeper and more lucrative penetration into the digital gaming and sports betting markets.
“Throughout this process, we carefully evaluated more than two dozen compelling opportunities and determined that the combination of market expansion, cost efficiency, security and player demand makes crypto gaming one of the most promising growth opportunities in the online gaming industry today. Furthermore, we believe that the steps we have already taken — and will continue to take — to execute a well-defined plan centered on the exponential growth of crypto gaming, positions SharpLink to become a future leader in this space. We aim to deliver strong, positive cash flow and sustainable long-term value for our stockholders.”
Launched in October 2024, CryptoCasino.com is an innovative online gaming platform that partners with some of the world’s leading gaming studios. It utilizes blockchain technology to provide users with a secure, transparent and engaging next-generation gaming experience. The platform plans to offer over 6,000 online slots and table games, a live dealer casino, a premium sportsbook, an eSports betting hub and a racebook, among other features. CryptoCasino.com accepts a wide range of cryptocurrencies, including Bitcoin, Ethereum, Litecoin and more, catering to various user preferences globally while ensuring enhanced security, transparency and anonymity for players.
CryptoCasino.com offers both traditional registration and Web3 connectivity. By connecting instantly with wallets like MetaMask and Trust Wallet, players can easily deposit and withdraw funds within seconds. In addition, CryptoCasino.com serves over one billion unique Telegram users by providing a Telegram Casino integration, which allows anyone to join and start playing with just one click.
The global crypto gaming market is expected to grow significantly, fueled by the increasing adoption of blockchain technology and the rising demand for decentralized gaming platforms. A report by Fortune Business Insights predicts that the online gambling market will reach $158.20 billion by 2028, with blockchain-based gaming experiencing a compound annual growth rate (CAGR) of 12.5% from 2023 to 2028. Particularly, crypto casinos are gaining popularity due to their enhanced security, privacy, and transparency features. (Source: Fortune Business Insights, “Online Gambling Market Size, Share & Industry Analysis,” 2023)
Phythian continued, “After careful consideration, we identified several key factors that convinced us that expanding into crypto gaming was the right decision for us and our shareholders. Among the factors that informed our decision-making processes were:
- The crypto gaming industry is rapidly growing, with more players opting for blockchain-based casinos due to their transparency, security, and quick transactions. This positions SharpLink as an early mover, ready to benefit from the expected industry expansion.
- Cryptocurrency transactions usually have lower fees and faster processing times compared to traditional payment methods, which benefits both the company and its users.
- As more players and operators move towards decentralized gambling, early pioneers like SharpLink can secure a competitive edge over traditional operators.
“We are actively advancing our efforts to acquire control of Armchair Enterprises and CryptoCasino.com as efficiently and timely as possible, and we are squarely focused on continued execution of our expansion strategy. As we progress through 2025, we look forward to sharing further details about our exciting plans and future goals,” concluded Phythian.
The post SharpLink Gaming Acquires 10% Equity Stake in Armchair Enterprises, Owner of CryptoCasino.com, for $500,000 Cash and Right of First Refusal to Acquire Controlling Interest appeared first on European Gaming Industry News.
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