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Provisional Agenda announced for the 4th edition of Prague Gaming Summit, panel discussions, workshops, keynotes and more

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The 4th edition of the Prague Gaming Summit will take place on 6 March 2020 and is bringing a completely new format.

 

The 2020 edition of Prague Gaming Summit will take place on the 6th of March and as mentioned in earlier press releases, will bring a brand new format of speeches and more trending themes as it did in the early year.

The introduction of the keynote speeches, workshops, and more networking opportunities are among the new implementations but the topics will also have a different focus on the industry.

Today, we are happy to reveal the provisional agenda which includes the following panel discussions, keynotes, and workshops:

  • Spotlight on the Czech Republic (Gambling Exclusion Register, Higher Taxes and more) (panel discussion)
  • Market Rundown: Slovakia and Poland (Slovakian Gambling Regulatory Authority, Blanket Gambling Ban, Amendments and more) (panel discussion)
  • Diversity In The Gambling Industry, HR Topic Or Reality (panel discussion)
  • Strategies that help you concentrate and focus on your business’s core functions (Workshop Room: Sapphire A + B)*
  • Personalization in the age of privacy (Large Room: Opal, Topaz, Quartz) (keynote presentation)
  • Convergence Of Markets In Online Sports Betting (Large Room: Opal, Topaz, Quartz)
  • Key Elements To Consider When Choosing The Right Slots Games For Your Audience (Workshop Room: Sapphire A + B)*
  • Gambling And Casino Games Via Social Media And Online Technologies (Large Room: Opal, Topaz, Quartz)
  • You Thought Millennials Are Hard To Please? Are You Ready For Generation Z (Large Room: Opal, Topaz, Quartz)
  • Global Payment Platforms And Why You Need To Choose Innovative Methods (Large Room: Opal, Topaz, Quartz)

*The workshops will run in parallel with the panel discussions and are limited to maximum 30 delegates per session.

At the 4th edition of the Prague Gaming Summit, the leading boutique style gambling industry conference of the region, you will also have the opportunity to meet some of the biggest names of the industry.

We are also happy to reveal some of the already confirmed speakers: Kostandina – Nina Zafirovska (General Manager at IT Labs), Magith Noohukhan (Customer Engagement Evangelist at Braze), Jakub Myszkorowski (Chief Commercial Officer at STATSCORE), Zlatan Omerspahić (Data Protection Officer at NSoft), Jaka Repanšek (Media and Gaming Expert), Andrius Gabnys (Attorney At Law – Gabnys Law Firm), Jan Rehola (Institute for Gambling Regulation – IFGR) and more.

Among the already confirmed sponsors of the event you will find SBTech (Lanyards Sponsor), NSoft (Silver Sponsor), Altenar (Pen, Paper And Pamper Sponsor), Inplaynet (Registration and Badge Sponsor), BtoBet (Digital Sponsor), Golden Race (General Sponsor) and IT Labs (Outsourcing Sponsor).

Benefit of the Early Bird rates until 31 December 2019

Order your Delegate Pass or VIP Package (Delegate Pass +Accommodation) now!

Here are a few of the testimonials that have left by the attending delegates of the 2019 edition of Prague Gaming Summit:

The Prague Gaming Summit 2019 was very well organised and included a number of key international speakers. Agenda was full of interesting content and panels were aimed at discussing areas of mutual interest.” – Heathcliff Farrugia, Chief Executive Officer at Malta Gaming Authority(MGA)

Prague Gaming Summit 2019 was the great challenge which showed the new regulations in Eastern Europe. Thank you Zoltan for the great organization’s and thank you for the conference which covered the new opportunities and the new ways to the operators.– Vladimir Petrov FPQP, Global Research Analyst and International Development at Efbet Casinos & Sports

Prague Gaming Summit is a great place to discuss the current hot topics in the gaming industry and exchange opinions and ideas with the most relevant people from the operator, affiliate and provider sides. It was a pleasure joining the panel about the relationship between operators, affiliates and regulators and sharing my views from the Trustly perspective.– Vasilije Lekovic, Director of Gaming Accounts at Trustly

It was great to have the operators and suppliers with the presence in the CEE territories under one roof. It is always very useful to discover the challenges and see the trends of the industry in the newly regulated markets.– Tal Zamstein, Group Head of Gaming at Fortuna Group

I thoroughly enjoyed attending the Prague Gaming Summit. The agenda was relevant, content was good and the caliber of speakers was excellent. I also welcomed the opportunity to catch up with some old faces and forge ties with new ones. Kudos to Zoltan and the team. I look forward to attending again next year.– Russell Mifsud, Gaming industry specialist – Associate Director at KPMG

An outstandingly organized event, free of the hustle associated with hectic expo conferences, bringing together industry stakeholders to debate, network and gather insights. The great location and distinguished speakers all add up to this great forum, which I recommend to anyone wishing to keep track of current developments in the region or is willing to receive a hint of what’s coming next in igaming.– Georgi Dimitrov, Legal Counsel / Compliance Manager at EGT Interactive

This most recent event was a rich one. The diversity of speakers and the structured topics provided a platform for real debate, presenting food for thought for many. I’m sure I/we will pick up on the very relevant topics again at this event.– Charmaine Hogan (Regulatory & Public Affairs, International Relations, Policy Development Expert)

Fantastic event: well-organized, interesting and keeping up with the latest trends; a leader in its field!– Donata Szabo, Junior Legal and Research Manager at GamblingCompliance

A conference of great quality. Not only excellent content is presented by top experts, but also the industry is moving closer together through many networking opportunities.“ – Dr. Raffaela Zillner, LL.M (Secretary General, Austrian Association for Betting and Gambling)

Prague Gaming Summit 3 brought together Maltese, Romanian and other regulators, software developers, operators, and payment solution providers, to name a few. It was great participating in the discussions with everyone on and off the agenda.” – Kate Romanenko, CBO of Evoplay Entertainment


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Provisional Agenda announced for the 4th edition of Prague Gaming Summit, panel discussions, workshops, keynotes and more

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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GAMING’S CHEATING CRISIS REVEALED IN FULL BY PLAYSAFE ID

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– 80% of gamers encounter cheating in online games –

– Over half of gamers (55%) have either reduced or stopped spending on in-game purchases because of cheating

Four out of five gamers have faced cheating in online play, exposing a crisis that threatens the integrity of the global games industry. That’s the headline finding from new research by PlaySafe ID, the platform dedicated to keeping cheaters, bots, and predators out of video games. Based on a survey of more than 2,000 gamers in the UK and USA, the results are detailed in Gaming’s Cheating Crisis Report, a landmark whitepaper revealing the scale, impact, and risks of unchecked cheating.

The effects of this on gamers, and therefore for game studios alike are stark. The data reveals severe implications for studio revenue with 55% of gamers admitting to having either reduced or stopped spending on in-game purchases because of cheating. A further 42% of gamers said that they have considered quitting a game entirely because of cheaters. These numbers make one thing clear, cheating isn’t just a player experience issue; it’s a direct threat to revenue. Studios can no longer afford to overlook it.

The data clearly shows that the vast majority of gamers are ready for change. With 83% saying they would be more likely to play a game that promotes itself as cheater-free, more than just an empty promise players are willing to take actionable steps if studios get on board with 73% comfortable verifying their identity to ensure a cheater free experience. This desire for accountability extends beyond a single title, as 79% believe cheating penalties should apply across multiple games.

Andrew Wailes, Founder and CEO of PlaySafe ID, commented: “I hate cheating in video games, it’s a serious issue that undermines player trust and directly impacts developer revenues. From looking at our data it’s clear that gamers agree and that they are not only aware of the problem, but they’re ready to be part of the solution. Gamers are ready, the responsibility to address cheating now falls squarely on studios and developers with robust, effective and most importantly transparent measures.”

Key findings of Gaming’s Cheating Crisis Report:

  • Cheating is a problem: 80% of gamers encounter it in online games. Only 20% of gamers have never come across a cheater.
  • The hidden cost: cheating has a direct financial impact on the games industry, as 55% of gamers have either reduced or stopped spending on in-game purchases because of it.
  • Retention risks: 42% of gamers have considered quitting a game entirely because of cheaters.
  • Solutions and accountability: 83% would be more likely to play a game that is credibly promoted as being cheat-free. The gaming community is highly receptive to identity verification: 71% would be comfortable verifying their identity with an accredited verification company.

Given the deeply ingrained nature of cheating and its negative effects on players, the PlaySafe ID whitepaper explores opportunities for developers and publishers to retain players and protect revenue, highlighting the potential for fairer gaming environments. The whitepaper outlines current trends in player sentiment towards anti-cheat measures, including identity verification and cross-game penalties, which can be utilised to unlock the potential of a more accountability led gaming ecosystem. Gaming’s Cheating Crisis Report is available to download here.

 

The post GAMING’S CHEATING CRISIS REVEALED IN FULL BY PLAYSAFE ID appeared first on European Gaming Industry News.

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Latest News

Newzoo x Tebex Report: How Gamers Are Spending in 2025

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How players pay is changing, and so is how much they spend.

Tebex, the leading payments solution for gaming reaching $1Bn in processed payments, is launching the first industry-wide look at payment trends in EU and NA with Newzoo on Tuesday, August 12 at 09:00 AM CEST.

Unlocking Games Revenue: Player Behavior and Payment Trends in the West”

Key Findings:

  • NA is the top spending region globally:

    • NA average: $324.9 per payer

    • EU average: $125.4 per payer

  • Motivations for spending differ by region:

    • NA has a desire for expression:

      • 34% of players spend to unlock exclusive content and 29% to personalize characters

    • EU has a value-driven behavior:

      • 28% of players citing special offers or good prices as their top reason to spend.

  • EU: DLC, microtransactions, and subscriptions account for nearly 50% of PC game revenue (and 1/3 of console game revenue)

  • NA: leads in Buy Now, Pay Later adoption with $80 ATV, tied with Crypto.

  • In LATAM, Africa, and APAC: local wallets  are becoming the go-to payment method

 

The post Newzoo x Tebex Report: How Gamers Are Spending in 2025 appeared first on European Gaming Industry News.

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Nazara Doubles Q1FY26 Revenues to ₹498.8 Cr; EBITDA Up 90% to ₹47.4 Cr and PAT Increases by 118% to ₹51.3 Cr

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Board approves stock split and 1:1 bonus issue

Nazara Technologies Limited (“Nazara”) posted a sharp growth in Q1FY26 with revenues of ₹498.8 crore (+99% YoY) and EBITDA of ₹47.4 crore (+90% YoY). The core gaming business achieved a 24.4% EBITDA margin, reflecting strong execution of its IP-led gaming strategy.

PAT in Q1FY26 was ₹51.3 crores, marking a 118% YoY increase and underlining the company’s continued ability to generate sustainable profits even as it invests for growth.

Growth was led by strong performances from Fusebox, Animal Jam, and Curve Games, supported by the company’s Centers of Excellence in User Acquisition and Analytics. “We are seeing early results from our sharpened focus on IP-led gaming and are reinvesting this momentum into expanding our IP portfolio and strengthening UA to drive sustained growth. We have also strengthened our leadership team with recent appointments bringing deep expertise in gaming,” said Nitish Mittersain, Joint MD & CEONazara Technologies Ltd.

The board also approved Sub-division of equity shares and issue of Bonus Shares as follows:

  1. Sub-division of 1 (One) equity share of face value of Rs. 4/- (Rupees Four) each fully paid-up into 2 (Two) equity shares of face value of Rs. 2/- (Rupees Two) each fully paid-up; and
  2. Issue of bonus equity shares in the ratio of 1:1 i.e., 1 (One) bonus equity share of Rs. 2/- (Rupees Two) each for every 1 (One) equity share of Rs. 2/- (Rupees Two) each fully paid-up.

 

The post Nazara Doubles Q1FY26 Revenues to ₹498.8 Cr; EBITDA Up 90% to ₹47.4 Cr and PAT Increases by 118% to ₹51.3 Cr appeared first on European Gaming Industry News.

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