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OLBG launches new EPL insights campaign

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OLBG launches new EPL insights campaignReading Time: 2 minutes

 

  • 22% of UK football fans admit to using unofficial streams, despite knowing they are illegal
  • 40% not aware that unofficial online internet streams are illegal
  • Almost a third access live matches by using a device via someone else’s login
  • Ultimate Premier League insights report reveals there is lack of awareness

A new study, released by sports betting community platform OLBG has shown that despite 40% of football fans knowing that unofficial internet streams are illegal, around five million fans up and down the country are still using them to access the sport on a regular basis.

Despite the Premier League’s best efforts to clamp down on illegal streaming, the survey of 1,000 UK football fans shows that 42% are unaware that using online catch-up services to catch up on a match is illegal.

The research highlights that football fans in London are the worst culprits, as 58% of men in the capital admit to using illegal streams.

A staggering 40% of football fans residing in London have also skipped work to watch football.

A whopping 68% admit to using somebody else’s login on a device to watch a match, with almost one in 10 (8.8%) doing so on a regular basis.

The interactive Fans of the EPL report, published by OLBG, has exposed the lengths people will go to to watch live matches in the Premier League whether legally or illegally with a survey of 1,000 people showing the true viewing habits of British football fans and the trends in attendances since in the post-War era.

Almost half (48%) of football fans in the UK now watch football at home, and more than a third access football whilst at the pub. Women would also much prefer to watch football at the pub than men (20% vs 16.4%).

31.2% of females also rely on social media sites such as Twitter and Instagram for breaking news and updates, compared to 27.5% of men.

Fans of the EPL, published by OLBG, has exposed the lengths people will go to to watch live matches in the Premier League whether legally or illegally with a survey of 1,000 people showing the true viewing habits of British football fans and the trends in attendances since in the post-War era.

Speaking exclusively to Fans of the EPL/OLBG, Premier League Executive Director Bill Bush has claimed that piracy is threatening the integrity of the game.

He said: “This shadowy world of data piracy drains money away from the sport and threatens the integrity of the game.

“The Premier League is a successful competition that depends on audio-visual rights for the investment that keeps standards high and fans happy.  We will always protect our rights to defend ourselves from piracy in any form, whether in broadcast or data rights.”

The Premier League has every right to be worried about breaches of their intellectual property, with almost 40% of respondents unaware that using an unofficial online internet stream to watch a live game of football is illegal, while more than half (55%) did not know it was illegal to watch live matches online without a TV licence.

For further information on the true price of TV in the Premier League and a complete breakdown of how much money each team could win/lose if money was equally distributed between teams or how much each team averages per season, visit Fans of the EPL, where you will find the best and most comprehensive guide to TV fixtures between now and January in the Premier League.

 


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: OLBG launches new EPL insights campaign

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture

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Introducing GAMEPOP: The Culture of Play, a new premium bookazine by Red Bull Media House and the world’s first magazine dedicated entirely to video-game culture. Designed as a rich, book-like publication, GAMEPOP rethinks what a magazine can be, capturing the creativity, personalities and ideas shaping modern gaming. GAMEPOP will debut at the Red Bull Tetris World Final in Dubai from December 11 to 13, followed by The Game Awards on December 11. The issue will then be available through select international retailers in the weeks that follow.

Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.

Rather than treating gaming as a standalone medium, GAMEPOP looks at how games influence, and are influenced by, wider culture. Through original photography, long-form features, illustration and visual essays, the publication explores how gaming connects to global trends in style, music, movement, storytelling and performance, and the creative communities driving that conversation.

The issue also includes interactive elements, including a bespoke Choose Your Own Adventure story created exclusively for the launch. A limited collector edition of 150 copies takes the concept a step further, featuring a fully functioning Tetris® device embedded directly into the cover – an industry first that turns the magazine into an object of play.

The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.

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Red Rake Gaming Expands Global Presence Through Partnership with QTech Games

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Red Rake Gaming is pleased to announce a partnership with QTech Games, a leading aggregator and platform renowned for its strong presence in emerging markets on a global level. This collaboration brings Red Rake’s diverse and visually engaging portfolio of slots to QTech Games’ extensive aggregation platform, giving players across multiple continents access to high-quality, entertainment-focused casino content.

Founded in 2015, QTech Games is celebrating its 10-year anniversary in 2025. Over the past decade, the company has grown from rapid early-stage expansion to become a dominant force into emerging markets worldwide. With a global presence —including a new tech hub in Spain and offices in Malta—and Latin America, QTech Games has established itself as a fully-fledged international powerhouse.

Players can now enjoy titles from the Million Series, the Super Stars Series, and seasonal slots such as Halloween Wins and Christmas Wins, alongside new adventures including Azteca Gold Collect, Sherlock and the Stolen Gems, Beating Alcatraz, Big Size Fishin’, and Midas Wins.

QTech Games CEO, Philip Doftvik, said: “It’s another notch on our belt to have integrated more premium content from Red Rake. Theirs is a growing and constantly innovating library, delivering impressive support to the depth of our broad igaming-vertical spread.”

Nick Barr, Managing Director for Red Rake Gaming Malta, commented: “We are thrilled to partner with QTech Games and bring our portfolio of games to their growing network. Their leadership in emerging markets and innovative approach to aggregation allow us to reach new players and provide them with high-quality gaming experiences featuring unique features and visually engaging content. This collaboration marks an important step in strengthening our presence in key markets and further establishing Red Rake Gaming’s international presence.”

The post Red Rake Gaming Expands Global Presence Through Partnership with QTech Games appeared first on Gaming and Gambling Industry Newsroom.

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White Hat Studios launches with Betly mobile sportsbook and casino in West Virginia

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Partnership sees leading branded content and popular Jackpot Royale integrated into Delaware North’s Betly online casino in the Mountain State

 White Hat Studios, the “House of Brands” provider to the United States iGaming market, has partnered with Delaware North to launch on its Betly mobile sportsbook and casino in West Virginia.

The leading provider aims to build its online casino offering with the addition of the industry’s top-performing games.

Betly players in West Virginia will now have access to White Hat Studios’ acclaimed portfolio of premium branded titles, including Ted, The Goonies, and the award-winning 7s Fire Blitz series.

Also included in the rollout are the popular Jackpot Royale and Jackpot Royale Express progressive jackpot networks, currently live across more than 40 titles, and the first Betly-branded iCasino game – Betly Player’s Choice Blackjack.

Designed to elevate player engagement and boost retention, the addition of these promotional tools adds another layer of excitement to the Betly casino offering.

White Hat Studios has made significant strides in its U.S. growth trajectory since launching in 2021, consistently delivering high-performing content across multiple states. West Virginia remains a key market for the provider, following its remarkable success in all seven regulated U.S. iGaming states.

The collaboration represents another major step in White Hat Studios’ expansion across regulated U.S. states and reinforces its reputation as a go-to content partner for forward-thinking operators.

Daniel Lechner, SVP Sales and Marketing at White Hat Studios, said: “We’re thrilled to be partnering with Delaware North on the Betly online casino app in West Virginia.

“This partnership reflects our ongoing commitment to delivering top-tier content quickly and seamlessly to operators across the U.S. With our portfolio of fan-favorite branded titles and innovative features like Jackpot Royale, we’re confident we’ll make an immediate impact for Betly and its players.”

Bob Akeret, General Manager for Betly, added: “We’re excited to welcome White Hat Studios onto our Betly platform in West Virginia. Their reputation for delivering engaging, high-quality games, especially branded content, makes them an ideal partner as we continue to elevate our casino experience.”

The post White Hat Studios launches with Betly mobile sportsbook and casino in West Virginia appeared first on Gaming and Gambling Industry Newsroom.

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