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Gamingtec CEO: How to build a start-up in the iGaming industry
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Sapar Karyagdyyev, Gamingtec CEO, talks to European Gaming about the growth of the company and shares his tips on how to start a business in the iGaming industry.
1. What made you interested in the iGaming field of entertainment?
I had already been working in the iGaming industry for five years when the idea for Gamingteс came about. We started the project in London, in 2013, as part of Offside Gaming. The problem we set out to solve was the slow speed at which new White Label projects were developed and launched. Most B2B companies relied on legacy technologies, which caused delays. It was obvious that only new technologies and a different resource setup could change the speed of the service and launch new projects more quickly. Our speed and efficiency has become our competitive advantage and we work hard to preserve it. We also rely heavily on our partners, as there are a number of tasks that need to be delivered on their side. Therefore, we usually only collaborate with companies that truly understand the iGaming industry and its challenges. Finding the right partner is a crucial part of the working process for us.
2. Can you give any tips to companies that want to start an iGaming business?
To build a fast-growing and profitable project, you should choose the target market very carefully. Realistically assess your capabilities and ensure that the marketing strategy is thought out properly. Choose the most appropriate strategy, according to the country and legislative system: traffic, sponsoring, flyers, TV ads, or even word of mouth.
Whilst developing your company, pay attention to the quality of the team and the company culture. Hiring qualified specialists and looking for enthusiasts that can develop the project is an ongoing process. You will need specialists that not only get the job done, but can offer smart and profitable solutions.
3. What service do you provide to your partners?
Every client and partner requires an individual approach. Sometimes, we provide full turnkey solutions and other times, selected services only. Gamingtec does not develop games or payments. Instead, we find companies that specialise in it and we integrate the best products into our platform. This, in turn, allows us to focus on our core speciality, which is high-quality turnkey product.
That is what we are really good at: we can find the right and the best products, put them together and offer the final solutions that work in the most effective way.
4. Could you describe your clients? Who are they?
Most of our clients are media companies with an access and experience in acquiring customers. By partnering with us, such companies receive tools and solutions that allow us to build a profitable business.
Less often, we work with large affiliate networks; companies that decided to start their own operator businesses. Most of the time, such clients do not take into account operating costs and fail to generate a profit. Our task is to explain all the nuances of operating the business, and the costs and risks involved, so they can implement these into their business model.
5. What do you think about innovations in the betting industry? Is cybersport as promising as many experts say?
Since the last shift towards live betting and faster markets, the sports betting industry has not changed much. This shift happened over five years ago and most of the products in the industry have been commoditised by now. There has been a notable shift in the source of innovation from product providers to operators, which I think, is partly explained by the lack of innovation from product providers. When you are operating in highly competitive conditions with very similar products, you have to find the innovation elsewhere in order to stay competitive and grow.
As for cybersport, I think this is just a new type of product to be offered to customers, in combination with everything else in the portfolio. I do not believe it will be a success on its own. The main audience is underage and, like any other responsible company, we have a duty to protect them from the exposure to gambling.
6. Is there anyone who has impressed you with their approach to business? Who is an example for you?
I really like Amazon’s approach. They work with third parties, until they develop a similar level of expertise and then launch their own versions. This approach allows them to offer clients a good level of service to start with and then they can take it to the next level by perfecting the process with an in-house solution. For instance, at the very beginning, goods from Amazon in the UK were delivered by Royal Mail. Gradually, the company built its own delivery system. The results are amazing: same-day delivery, weekend delivery and higher margins, perhaps.
7. What principles do you follow when developing Gamingtec?
I follow our code of conduct principles: celebrate diversity and create opportunities for all specialists, regardless of their age, gender, or nationality. In particular, during the last two years we have increased the number of female employees, from 10% to 36%. When we hire people, we look at their competences and skills, not their gender, or religion. However, age diversity is a challenge that we are yet to tackle.
When it comes to our offices, we try to facilitate teamwork and find channels of communication between employees. To build a cohesive team, we hold team-building activities. I really like the framework developed by Patrick Lencioni, which he describes in his book, ‘5 Dysfunctions of a team’. This framework enables employees to work through five distinct problematic areas: trust, conflict, commitment, accountability, and results. It is a never-ending process through which we strive to achieve transparent and honest communication. I believe that our company should be a place where employees trust each other, are open to discussions and debates, are ready to commit to decisions and assign responsibilities and, of course, accomplish significant goals for our company, as well.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Gamingtec CEO: How to build a start-up in the iGaming industry
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BLAST.tv Austin Major Becomes Austin’s First Arena Esports Event & Sells Out in Record Six Hours
BLAST, Live Nation, C3 Presents and the Austin Sports Commission announced that tickets for the highly-anticipated Counter-Strike Austin Major sold out within six hours, breaking all records of previous BLAST esports events.
The BLAST.tv Austin Major will feature 32 of the world’s top Counter-Strike teams competing for a $1.25 million prize pool, from June 3 to June 22, with June 19-22 taking place at a packed out Moody Center.
Counter-Strike is one of the world’s most iconic esports titles, with over 20 years of competitive history and a massive global fan base. As the first Counter-Strike Major in the U.S. since 2018, this event continues to solidify Austin’s position as a premier destination for world-leading events. Catch a glimpse of what is to be expected by viewing the last CS Major, in Paris.
The BLAST.tv Austin Major is anticipated to be one of the largest esports events ever hosted in the United States, with thousands attending in person and millions more watching online across 150+ territories in more than 30 languages.
In addition to the impressive international presence guaranteed at this event, it’s an exciting time for Texas-based esports teams like Complexity Gaming, headquartered in Frisco, Texas, to represent their home state on their home turf.
At a press conference last night at the Moody Center (livestream available on youtube) featuring remarks from Mayor Kirk Watson, Leo Matlock (BLAST), Jason Lake (Complexity Gaming), Drew Hays (Austin Sports Commission/Visit Austin) and Andrew Haworth (BLAST), the spokespeople revealed that the Austin Major will drive economic impact for the local community:
- The estimated direct economic impact of the Counter-Strike Austin Major in Austin is $30M+
- Estimated total attendance: 40,000+
- Estimated out-of-state attendance: 65%
- Estimated average daily fan spend: $481
- 15 broadcast days and 59 hours live from Austin
- 220+ million projected views and an estimated 30 million US-based viewers
(Credit David Brendan Hall)
The BLAST.tv Major adds to Austin’s growing reputation as a world-class event destination, joining a lineup of high-profile international events, including SXSW, Austin City Limits Music Festival, and Formula 1 at Circuit of The Americas.
The road to the Counter-Strike Austin Major has officially begun and will feature several exciting moments leading up to the final stage inside the Moody Center arena. Stay tuned for upcoming announcements including watch parties, tailgates, tickets and more by heading to BLAST.tv.
BLAST.tv Major dates and schedule:
- Phase One: June 3rd-6th (Downtown Austin)
- Phase Two: June 7th-10th (Downtown Austin)
- Phase Three: June 12th-15th (Downtown Austin)
- Playoffs: June 19th-22nd (Moody Center)
The BLAST.tv Austin Major will be the first to feature the Major Regional Qualifiers (MRQs). The MRQs are a brand new qualifying system to the Major – featuring a series of online qualifiers across 3 regions: Europe, Americas and Asia. Americas is split into separate North American & South American qualifiers and Asia is split into Oceania, China & Rest of Asia regions: Mongolian & Western Asia, China and Oceania and South East Asia. You can read more details on the qualifying process at blast.tv/cs/news/blasttv-austin-major-mrqs-info.
The post BLAST.tv Austin Major Becomes Austin’s First Arena Esports Event & Sells Out in Record Six Hours appeared first on European Gaming Industry News.
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Aristocrat Interactive Names Nir Hakarmeli as New iGaming & Sports Managing Director
Aristocrat Interactive appoints industry veteran to lead the of iGaming & Sports division and drive global expansion
Aristocrat Interactive is pleased to announce the appointment of industry veteran Nir Hakarmeli as the new Managing Director of its iGaming & Sports division. This strategic hire underscores Aristocrat Interactive’s commitment to enhancing its digital offerings and expanding its presence in the global online gaming and sports betting markets.
In his new role at Aristocrat Interactive, Nir will lead the iGaming & Sports division, focusing on expanding the company’s portfolio with complementary products and content for both land-based and online operators in major regulated markets. His deep understanding of operator and customer needs, honed over 14 years in various B2C roles, positions him well to drive value for business customers and align offerings with their goals.
Nir expressed his enthusiasm about joining Aristocrat Interactive, stating, “What excites me most about this role is the opportunity to drive growth by delivering a diverse range of innovative offerings to operators worldwide. The chance to contribute to this growth and lead a team with the potential to become a true global leader in the coming years is incredibly motivating.”
Moti Malul, CEO of Aristocrat Interactive said “We are on an exciting journey at Aristocrat Interactive and the addition of Nir to the team showcases our commitment to our operators and partners. With his extensive experience and knowledge, I have no doubt that that we can continue to delight our partners by taking their business not only to new levels, but to new heights.”
Nir brings over a decade of extensive experience in the gaming industry, having held key leadership positions across several prominent organizations. Most recently, he served as the International Managing Director at Evoke, where he played a pivotal role in steering the company’s international operations and growth strategies. Prior to that, Nir was the Gaming Director at William Hill, contributing significantly to the company’s gaming initiatives.
The post Aristocrat Interactive Names Nir Hakarmeli as New iGaming & Sports Managing Director appeared first on European Gaming Industry News.
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Level Up: Die Bayerische extends main sponsorship contract with Berlin International Gaming (BIG) for another two years
The insurance group die Bayerische continues its successful commitment to e-sports by extending its main sponsorship partnership with Berlin International Gaming (BIG) for an additional two years, until the end of 2026. Since 2021, die Bayerische has stood as a strong partner alongside BIG, supporting one of the most innovative and dynamic sectors of the digital entertainment world.
Martin Gräfer, a member of the board at die Bayerische, explains: “BIG is much more than a classic sponsorship partner for us. The community around BIG is young, digital, and future-oriented—a target group with which we, as an insurer, want to engage in dialogue. Our partnership shows that insurance companies are also relevant in this dynamic world. The renewed contract extension is a clear sign of the sustainable success of our commitment.”
More Than Just Sponsorship: die Bayerische as an Active Part of the Community
Over the past few years, die Bayerische has established itself as a credible player in e-sports, supporting BIG not only as the main sponsor but also through innovative community formats and activations. Whether at Gamescom or during special online events, the company creates genuine added value for the gaming community by focusing on authentic interactions.
A special highlight was the joint youth development program “die Bayerische x BIG SELECTA” in 2024, which discovered and specifically promoted emerging talents. This initiative will continue in the coming years, providing young players with opportunities to build a career in the professional e-sports scene.
Strategic Expansion: Broadening Focus in the Area of Trackmania
In addition to the successful collaboration in League of Legends, die Bayerische is intensifying its commitment in the Trackmania sector. With top players Dennis “Massa” Lotze and Nico “GranaDy” Gyarmati, alongside analyst and content creator Lars “Lars” Buchholz, BIG is further expanding its Trackmania division. In doing so, die Bayerische is deliberately entering a community with significant reach and strong identification potential. After several successful years in League of Legends and two championship titles in the Prime League, the newly formed team currently leads its group with three victories, positioning itself strongly as it enters the Play-Off phase of Germany’s top league.
Daniel Finkler, CEO of Berlin International Gaming, emphasizes: “The partnership with die Bayerische has proven to be a true success model. Extending our collaboration by two more years speaks to the mutual trust and shared successes. We look forward to developing innovative formats, setting new standards in e-sports together, and we thank you for the ongoing support.”
Insurance Reimagined in the Digital Age
The extension of this sponsorship underscores die Bayerische’s strategy to position itself as a modern, approachable, and digital insurance brand. By deliberately building trust within the gaming community, the company is pioneering new paths in customer engagement and establishing itself sustainably as an innovative insurer for tomorrow’s generation.
Note: This article is a translation from the original language, which is German.
The post Level Up: Die Bayerische extends main sponsorship contract with Berlin International Gaming (BIG) for another two years appeared first on European Gaming Industry News.
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