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Player Omega Tour Partners with Super League Gaming to Foster Ongoing Growth of Esports Communities in Local Markets
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Player Omega 2020 Host Cities to Gain Access to Year-Round Super League Esports Programming Designed for Local Gamers and Tournament Organizers
Player Omega, a first-of-its kind, participation-based gaming and esports lifestyle tour, and Super League Gaming , a leader in bringing live and digital esports entertainment and experiences directly to everyday gamers around the world, announced a partnership to provide esports players, fans and local organizers with monthly events in each market where Player Omega debuts in 2020. Super League also will be participating in Player Omega’s inaugural event on November 9-10 at the Fairplex in Pomona, Calif.
Together, Player Omega and Super League are committed to creating year-round opportunities for gaming communities in underserved markets to experience esports in ways typically available only to those living in major metropolitan cities.
Whether via competing, organizing, shoutcasting, or spectating, players and fans along Player Omega’s tour stops will have access to events that cater to their love of gaming and enable local connections with others who share their passion. The partnership will foster a network of vibrant gaming communities built upon a foundation of positivity and inclusivity.
“Player Omega is about bringing something special, something big and exciting to players and organizers who haven’t had local experiences like this,” said Jon Bukosky, CEO and founder of Player Omega. “Working with Super League offers us a chance to continue the celebration of esports well after the tour stop ends, ensuring we’re making a lasting impact in each community.”
At the November event, Super League will host one of the participatory zones, offering programming for Fortnite, League of Legends and Minecraft players. For 2020, Player Omega has confirmed stops in Minneapolis, Niagara Falls, NY, Norwich, CT, Salt Lake City and Philadelphia, with tour dates to be announced in the coming weeks. Super League will recreate its Player Omega experience on a recurring basis in each market.
“It is inspiring to see Player Omega step up and address the unmet demand for large-scale esports events in cities across the country where fans generally are relegated to digital spectating,” said Matt Edelman, chief commercial officer of Super League Gaming. “Through this partnership, Super League will be part of signature experiences that energize local gamer communities and then we will carry the torch on a grassroots level, consistently celebrating players who often are overlooked due to location yet contribute mightily to the amazing growth in gaming and esports.”
About Player Omega:
Player Omega is a modern, participation-based event celebrating gaming and esports lifestyle as a large-scale experience. Founded and led by industry leaders in gaming, esports and music, this tour series is intended to deliver an evolution in how people come together to celebrate their shared passion of gaming and esports lifestyle. Leadership including Kevin Lyman, founder of the Vans Warped Tour, esteemed music manager John Greenberg and interactive entertainment entrepreneur Jon Bukosky. Player Omega will host gamers November 9-10, 2019 at the Pomona Fairplex in the inaugural event, with plans to expand to 10 different locations in 2020 and 20 stops in 2021.
About Super League Gaming:
Super League Gaming, Inc. is a global leader in the mission to bring live and digital esports entertainment and experiences directly to the more than 2 billion everyday gamers around the world. The company operates premium city-vs-city amateur esports leagues, produces thousands of live competitive and social gaming events around the country, and publishes multiple forms of content celebrating the love of play on its websites and all major platforms including YouTube, Twitch and Instagram. Super League’s vibrant audience of players and viewers spans age groups, skill levels and game titles, including an avid community of Minecraft players on Minehut, highly engaged viewers across one of the largest social video networks in gaming through Framerate, and local communities that have developed through partnerships with high-profile venue owners such as Topgolf, Cinemark Theatres and numerous independent fast-casual restaurants. Super League also is becoming the primary consumer-facing brand on PCs in more than 600 gaming centers around the world through a partnership with ggCircuit, giving the company a daily global footprint on a true grassroots level. With firm conviction that gaming together is more fun than gaming alone, Super League provides players with a global competitive framework and engaging content designed to foster the long-term growth of esports.
Source: Player Omega
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Player Omega Tour Partners with Super League Gaming to Foster Ongoing Growth of Esports Communities in Local Markets

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SPRIBE WINS UK COURT INJUNCTION AGAINST AVIATOR LLC TO PROTECT SPRIBE’S ICONIC AVIATOR CRASH GAME
In a key ruling, on 1 August 2025 the UK High Court granted SPRIBE an interim injunction preventing a Georgian company, Aviator LLC, from launching or marketing its copycat crash game in the UK. The order was granted to protect SPRIBE’s award-winning Aviator game.
Speaking today, SPRIBE’s founder, David Natroshvili, said: “I am pleased that the highly respected UK Court supports our position and has granted an injunction preventing Aviator LLC from launching and promoting its copycat game. SPRIBE created the Aviator crash game in 2018 and is the sole owner of the game globally. We will continue to take all necessary steps globally to protect SPRIBE, our partners and players from any third parties who seek to undermine or infringe our rights.”
Granting of UK High Court injunction
SPRIBE obtained a UK gambling licence for its Aviator game in December 2020 and has been very successful in the UK market. A Georgian company, Aviator LLC, recently stated its intent to release a copycat game in the UK, also branded Aviator, and has engaged in promotional communications targeted at SPRIBE’s UK customers.
This copycat game is not authorised by SPRIBE. It blatantly infringes the copyright works which SPRIBE owns in its game and seeks to misappropriate the goodwill which SPRIBE has created in its Aviator brand. To prevent the clear risk of reputational and financial damage from any unlawful action by Aviator LLC, SPRIBE has sought, and now won, an interim injunction preventing Aviator LLC from launching or marketing its copycat game in the UK.
Throughout these proceedings and elsewhere, Aviator LLC has provided conflicting and contradictory evidence. At the hearing Aviator LLC sought to evade responsibility for this matter, including attempting to misdirect the UK Court by obscuring its role through the creation of a shifting network of licensing entities, denying previously stated plans to enter the UK market and refusing to provide key evidence. This led to Aviator LLC’s conduct being described by the Court as ‘childlike’ and ‘petulant’.
Further information relating to bad faith actions by Aviator LLC
This activity by Aviator LLC forms part of a continuing chain of bad faith actions by Georgian businessman Temur Ugulava, who is behind Aviator LLC and a series of connected companies, aimed at exploiting the commercial success and international reputation of SPRIBE’s brand.
Unfounded and opportunistic claims were launched in the Georgian courts last year by Aviator LLC, seeking to expropriate – for the territory of Georgia only – the Aviator branding and logo used by SPRIBE. The flawed Georgian ruling followed an unusually rapid and procedurally flawed legal process in a jurisdiction where concerns around judicial independence and transparency have been widely documented.
SPRIBE continues firmly to reject these claims brought by Aviator LLC, which related solely to the use of a specific logo and branding in Georgia and did not concern ownership of the Aviator game itself. SPRIBE’s trademarks remain valid and protected outside of Georgia, including in the EU and UK.
SPRIBE is aware that Aviator LLC and companies affiliated to it (such as Aviator Studio Group or AviGroup) have directly contacted SPRIBE customers, falsely claiming to be the owner of the intellectual property rights in the branding of SPRIBE’s Aviator game, whilst at the same time promoting their own copycat version of it. These claims are bogus. The Aviator game, including its features, branding and intellectual property, are entirely created and owned by SPRIBE. SPRIBE will continue to take all necessary steps to defend its rights against any third parties who seek to undermine or infringe them.
Aviator LLC has also sought to use the flawed ruling in Georgia to launch spurious proceedings elsewhere. Such claims are without merit and will be vigorously defended.
The post SPRIBE WINS UK COURT INJUNCTION AGAINST AVIATOR LLC TO PROTECT SPRIBE’S ICONIC AVIATOR CRASH GAME appeared first on European Gaming Industry News.
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DIA and Christchurch Casino Reach Settlement in Anti-Money Laundering Proceedings
The New Zealand Department of Internal Affairs has reported that a settlement has been reached in the civil proceedings against Christchurch Casinos Limited for alleged breaches of its obligations under the Anti-Money Laundering and Countering Financing of Terrorism Act 2009.
As part of the settlement, Christchurch Casino has admitted all seven causes of action in DIA’s amended statement of claim and has agreed to join DIA in recommending that the High Court impose a penalty of $5.06m on Christchurch Casino.
Between May 2023 and September 2024, DIA conducted an investigation into Christchurch Casino’s AML/CFT compliance, and found that it had breached a number of its obligations under the Act.
DIA found that Christchurch Casino had failed to establish, implement and maintain a compliant AML/CFT compliance programme, adequately monitor accounts, conduct compliant enhanced customer due diligence, terminate existing business relationships when required and keep records as required by the Act. These failures spanned between December 2018 and December 2023.
“This agreement is a significant and positive outcome. It’s encouraging to achieve our intended result without the time and expense of court proceedings” said Serge Sablyak, Director of AML/CFT Group.
“While the regulatory breaches were serious, we acknowledge Christchurch Casino’s decision to admit to the breaches and take responsibility for what were substantial failings.”
“We’re proud that our work has strengthened the integrity of New Zealand’s financial system and has helped build public confidence in the prevention of money laundering and terrorism financing.”
DIA and Christchurch Casino have recommended to the High Court that the matter now proceed to a penalty hearing for the Court to determine the appropriate penalty to be imposed on Christchurch Casino.
Christchurch Casino is not alleged to have been directly involved in money laundering or the financing of terrorism.
The post DIA and Christchurch Casino Reach Settlement in Anti-Money Laundering Proceedings appeared first on European Gaming Industry News.
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Relax Gaming uncovers the riches of Ancient Babylonia in Conquer Babylon
Relax Gaming, the award-winning iGaming aggregator and supplier of unique content, has launched Conquer Babylon, a bold release inspired by the ancient wonders of Mesopotamia.
Set amidst the towering structures of Babylon, the high-volatility 6×8 slot offers up to 262,144 ways to win, combining immersive visuals with powerful bonus features and a maximum win of 15,000 times the stake.
During the base game, Big Symbols break through the grid to activate the Crush Multiplier, increasing a global multiplier each time a symbol is destroyed. When blocked, Big Symbols trigger the Wild Fill feature, replacing nearby spaces with wilds to boost winnings.
Landing a Super symbol triggers the Coin Game, where players gather marked coin positions revealing random values and modifiers, including Global Multipliers, Collectors, and Row-Column Multipliers.
Players triggering a bonus with a Super symbol enter the Super Bonus, awarding 8 Free Spins with a persistent Super symbol, sticky multipliers, and expanding marked positions throughout the round.
For players seeking instant access to bonus features, Conquer Babylon offers Bonus Buy options, including Big Block and Coin Game Chance, which enhance engagement with high-volatility gameplay and feature-rich experiences.
Conquer Babylon continues Relax Gaming’s strategy of delivering operator-first slot content with rich thematic execution and layered mechanics designed for high engagement.
Kunal PatelSmith, Game Production Director at Relax Gaming, said: “Conquer Babylon brings together a dramatic setting with gameplay that’s both punchy and strategic.
“From the escalating Crush Multipliers to the Coin Game’s layered bonus elements, it’s a release designed to drive results for our partners and deliver a thrilling experience for players.”
The post Relax Gaming uncovers the riches of Ancient Babylonia in Conquer Babylon appeared first on European Gaming Industry News.
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