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Super League Gaming Launching Monthly Consumer Subscription Service and Expanding Globally Through Comprehensive Partnership with ggCircuit

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Super League Gaming Launching Monthly Consumer Subscription Service and Expanding Globally Through Comprehensive Partnership with ggCircuitReading Time: 4 minutes

 

A leading provider of live and digital esports events and entertainment, Super League will roll out new programming and Super League Prime subscription service across ggCircuit’s global customer base of more than 600 gaming centers

Super League Gaming, a leader in bringing live and digital esports entertainment and experiences directly to everyday gamers around the world, and ggCircuit, a leading cloud-based software solutions company for gaming centers, are announcing a broad expansion of their successful existing partnership. Super League will now become the primary consumer-facing brand within ggCircuit’s software platform, ggLeap, as part of a platform update that will include exciting new features designed to further attract, engage and retain players.

The companies first joined forces in April 2019 to bring Super League esports events and leagues to gaming centers throughout the U.S. In the five ensuing months, Super League’s user base and number of markets have more than doubled. Based on the growth of the programs and the overwhelming positive response from gaming center operators, the companies are deepening their strategic partnership with a focus on more programming, more player benefits, and an all-new monthly subscription offering called Super League Prime.

Through Super League Prime, players will receive exclusive access to select events, special gamer-centric rewards and giveaways, and valuable perks that can be used at their local gaming center — all designed to make gaming together in-person the best possible experience. The updated version of ggLeap will include a new Events section enabling players to join esports competitions in real-time and register for future participation, with Super League competitions and leagues prominently featured. Within ggLeap and also on Superleague.com, new local, national, and international leaderboards and player rankings will be available for the most-actively played game titles.

“ggCircuit has been behind the scenes helping to support the growth of the video game industry for years and has amassed an enviable market share across the global gaming center footprint through their best-in-class software platform,” said Ann Hand, chairman and CEO of Super League Gaming. “In combination with Super League’s strong consumer brand and offers, now inclusive of Super League Prime, we are taking a huge step in our mission to be the leading international platform for in-person gaming across game titles, skill levels and age groups, with a true end-to-end solution for retail partners who want to attract gamers.”

With ggLeap’s more than 1.4 million player accounts deployed across gaming centers in North and South America, Europe and the Middle East, and Asia-Pacific, Super League will have access to millions of captive gamers, starting with more than 200,000 unique players who log into the 15,000+ computers powered by ggLeap every month.

“We have dedicated ourselves to supporting the growth of gaming centers for 15 years, ever since we opened our first location back in 2004 and long before the term ‘esports’ was coined,” said Zack Johnson, co-founder and CEO of ggCircuit. “We have iterated on our cutting-edge software management platform to make it even more functional and easy-to-use for center managers, as well as more feature-rich for competitive players. Having experienced 117% growth in unique players within our network over the past 12 months, which aligns with center growth, it was natural to partner with a company that could accelerate our vision of what a mutually beneficial consumer offering could become for players and gaming centers. Working with Super League means we can excite more players more often, and help ensure the ongoing, healthy expansion of the gaming center audience everywhere our ggLeap platform is deployed.”

In the fourth quarter and throughout 2020, Super League will leverage its expertise as the operator of the first city-vs-city amateur esports leagues and thousands of live competitive and social gaming events to bring experiences to players in gaming centers that drive the continued mainstreaming of competitive gaming. By adding ggCircuit’s customers to its partnerships with high-profile venue owners such as Topgolf, Cinemark Theatres and numerous independent fast-casual restaurants, Super League strengthens its commitment to supporting the development of grassroots player communities on a local level and now will provide a global framework for competition and community engagement.

“If you’re a gamer, whether you’re in middle school, high school, college or part of the daily workforce, you know that gaming together in a great venue is more fun than gaming alone at home,” said Matt Edelman, chief commercial officer of Super League Gaming. “With ggCircuit, Super League will be providing leagues, teams and individuals around the world with reasons to prioritize playing in their local gaming center, while simultaneously opening up exciting marketing and revenue opportunities for every company that recognizes the importance of esports within the cultural landscape.”

According to Newzoo’s 2019 Global Games Market Report, by 2022 the overall PC gaming market will grow to $39.5 billion and downloaded/boxed PC games are forecasted to generate $37.3 billion.

 

About ggCircuit:
ggCircuit officially started out as a grassroots movement in 2008 by a group of passionate LAN Center owners/managers that wanted to provide better management software for cybercafes, universities and LAN centers worldwide.  Drawing on their collective experience as center owners since 2004, they developed a state-of-the-art software management system, ggLeap, that was not only easy and flexible for centers to use, but also delivered end-user features that kept gamers engaged, offering more benefits than they would get by playing at home. Since ggCircuit’s humble beginnings the company has evolved into a fully-fledged esports services company providing not only center management software solutions, but also rolling out a global competition and rewards system, managed esports events and tournaments and center consulting support services. As the esports scene continues to grow, ggCircuit is expanding and is positioned to iterate, improve and add services and solutions for centers, business partners and gamers across the globe. For more information, please visit: https://corporate.ggcircuit.com/.

About Super League Gaming:
Super League Gaming, Inc. is a global leader in the mission to bring live and digital esports entertainment and experiences directly to the more than 2 billion everyday gamers around the world. In addition to providing premium experiences by operating city-vs-city amateur esports leagues and producing thousands of live competitive and social gaming around the country, the Super League Network features multiple forms of content celebrating the love of play via social media, live streaming, video-on-demand, and website-based offerings. As a content producer with a dedicated esports studio, Super League publishes live streaming and on-demand video content on all major platforms including YouTube, Twitch and Instagram. And with exclusive proprietary platforms like Minehut, the avid Minecraft community of nearly 400,000, Framerate, one of the largest independent social video networks in esports and gaming, and through their partnerships with high-profile venue owners such as Topgolf, Cinemark Theatres and numerous independent fast-casual restaurants, Super League is committed to supporting the development of local, grassroots player communities all while providing a global framework for competition and community engagement. Believing that gaming together is more fun than gaming alone, Super League is able to reach the world’s enthusiasts where they are, bringing them together to play the games they love.

 


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Super League Gaming Launching Monthly Consumer Subscription Service and Expanding Globally Through Comprehensive Partnership with ggCircuit

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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BMM INNOVATION GROUP ACHIEVES RECORD FINANCIAL PERFORMANCE IN 2024, ADDS 123 NEW EMPLOYEES

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Company achieves highest revenue in 44-year history; expands employee base to serve emerging markets and enhance service levels

BMM Innovation Group (“BMM,” “BIG Group,” or “BIG”), a technology conglomerate focused on product compliance testing, training, and cybersecurity solutions for the global gaming industry, today announced record-breaking financial results for the fiscal year 2024. This milestone underscores the Company’s growth and commitment to innovation and service excellence.

In 2024, the BIG Group celebrated its eighth straight year of record growth, with a significant year-over-year revenue increase. The results were driven by strong demand for BMM Testlabs’ compliance testing services, the expansion of its global footprint, and growth in the Company’s BIG Cyber services and RG24seven Virtual Training business.

BIG Group Chairman, Chief Executive Officer, and President Martin Storm said, “Our record performance is a testament to our team’s talent and our customers’ trust. The addition of 123 new employees reflects our commitment to investing in people, innovation, and infrastructure to meet the global gaming industry’s needs.”

A Year of Growth and Investment

As part of its growth strategy, BIG expanded its global employee base by 22 percent year over year, adding new talent to support service delivery operations. The new team members, including mathematicians, testers, engineers, project managers, and quality assurance experts, will support the Company’s mission of transforming gambling industry performance.

Driving Innovation in Gaming Compliance

Through its BMM Testlabs business, BIG continues to lead in product testing and compliance by embracing emerging technologies such as AI and advanced automation. These innovations enable the Company to provide cutting-edge services that ensure the integrity, fairness, quality, and security of gaming products worldwide.

Storm added, “2024 was pivotal for BIG as we leveraged technology to set new industry standards. We look forward to growing in new markets like Brazil, UAE, Thailand, Nigeria, and Ghana, to name a few, and are now positioned to complete with GLI in all gaming markets for the first time in 23 years.”

Looking Ahead: A Focus on Cybersecurity and Responsible Gaming Training

BIG is positioned to continue growth in 2025 and beyond. BMM Testlabs will expand its global presence, enhance its technological capabilities, and strengthen partnerships with regulators, manufacturers, and operators worldwide.

For BIG Cyber services, BMM will fortify operators and suppliers with a robust suite of managed cybersecurity solutions. Through RG24seven Virtual Training, the Company will continue growing its learner base and adding new expert-led content on responsible gaming, anti-money laundering, and other important topics.

 

The post BMM INNOVATION GROUP ACHIEVES RECORD FINANCIAL PERFORMANCE IN 2024, ADDS 123 NEW EMPLOYEES appeared first on European Gaming Industry News.

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Evo Awards Show Reveals Official Run of Show on Feb. 15 Dedicated to Celebrating the Fighting Game Community

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Winners for the 22 categories for the Evo Awards powered by Qiddiya Gaming will be unveiled during action-packed program.

Chipotle, NACON, PlayStation Tournaments and Zenni join as presenting partners for select awards, while Red Bull, SEGA and Capcom join as partners.

Evolution Championship Series (known as Evo), unveiled additional details for its inaugural Evo Awards powered by Qiddiya Gaming on February 15 in Los Angeles. The invite-only event will honor the icons of the fighting game community and the future trailblazers and will reveal the winners across 22 categories voted by the fans, Hall of Fame inductees, and publisher reveals.

Evo Awards Run of Show (times are subject to change)

5:00 p.m. PT –  The Evo Awards Pre-Show hosts Tasty Steve and Hollywood RobTV kick-off the evening that will stream live on Evo’s Twitch Channel and Evo’s YouTube Channel. Additional special guests include Maximilian Dood, Faye Mata and Evo Award Nominees.

5:15 p.m. PT – Pre-Show continues with Arcade Carpet Interviews and the Marvel vs Capcom 2 “Tournament of Champions” featuring FGC Legends Justin Wong, Michael “IFC Yipes” Mendoza, Sanford Kelly, and Duc Do and commentated by Mike Ross and GoldenBoyNeo.

6:45 p.m. PT – Pre-Show wraps up with major announcements about Evo 2025 including ticketing, hotels, special guests and more game reveals.

7:00 p.m. PT – The Evo Awards presented by Qiddiya Gaming hands out the first of 22 Awards that include Player of the Year, Match of the Year and Moment of the Year.

The Evo Awards will also see three FGC Legends – Tokido, John Choi and Alex Valle, inducted into the Evo Hall of fame.

During the show fans can expect a multitude of world premiere announcements from several of our partners, including a major announcement from Cygames for Granblue Fantasy Versus: Rising. There will also be updates from Arc System Works with a world premiere announcement for their upcoming title  HUNTER×HUNTER NEN×IMPACT. There will also be a world premiere announcement for UNDER NIGHT IN-BIRTH II Sys:Celes.

Additionally, we’ll have World Premiere announcements from SNK for FATAL FURY: City of the Wolves at the Evo Awards, with attendees able to access a demo of the game on-site. Fans tuning in can expect an exciting exhibition match featuring several fighting game champions and personalities. The Open Beta Test will be starting from Feb. 20th and running until the 24th, giving everyone a chance to get in on the action. FATAL FURY: CotW is available for preorder on PlayStation®5, PlayStation®4, Xbox Series X|S, Steam and the Epic Games Store.”

Fighting game fans can look forward to Capcom promoting the upcoming Capcom Fighting Collection 2 at the event, giving fans a sneak preview of the arcade classics, including: Project Justice, Power Stone 2, Capcom vs. SNK 2 and more.

Chipotle®, who returns as presenting partner for the third year in a row for the flagship event in Las Vegas on Aug. 1-3, will also present the “Best Meme” and “Best Custom Hardware” Awards, while Zenni will present the “Best Dressed Award”. The show will also be supported by PlayStation Tournaments who will present the “They’ve Got Next” award, and NACON will present “Comeback of the Year”. To crown the unforgettable evening, the Evo Awards’ powering partner Qiddiya Gaming will honor both the Player of the Year and Moment of the Year Awards.

Additional partners for the Evo Awards include Red Bull and SEGA’s Like A Dragon: Pirate Yakuza in Hawaii.

“With the Evo Awards, we are thrilled to be presenting an event acknowledging the achievements of the game community now and in the years ahead,” said Rick Thiher, General Manager of Evo. “These Awards are an opportunity for us to celebrate and inspire the passionate players, fans, publishers, and developers that make fighting games so exciting.”

The list of Evo Award Categories and Nominees are below.

Evo Awards Categories:

  • Best Pop Off
    • Nominees: Hayao NoahtheProdigy, Nitro, AK, Punk
  • FGC Content of the Year
    • Nominees: TEKKEN 8 Tutorials, Marvel vs Capcom 2 Streams, Sajam TEKKEN Slam, Will It Kill?, Trash Talk Podcast
  • FGC Meme of the Year presented by Chipotle
    • Nominees: The Wazzler, Hand Heart & Thumbs Up, Hayao Does The Splits, Let’s Go Gambling, Attacks IRL
  • Comeback of the Year presented by NACON
    • Nominees: Hayao, Arslan Ash, G_Conceptz, SonicFox, Yagami
  • Match of the Year Award
    • Nominees: Punk vs Big Bird, Hayao vs FrankieBFG, Xiao Hai vs Kusanagi, Nitro vs Tatuma, Arslan Ash vs ATIF
  • Best On-Air Duo
    • Nominees: IFCYipeS + Sajam, RIP + Tasty Steve, Sajam + Tasty Steve, Justin Wong + IFCYipeS, Vicious + Justin Wong
  • Best Commentary
    • Nominees: That is a Worthless Button!, This Could Be Game…And It Is, Arslan’s Gonna Do It! He’s So Close! He’s So Close, Steve!, That Could Be an Evo-Losing Anti Air, Break His Guard!
  • Best Custom Hardware presented by Chipotle
    • Nominees: C.O.M.B.O. Extension Buttons, Snack Box Micro, MPress Nano, Custom Claiomh Solais Arcade Stick, Haute Pad T-Series
  • Best FGC Cosplay
    • Nominees: Chonibu, MSValentine, Chiba Josui, Onesaya, Kryrayne
  • Best Dressed presented by Zenni
    • Nominees: Tasty Steve, Logan Sama, Vicious, Hollywood RobTV, IFCYipeS
  • Best Button of the Year
    • Nominees: Dragunov Ignition Switch (QCF+4), Luke Crouching Medium Punch, Dash Light Attack, Johnny Cage Forward 3, Ken Crouching Medium Kick
  • Tech of the Year
    • Nominees: Pro KO Leverless, SWORL Arcade Controller, Hit Box Ultra, Sapphire Leverless Controller, LVL Controller
  • Marketing Campaign of the Year
    • Nominees: Evo + SFG + TEKKEN 8, Fatal Fury: City of the Wolves X Cristiano Ronaldo, 2XKO, Street Fighter 6 Season 2, ECT Commercial
  • Fighting Game Release of the Year
    • Nominees: TEKKEN 8, Street Fighter 6 Season 2 DLC, Marvel vs Capcom Fighting Collection: Arcade Series, Under Night In-Birth II Sys:Celes, Rivals of Aether II
  • They’ve Got Next presented by PlayStation Tournaments
    • Nominees: EnzoTheHokage, Booce, NoahtheProdigy, KingReyJr, Blaz
  • Best FGC Local
    • Nominees: Tatakai Tuesday, NLBC, Abou Dojo, FGC Meetups, Ozimeme
  • Invitational of the Year
    • Nominees: Red Bull Kumite, Sajam TEKKEN Slam, Crazy Raccoon Cup, Red Bull Golden Letters, Topanga Championship 5
  • Best Online Series
    • Nominees: CasaBunch, TNS Online, Saltmine League, The Kolosseum, Can Opener
  • Content Creator of the Year
    • Nominees: Sajam, Justin Wong, Brian_F, Broski, Diaphone
  • Commentator of the Year
    • Nominees: IFCYipeS, Tasty Steve, Sajam, Rynge, Vicious
  • Player of the Year presented by Qiddiya Gaming
    • Nominees: Punk, Arslan Ash, MenaRD, Xiao Hai, Nitro
  • Moment of the Year presented by Qiddiya Gaming
    • Nominees: Punk Wins Street Fighter 6 at Evo, Hayao “Moment 38”, Xiao Hai Wins Esports World Cup, Lilypichu vs Harada at Evo Showcase, MenaRD Wins His First Evo
Evo returns to Japan on May 9-11 at Tokyo Big Sight and will also feature two five-on-five tournaments with STREET FIGHTER III 3rd STRIKE -Fight for the Future- and Virtua Fighter 5 R.E.V.O. Its flagship and biggest event, seeking to become the largest tournament in esports history once again, returns to the Las Vegas Convention Center on August 1-3 with Chipotle® as presenting partner. Registration to compete is open at evo.gg in the eight featured Arena tournaments with spectator tickets on sale on Feb. 15. Evo will make its European debut at the Palais des Expos in Nice, France, on October 10-12 and also announced it will expand to Singapore in 2026.

The post Evo Awards Show Reveals Official Run of Show on Feb. 15 Dedicated to Celebrating the Fighting Game Community appeared first on European Gaming Industry News.

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ZITRO’S CONCEPT CABINET LINE AND NEW GAMES ARRIVE AT WINPOT PUEBLA

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Winpot Casino has revolutionized entertainment in Puebla with the arrival of Zitro’s CONCEPT cabinets, a global milestone in the gaming industry. Joining the cabinet line are exciting new titles like Legendary Sword, Fairyland Quest, Lucky Vault, and Triple Charm Journey.

Inspired by the medieval world, Legendary Sword offers a unique experience where players become knights, using their Magic Sword to achieve Honor and Glory. The game is played on a large 6×5 reel set, featuring combinations of mechanics like “Honor,” which multiplies prizes; “Glory,” which awards extra spins; and the “Magic Sword,” which doubles all prizes in its column.

In Fairyland Quest, players are transported to an enchanted forest. Magic Mushrooms award different bonuses, while the friendly Fairy offers a special bonus that doubles the reel set, elevating the experience.

Triple Charm Journey introduces innovative features like “Rise,” which increases prizes won on each spin until the end of the bonus; “Collect,” which accumulates the values of the Link symbols; and “Enigma,” which multiplies the value of the selected Link symbols on the screen.

Lucky Vault lets players unlock hidden prizes in three colorful vaults, awarding extra rewards in both the Base and Free Games. During Free Games, the “Multiplier” feature activates, providing Wild Multipliers, and the “Bank” feature allows players to win Mega, Super, Minor, or Mini jackpots by collecting matching symbols. Four identical Minor/Mini symbols or five identical Mega/Super symbols unlock their respective Jackpot values.

Anuar Haua, Director of Operations at Winpot, said, “Zitro’s CONCEPT cabinets are a game-changer for our players in Puebla. With their stunning graphics, sound effects, and engaging, innovative gameplay, these new games allow us to offer a unique and high-quality entertainment experience, further solidifying Winpot as a leading name in the industry.”

Johnny Ortiz Viveiros, Founder of Zitro, added, “We’re thrilled to see the CONCEPT cabinet line and our new games so well-received at Big Bola Casinos. The innovation and quality of our products keep us at the forefront of the Mexican market, and we’re confident these games will continue to captivate players.”

 

The post ZITRO’S CONCEPT CABINET LINE AND NEW GAMES ARRIVE AT WINPOT PUEBLA appeared first on European Gaming Industry News.

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