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Gauselmann’s diverse portfolio of winning content is engaging with every demographic
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Maja Cvetkovic (MC), Business Development Manager – Online, adp Gauselmann, explores the first-class formula behind its games and how its latest titles are appealing to various players and markets.
When you create games do you design for a mass audience or is it for a certain demographic?
Having first design ideas regarding new games you almost always end up creating it for a certain demographics. As a part of this design process, we are also observing market developments and the newest developments in order to identify future trends that we implement into our games. You have to offer various games for various player types as these very much differ from each other not only from market to market but also within the same market. The development of the specific game and its direction is also influenced by the knowledge of our employees around the world who are gathering the information about the game preferences among certain demographics.
Are millennials hard to cater for?
With our diverse portfolio of content, particularly with the newest titles of which we are confident to reach various player segments. The Gauselmann Group´s experience regarding player types and preferences enables us to develop targeted content towards new player groups. In order to attract new players including millennials we are looking at games and features that are unique and cross the lines between slots, classic computer games and game apps. Furthermore, we are designing our games as intuitive and user-friendly as possible. We are utilising graphics and animation to tell a story that unfolds as players progress through the game, moving ahead step by step. We are also working with development partners in several areas which enable us to offer a very diverse portfolio of content that addresses various player types and markets.
What makes a great game and where do you source game ideas and themes?
We are continuously monitoring and researching market developments to identify future trends that we translate into our roadmap. We are also very fortunate to benefit from the many new ideas coming from the various game design teams within the Gauselmann Group. In addition to that, we are working closely together with our partners, listening to their feedback and insights in order to further enhance our content and explore new ideas and features.
Do games created for retail bricks and mortar environments transfer to online – do they have to be tweaked or altered?
We are strongly benefitting from porting successful land-based titles from the popular Merkur library – games that players know and enjoy playing. A key objective is to bring those successful land-based titles to online and make them popular with online players as well. These games are usually not altered as a lot of players would know these from the land-based world which means they would have certain expectations regarding their favourite games whether online or land-based. If we need to make changes to certain titles due to regulatory requirements, we are trying to stay as close to the land-based version as possible.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Gauselmann’s diverse portfolio of winning content is engaging with every demographic
Latest News
Bacta commissioned research shows huge support for seaside arcades led by Gen Z
The findings of independent research conducted by Censuswide among a sample of 2,000 UK Nationally representative respondents aged 16+ shows that Generation Z has fallen in love with the seaside arcades so popular with their grandparents.
The research reveals that 8 in 10 respondents (81 percent) view seaside arcades as being part of British culture and it is young Brits that are banging the drum for arcades, with 90 percent of 25–34-year-olds backing their importance.
Despite overwhelming public support from Britain’s younger generations, seaside arcades continue to face a perfect storm of challenges from rising energy and staffing costs, plus the threat of increased taxation as suggested by former Prime Minister Gordon Brown.
72 percent say Government should do more to protect them – with 86 percent of those aged 25-34-years calling for urgent action.
The research findings confirm the central role played by seaside arcades with 72 percent of adults saying they would visit an arcade on a trip to the seaside a figure that rises to 91 percent for 24-34-year-olds.
In terms of providing accessible entertainment 55 percent say that arcades offer great value for money, making them the UK’s most affordable family day out. As a result, 84 percent confirmed they have enjoyed arcades with multiple generations of their family.
The importance of contributions to local economies featured highly in the research paper with 7 in 10 stating that arcades play a key role in regenerating seaside towns, a figure that rises to 85 percent of 18-24-year-olds.
Reflecting on the research findings Joseph Cullis, President of UK trade association, Bacta said: “Britain’s seaside arcades are a vital element of our proud tourism industry, a modern cultural icon, and have been a fun family activity for more than a century.
“It’s brilliant but not surprising to see young people are embracing them with all the enthusiasm of their parents, grandparents and great-grandparents before them.
“At Bacta, we’re fighting to protect our seaside arcades from the threats of rising costs and from those who want to tax them out of existence. We hope that local councillors, MPs and the Treasury will heed the wants and needs of the British people and protect these vital institutions.”
Elliot Ball, who co-owns and runs Clacton Pier with his brother Billy, said other attractions would be at risk if arcades were taxed even more.
“I’m the fifth generation of my family – on both sides – involved in amusement arcades so this is a labour of love” he stated.
“But the threat from the government to raise gambling tax would put at risk a traditional family day out to the seaside. Trips here have been making memories for generations, and it’s great that younger people are finding the same safe, harmless fun on the pier that has been raising a smile and lighting up eyes for years and years.
“We’ve bounced back from the pandemic and the rise of staycations helps, but many of Britain’s most beloved seaside attractions will be put at high risk if gambling taxes rise.”
The post Bacta commissioned research shows huge support for seaside arcades led by Gen Z appeared first on European Gaming Industry News.
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Soft2Bet and Its Brands Land 12 Nominations at the EGR Operator Awards 2025
Soft2Bet and its brands have been shortlisted for 12 awards at the EGR Operator Awards 2025, highlighting progress across the EU and North America with recognition for leading brands, its key MEGA solution and individual honours.
Results across Europe validate Soft2Bet’s approach and prove Soft2Bet’s platform, gamification, and localisation excellence. Soft2Bet’s performance-first B2C model combines product innovation, MEGA-powered gamification and rigorous compliance to drive sustainable growth in saturated and competitive markets.
At last year’s EGR Operator Awards, Soft2Bet’s excellence was recognised with six nominations, and in 2025, that number has doubled to twelve! The nominations are:
MEGA by Soft2Bet
- In-house Product of the Year
Betinia
- Casino Operator of the Year
- Innovator of the Year
- Sports Betting Operator
- Casino Product of the Year
CampoBet
- Sports Betting Operator
- Casino Product of the Year
ToonieBet
- Casino Product of the Year
- North American Operator of the Year
- Marketing Campaign
- Rising Star
Yoel Zuckerberg, CPO at Soft2Bet
- Individual Achievement
“Being shortlisted in twelve categories at this year’s EGR Operator Awards is a clear endorsement of MEGA and the performance of our brands. We build for localisation from day one, take a performance-driven approach and put customer experience first. That is how we deliver sustainable growth across regulated markets and measurable value for our partners,” stated Alex Gitsik, CMO at Soft2Bet.
MEGA powers Soft2Bet’s platform and is offered as a standalone, API-ready solution. Through data-driven segmentation, flexible UX/UI and market-specific configuration, MEGA delivers higher engagement and ROI across brands such as Betinia, CampoBet and ToonieBet, with measurable results, stronger retention and consistent industry recognition.
The post Soft2Bet and Its Brands Land 12 Nominations at the EGR Operator Awards 2025 appeared first on European Gaming Industry News.
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SolutionsHub Wins Global 100 Award for Fintech Industry Influence
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